GIANLUCA DENTICI Senior Compositor & Lookdev – Freelance Vfx Supervisor Resume
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Linuxvilag-07.Pdf 16290KB 110 2012-05-28 10:11:00
Töprengõ A szerelemnek múlnia kell… artva inden terméknek megvan a sõt, két levelezõrendszerrel, a PostFixszel, Talán csak a beágyazott rendszerek szorul- M maga életciklusa. Elõbb-utóbb és a SuSE EMail Server II-vel. A rendszer- tak egy kicsit háttérbe. Sokan írták, hogy minden felett eljár az idõ. Még gazdák nagy hasznát vehetik a Nessusnak, nem tudják, mi az a beágyazott Linux. Nos, a szerelemnek is múlnia kell, ahogy Zorán mindenképpen ajánlom nekik is az 52. olda- egy lelkes fiatal készített egy háziasszonyok mondta. Hogy mi köze van a szerelemnek t. Minden jog fennt a számítástechnikához? Nagyon is sok! Mi alapján döntünk, amikor két számunkra Bemegy az ürge egy irodába, hát látja, hogy egy nagy ismeretlen termék között kell választanunk? szõke lobonc lóg csak ki a számítógépbõl. Egyéni érzéseink döntik el a kérdést. És – Elnézést, asszonyom, tudna segíteni? amikor az operációs rendszerek között kell – Egy pillanat, csak átültetem a rendszermagot… választanunk? © Kiskapu Kf Itt már összetettebb a helyzet, hiszen fontos, hogy használni tudjuk, ehhez pedig két 1. számára is érthetõ linuxos eszközt (lásd az fontos feltételnek kell teljesülnie: egyrészt 1. és 2. képet)! A pontos leírás megtalálható meg kell ismernünk, másrészt képesnek kell a http://www.riverdale.k12.or.us/linux/ lennie azon feladatok ellátására, amelyekre toaster/ címen. szánjuk. Természetesen ha már ismerjük, De a lap életében más változások is történ- akkor sokkal valószínûbb, hogy választá- nek. Például megváltozott az újság papírja. sunk rá esik. Ezért is fontos, hogy odafi- Elõször nagyon féltem, hogy milyen vissz- gyeljünk az oktatásra. Minél több rendszert, hangot kelt majd olvasóinkban, amiért nem irányt mutatunk meg a tanulóknak, annál „csillogunk” annyira, de szinte csak elége- könnyebben találnak a céljainak megfelelõ dett véleményeket kaptunk. -
How Pcoip® Technology Can Save Broadcasters Time & Money While
TVTechnology How PCoIP® Technology Can Save Broadcasters Time & Money While Boosting Cybersecurity COVID-19 and the need to work from home is transforming the way broadcasters produce, play- out, and distribute content. This post-KVM model prevents hostile players from hacking into broadcasters via home/remote user computers. Meanwhile, the reduced bandwidth allows many more home/remote users to connect to a broadcaster’s office or studio without overloading the corporate IT system, because so much less data is going back and forth. Industrial Light & THE SOLUTION: TERADICI’s PCoIP Magic Overcomes TECHNOLOGY ‘Dailies’ Issues with All of the post-KVM features outlined above are provided by Teradici’s PC-over-IP PCoIP Technology nfortunately, the current KVM (Keyboard- (PCoIP) communications protocol. PCoIP Video-Mouse) model of remote access is not uses advanced display compression to n the motion picture industry, adequate for this task. The reason: home- provide end users with on-premises or ‘dailies’ are raw, unedited sets of based/remote users lack secure connectivity cloud-based ‘virtual machines’. Teradici’s Ifootage shot during the production to their corporate workstations and servers. virtual workspace architecture compresses, day that are shared for review U This is because their KVM infrastructure is encrypts and transmits only pixels to a among key players. For a company designed to support local connections to broad range of software clients, mobile like Industrial Light & Magic (ILM) – nearby LAN resources, rather than delivering clients, thin clients and stateless PCoIP renowned for its visual effects in the high-performance user experiences over Zero Clients1, resulting in a highly secure, Star Wars films and other blockbusters long distance WANs. -
2016 FEATURE FILM STUDY Photo: Diego Grandi / Shutterstock.Com TABLE of CONTENTS
2016 FEATURE FILM STUDY Photo: Diego Grandi / Shutterstock.com TABLE OF CONTENTS ABOUT THIS REPORT 2 FILMING LOCATIONS 3 GEORGIA IN FOCUS 5 CALIFORNIA IN FOCUS 5 FILM PRODUCTION: ECONOMIC IMPACTS 8 6255 W. Sunset Blvd. FILM PRODUCTION: BUDGETS AND SPENDING 10 12th Floor FILM PRODUCTION: JOBS 12 Hollywood, CA 90028 FILM PRODUCTION: VISUAL EFFECTS 14 FILM PRODUCTION: MUSIC SCORING 15 filmla.com FILM INCENTIVE PROGRAMS 16 CONCLUSION 18 @FilmLA STUDY METHODOLOGY 19 FilmLA SOURCES 20 FilmLAinc MOVIES OF 2016: APPENDIX A (TABLE) 21 MOVIES OF 2016: APPENDIX B (MAP) 24 CREDITS: QUESTIONS? CONTACT US! Research Analyst: Adrian McDonald Adrian McDonald Research Analyst (213) 977-8636 Graphic Design: [email protected] Shane Hirschman Photography: Shutterstock Lionsgate© Disney / Marvel© EPK.TV Cover Photograph: Dale Robinette ABOUT THIS REPORT For the last four years, FilmL.A. Research has tracked the movies released theatrically in the U.S. to determine where they were filmed, why they filmed in the locations they did and how much was spent to produce them. We do this to help businesspeople and policymakers, particularly those with investments in California, better understand the state’s place in the competitive business environment that is feature film production. For reasons described later in this report’s methodology section, FilmL.A. adopted a different film project sampling method for 2016. This year, our sample is based on the top 100 feature films at the domestic box office released theatrically within the U.S. during the 2016 calendar -
Lighting and Rendering in Maya
LIGHTING AND RENDERING IN MAYA Unit–I : Lights in Maya Introduction –Default light setups – Light working methods-Lightning Concepts - Lighting types - Light Linking - Advanced Lighting Techniques - Lighting Flat Objects - Lighting in Layers - Lighting -Semi-Outdoor Lighting -Three-Point Lighting Unit–II : Texture in Maya Observing Light and texture – Observing Lights and materials-Texturing for Dummies - Texturing - Realistic Skin - Texture Map Nurbs Dragon - Texture Mapping - Surface Parameterization - Texture Resolution - Sky Maps -Transparency Shadows. Unit–III : Rendering in Maya Introduction to Rendering – Render setup – Render types – H/W and S/W Render Settings – Render layers – Render concepts – Render outputs-Rendering in Passes - RenderMan - MAYA to RenderMan - Rigging - Creating Character Sets After Setting Animation Curves - Rigging - Inverse Foot Setup - Rigging a Vehicle. Unit–IV : Modeling in Maya Modeling a Car - Modeling - Female Character using Comic - Modeling a Giraffe - Modeling preacher - Modeling - Male Character - Modeling – Continuity. Unit–V : Advanced Modeling in Maya Modeling a Cartoon Dog - Modeling a Dragon using Nurbs - Modeling an Ear - Modeling a Foot - Modeling a Head using Polygon - Modeling a Head using Subdivision - Modeling an Island - Molecular Data in Maya. Paint Effects – Hair- Hair Dynamics, Particle Emission -Objects Collide, Particle Shading Script - Particle Speed. 1 | P a g e UNIT I Lights in Maya List of Default lights in Maya 1) Ambient Light 2) Directional Light 3) Point Light 4) Spot Light 5) Area Light 6) Volume light Where will you get these lights? In Menu bar, go to create option and select Lights and click on a light you need in the scene. Rendering Shelf in Maya Purpose of each light in Maya 1) Ambient Light Ambient light shine in two ways :- a) It shines evenly in all direction from the location of light. -
Stxsurreal Partners with Academy Award-Winning Visual Effects Company Dneg to Co-Finance Slate of Original Short Form Vr Series
STXSURREAL PARTNERS WITH ACADEMY AWARD-WINNING VISUAL EFFECTS COMPANY DNEG TO CO-FINANCE SLATE OF ORIGINAL SHORT FORM VR SERIES First Series in the Slate, THE LIMIT, from Director Robert Rodriguez is set to premiere on STX’s Surreal VR App Launching in Summer 2018 BURBANK, CA – April 9, 2018 – STXsurreal, the VR and immersive content division of Robert Simonds’ STX Entertainment, today announced that DNEG, fresh off of its fourth Academy Award win for visual effects, will partner to co-finance STX’s upcoming slate of premium, original, short-form VR series. As part of the deal, DNEG will exclusively provide STXsurreal post-production VFX and 3D conversion services on a minimum of six projects. The slate will premiere on STX’s previously announced pay-per-experience VR channel “SURREAL,” launching as an app on VR headsets in Summer 2018. “With the SURREAL channel, STX is revolutionizing what it means to create premium, original, narrative VR content,” said Rick Rey and Andy Vick, Co- Presidents of STXsurreal. “By partnering with DNEG, and utilizing their Oscar-winning visual effects expertise, we’re doubling down on our promise to bring audiences a truly cinematic and high-quality immersive experience featuring the most sought-after writers, directors and stars in the world today.” STXsurreal’s slate of original VR programming is being produced in a completely new format that bridges the gap between traditional widescreen and 360-degree video. The channel will kick off with THE LIMIT, a live-action, short-form virtual reality series from award-winning filmmaker Robert Rodriguez and starring actress Michelle Rodriguez. -
Course Overview Tutor's Biography
VISUAL EFFECTS (VFX) WITH DNEG Course Overview This intensive one-day studio and classroom VFX course is led by award-winning, global animation and VFX company DNEG. This course will introduce you to how a VFX shot is created from inception to final composite, covering pre-production, shoot and post-production stages and includes a hands-on session with a digital stills camera. Head-quartered in London, with offices in Vancouver, Mumbai, Los Angeles, Chennai, Montréal, Hyderabad, Chandigarh and Goa, DNEG is a world-leading company in the fields of animation and visual effects. Tutor’s Biography © Irish Film School PROGRAMME www.irishfilmschool.com 2018Page 1 of 7 The staff at DNEG are highly experienced instructors and trainers. They are trained to deliver “Greenlight”, an accelerated pathway into high-end VFX work. The Greenlight programme is delivered in-house at their offices in London, Vancouver, and Montréal. Awards The company has received four Academy Awards for their work on the films Inception, Interstellar, Ex Machina and Blade Runner 2049. In addition, DNEG has received Visual Effects Society awards for films such as Inception, Sherlock Holmes, Interstellar and Dunkirk, as well as BAFTA awards for Inception, Harry Potter and the Deathly Hallows – Part 2, Interstellar and Blade Runner 2049. In-Production and Current Projects Blade Runner 2049 DNEG are currently working on a large number of film projects, which include: © Irish Film School PROGRAMME www.irishfilmschool.com 2018Page 2 of 7 • Deadpool 2 • Ant-Man and the Wasp • Mission: Impossible – Fallout • Venom • First Man • Fantastic Beasts: The Crimes of Grindelwald • Alita: Battle Angel • The Kid Who Would Be King • Godzilla: King of the Monsters Career Influencers DNEG is a rapidly expanding business and is actively seeking new talent to join their team. -
NVIDIA Quadro Powers All Five Academy Award Nominees for Best Visual Effects
NVIDIA Quadro Powers All Five Academy Award Nominees for Best Visual Effects "Alice in Wonderland," "Inception," "Iron Man 2," "Harry Potter and the Deathly Hallows: Part 1," and "Hereafter" Nominated for VFX Oscar SANTA CLARA, CA -- This year the Academy of Motion Picture Arts and Sciences expanded the Best Visual Effects category to five nominated films, and it was another clean sweep for films that relied on NVIDIA® technology -- all Oscar nominees in this category were created by studios using NVIDIA® Quadro® professional graphics solutions. Double Negative (DNeg) created visual effects for several of this year's nominated films including "Inception," "Iron Man 2," and "Harry Potter and the Deathly Hallows: Part 1." Central to DNeg's effects workflow is their proprietary fluid simulation system, known as "Squirt," a component of which was recently rewritten to leverage the NVIDIA CUDA™ parallel computing architecture and Quadro graphics processing units (GPUs). "Moving our fluid solver onto the GPU allows our artists to get back the results of their simulations much faster," said Dan Bailey, lead GPU developer, DNeg. "Fluid simulations are now sent to a specialized GPU farm, giving artists more time to iterate and ramp up the complexity of a shot to achieve a more believable result for the big screen." "Iron Man 2" features spectacular visual effects work, much of which was delivered by Industrial Light & Magic (ILM). "Working with NVIDIA Quadro, we're able to work faster and iterate more frequently, which hugely benefits our artists, and ultimately the quality of our project work on films like 'Iron Man 2,'" notes Ben Snow, ILM visual effects supervisor. -
Final Copy 2020 06 23 Niu
This electronic thesis or dissertation has been downloaded from Explore Bristol Research, http://research-information.bristol.ac.uk Author: Niu, Muqun Title: Digital visual effects in contemporary Hollywood cinema aesthetics, networks and transnational practice General rights Access to the thesis is subject to the Creative Commons Attribution - NonCommercial-No Derivatives 4.0 International Public License. A copy of this may be found at https://creativecommons.org/licenses/by-nc-nd/4.0/legalcode This license sets out your rights and the restrictions that apply to your access to the thesis so it is important you read this before proceeding. Take down policy Some pages of this thesis may have been removed for copyright restrictions prior to having it been deposited in Explore Bristol Research. However, if you have discovered material within the thesis that you consider to be unlawful e.g. breaches of copyright (either yours or that of a third party) or any other law, including but not limited to those relating to patent, trademark, confidentiality, data protection, obscenity, defamation, libel, then please contact [email protected] and include the following information in your message: •Your contact details •Bibliographic details for the item, including a URL •An outline nature of the complaint Your claim will be investigated and, where appropriate, the item in question will be removed from public view as soon as possible. This electronic thesis or dissertation has been downloaded from Explore Bristol Research, http://research-information.bristol.ac.uk Author: Niu, Muqun Title: DIGITAL VISUAL EFFECTS IN CONTEMPORARY HOLLYWOOD CINEMA AESTHETICS, NETWORKS AND TRANSNATIONAL PRACTICE General rights Access to the thesis is subject to the Creative Commons Attribution - NonCommercial-No Derivatives 4.0 International Public License. -
Op E N So U R C E Yea R B O O K 2 0
OPEN SOURCE YEARBOOK 2016 ..... ........ .... ... .. .... .. .. ... .. OPENSOURCE.COM Opensource.com publishes stories about creating, adopting, and sharing open source solutions. Visit Opensource.com to learn more about how the open source way is improving technologies, education, business, government, health, law, entertainment, humanitarian efforts, and more. Submit a story idea: https://opensource.com/story Email us: [email protected] Chat with us in Freenode IRC: #opensource.com . OPEN SOURCE YEARBOOK 2016 . OPENSOURCE.COM 3 ...... ........ .. .. .. ... .... AUTOGRAPHS . ... .. .... .. .. ... .. ........ ...... ........ .. .. .. ... .... AUTOGRAPHS . ... .. .... .. .. ... .. ........ OPENSOURCE.COM...... ........ .. .. .. ... .... ........ WRITE FOR US ..... .. .. .. ... .... 7 big reasons to contribute to Opensource.com: Career benefits: “I probably would not have gotten my most recent job if it had not been for my articles on 1 Opensource.com.” Raise awareness: “The platform and publicity that is available through Opensource.com is extremely 2 valuable.” Grow your network: “I met a lot of interesting people after that, boosted my blog stats immediately, and 3 even got some business offers!” Contribute back to open source communities: “Writing for Opensource.com has allowed me to give 4 back to a community of users and developers from whom I have truly benefited for many years.” Receive free, professional editing services: “The team helps me, through feedback, on improving my 5 writing skills.” We’re loveable: “I love the Opensource.com team. I have known some of them for years and they are 6 good people.” 7 Writing for us is easy: “I couldn't have been more pleased with my writing experience.” Email us to learn more or to share your feedback about writing for us: https://opensource.com/story Visit our Participate page to more about joining in the Opensource.com community: https://opensource.com/participate Find our editorial team, moderators, authors, and readers on Freenode IRC at #opensource.com: https://opensource.com/irc . -
F9 Production Information 1
1 F9 PRODUCTION INFORMATION UNIVERSAL PICTURES PRESENTS AN ORIGINAL FILM/ONE RACE FILMS/PERFECT STORM PRODUCTION IN ASSOCIATION WITH ROTH/KIRSCHENBAUM FILMS A JUSTIN LIN FILM VIN DIESEL MICHELLE RODRIGUEZ TYRESE GIBSON CHRIS ‘LUDACRIS’ BRIDGES JOHN CENA NATHALIE EMMANUEL JORDANA BREWSTER SUNG KANG WITH HELEN MIRREN WITH KURT RUSSELL AND CHARLIZE THERON BASED ON CHARACTERS CREATED BY GARY SCOTT THOMPSON PRODUCED BY NEAL H. MORITZ, p.g.a. VIN DIESEL, p.g.a. JUSTIN LIN, p.g.a. JEFFREY KIRSCHENBAUM, p.g.a. JOE ROTH CLAYTON TOWNSEND, p.g.a. SAMANTHA VINCENT STORY BY JUSTIN LIN & ALFREDO BOTELLO AND DANIEL CASEY SCREENPLAY BY DANIEL CASEY & JUSTIN LIN DIRECTED BY JUSTIN LIN 2 F9 PRODUCTION INFORMATION PRODUCTION INFORMATION TABLE OF CONTENTS THE SYNOPSIS ................................................................................................... 3 THE BACKSTORY .............................................................................................. 4 THE CHARACTERS ............................................................................................ 7 Dom Toretto – Vin Diesel ............................................................................................................. 8 Letty – Michelle Rodriguez ........................................................................................................... 8 Roman – Tyrese Gibson ............................................................................................................. 10 Tej – Chris “Ludacris” Bridges ................................................................................................... -
Visual Effects Society & Quebec Film and Television Council Launch 5
FOR IMMEDIATE RELEASE Visual Effects Society Contact: Naomi Goldman, NLG Communications T: 424-293-2113 or 310-770-2765 [email protected] Quebec Film and Television Council Contact: Aurore Lagonotte T : 438-493-7420 [email protected] Visual Effects Society & Quebec Film and Television Council Launch 5-Part Webinar Series to Destigmatize Mental Health and Provide Industry Support Collaborative Initiative with the financial support of the City of Montreal Features Insights from Leading VFX Pros and Professional Mental Health Guidance Los Angeles (July 7, 2021) – Today, the Visual Effects Society (VES), the industry’s global professional honorary society, and the Quebec Film and Television Council (QFTC) launched Reignite Yourself – Instruments to Face Daily Life, a five-part Webinar series around mental health to support the worldwide visual effects industry. The free, open source episodes feature conversations with veteran visual effects professionals and mental health professionals, providing both personal insights and expert guidance. This video series is the first initiative of the VES’ new global Health and Wellbeing Committee co-chaired by Emma Clifton Perry, VES 1st Vice Chair and Philipp Wolf, VES Montreal Chair. It is part of the QFTC’s Release Your Creativity project, which is made possible thanks to the financial support of the City of Montreal, the NAD-UQAC School, as well as partner studios Caribara, DNEG, Framestore, Method Studios, Reel FX and Technicolor (through its three brands Mikros, MPC and Mr X). Reignite Yourself covers a spectrum of issues around mental health, including dealing with stress and anxiety, dealing with high-pressure situations, maintaining work-life balance, empathy and handling negative feedback and creating a growth mindset through confidence building and motivation. -
Than Digital Makeup: the Visual Effects Industry As Hollywood Diaspora
More Than Digital Makeup: The Visual Effects Industry as Hollywood Diaspora By Sarah K. Hellström Department of Cinema Studies Master’s Thesis 15 hp Master Course 30 hp, VT 2013 Supervisor: Dr. Patrick Vonderau If I hear one more person who comes up to me and complains about [how]‘computer-music has no soul’ then I will go furious, you know. ‘Cause of course the computer is just a tool. And if there is no soul in computer-music then it's because nobody put it there and that's not the computers role, it's the role of the songwriter. He puts down his soul in the song if he wants to. A guitar will never write a song and a computer will never write a song, these are just tools.i - Björk Title: More Than Digital Makeup: The Visual Effects Industry as Hollywood Diaspora Author’s name: Sarah K. Hellström Supervisor: Dr. Patrick Vonderau Abstract This thesis assesses the marginal field (niche unit) of visual effects while taking into account visible and invisible vfx in virtual and actual geographies in Hollywood movies as part of industry-level studies, all the while seeking to bridge the gap between traditional, theoretical approaches of cinema studies and practitioner experience in the context of production culture. The focus of this essay remains on the many temporal aspects of production processes that identify vfx film production as chief, and vfx for television as subsequential. Encouraging scholars to consider a previously limited and repeatedly mislabeled area by demonstrating the pandemic presence of effects and its workers as a form of Hollywood diaspora, this thesis also seeks to demonstrate the need for involvement by means of scholar-practitioner methodologies.