Datav Is Ual Is at Io Nmob Il Etheoryentrepeneurusa B

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Datav Is Ual Is at Io Nmob Il Etheoryentrepeneurusa B 50 mm 105 mm 5 105 mm 50 mm ENTREPENEUR AUDIOVISUAL DATA VISUALISATION USABILITY ANIMATION MAPPING MOBILE CODE COMMUNICATION THEORY SOUND EXPERIENCE HYBRID GAMES SOCIAL MEDIA CROSS MEDIA VISUAL ARTS HARDWARE PAGINA CODE CODE SOUND SOUND GAMES HYBRID GAMES HYBRID MOBILE MOBILE THEORY THEORY PAGINA MAPPING MAPPING USABILITY USABILITY HARDWARE HARDWARE ANIMATION ANIMATION EXPERIENCE EXPERIENCE VISUAL ARTS VISUAL ARTS ENTREPENEUR ENTREPENEUR AUDIOVISUAL AUDIOVISUAL CROSS MEDIA CROSS MEDIA SOCIAL MEDIA SOCIAL MEDIA COMMUNICATION COMMUNICATION DATA VISUALISATION DATA VISUALISATION 68 ZWETS, ALWIN ZEVENDEI, LORENA 67 6 6 WIELHEESEN, JEROEN WIELEN, MARTIJN VAN DER 6 5 6 4 VRIJHOEF, DIEDERIK VORMER, ROB DE 6 3 62 VISSER, SJOUKE VIJLBRIEF, NATALIE 61 6 0 VERSTRATEN, EDWIN VERSCHOORE, LISET 59 58 VELDEN, HENK VAN DER Walew Digitally signed by VEENSTRA, EGBERT 57 5 6 TIMMER, JELTE Walewijn den Boer DN: cn=Walewijn den Boer, o=Glorius van de Ven, ou, ijn den email=walewijn@gloriusvan deven.nl, c=NL Date: 2010.09.06 18:43:16 Boer +02'00' TERHORST, BASTIAAN 5 5 5 4 TAHAPARY, BREE STOLWIJK, XANDER 53 52 STEEN, PIEN VAN DER SEGURA GELINK, GISELLE 51 5 0 SEGAAR, WENDY SCHMITZ, SONJA-VANESSA 49 4 8 SCHIPPER, CASPER SCHIET, NORALY 47 4 6 SCHEPERS, ANOUK SAVIC, SELENA 4 5 4 4 SAMPIMON, DAVID REE, MAURICE VAN DE 4 3 42 PETRONIA, RAMSES NOORDENNE, AMANDA VAN 41 4 0 NOOIJ, KIM NIEZEN, ELBERT 39 3 8 MASTRIGT, ERIK VAN MAN, PHILIP 37 3 6 KUIPERS, GERBEN KOUWENBERG, RUUD 35 3 4 KLOOTWIJK, WOUTER KERSTEN, MARTIJN 33 32 KEMPEN, DANIELLE KANNO, HIDEKI 31 3 0 JONG, ESTHER DE JONG, COEN 29 28 JANSSEN, SIEBE HURK, RIAN VAN DEN 27 26 HOOGENDOORN, DANNY HOLTZ, STEF 25 2 4 HOEK, K ASPER VAN HEEGEN, NIEK 23 2 2 HEBING, ROB HATUSUPY, GORDON 21 2 0 HALTIWANGER, JOHN GROOTOONK, ELEANOR KATHLEEN 19 18 GERRITSEN, SEP GARRET, BRIAN 17 16 GARCÍA MORENO-TORRES, CARLOS EIJK, MERLIJN VAN 15 14 DAVELAAR, PATRICK BOZ ZI, NICOLA 13 12 BOER, RAOUL DE BERGEN, BAS VAN 11 10 BEEKUM, INGE VAN BARENDREGT, ROSALIE 9 8 ASDONK, JAN VAN DER The HOT100 is Virtueel Platform's Programme special e-culture* talent program. What will we be doing at the PICNIC festival? In the morning For third year in a row, this event we kick off with a gathering of the entire HOT100 group, is being held at the fantastic with talks by outstanding speakers from the PICNIC program. PICNIC festival. We will meet and mingle with several of our interesting guests The HOT100 programme kills (at during lunch. In the afternoon we will have seven parallel least) two birds with one stone: it workshops that will investigate stimulating questions posed brings together and highlights the by Dutch cultural organisations from diverse backgrounds: crème de la crème of Dutch art acad- emies, universities and universities • NIMk, backed up by Culture Vortex, want to distribute of applied science in the fields of their unique collection of media- video- and net art design, arts, theory, communication online and are looking for ways to do that sustainably. or development skills. We believe • NLArchitects is looking for speculative scenarios for that these highly promising alumni, mixed public space events five years in the future. from all corners of the Netherlands, • NRC & Nanette Hoogslag will join the HOT100 to explore are the next generation of ground- the future of the newspaper illustration. breaking e-cultural practitioners. • Arts Holland / UitBuro are investigating smart ways to The HOT100 day also serves to develop cultural profiles for foreigners visiting the connect this upcoming generation Netherlands. with more established organisations • The City of Eindhoven and Philips Design are looking and institutions associated with the for scenarios and applications for responsive public field of e-culture. In the afternoon lighting systems seven e-cultural design challenges • SetUp Utrecht invites the HOT100 to outline a couple will be presented to the HOT100 by of ideal knowledge-sharing spaces of the near future, seven illustrious organisations – to based on different combinations of parameters. serve as case studies in seven pres- • Urban Park Laboratory wants to develop scenarios for sure cooker workshops. augmented public park experiences. How to be hot We will present the ideas and proposals that result from the Virtueel Platform asks all Dutch ed- workshops to the PICNIC audience, after which we will go for ucational institutions with relevant a drink with the people who would really like to meet the e-cultural curricula to hand-pick HOT100. The day will end with a BANG! at the PICNIC party. their most promising 2010 alumni. These are the HOT100, minus those Outcome who did not make the deadline, those Virtueel Platform hopes the HOT100 participants will to- who are out of the country, and gether enrich the creative landscape in the Netherlands. those who did not make it through the We have high expectations of their fresh but informed per- second selection process we had to spectives on current techno-cultural developments. We look conduct because several institutions forward to the ideas and solutions that will result from proposed too many of their alumni – the seven workshops and are certain that the cultural sector we have to be fair, of course. will truly benefit from the input of this group of bright young people who are from the only generation to be born, And what an exciting group it is! grow up and bloom in synch with the digital media ecology. Many of them have wide and varied skills: applied, artistic, entrepre- * In the practice of Virtueel Platform, e-culture includes the fairly recent disciplines of interaction design, game design, media and electronic arts and social media communication neurial, and theoretical. Some have as well as new digitally informed artefacts and processes from more traditional cultural already made a name for themselves disciplines such as architecture, film, performing arts, etc. with high-profile projects. Many of DATA VISUALISATION them have started their own thriving businesses. They all introduce them- COMMUNICATION SOCIAL MEDIA selves,CROSS MEDIA their background and their AUDIOVISUAL ENTREPENEUR VISUAL ARTS EXPERIENCE skills in this bookletANIMATION – with handy HARDWARE USABILITY tags, so you can easilyMAPPING find the THEORY MOBILE HYBRID GAMES person you are looking for. SOUND CODE HARDWARE VISUAL ARTS CROSS MEDIA DATA VISUALISATION SOCIAL MEDIA GAMES HYBRID EXPERIENCE SOUND THEORY COMMUNICATION CODE MOBILE MAPPING ANIMATION USABILITY AUDIOVISUAL ENTREPENEUR Amsterdam-based Virtueel Platform is The PICNIC name represents every- the sector institute for e-culture. thing it strives to be. It is a gath- We promote and strengthen the e- ering of friends old and new, where culture sector in the Netherlands everyone brings something to the ta- and abroad. ble. People from diverse backgrounds come to exchange ideas and insights In the practice of Virtueel Plat- Virtueel Platform is also at: Picnic is also at: in an informal, social atmosphere. form, e-culture has at its heart It is a chance to try new things and the fairly recent disciplines of expose yourself to ideas beyond your interaction design, game design, area of expertise. Share, discuss, media and electronic arts, social collaborate and leave with a new per- media communication, and other forms RSS feed_ RSS feed_ spective on what is possible. of born-digital culture. It also http://virtueelplatform.nl/#2481 http://www.picnicnetwork.org/ includes practices from more tradi- feed/atom/5905 PICNIC is about innovative ideas for tional cultural disciplines such as business and society. It is an an- architecture, film, performing arts, nual three-day festival that blurs etc., which are deeply influenced by the lines between creativity, sci- the adoption of digital techniques. Twitter_ Twitter_ ence, technology and business to ex- http://twitter.com/virtueelp http://twitter.com/picnicfestival plore new solutions in the spirit Virtueel Platform seeks to track, of co-creation. Curious minds eager document and enrich the cross-pol- to exchange their knowledge, ideas lination between society and emerg- and skills gather at PICNIC, making ing new media practices. We provide it the place to create the future – support and advice to all organisa- Flickr_ Flickr_ together. tions and businesses seeking to use http://www.flickr.com/photos/v-p http://www.flickr.com/photos/ e-culture as a creative spark for crossmediaweek The world around us is changing fast, progress. but not all the changes are posi- tive. We are facing the biggest natu- We believe e-culture can make es- ral, social and economic challenges sential contributions to social and Netvibes_ FriendFeed_ our world has ever seen. PICNIC '10 economic innovation. By informing, http://www.netvibes.com/ http://friendfeed.com/picnicnetwork is ready to make a difference – not facilitating and organising activi- virtueelplatform#Virtueel_Platform just with words, but with actions! So ties that bring together people from roll up your sleeves and Redesign the different sectors, we hope to promote World at PICNIC '10. and inspire knowledge exchange. In particular we strive to stimulate Delicious_ Vimeo_ PICNIC ’10 takes place from 22 to 24 the dialogue about new developments http://delicious.com/virtueelplatform http://www.vimeo.com/channels/ September at the Westergasfabriek in between e-culture makers and policy- picnictvchannel Amsterdam. www.picnicnetwork.org makers, as well as between cultural organisations themselves. After all, it’s all about interconnectivity... Facebook_ LinkedIn_ Virtueel Platform is an independent http://www.facebook.com/ http://www.linkedin.com/groups? foundation subsidised by the Dutch virtueelplatform gid=150580 Ministry of Education, Culture and Sciences. Youtube_ Facebook_ www.youtube.com/ http://www.facebook.com/ virtueelplatform picnicfestival 9 0 9 0 Jan van deR Rosaline 8 0 asdonk BaRendRegt 8 0 email_ [email protected] email_ [email protected] 70 website_ www.janvanderasdonk.com website_ www.linkedin.com/in/rosalinebarendregt 70 i develop innovative prodUcts that Usability is my middle name.
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