UNIT-1 Mother Board: Introduction to Motherboard
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Displayport: the Next Generation Interface for High-Definition Video and Audio Content
TA0339 Technical article DisplayPort: the next generation interface for high-definition video and audio content 1 Introduction Over the past decade, entertainment and communications in consumer electronics have moved to digital formats. Full HDTV, 3D gaming, 3D video, 4K x 2K screens, internet video, and IP-based video conferencing all require more bandwidth, increased memory, and improved connectivity between devices. As the digital ecosystem evolves, innovative interfaces are emerging in response to the new digital vistas that are opening up. Many of these interfaces are often driven by a single company or a small group of companies and are crafted in a way that, sooner or later, will require customers to pay royalties. DisplayPort is a VESA (Video Electronics Standards Association) interface standard for high-speed, high-definition audio and video. It has been developed by the VESA committee, with contributions from over 60 people from numerous diverse sectors: chip makers, cable makers, connector manufacturers, and computer and consumer electronics manufacturers. DisplayPort is free of charge and any VESA member can contribute towards its evolution. No fees, no royalties, just advanced technology. DisplayPort has become well known since its wide adoption by Apple, Dell, and HP; however, many people talk about DisplayPort without really knowing the underlying aspects of this standard. This article details what DisplayPort offers and helps readers understand why and how this evolving interface will co-exist with existing digital video and audio interfaces. June 2010 Doc ID 17420 Rev 1 1/8 www.st.com Why was DisplayPort created? TA0339 2 Why was DisplayPort created? The personal computer is increasingly becoming a media hub for the home. -
Alternative Perspectives 3.1
Alternative Perspectives 3.1 Chapter 3: ALTERNATIVE PERSPECTIVES Extending Our Understanding of the Relationships Among Devices In the previous chapter, the grain at which we looked at input devices was fairly coarse, especially if our orientation is the user and usage, and not the technology. If we want to probe deeper, characterizing devices as "mice”, "tablets" or "joysticks" is not adequate. While useful, they are not detailed enough to provide us with the understanding that will enable us to make significant improvements in our interface designs. The design space of input devices is complex. In order to achieve a reasonable grasp of it, we have to refine the grain of our analysis to something far finer than has hitherto been the case. In the sections which follow, we explore some of the approaches to carving up this space in ways meaningful to the designer. If design is choice, then developing a more refined taxonomy will improve the range of choice. And, if the dimensions of the resultant taxonomy are appropriate, the model that emerges will afford better choices. As a start, let us take an example. It illustrates that - even at the top level - the dominant mouse, joystick, trackball ... categorization is not the only way to carve up the "pie." Figure 1 shows a caricature of four generic devices: a touch screen a light pen a touch tablet a tablet with a stylus. Haptic Input 14 September, 2009 Buxton Alternative Perspectives 3.2 (a) (b) (c) (d) Figure 1: Analogy and relationships among different devices The devices characterized in this figure possess some important properties that help us better understand input technologies in context. -
Welcome to Computer Basics
Computer Basics Instructor's Guide 1 COMPUTER BASICS To the Instructor Because of time constraints and an understanding that the trainees will probably come to the course with widely varying skills levels, the focus of this component is only on the basics. Hence, the course begins with instruction on computer components and peripheral devices, and restricts further instruction to the three most widely used software areas: the windows operating system, word processing and using the Internet. The course uses lectures, interactive activities, and exercises at the computer to assure accomplishment of stated goals and objectives. Because of the complexity of the computer and the initial fear experienced by so many, instructor dedication and patience are vital to the success of the trainee in this course. It is expected that many of the trainees will begin at “ground zero,” but all should have developed a certain level of proficiency in using the computer, by the end of the course. 2 COMPUTER BASICS Overview Computers have become an essential part of today's workplace. Employees must know computer basics to accomplish their daily tasks. This mini course was developed with the beginner in mind and is designed to provide WTP trainees with basic knowledge of computer hardware, some software applications, basic knowledge of how a computer works, and to give them hands-on experience in its use. The course is designed to “answer such basic questions as what personal computers are and what they can do,” and to assist WTP trainees in mastering the basics. The PC Novice dictionary defines a computer as a machine that accepts input, processes it according to specified rules, and produces output. -
Class-4 Computer L-2 Input and Output Devices
CLASS-4 COMPUTER L-2 INPUT AND OUTPUT DEVICES BOOK EXERCISE A. Tick () the correct options. 1. Which of the following is NOT an input device? a. touchpad ( ) b. projector () c. MICR ( ) 2. What does OCR stands for? a. Optical Character Recognition () b. Oriented Character Recognition ( ) c. Optical Copy Recognition ( ) 3. A plotter prints on paper by using . a. A stylus ( ) b. pencils ( ) c. pens () 4. Which of the following is an output device? a. projector ( ) b. laser printer ( ) c. both a and b () B. Fill in the blanks. Picture barcode biometric projection MICR typeface 1. A barcode is a pattern of parallel lines of varying width printed on different products. 2. OCR does not treat the text as picture. 3. A projector projects an image (or moving images) onto a large surface known as projection screen. 4. The MICR technology recognizes the data printed bin the MICR typeface. 5. A biometric device uses fingerprint, facial scans or voice recognition to identify users. CLASS-4 COMPUTER L-2 INPUT AND OUTPUT DEVICES C. Identify each of the following as input or output devices. Projector, Light pen, Touchpad, Touchscreen, web-cam, Monitor, Printer, Plotter, Keyboard, Mouse, MICR, Speakers, Scanner, OCR, Microphone. Ans: Input Devices Output Devices MICR Projector Touchpad Monitor Scanner Printer Touchscreen Speakers Keyboard Plotter OCR Web Cam Mouse Microphone D. Answer in one word- 1. A latest input device enables you to choose options on the computer screen by simply touching with a finger. (Touchscreen) 2. A device that projects an image onto a large surface. (Projector) 3. A device that draws on paper with one or more automated pens. -
Evolution of the Graphical Processing Unit
University of Nevada Reno Evolution of the Graphical Processing Unit A professional paper submitted in partial fulfillment of the requirements for the degree of Master of Science with a major in Computer Science by Thomas Scott Crow Dr. Frederick C. Harris, Jr., Advisor December 2004 Dedication To my wife Windee, thank you for all of your patience, intelligence and love. i Acknowledgements I would like to thank my advisor Dr. Harris for his patience and the help he has provided me. The field of Computer Science needs more individuals like Dr. Harris. I would like to thank Dr. Mensing for unknowingly giving me an excellent model of what a Man can be and for his confidence in my work. I am very grateful to Dr. Egbert and Dr. Mensing for agreeing to be committee members and for their valuable time. Thank you jeffs. ii Abstract In this paper we discuss some major contributions to the field of computer graphics that have led to the implementation of the modern graphical processing unit. We also compare the performance of matrix‐matrix multiplication on the GPU to the same computation on the CPU. Although the CPU performs better in this comparison, modern GPUs have a lot of potential since their rate of growth far exceeds that of the CPU. The history of the rate of growth of the GPU shows that the transistor count doubles every 6 months where that of the CPU is only every 18 months. There is currently much research going on regarding general purpose computing on GPUs and although there has been moderate success, there are several issues that keep the commodity GPU from expanding out from pure graphics computing with limited cache bandwidth being one. -
Computer Input Devices
COMPUTER - INPUT DEVICES http://www.tuto rialspo int.co m/co mputer_fundamentals/co mputer_input_devices.htm Copyrig ht © tutorialspoint.com Following are few of the important input devices which are used in Computer Systems Keyboard Mouse Joy Stick Lig ht pen Track Ball Scanner Graphic Tablet Microphone Mag netic Ink Card Reader(MICR) Optical Character Reader(OCR) Bar Code Reader Optical Mark Reader Keyboard Most common and very popular input device is keyboard. The keyboard helps in inputting the data to the computer.The layout of the keyboard is like that of traditional typewriter, althoug h there are some additional keys provided for performing some additional functions. Keyboard are of two sizes 84 keys or 101/102 keys, but now 104 keys or 108 keys keyboard is also available for Windows and Internet. The keys are following Sr. Keys Description No. 1 Typing Keys These keys include the letter keys (A-Z) and dig its keys (0-9) which are g enerally g ive same layout as that of typewriters. 2 Numeric Keypad It is used to enter numeric data or cursor movement. Generally, it consists of a set of 17 keys that are laid out in the same config uration used by most adding machine and calculators. 3 Function Keys The twelve functions keys are present on the keyboard. These are arrang ed in a row along the top of the keyboard.Each function key has unique meaning and is used for some specific purpose. 4 Control keys These keys provides cursor and screen control. It includes four directional arrow key.Control keys also include Home, End,Insert, Delete, Pag e Up, Pag e Down, Control(Ctrl), Alternate(Alt), Escape(Esc). -
Chapter 1 PC Architecture
Chapter PC Architecture THE FOLLOWING OBJECTIVES ARE COVERED IN THIS CHAPTER: 1 1.1 Identify the names, purpose, and characteristics, of system modules. Recognize these modules by sight or definition. 1.5 Identify the names, purposes, and performance characteristics, of standardized/common peripheral ports, associated cabling, and their connectors. Recognize ports, cabling, and connectors, by sight. COPYRIGHTED MATERIAL A personal computer (PC) is a computing device made up of many distinct electronic components that all function together in order to accomplish some useful task (such as adding up the numbers in a spreadsheet or helping you write a letter). By this definition, note that we’re describing a computer as having many distinct parts that work together. Most computers today are modular. That is, they have components that can be removed and replaced with a component of similar function in order to improve performance. Each component has a very specific function. In this chapter, you will learn about the components that make up a typical PC, what their function is, and how they work together inside the PC. Unless specifically mentioned otherwise, throughout this book the terms PC and computer can be used interchangeably. The components in most computers include: The case The power supply The motherboard The processor /CPU Memory Storage devices The adapter cards Display devices Ports and cables As you read this chapter, please keep in mind that many of these parts will be covered in more detail in later chapters. Figure 1.1 shows an example of a typical PC and illustrates how some of these parts fit together. -
EN User Manual 1 Customer Care and Warranty 16 Troubleshooting & Faqs 21 Table of Contents
258B6 www.philips.com/welcome EN User manual 1 Customer care and warranty 16 Troubleshooting & FAQs 21 Table of Contents 1. Important �����������������������������������������������1 1.1 Safety precautions and maintenance .1 1.2 Notational Descriptions ���������������������������2 1.3 Disposal of product and packing material ���������������������������������������������������������������3 2. Setting up the monitor �����������������������4 2.1 Installation ���������������������������������������������������������4 2.2 Operating the monitor ������������������������������6 2.3 Remove the Base Assembly for VESA Mounting ������������������������������������������������������������8 3. Image Optimization �����������������������������9 3.1 SmartImage ������������������������������������������������������9 3.2 SmartContrast ���������������������������������������������10 4. Technical Specifications .....................11 4.1 Resolution & Preset Modes �����������������14 5. Power Management ���������������������������15 6. Customer care and warranty ..........16 6.1 Philips’ Flat Panel Monitors Pixel Defect Policy �������������������������������������������������16 6.2 Customer Care & Warranty ���������������18 7 Troubleshooting & FAQs ..................21 7.1 Troubleshooting ������������������������������������������21 7.2 General FAQs ����������������������������������������������22 1. Important • Please use approved power cord provided 1. Important by Philips at all times. If your power cord is missing, please contact your local service This -
Chapter 9. Input Devices
Table of contents 9 Input devices .................................................................................................................9-1 9.1 Keyboards ............................................................................................................. 9-4 9.2 Fixed-function keys .............................................................................................. 9-6 9.3 Pointing devices.................................................................................................... 9-7 9.3.1 General........................................................................................................... 9-7 9.3.2 Mouse ............................................................................................................ 9-9 9.3.3 Joystick and trackball .................................................................................. 9-10 9.3.3.1 General..................................................................................................9-10 9.3.3.2 Hand-operated displacement joysticks .................................................9-10 9.3.3.3 Finger-operated displacement joysticks................................................9-11 9.3.3.4 Thumb tip and fingertip-operated displacement joysticks....................9-13 9.3.3.5 Hand-operated isometric joysticks........................................................9-13 9.3.3.6 Thumb tip and fingertip-operated isometric joysticks..........................9-14 9.3.3.7 Ball controls..........................................................................................9-14 -
Chapter 5 Input and Output Learning Objectives
Learning Objectives • Identify several types of input and output devices and explain their functions. Chapter 5 • Describe the characteristics of the input equipment that most users encounter regularly, Input and Output namely, keyboards and pointing devices. • Explain what source data automation is and discuss how scanners and other devices can be used to accomplish it. Learning Objectives, cont’d. Overview • This chapter covers: • List several types of multimedia input devices and discuss their purposes. – Equipment designed primarily for input of • Describe the characteristics of the output equipment that programs and data into the computer most users encounter regularly, namely, display devices system, or for output, or for both. and printers. • Many other types of input/output devices • Discuss several types of multimedia output equipment. exist, but this chapter covers a good • Explain what a multifunction device is and list some sampling of the most widely used ones. advantages and disadvantages of using such a device. Input and Output Keyboards • Keyboards can differ in number of keys, key • Input devices convert data and programs that arrangement, types of special keys, and touch. people can understand into a form – QWERTY – widely used comprehensible to the CPU. – Dvorak – not used often • Output devices convert the strings of bits used • Function keys enable software packages to be by the computer back into a form that people customized to meet a user's applications needs. can understand. • The numeric keypad makes it easy to enter numbers quickly. 1 Ergonomic Keyboards • Designed to reduce or minimize repetitive strain injury of wrists – Provide more natural, comfortable position of wrists, arms, and hands Pointing Devices: Mouse • The most common pointing device – Movement on flat surface causes Common mouse movement of pointer on screen operations are clicking, • Several types scrolling, and dragging – Mechanical - small ball on underside rolls as and dropping. -
Thinkvision T23i-10 User Guide Machine Types: 61AB
ThinkVision T23i-10 User Guide Machine Types: 61AB Product numbers 61AB-MAR1-WW First Edition (September 2016) © Copyright Lenovo 2016. LENOVO products, data, computer software, and services have been developed exclusively at private expense and are sold to governmental entities as commercial items as defined by 48 C.F.R. 2.101 with limited and restricted rights to use, reproduction and disclosure. LIMITED AND RESTRICTED RIGHTS NOTICE: If products, data, computer software, or services are delivered pursuant a General Services Administration "GSA" contract, use, reproduction, or disclosure is subject to restrictions set forth in Contract No. GS-35F-05925. Contents Safety information ............................................................. iii General Safety guidelines. iii Chapter 1. Getting started .......................................................1-1 Shipping contents . 1-1 Notice for use . 1-2 Product overview . 1-3 Types of adjustments. 1-3 Tilt . 1-3 Swivel. 1-3 Height Adjustment . 1-4 Monitor Pivot . 1-4 Monitor controls. 1-5 Cable lock slot. 1-5 Setting up your monitor. 1-6 Connecting and turning on your monitor . 1-6 Registering your option . 1-11 Chapter 2. Adjusting and using your monitor .........................................2-1 Comfort and accessibility. 2-1 Arranging your work area . 2-1 Positioning your monitor . 2-1 Quick tips for healthy work habits . 2-2 Accessibility information . 2-2 Adjusting your monitor image . 2-3 Using the direct access controls . 2-3 Using the On-Screen Display (OSD) controls . 2-4 Selecting a supported display mode . 2-8 Understanding power management . 2-9 Caring for your monitor . 2-10 Detaching the monitor base and stand. 2-10 Wall Mounting (Optional) . -
DIGITAL MONITOR SPEAKERS MS40/MS20 User Manual User Manual Table of Contents Thank You
User Manual DIGITAL MONITOR SPEAKERS MS /MS 24-Bit/192 kHz Digital 40/20-Watt Stereo Near Field Monitors 2 DIGITAL MONITOR SPEAKERS MS40/MS20 User Manual User Manual Table of Contents Thank you ....................................................................... 2 Important Safety Instructions ...................................... 3 Legal Disclaimer ............................................................. 3 Limited Warranty ........................................................... 3 1. Introduction ............................................................... 4 1.1 Before getting started ....................................................... 4 1.1.1 Shipment .......................................................................... 4 1.1.2 Initial operation ............................................................. 4 1.1.3 Online registration ....................................................... 4 2. Control Elements and Connections ......................... 4 3. Wiring ......................................................................... 5 4. Specifications ............................................................. 6 Thank you Thank you very much for expressing your confidence in us by purchasing the BEHRINGER DIGITAL MONITOR SPEAKERS MS20/MS40. The MS20/MS40 are active loudspeakers that reproduce your music with highest fidelity and balance. Due to their flexible connection options, the MS20/MS40 can be used in a variety of applications, such as computer studios and audio or multimedia workstations. You can