Kaitlyn Peplow Prestia www.kaitlynprestia.com | [email protected] | 407-579-9745 | San Mateo, CA
Experience Jan. 2018- Mar. 2018 Digital Domain Los Angeles, CA • Character FX Artist o The Avengers: Infinity War . Simulated and corrected cloth, leather, and metal armor on Thanos and background characters . Added skin sliding and muscle jiggle when needed on Thanos
May 2017 Digital Domain Los Angeles, CA • Character FX Artist o Spider-Man Homecoming . Simulated and sculpted corrective shapes on muscles on Spider-Man . Simulated cloth suit on Spider-Man
Nov. 2013- Aug. 2015 Electronic Arts Tiburon Orlando, FL • Technical Animator o Madden NFL 16 . Led small group of animators to smooth post play animation workflow and character interaction upgrades . Created batch processors to speed up animation workflow . Cleaned motion capture animation o NBA Live 15 . Created MotionBuilder scripts to automate animation camera work for animators . Cleaned motion capture for in game and cut scene animation . Mentored new contract animator hires o Madden NFL 15 . Set up and cleaned animation for post play reactions and player interactions
Jan. 2012- Aug. 2013 Sony Pictures Imageworks Culver City, CA • Technical Director o Cloudy with a Chance of Meatballs 2 (feature film) . Simulations for cloth and hair . GIT placement – grooming grass and other plant life in the environments o Oz: The Great and Powerful (feature film) . Simulations for cloth, fur, and feathers o Hotel Transylvania (feature film) . Simulations for cloth and hair o The Amazing Spider-Man (feature film) . Simulations for muscles, skin, cloth . Animated muscle flexing . Created corrective shapes to blend with when necessary
July 2011- Oct. 2011 Rhythm and Hues Studios El Segundo, CA • Technical Animation TD o Alvin and the Chipmunks: Chipwrecked (feature film) . Simulations for cloth, fur, hair, string, and anything else needed to be set up and simulated
May 2010-June2011 Pendulum Studios San Diego, CA • Animator and Cloth Animator o Captain America: Super Soldier (video game trailer) . Cleaned and edited mocap data . Set up and created cloth simulations . Facial animation o Thor: God of Thunder (video game trailer) . Cleaned and edited mocap data . Created cloth simulations . Animated with facial mocap for lip syncs in Maya o Red Faction: Armageddon (Multi-platform cinematic scenes) . Keyframe animated alien creatures . Cleaned and edited mocap data . Animated with facial mocap for lip syncs in Maya . Created cloth simulations . Set up 3D animatics within Story Mode in MotionBuilder . Set up and animate cameras o Tron: Evolution (Multi-platform) . Set up, cleaned, edited mocap for cinematic sequences using MotionBuilder and its story mode . Animated with facial mocap for lip syncs in Maya . Keyframed character action sequences that had no mocap
Apr. 2010 Callen Design Studios Tampa, FL • Freelance Motion Builder Consultant o Tracked down and fixed rigging problems between Maya and MotionBuilder for Hasbro TV program pilots
Oct. 2009-Mar. 2010 Electronic Arts Tiburon Orlando, FL • Animator o Tiger Woods PGA Tour '11 (Multi-platform) . Edited motion capture of golfers and keyframed – swing, reaction shots, and facial lip syncs . Created camera paths
Skills and Programs • Cloth/hair sim, motion capture editing, key-frame animating, rigging • Maya, Motion Builder, Katana, Photoshop, Illustrator, Flash, Premiere, After Effects, Perforce, Shotgun, Zbrush • Unix/Linux • Some experience with Maya MEL and Python scripting
Education Dec. 2009 Florida Interactive Entertainment Academy – UCF Orlando, FL • M.S., Interactive Entertainment - Art track
May 2008 University of Central Florida Orlando, FL • B.A., Digital Media Visual Language • Graduated Cum Laude