Ethics of Hospitality: Envisaging the Stranger in the Contemporary World

Total Page:16

File Type:pdf, Size:1020Kb

Ethics of Hospitality: Envisaging the Stranger in the Contemporary World The London School of Economics and Political Science Ethics of Hospitality: Envisaging the stranger in the contemporary world Maria Fotou A thesis submitted to the Department of International Relations of the London School of Economics for the degree of Doctor of Philosophy, London, June 2016. DECLARATION I certify that the thesis I have presented for examination for the MPhil/PhD degree of the London School of Economics and Political Science is solely my own work other than where I have clearly indicated that it is the work of others (in which case the extent of any work carried out jointly by me and any other person is clearly identified in it). The copyright of this thesis rests with the author. Quotation from it is permitted, provided that full acknowledgement is made. This thesis may not be reproduced without my prior written consent. I warrant that this authorisation does not, to the best of my belief, infringe the rights of any third party. I declare that my thesis consists of 105,813 words. I can confirm that my thesis was copy-edited for conventions of language, spelling and grammar by Danny Hayward. Mistakes and misunderstandings are all mine and mine alone. 2 ABSTRACT The main contention of this thesis is that traditional IR approaches, ethics of migration literature and a part of the poststructural scholarship, either implicitly but also often explicitly, are based on an exclusionary, hierarchical understanding of the Other and an Us versus Them ordering of society even when they purport to contradict it. As such, they engender a collective ethos, which, despite these approaches’ initial intentions or pronounced humanitarian commitments, does not take into account the stranger Other beyond a lordship/bondage view on one hand and allow for exacerbating the violence towards the Other/ stranger on the other. This exacerbation can be noted when looking at current hospitality practices (detention camps; “closed hospitality centres”; state sanctioned illegal push-backs of refugees; “fortress Europe” kind of policies, etc.). Whilst accepting this is not a new problem (movement of individuals, post-conflict waves of refugees, liminal figures in societies and communities have always been present and have constituted parts of on-going theoretical discussions in IR, bringing out theoretical tensions and difficulties), the thesis argues that there are certain novelties to be found: namely, a strengthened overarching security narrative and the resulting militarisation of the treatment of strangers. Against this background, my thesis notes the relative absence of any ethically engaged discussion around hospitality and finds it problematic. It proposes the reconsideration in IR of an umbrella term naming the liminal abject Other. It then argues for the need to reconsider the Levinasian understanding of the ethical responsibility towards the singular and multiple Others through the concept of fraternity. Finally, it revisits the Derridean theorisation of hospitality, i.e., hospitality as an opening up of theory to the “missing” or the Other in Western thought beyond an “Us/ Them” understanding, through an affirmative reading of autoimmunity, arguing that the autoimmunitary ethics of hospitality can enact the ethical responsibility by crossing the threshold of undecidability towards an opening to the Other. 3 CONTENTS Declaration ............................................................................................................................................ 2 Abstract .................................................................................................................................................. 3 Contents ................................................................................................................................................. 4 Acknowledgments .............................................................................................................................. 7 Introduction .......................................................................................................................................... 9 Hospitality as the interruption of the Self ........................................................................... 13 The who of hospitality ................................................................................................................ 18 - Xenos / Stranger / Foreigner/ Abject Other ................................................................. 18 - Self/Other ................................................................................................................................. 21 The what of hospitality ............................................................................................................... 22 - Injustice ..................................................................................................................................... 22 - Violence and Biopoliticisation of Hospitality ............................................................... 24 An affirmative, autoimmunitary ethics of hospitality ..................................................... 25 Outline of Chapters ...................................................................................................................... 26 1 / A Conceptual History of Hospitality ................................................................................. 28 Introduction ................................................................................................................................... 28 1.1 From a history of ideas to a history of concepts ..................................................... 30 1.2 A conceptual history of hospitality to date ............................................................... 32 1.2.1 Hospitality in the ancient world .......................................................................................... 34 1.2.2 Hospitality in modern times and up to the French Revolution ............................. 46 1.2.3 Kant .................................................................................................................................................. 55 1.2.4 Hospitality: a biopolitical turn? ........................................................................................... 60 1.3 Hospitality and the Other ............................................................................................... 66 1.3.1 Proximity and belonging: Fear oF the stranger constituting the inside ............... 69 1.3.2 The issue oF categories. Legal, illegal, undocumented Other .................................. 73 1.3.3 Abject other and biopolitics .................................................................................................. 79 2 / The Normative Turn in IR. The Ethics of Hospitality in IR Literature .................. 84 Introduction ................................................................................................................................... 84 2.1 IR and ethics ........................................................................................................................ 85 2.2 IPT and the case of borders ........................................................................................... 94 4 2.2.1 In the beginning was the border ......................................................................................... 96 2.2.2 Free movement ......................................................................................................................... 102 2.2.3 The right to leave ..................................................................................................................... 105 2.3 Other neo-Kantian approaches to hospitality ...................................................... 112 2.3.1 Distributive Justice .................................................................................................................. 112 2.3.2 Justice as equality and as political membership ........................................................ 115 2.4 Poststructuralism and Ethics ..................................................................................... 119 2.4.1 Poststructuralist IR ................................................................................................................. 119 2.4.2 On hospitality ............................................................................................................................ 124 Conclusion ................................................................................................................................... 137 3 / Levinas: Otherness and Fraternity ................................................................................ 145 Introduction ................................................................................................................................ 145 3.1 Self and Other .................................................................................................................. 151 3.2 Human relation ............................................................................................................... 159 3.3 The face, Otherness, ethics of responsibility. ....................................................... 162 3.4 Ethics of responsibility in society: fraternity and the third ............................. 168 Conclusion ................................................................................................................................... 179 4 / Derrida: Hospitality
Recommended publications
  • Workload Characterization of 3D Games
    Workload Characterization of 3D Games Jordi Roca, Victor Moya, Carlos González, Chema Solís, Agustín Fernández, Department of Computer Architecture, Universitat Politècnica de Catalunya, [email protected] and Roger Espasa, Intel, DEG, Barcelona For example, [1][2] characterize the span processing workload in the rasterization stage. However, today all GPUs use the Abstract—The rapid pace of change in 3D game technology linear edge function rasterization algorithm [6], making span makes workload characterization necessary for every game generation. Comparing to CPU characterization, far less processing no longer relevant. As another example, [1] studies quantitative information about games is available. This paper the geometry BW requirements per frame, which has focuses on analyzing a set of modern 3D games at the API call nowadays substantially decreased thanks to the use of indexed level and at the microarchitectural level using the Attila modes and storing vertexes in local GPU memory. simulator. In addition to common geometry metrics and, in order The goal of this work is to analyze and characterize a set of to understand tradeoffs in modern GPUs, the microarchitectural level metrics allow us to analyze performance key characteristics recent OpenGL (OGL) and Direct3D (D3D) interactive games such as the balance between texture and ALU instructions in at the API level as well as at the microarchitectural level. In fragment programs, dynamic anisotropic ratios, vertex, z-stencil, general, 3D games can be analyzed at different levels: at color and texture cache performance. application CPU instruction level, disc I/O requests level, or PCI-AGP bus transactions level as [3] does. In this paper, the I.INTRODUCTION approach taken is to characterize the graphics API level (OGL GPU design and 3D game technology evolve side by side in or D3D) and complement the information with leaps and bounds.
    [Show full text]
  • Xenos: XBOX360 GPU
    Xenos: XBOX360 GPU Michael Doggett Architect November 14, 2005 Overview • Xenos • Rendering performance • GPU architecture • Unified shader • Memory Export • Texture/Vertex Fetch • HDR rendering • Displaced subdivision surfaces • Graphics Hardware • GPU Realities • Graphics APIs • GPU Research 2 ATI - Driving the Visual Experience Everywhere • Products from cell phones to super computers Integrated Gaming Console Embedded Display Gaming Notebook Color Phone Display Digital TV Multimedia Workstation Multi Monitor Display 3 System architecture CPU 2x 10.8 GB/s 22.4GB/s UNIFIED Southbridge GPU MEMORY 2x PCIE Northbridge 700MHz 500MB/s 128bit GDDR3 32GB/s DAUGHTER DIE 4 Rendering performance • GPU to Daughter Die interface • 8 pixels/clk • 32BPP color • 4 samples Z - Lossless compression • 16 pixels/clk – Double Z • 4 samples Z - Lossless compression GPU 32GB/s DAUGHTER DIE 5 Rendering performance • Alpha and Z logic to EDRAM interface • 256GB/s • Color and Z - 32 samples • 32bit color, 24bit Z, 8bit stencil • Double Z - 64 samples • 24bit Z, 8bit stencil DAUGHTER DIE 8pix/clk, 4x MSAA, Stencil and Z test, Alpha blending 256GB/s 10MB EDRAM 6 GPU architecture GPU Primitive Setup Vertex Pipeline Index Stream Clipper Generator Pixel Pipeline Rasterizer Tessellator Hierarchical Z/S Display Pixels Unified Shader Texture/Vertex Fetch UNIFIED MEMORY Output Buffer Memory Export DAUGHTER DIE 7 Unified Shader • A revolutionary step in Graphics Hardware • One hardware design that performs both Vertex and Pixel shaders • Vertex processing power Vertices Vertices Pixels Vertex Shader Unified Shader Pixels Pixel Shader 8 Unified Shader • GPU based vertex and pixel load balancing • Better vertex and pixel resource usage • Union of features • E.g.
    [Show full text]
  • GPU Architecture & Comparison To
    داﻧﺸﮕﺎه ﺻﻨﻌﺘ ﻲ ﺟﻨﺪي ﺷﺎﭘﻮر دزﻓﻮل داﻧﺸﻜﺪه ﺑﺮق و ﻛﺎﻣﭙﻴﻮﺗﺮ ﮔﺰارش ﭘﺮوژه ي ﭘﺎﻳﺎﻧﻲ رﺷﺘﻪ ﻣﻬﻨﺪﺳﻲ ﻛﺎﻣﭙﻴﻮﺗﺮ – ﺳﺨﺖ اﻓﺰار ﺑﺮرﺳﻲ ﻣﻌﻤﺎري ﭘﺮدازﻧﺪه ﻫﺎي ﮔﺮاﻓﻴﻜﻲ ( GPU ) ) و ﻣﻘﺎﻳﺴﻪ آﻧﻬﺎ ﺑﺎ ﭘﺮدازﻧﺪه ﻫﺎي ﻋﻤﻮﻣﻲ ( ﻧﺴﺨﻪ ﻏﻴﺮﻧﻬﺎﻳﻲ) داﻧﺸﺠﻮ : : اﺣﻤﺪ ﻟﺸﮕﺮ اﺳﺘﺎد راﻫﻨﻤﺎي ﭘﺮوژه : : ﻣﻬﻨﺪس ﻣﺠ ﺘﺒﻲ ﺳﻠﻄﺎﻧﻲ ﺗﻴﺮ ﻣﺎه 1389 ﺑﺴﻢ اﷲ اﻟﺮﺣﻤﻦ اﻟﺮﺣﻴﻢ ﺻﻔﺤﻪ | أ ﻓﻬﺮﺳﺖ ﻣﻄﺎﻟﺐ : : ﻣﻘﺪﻣﻪ ................................ ................................ ................................ ..................... 1 ﻓﺼﻞ اول : ﺗﻜﺎﻣﻞ ﻣﻌﻤﺎري GPU ﻫﺎ ................................ ................................ .................. 1 1 1- ﺧ ﻂ ﻟﻮﻟﻪ ﮔﺮاﻓﻴﻚ ................................ ................................ ................................ .. 2 1 1- 1- ورود رﺋﻮس ﺑﻪ ﺣﺎﻓﻈﻪ GPU ................................ ................................ ........... 3 1 1- 2- ﺳﺎﻳ ﻪزن راس ................................ ................................ ............................. 3 1 1- 3- ﺳﺎﻳ ﻪزن ﻫﻨﺪﺳﻲ ................................ ................................ .......................... 6 1 1- 4- رﺳﺘﺮاﻳﺰر ................................ ................................ ................................ .. 7 1 1- 5- ﺳﺎﻳ ﻪزن ﭘﻴ ﻜﺴﻞ ................................ ................................ ........................... 8 1 1- 6- ﺗﺮﻛﻴﺐ ﻧﻬﺎ ﻳﻲ ................................ ................................ ............................. 9 1 1- 7- ﺑﺎﻓﺖ ﻧﮕﺎري ................................ ................................ ............................. 10 1 1- 8- روش ﻫﺎي ﺿﺪﻧﺎﺻﺎﻓﻲ ...............................
    [Show full text]
  • ATI Radeon™ HD 2000 Series Technology Overview
    C O N F I D E N T I A L ATI Radeon™ HD 2000 Series Technology Overview Richard Huddy Worldwide DevRel Manager, AMD Graphics Products Group Introducing the ATI Radeon™ HD 2000 Series ATI Radeon™ HD 2900 Series – Enthusiast ATI Radeon™ HD 2600 Series – Mainstream ATI Radeon™ HD 2400 Series – Value 2 ATI Radeon HD™ 2000 Series Highlights Technology leadership Cutting-edge image quality features • Highest clock speeds – up to 800 MHz • Advanced anti-aliasing and texture filtering capabilities • Highest transistor density – up to 700 million transistors • Fast High Dynamic Range rendering • Lowest power for mobile • Programmable Tessellation Unit 2nd generation unified architecture ATI Avivo™ HD technology • Superscalar design with up to 320 stream • Delivering the ultimate HD video processing units experience • Optimized for Dynamic Game Computing • HD display and audio connectivity and Accelerated Stream Processing DirectX® 10 Native CrossFire™ technology • Massive shader and geometry processing • Superior multi-GPU support performance • Enabling the next generation of visual effects 3 The March to Reality Radeon HD 2900 Radeon X1950 Radeon Radeon X1800 X800 Radeon Radeon 9700 9800 Radeon 8500 Radeon 4 2nd Generation Unified Shader Architecture y Development from proven and successful Command Processor Sha S “Xenos” design (XBOX 360 graphics) V h e ade der Programmable r t Settupup e x al Z Tessellator r I Scan Converter / I n C ic n s h • New dispatch processor handling thousands of Engine ons Rasterizer Engine d t c r e r u x ar e c t f
    [Show full text]
  • Insight MFR By
    Manufacturers, Publishers and Suppliers by Product Category 11/6/2017 10/100 Hubs & Switches ASCEND COMMUNICATIONS CIS SECURE COMPUTING INC DIGIUM GEAR HEAD 1 TRIPPLITE ASUS Cisco Press D‐LINK SYSTEMS GEFEN 1VISION SOFTWARE ATEN TECHNOLOGY CISCO SYSTEMS DUALCOMM TECHNOLOGY, INC. GEIST 3COM ATLAS SOUND CLEAR CUBE DYCONN GEOVISION INC. 4XEM CORP. ATLONA CLEARSOUNDS DYNEX PRODUCTS GIGAFAST 8E6 TECHNOLOGIES ATTO TECHNOLOGY CNET TECHNOLOGY EATON GIGAMON SYSTEMS LLC AAXEON TECHNOLOGIES LLC. AUDIOCODES, INC. CODE GREEN NETWORKS E‐CORPORATEGIFTS.COM, INC. GLOBAL MARKETING ACCELL AUDIOVOX CODI INC EDGECORE GOLDENRAM ACCELLION AVAYA COMMAND COMMUNICATIONS EDITSHARE LLC GREAT BAY SOFTWARE INC. ACER AMERICA AVENVIEW CORP COMMUNICATION DEVICES INC. EMC GRIFFIN TECHNOLOGY ACTI CORPORATION AVOCENT COMNET ENDACE USA H3C Technology ADAPTEC AVOCENT‐EMERSON COMPELLENT ENGENIUS HALL RESEARCH ADC KENTROX AVTECH CORPORATION COMPREHENSIVE CABLE ENTERASYS NETWORKS HAVIS SHIELD ADC TELECOMMUNICATIONS AXIOM MEMORY COMPU‐CALL, INC EPIPHAN SYSTEMS HAWKING TECHNOLOGY ADDERTECHNOLOGY AXIS COMMUNICATIONS COMPUTER LAB EQUINOX SYSTEMS HERITAGE TRAVELWARE ADD‐ON COMPUTER PERIPHERALS AZIO CORPORATION COMPUTERLINKS ETHERNET DIRECT HEWLETT PACKARD ENTERPRISE ADDON STORE B & B ELECTRONICS COMTROL ETHERWAN HIKVISION DIGITAL TECHNOLOGY CO. LT ADESSO BELDEN CONNECTGEAR EVANS CONSOLES HITACHI ADTRAN BELKIN COMPONENTS CONNECTPRO EVGA.COM HITACHI DATA SYSTEMS ADVANTECH AUTOMATION CORP. BIDUL & CO CONSTANT TECHNOLOGIES INC Exablaze HOO TOO INC AEROHIVE NETWORKS BLACK BOX COOL GEAR EXACQ TECHNOLOGIES INC HP AJA VIDEO SYSTEMS BLACKMAGIC DESIGN USA CP TECHNOLOGIES EXFO INC HP INC ALCATEL BLADE NETWORK TECHNOLOGIES CPS EXTREME NETWORKS HUAWEI ALCATEL LUCENT BLONDER TONGUE LABORATORIES CREATIVE LABS EXTRON HUAWEI SYMANTEC TECHNOLOGIES ALLIED TELESIS BLUE COAT SYSTEMS CRESTRON ELECTRONICS F5 NETWORKS IBM ALLOY COMPUTER PRODUCTS LLC BOSCH SECURITY CTC UNION TECHNOLOGIES CO FELLOWES ICOMTECH INC ALTINEX, INC.
    [Show full text]
  • A Performance Study of General Purpose Applications on Graphics Processors
    A Performance Study of General Purpose Applications on Graphics Processors Shuai Che Jiayuan Meng Jeremy W. Sheaffer Kevin Skadron [email protected] [email protected] [email protected] [email protected] The University of Virginia, Department of Computer Science Abstract new term GPGPU or General-Purpose computation on the GPU. Graphic processors (GPUs), with many light-weight The GPU has several key advantages over CPU ar- data-parallel cores, can provide substantial parallel com- chitectures for highly parallel, compute intensive work- putational power to accelerate general purpose applica- loads, including higher memory bandwidth, significantly tions. To best utilize the GPU's parallel computing re- higher floating-point throughput, and thousands of hard- sources, it is crucial to understand how GPU architectures ware thread contexts with hundreds of parallel compute and programming models can be applied to different cat- pipelines executing programs in a SIMD fashion. The GPU egories of traditionally CPU applications. In this paper can be an attractive alternative to CPU clusters in high per- we examine several common, computationally demanding formance computing environments. applications—Traffic Simulation, Thermal Simulation, and The term GPGPU causes some confusion nowadays, K-Means—whose performance may benefit from graphics with its implication of structuring a general-purpose ap- hardware's parallel computing capabilities. We show that plication to make it amenable to graphics rendering APIs all of our applications can be accelerated using the GPU, (OpenGL or DirectX) with no additional hardware support. demonstrating as high as 40× speedup when compared with NVIDIA has introduced a new data-parallel, C-language a CPU implementation.
    [Show full text]
  • Xbox 360 Teardown Guide ID: 1203 - Draft: 2021-05-10
    Xbox 360 Teardown Guide ID: 1203 - Draft: 2021-05-10 Xbox 360 Teardown Written By: Chris Green This document was generated on 2021-05-11 11:39:21 AM (MST). © iFixit — CC BY-NC-SA www.iFixit.com Page 1 of 20 Xbox 360 Teardown Guide ID: 1203 - Draft: 2021-05-10 INTRODUCTION The Microsoft Xbox 360 released in 2005, is one of the most powerful gaming consoles on the market. This console has taken a lot of heat over the years because of the red ring of death, But I'll show you what's inside of this beast. TOOLS: Heavy-Duty Spudger (1) Flathead 3/32" or 2.5 mm Screwdriver (1) Spudger (1) T10 Torx Screwdriver (1) T8 Torx Screwdriver (1) This document was generated on 2021-05-11 11:39:21 AM (MST). © iFixit — CC BY-NC-SA www.iFixit.com Page 2 of 20 Xbox 360 Teardown Guide ID: 1203 - Draft: 2021-05-10 Step 1 — Xbox 360 Teardown The Xbox 360 is one of the most powerful gaming consoles on the market. I may have the Halo 3 Edition, but the dissasembly for all models is the same. The disassembly of this console is not easy, but with some patience you can do it. This Disassembly also works with HDMI models, and Non-HDMI models Step 2 Begin by removing the hard drive, (skip this step if your console doesn't have a hard drive) Press the button on the hard drive, then pull up near the front. Once the front is removed, slide the drive forward and then lift the drive out.
    [Show full text]
  • Web Enablement Kit Implementation Guide
    IBM Content Manager OnDemand for Multiplatforms Web Enablement Kit Implementation Guide Ve r s i o n 7.1 SC27-1000-02 IBM Content Manager OnDemand for Multiplatforms Web Enablement Kit Implementation Guide Ve r s i o n 7.1 SC27-1000-02 Note Before using this information and the product it supports, read the information in Appendix M, “Notices”, on page 209. Third Edition (April 2003) This edition replaces and obsoletes IBM Content Manager OnDemand for Multiplatforms Version 7.1 Web Enablement Kit Installation and Configuration Guide, SC27–1000–01. This edition applies to IBM Content Manager OnDemand for Multiplatforms Version 7 Release 1 and to all subsequent releases and modifications until otherwise indicated in new editions. © Copyright International Business Machines Corporation 1996, 2003. All rights reserved. US Government Users Restricted Rights – Use, duplication or disclosure restricted by GSA ADP Schedule Contract with IBM Corp. Contents About this publication ........vii Installing on HP-UX .........20 How this publication is organized ....vii Your next step ..........20 Who should use this publication .....viii Installing on Linux..........21 What you should already know .....viii Your next step ..........21 Wheretofindmoreinformation.....ix Installing on Solaris .........21 Product support ...........ix Your next step ..........22 How to send your comments.......x Installing on Windows servers ......22 Your next step ..........22 || Summary of changes ........xi || Chapter 5. Deploying the CGI program . 25 Chapter 1. Product overview ......1 || Beforeyoubegin..........25 || About the programming interfaces .....3 || Copying GGI program files .......25 About the viewers ..........5 || Your next step ...........25 UsingODWEK...........6 Product functions ..........7 || Chapter 6. Deploying the Java servlet .
    [Show full text]
  • Notification Bar Theme Changer
    Notification Bar Theme Changer Labyrinthian and unplanked Xenos blubs over and formicate his duennas provokingly and clinically. East Lancelot jabbed naively and hotfoot, she flourishes her Odinist sponge trilaterally. Seaward rowdy, Matty pettifogged lynchings and iterating forwards. Save button link colors, but thanks for the past few months, notification bar theme changer app. The mac version on android has been long press and symbols, under system default theme changer yet known issue. On notifications bar changer app. That could be an ongoing sales event, margins, etc. Press J to jump to the feed. Are white bar changer app notification bars on android this main settings for grouped notifications are so far it also. Ads and notification bar theme, that meets your notification bar option to match app and change color in dnd to be able to. Led from imstudio on the bar theme are you? How gentle you hidechange the colour of the status bar andor. However, but changing the top notification bar design n icons. For notifications bar changer yet! In notification bar notifications that lets you to check for any android application that once selected since nougat devices. Now the app has been properly setup and you everything ready to customize status bar on Android Phone. Anyone knows how to change text comparison in the notification bar. Change status bar icons and works even during dark skin on All the Edit mostly for V11 on the theme song there's occur few themes working with Miui 11 they're. Read review from IMStudio on Medium. How when Get Stock Android Notification Panel and Quick Settings On Any.
    [Show full text]
  • Evaluation and Qualification of Mobile Application Quality
    Evaluation and Qualification of Mobile Application Quality Rudy Bisiaux, Mikael Desertot, Sylvain Lecomte and Dorian Petit Univ. Polytechnique Hauts-de-France CNRS, UMR 8201 - LAMIH, F-59313 Valenciennes, France Keyneosoft ,31 Rue de la Fonderie, 59200 Tourcoing, France Development of mobile applications has previously encountered, and still encounters, challenges related to the specificity of the mobile world. The usual rules of software engineering tend not to respond to certain mobile development issues. In this paper, we identify and address the challenges of mobile development. We propose a quality model and analysis adapted from ISO9126. Based on this model, we have developed a tool to analyze an applications source code and measure the achievement of quality criteria. We describe all the notions of quality and the check points in the mobile applications source code. This work was carried out in partnership with a mobile application development company, Keyneosoft, to test our tool on real-world applications. We also discuss the results obtained and feedback from Keyneosoft developers on our tool Keywords: Mobile applications, Software quality, Development process, Software Components 1. INTRODUCTION The field of mobile development is a recent sector of computing and has a number of functionalities that can affect the quality of applications offered to users. The concept of mobile development affects different media: hardware, such as smartphones, tablets or watches, and software, such as cloud computing. Development of mobile applications is not subject to the same constraints as the development of "conventional" applications given the context of development, the proliferation of applications on the market, and especially the challenges to be met.
    [Show full text]
  • Procurement Peter Smith Page 30
    THE EVOLUTION OF B2B BUYING Danny Bradbury explores the growing Policing appeal of digital marketplaces Page 26 Digital Procurement Peter Smith Page 30 Putting Machine Learning into Practice Rob Bamforth Page 18 CLOUD COMPUTING: TIME TO ADAPT OR DIE CIO: Building your Mark Lomas Digital Strategy Page 48 Mark Lomas Page 16 ISSUE 4 PROBRAND_Issue4_Book.indb 1 23/01/2017 13:32 Champion of the buyer Partner of the supplier Probrand is your digital marketplace for hassle-free procurement of IT products, services, and solutions. We’re not like traditional resellers. We connect buyers with our suppliers in an open and free-to-use marketplace environment that’s personalised to you, and we offer customisation for deeper procurement control and savings. Of course, our sector and technical experts are there when you need them. £ More choice More transparency More savings 300,000 products and Real-time price comparison Automatically get services updated with shows open competition personalised discounts live price and across suppliers. you’re entitled to but stock every minute. Digital advisors support wouldn’t normally see. quick decisions when you have options. Start saving today at probrand.co.uk 0800 262629 PROBRAND_Issue4_Book.indb 2 23/01/2017 13:32 Welcome Peter Robbins CEO, Probrand Welcome to the latest edition of Probrand Magazine As 2017 begins to unfold, we’re already seeing how price, showing comparison across suppliers, as well the big trends in technology are impacting day-to-day as personalised discounts buyers are entitled to that working lives. Businesses are continuing to embrace often get swallowed up by the middlemen.
    [Show full text]
  • Next-Gen Tile-Based Gpus
    Next-Gen Tile-Based GPUs Maurice Ribble The Agenda • Introduction to tile based rendering • Tiling is most common in mobile systems • List of common tiling hardware features • Resolves • Explanation of the different types • Optimizing code for resolves • OpenGL ES 2.0 emulators • Conclusion The Agenda • Introduction to tiling based rendering • Tiling is most common in mobile systems • List of common tiling hardware features • Resolves • Explanation of the different types • Optimizing code for resolves • OpenGL ES 2.0 emulators • Conclusion The Need in the Mobile Market • Solution to the limited bandwidth problem • Low power (better battery life) • Small size (cheap) • Good performance • Flexible shaders Traditional Graphics Pipeline vs TBR Pipeline • TBR = Tile-Based Rendering • Traditional GPUs render full scene in one pass • Tiling GPUs render scene in multiple passes Traditional Graphics Pipeline Vertex Triangle Setup VS FS Data & Rasterization TBR Graphics Pipeline Tile 1 Vertex Triangle Setup VS FS Data & Rasterization TBR Graphics Pipeline Tile 2 Vertex Triangle Setup VS FS Data & Rasterization TBR Graphics Pipeline Tile 3 Vertex Triangle Setup VS FS Data & Rasterization TBR Graphics Pipeline Tile 9 Vertex Triangle Setup VS FS Data & Rasterization The Agenda • Introduction to tiling based rendering • Tiling is most common in mobile systems • List of common tiling hardware features • Resolves • Explanation of the different types • Optimizing code for resolves • OpenGL ES 2.0 emulators • Conclusion Who Uses TBR? • Microsoft • Talisman
    [Show full text]