Nintendo Switch Animal Crossing Release Date
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Financial Results 2018/2019|Geographic Breakdown
2018/2019 ANNUAL RESULTS 27 JUNE 2019 WELCOME| MANAGEMENT BOARD Jürgen GOELDNER Deborah BELLANGE John BERT Luc HENINGER Thomas BARRAU CHAIRMAN VICE CHAIRMAN & CFO CHIEF OPERATING OFFICER PRODUCTION DIRECTOR MARKETING DIRECTOR 2 HIGH RESULTS| A VERY GOOD PERFORMANCE OVER THE YEAR SALES REACHED €126M 1 THE €100M ANNUAL THRESHOLD EXCEEDED & NEW €110M OBJECTIVE ALSO CROSSED! 2 HIGHER OPERATING INCOME : €14.1M AN EXCELLENT « WHAT’S NEXT » (APRIL 19) 3 SHOWING EXCITING PERSPECTIVES 3 1. REMINDER ON FOCUS PERFORMANCE TRACK RECORD Table of contents 2. 2018-2019 A RECORD YEAR FOR THE GROUP 3. OUTLOOK GREAT PERSPECTIVES 5 FOCUS HOME INTERACTIVE| PARTNERSHIPS WITH MORE EXPERIENCED STUDIOS 2015 2018 TODAY 6 FOCUS HOME INTERACTIVE| UPGRADE OF THE QUALITY OF OUR GAMES 83 2014-2015 2018-2019 72 67 77 +5 77 74 1 to 49 50 to 70 71 to 85 1 to 49 50 to 70 71 to 85 7 2018-2019| FOCUS UNDER THE SPOT-LIGHT ‘’They’re serving a starving market.‘’ JIM STERLING REVIEWING ‘’A PLAGUE TALE’’ ‘’Focus Home Interactive has been knocking out of the park with Vampyr, The Surge, Call of Cthulhu and now A Plague Tale.’’ ‘’They’re an example of what type of service a mid-tier publisher should provide to the game industry.‘’ 8 2018-2019| FOCUS UNDER THE SPOT-LIGHT 360° COMMUNICATION REACH MAINSTREAM AUDIENCE EDUCATE PLAYERS Farming Simulator 19| TV Ad World War Z | Dev Diary “It takes something special to get through the filter, so A Plague Tale: Innocence — take a bow.” REACH LIFESTYLE AUDIENCE REACH CORE AUDIENCE “Anyway: good job Focus Plague Tale| TV Ad with Sean Bean -
Esa and Aias Unveil the 2019 Into the Pixel Video Game Art Collection
ESA AND AIAS UNVEIL THE 2019 INTO THE PIXEL VIDEO GAME ART COLLECTION 11 Video Game Art Pieces Honored, Available for Auction at E3 2019, June 11-13 June 4, 2019 – WASHINGTON, DC and LOS ANGELES - The Entertainment Software Association (ESA), the trade association that represents the US video game industry and owns and produces E3, and the Academy of Interactive Arts & Sciences (AIAS) today announced the official selections for the 2019 Into the Pixel (ITP, #IntoThePixel) collection. Co-produced by the ESA and AIAS, the 2019 ITP collection of 11 pieces will be displayed during E3 2019, the world’s premier trade show for computer, video, and mobile games, from June 11-13, 2019, at the Los Angeles Convention Center. Established in 2004 and reviewed by a jury panel from the video game and fine art worlds, the annual ITP art exhibit honors the best artistic works of the year from video game artists. This year’s Into the Pixel collection includes 11 pieces – from AAA blockbusters, VR, mobile, and indie games. Winners are listed below and can be found, along with images, at www.intothepixel.com. All 11 print art pieces will be auctioned off on eBay, with a five-day auction beginning Tuesday, June 11, at Noon PDT, and concluding Saturday, June 15, at Noon PDT. All ITP bids can be made at the AIAS eBay page here. (*NOTE: ITP images will not appear on eBay until the live auction begins on June 11 at Noon PDT.) Commenting on the 2019 collection, Jurist Glenn R. Phillips, Curator and Head of Modern & Contemporary Collections of the Getty Research Institutes aid, “This year’s Into the Pixel collection presents a focused group that surveys some of the most impressive directions in video game art. -
Consolidated Financial Highlights
Nintendo Co., Ltd. CONSOLIDATED FINANCIAL HIGHLIGHTS January 30, 2020 Nintendo Co., Ltd. 11-1 Hokotate-cho, Kamitoba, Minami-ku, Kyoto 601-8501 Japan Consolidated Results for the Nine Months Ended December 31, 2018 and 2019 (1) Consolidated operating results (Amounts below one million yen are rounded down) Profit attributable Net sales Operating profit Ordinary profit to owners of parent million yen %%%million yen million yen million yen % Nine months ended December 31, 2019 1,022,668 2.5 262,930 19.5 273,841 14.0 196,389 16.4 Nine months ended December 31, 2018 997,295 16.4 220,029 40.6 240,268 23.5 168,785 24.9 [Note] Percentages for net sales, operating profit etc. show increase from the same period of the previous fiscal year. Profit per share yen Nine months ended December 31, 2019 1,648.61 Nine months ended December 31, 2018 1,405.08 (2) Consolidated financial positions Capital adequacy Total assets Net assets ratio million yen million yen % As of December 31, 2019 1,898,641 1,498,522 78.9 As of March 31, 2019 1,690,304 1,414,798 83.4 Dividends Dividend per share End of 1st quarter End of 2nd quarter End of 3rd quarter Year-end Annual yen yen yen yen yen Year ended March 31, 2019 - 170.00 - 640.00 810.00 Year ending March 31, 2020 - 270.00 - Year ending March 31, 2020 620.00 890.00 (forecast) [Notes] Revisions to previously announced dividend forecast: Applicable Consolidated Financial Forecast for the Fiscal Year Ending March 31, 2020 Profit attributable Net sales Operating profit Ordinary profit Profit per share to owners of parent million yen%%%% million yen million yen million yen yen Year ending March 31, 2020 1,250,000 4.1 300,000 20.1 300,000 8.2 210,000 8.2 1,762.87 [Notes] Percentages for net sales, operating profit etc. -
Mall För Examensarbete
WOMEN AS CHARACTERS, PLAYERS AND DEVELOPERS An educational perspective Master Degree Project in Media, Aesthetics and Narration A1E One year Level 60 ECTS Spring term 2020 Emma Arltoft Supervisor: Lissa Holloway-Attaway Examiner: Rebecca Rouse Abstract There is a lack of female representation in video games, and women are often ignored as characters, as players, and as developers. This thesis investigates how the University of Skövde works with gender diversity in the second game project within those categories. A content analysis was carried out, and a total of 102 documents collected from the course site were coded. It was complemented with additional information from instructor interviews and a student survey. It was found that while there is an emotional commitment to diversity from the students as well as the instructors, there is a lack of clear guidelines and resources to create more nuanced portrayals of diversity. There is significant potential for improvements and a need for a continuous effort to follow up on the content produced. Keywords: gender diversity, representation, ambivalent sexism, objectification, stereotypes Table of Contents 1 Introduction ................................................................................................. 1 2 Background ................................................................................................. 2 Women in video games .......................................................................... 4 2.1.1 Harassment and assumed incompetence .................................................................. -
Consolidated Financial Highlights
Nintendo Co., Ltd. CONSOLIDATED FINANCIAL HIGHLIGHTS November 5, 2020 Nintendo Co., Ltd. 11-1 Hokotate-cho, Kamitoba, Minami-ku, Kyoto 601-8501 Japan (Amounts below one million yen are rounded down) Consolidated Results for the Six Months Ended September 30, 2019 and 2020 (1) Consolidated operating results Profit attributable Net sales Operating profit Ordinary profit to owners of parent million yen %%%million yen million yen million yen % Six months ended September 30, 2020 769,524 73.3 291,424 209.3 297,496 249.3 213,123 243.6 Six months ended September 30, 2019 443,967 14.2 94,222 53.4 85,173 (7.4) 62,018 (4.0) [Notes] Percentages for net sales, operating profit etc. show increase (decrease) from the previous fiscal year. Comprehensive income: Six months ended September 30, 2020: 226,680 million yen [353.2%] Six months ended September 30, 2019: 50,013 million yen [(44.3%)] Diluted profit Profit per share per share yen yen Six months ended September 30, 2020 1,789.10 - Six months ended September 30, 2019 520.62 - (2) Consolidated financial positions Capital adequacy Total assets Net assets ratio million yen million yen % As of September 30, 2020 2,211,580 1,669,872 75.5 As of March 31, 2020 1,934,087 1,540,900 79.7 [Reference] Shareholders equity: As of September 30, 2020: 1,669,641 million yen As of March 31, 2020: 1,540,687 million yen Dividends Dividend per share End of 1st quarter End of 2nd quarter End of 3rd quarter Year-end Annual yen yen yen yen yen Year ended March 31, 2020 - 270.00 - 820.00 1,090.00 Year ending March 31, 2021 -810.00 Year ending March 31, 2021 - 450.00 1,260.00 (forecast) [Note] Revisions to previously announced dividend forecast: Applicable Please refer to "Notice of Dividend (end of 2nd quarter) and Dividend Forecast Modifications" announced on November 5, 2020 for more details. -
Nintendo to Launch a Switch Lite Console in September for $200 12 July 2019, by Brett Molina, Usa Today
Nintendo to launch a Switch Lite console in September for $200 12 July 2019, by Brett Molina, Usa Today According to Cnet, the Switch Lite is smaller than the flagship Switch model, and boasts roughly 20-30% more battery life. Last fiscal year, Nintendo sold about 17 million Switch consoles, bringing lifetime sales of the device over its two years above 34 million. Meanwhile, rivals Sony and Microsoft are preparing to launch new consoles next year. During June's Electronic Entertainment Expo in Los Angeles, Microsoft confirmed Project Scarlett, its next Xbox console, will make its debut in 2020. Also, rumors continue to swirl Sony will unveil a new PlayStation next year. (c)2019 U.S. Today Nintendo will launch a version of its popular Switch Distributed by Tribune Content Agency, LLC. console dedicated to players who really prefer gaming on the go. The Nintendo Switch Lite will launch on September 20 for $199.99, the company revealed in a statement Wednesday. It will be available in three colors: yellow, gray and turquoise. Because Nintendo is emphasizing Switch Lite as more of a straightforward handheld gaming experience, it will drop key features of the standard Switch including a video output to play on a TV, and detachable controllers. All games supporting handheld mode will be compatible with Switch Lite, Nintendo says. Titles offering a tabletop mode will require separate, detached Joy-Con controllers to play. "Adding Nintendo Switch Lite to the lineup gives gamers more color and price point options," said Nintendo of America President Doug Bowser in a statement. -
Game Rules Vs. Fandom. How Nintendo's Animal Crossing Fan
ÁMBITOS. REVISTA INTERNACIONAL DE COMUNICACIÓN Nº. 47. (2020) | © UNIVERSIDAD DE SEVILLA ISSN: 1139-1979 | E-ISSN: 1988-5733 Nº DOI: HTTP://DX.DOI.ORG/10.12795/AMBITOS Recibido: 11/07/2019 | Aceptado: 01/11/2019 Game rules vs. fandom. How Nintendo’s Animal Crossing fan-made content negotiates the videogame meanings Las reglas del juego vs. el fandom. Cómo el contenido hecho por fans de Nintendo Animal Crossing negocia los significados del videojuego Jose A. Moreno, Universitat Pompeu Fabra Campus Poblenou. Departamento de Comunicación. Edificio Roc Boronat, c/ Roc Boronat, 138, 08018 Barcelona (España) [email protected] | Orcid: https://orcid.org/0000-0003-3781-5644 DOI: http://dx.doi.org/10.12795/Ambitos.2020.i47.11 Abstract This research reviews the ideologies present in the Nintendo’s videogame saga Animal Crossing and aims to discover how fans interpret them. The process involves an exploration of the online fanart of the videogame and its classification into reproductive, neutral or critical fandom, depending on the revised operating ideologies. Following, a content analysis and brief semiotic analysis have been conducted to interpret the meanings that fans elaborated and wanted to share with the community. As a result, this research shows that the fandom of Animal Crossing reinterprets the ideologies of the game producing a critique of struggles present in society against sexism and consumerism. However, some fanart is aligned with the neoliberal and sexist ideas that emanate from the canonical text. Thus, analysing fandom’s production is a worth way to discover how audiences interact with videogames and how they expand its meanings beyond the game. -
Animal Crossing New Leaf House Modifications
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Animal Crossing: City Folk Allows Players to Communicate with Friends in Game Via Real Time Text Chatting and Voice Conversations (Mic Chat)
NEED HELP WITH INSTALLATION, BESOIN D’AIDE POUR L’INSTALLATION ¿NECESITAS AYUDA DE INSTALACIÓN, MAINTENANCE OR SERVICE? L’ENTRETIEN OU LA RÉPARATION? MANTENIMIENTO O SERVICIO? Nintendo Customer Service Service à la Clientèle de Nintendo Servicio al Cliente de Nintendo SUPPORT.NINTENDO.COM SUPPORT.NINTENDO.COM SUPPORT.NINTENDO.COM or call 1-800-255-3700 ou appelez le 1-800-255-3700 o llame al 1-800-255-3700 NEED HELP PLAYING A GAME? BESOIN D’AIDE DANS UN JEU? ¿NECESITAS AYUDA CON UN JUEGO? Recorded tips for many titles are available on Un nombre d’astuces pré-enregistrées sont Consejos grabados para muchos títulos están Nintendo’s Power Line at (425) 885-7529. disponibles pour de nombreux titres sur la disponibles a través del Power Line de Nintendo This may be a long-distance call, so please ask Power Line de Nintendo au (425) 885-7529. al (425) 885-7529. Esta puede ser una llamada permission from whoever pays the phone bill. Il est possible que l’appel pour vous soit longue de larga distancia, así que por favor pide If the information you need is not on the Power distance, alors veuillez demander la permission permiso a la persona que paga la factura del Line, you may want to try using your favorite de la personne qui paie les factures de teléfono. Si el servicio de Power Line no tiene la Internet search engine to fi nd tips for the game téléphone. Si les informations dont vous información que necesitas, recomendamos que you are playing. Some helpful words to include in avez besoin ne se trouvent pas sur la Power Line, uses el Motor de Búsqueda de tu preferencia the search, along with the game’s title, are: “walk vous pouvez utiliser votre Moteur de Recherche para encontrar consejos para el juego que estás through,” “FAQ,” “codes,” and “tips.” préféré pour trouver de l’aide de jeu. -
Animal Crossing New Horizons Pre Order Bundle
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Insights from the California Energy Policy Simulator
▪ INSIGHTS FROM THE CALIFORNIA ENERGY POLICY SIMULATOR On the state’s current greenhouse gas emission trajectory and six policy opportunities for deepening emission reductions JANUARY 2020 BY CHRIS BUSCH AND ROBBIE ORVIS Acknowledgments Jeff Rissman is the chief architect of the Energy Policy Simulator. We thank him for his work developing the model structure and the California adaptation. Ginette Chapman contributed editorial review of multiple drafts. Jeffrey Greenblatt, Ph.D., of Emerging Futures, LLC, provided valuable research inputs during preliminary model specification. We are grateful for helpful feedback from numerous colleagues at Energy Innovation and seminar participants at the Institute for Transportation Studies at the University of California at Davis. Helpful input was provided by: Don Anair (Union of Concerned Scientists), Panama Bartholomy (Building Decarbonization Coalition), Derek Broekhoff (Stockholm Environmental Institute), Pierre Delforge (Natural Resources Defense Council), Jamie Fine (Environmental Defense Fund), Steven Geiger (Innova Partners), Justin Gillis (New York Times), Larry Goulder (Stanford University), Alex Jackson (Natural Resources Defense Council), Simon Mui (Natural Resources Defense Council), Amber Mahone (Energy + Environmental Economics, Inc.), Colin Murphy (University of California, Davis), Michelle Passero (The Nature Conservancy), Dan Sperling (University of California, Davis), Zach Subin (Energy + Environmental Economics, Inc.), David Weiskopf (NextGen America), and staff at the California -
Los Ángeles 11-13 De Junio 2019
INFORME IF DE FERIAS 2019 E3 Los Ángeles 11-13 de junio 2019 Oficina Económica y Comercial de la Embajada de España en Los Angeles Este documento tiene carácter exclusivamente informativo y su contenido no podrá ser invocado en apoyo de ninguna reclamación o recurso. ICEX España Exportación e Inversiones no asume la responsabilidad de la información, opinión o acción basada en dicho contenido, con independencia de que haya realizado todos los esfuerzos posibles para asegurar la exactitud de la información que contienen sus páginas. INFORME IF DE FERIAS 20 de agosto de 2019 Los Angeles Este estudio ha sido realizado por Jorge Verdejo Bermejo y Senín Carbia Coucheiro Bajo la supervisión de la Oficina Económica y Comercial de la Embajada de España en Los Ángeles. Editado por ICEX España Exportación e Inversiones, E.P.E., M.P. NIPO: 114-19-041-8 IF E3 2019 Índice 1. Perfil de la Feria 4 1.1. Ficha técnica 4 2. Descripción y evolución de la Feria 6 2.1. Participación general 6 2.2. Participación española 8 2.2.1. Empresas españolas 8 2.2.2. Representación de ICEX 8 3. Tendencias y novedades presentadas 9 4. Valoración 11 3 Oficina Económica y Comercial de la Embajada de España en Los Angeles IF E3 2019 1. Perfil de la Feria E3 es una de las mayores ferias del mundo en videojuegos y productos relacionados, como videoconsolas. En esta feria, celebrada anualmente en la ciudad de Los Ángeles, se reúnen las principales empresas de la industria del videojuego y del entretenimiento en general.