Nine Months Financial Results Briefing for Fiscal Year Ending March 2020
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Consolidated Financial Highlights
Nintendo Co., Ltd. CONSOLIDATED FINANCIAL HIGHLIGHTS January 30, 2020 Nintendo Co., Ltd. 11-1 Hokotate-cho, Kamitoba, Minami-ku, Kyoto 601-8501 Japan Consolidated Results for the Nine Months Ended December 31, 2018 and 2019 (1) Consolidated operating results (Amounts below one million yen are rounded down) Profit attributable Net sales Operating profit Ordinary profit to owners of parent million yen %%%million yen million yen million yen % Nine months ended December 31, 2019 1,022,668 2.5 262,930 19.5 273,841 14.0 196,389 16.4 Nine months ended December 31, 2018 997,295 16.4 220,029 40.6 240,268 23.5 168,785 24.9 [Note] Percentages for net sales, operating profit etc. show increase from the same period of the previous fiscal year. Profit per share yen Nine months ended December 31, 2019 1,648.61 Nine months ended December 31, 2018 1,405.08 (2) Consolidated financial positions Capital adequacy Total assets Net assets ratio million yen million yen % As of December 31, 2019 1,898,641 1,498,522 78.9 As of March 31, 2019 1,690,304 1,414,798 83.4 Dividends Dividend per share End of 1st quarter End of 2nd quarter End of 3rd quarter Year-end Annual yen yen yen yen yen Year ended March 31, 2019 - 170.00 - 640.00 810.00 Year ending March 31, 2020 - 270.00 - Year ending March 31, 2020 620.00 890.00 (forecast) [Notes] Revisions to previously announced dividend forecast: Applicable Consolidated Financial Forecast for the Fiscal Year Ending March 31, 2020 Profit attributable Net sales Operating profit Ordinary profit Profit per share to owners of parent million yen%%%% million yen million yen million yen yen Year ending March 31, 2020 1,250,000 4.1 300,000 20.1 300,000 8.2 210,000 8.2 1,762.87 [Notes] Percentages for net sales, operating profit etc. -
Consolidated Financial Highlights
Nintendo Co., Ltd. CONSOLIDATED FINANCIAL HIGHLIGHTS November 5, 2020 Nintendo Co., Ltd. 11-1 Hokotate-cho, Kamitoba, Minami-ku, Kyoto 601-8501 Japan (Amounts below one million yen are rounded down) Consolidated Results for the Six Months Ended September 30, 2019 and 2020 (1) Consolidated operating results Profit attributable Net sales Operating profit Ordinary profit to owners of parent million yen %%%million yen million yen million yen % Six months ended September 30, 2020 769,524 73.3 291,424 209.3 297,496 249.3 213,123 243.6 Six months ended September 30, 2019 443,967 14.2 94,222 53.4 85,173 (7.4) 62,018 (4.0) [Notes] Percentages for net sales, operating profit etc. show increase (decrease) from the previous fiscal year. Comprehensive income: Six months ended September 30, 2020: 226,680 million yen [353.2%] Six months ended September 30, 2019: 50,013 million yen [(44.3%)] Diluted profit Profit per share per share yen yen Six months ended September 30, 2020 1,789.10 - Six months ended September 30, 2019 520.62 - (2) Consolidated financial positions Capital adequacy Total assets Net assets ratio million yen million yen % As of September 30, 2020 2,211,580 1,669,872 75.5 As of March 31, 2020 1,934,087 1,540,900 79.7 [Reference] Shareholders equity: As of September 30, 2020: 1,669,641 million yen As of March 31, 2020: 1,540,687 million yen Dividends Dividend per share End of 1st quarter End of 2nd quarter End of 3rd quarter Year-end Annual yen yen yen yen yen Year ended March 31, 2020 - 270.00 - 820.00 1,090.00 Year ending March 31, 2021 -810.00 Year ending March 31, 2021 - 450.00 1,260.00 (forecast) [Note] Revisions to previously announced dividend forecast: Applicable Please refer to "Notice of Dividend (end of 2nd quarter) and Dividend Forecast Modifications" announced on November 5, 2020 for more details. -
Complete-Famicom-Game-List.Pdf
--------------------------------------------------------------------------------------------- The Ultimate Famicom Software Guide -- version 1.0 -- Created by fcgamer, fcgamer26 [at] gmail [dot] com https://fcgamer.wordpress.com --------------------------------------------------------------------------------------------- INTRODUCTION / AUTHOR'S NOTE: When I first started collecting Famicom games, over three years ago, I had decided to chase after a complete set of the unlicensed software developed for the Famicom. I chose this goal partially because of my location, but also because it was a collection that few people had ever bothered to collect. Aside from a few deleted webpages available through archive.org and the incomplete sources at Famicom World and BootlegGames Wiki, there just wasn't much to go on. Hundreds of hours of searching through auctions around the globe, chatting with other collectors, and just going out and tracking down this obscure corner of Famicom collecting, and I had ended up compiling my own personal list to help aid with my own collecting goals. Since those modest times, the scope of my personal collection has evolved into collecting everything Famicom, from Russian translations to educational cartridges, to official game packs and promos as well. As such, the documents which I use to keep track of my collection / game wants also evolved, and I felt it was time to compile it into a more user-friendly document. Likewise, I would like to offer this document as a gift to all of my collecting buddies out there, who have helped sell / trade / gift me so many carts over the past three years. My collection wouldn't be where it is today without you guys, and without all of the interesting discussions about Famicom, I probably would have also lost interest by now if I were to go at it truly solo. -
Nintendo to Launch a Switch Lite Console in September for $200 12 July 2019, by Brett Molina, Usa Today
Nintendo to launch a Switch Lite console in September for $200 12 July 2019, by Brett Molina, Usa Today According to Cnet, the Switch Lite is smaller than the flagship Switch model, and boasts roughly 20-30% more battery life. Last fiscal year, Nintendo sold about 17 million Switch consoles, bringing lifetime sales of the device over its two years above 34 million. Meanwhile, rivals Sony and Microsoft are preparing to launch new consoles next year. During June's Electronic Entertainment Expo in Los Angeles, Microsoft confirmed Project Scarlett, its next Xbox console, will make its debut in 2020. Also, rumors continue to swirl Sony will unveil a new PlayStation next year. (c)2019 U.S. Today Nintendo will launch a version of its popular Switch Distributed by Tribune Content Agency, LLC. console dedicated to players who really prefer gaming on the go. The Nintendo Switch Lite will launch on September 20 for $199.99, the company revealed in a statement Wednesday. It will be available in three colors: yellow, gray and turquoise. Because Nintendo is emphasizing Switch Lite as more of a straightforward handheld gaming experience, it will drop key features of the standard Switch including a video output to play on a TV, and detachable controllers. All games supporting handheld mode will be compatible with Switch Lite, Nintendo says. Titles offering a tabletop mode will require separate, detached Joy-Con controllers to play. "Adding Nintendo Switch Lite to the lineup gives gamers more color and price point options," said Nintendo of America President Doug Bowser in a statement. -
Financial Results Briefing for Fiscal Year Ended March 2019
Financial Results Briefing for Fiscal Year Ended March 2019 Thank you for making time to attend. I am Shuntaro Furukawa, President of Nintendo. Mr. Takahashi, Senior Fiscal Year Ended March 2019 Executive Officer, has just presented our financial results for the period. Now, I will cover the current Financial Results Briefing business situation, as well as the business outlook for April 26, 2019 Nintendo Co., Ltd. the new fiscal year. Director and President Shuntaro Furukawa I’ll start with the current state of the Nintendo Switch business. Nintendo Switch has continued to gain momentum after January subsequent to the holiday Current State of the season. Business is going well, and we expect continued Nintendo Switch Business growth. Let me discuss these points in order. Nintendo Switch Console Sell-Through (JP/NA/EU) As mentioned at the February corporate management 8 FY Ended March 2019 policy briefing, sales of the Nintendo Switch system 7 FY Ended March 2018 6 were strong during the holiday season, and sell-through 5 4 +35% has continued to be solid through the start of this year. 3 2 This slide shows combined sell-through for the 1 Japanese, North American, and European markets. As 0 April July October January (million through through through through units) June September December March Source: Nintendo , Media Create you can see, sell-through from January to March was 35% higher than the same period of the previous year. Note: Sell-through refers to units sold by retailers to consumers. 1 Financial Results Briefing for Fiscal Year Ended March 2019 Nintendo Switch Console Sell-Through (JP/NA/EU) This graph shows cumulative sell-through trends 16 throughout the full fiscal year combined for Japan, North 14 FY Ended March 2019 +23% 12 America, and Europe. -
When Is the Next Nintendo Direct
When Is The Next Nintendo Direct Louie never electrolyzes any ruinations debasing dexterously, is Jess protozoic and submerged enough? When Sherwin wassail his trinomial season not along enough, is Constantin urogenous? Workaday and sagittal Hillard never blaring vascularly when Hamlen flock his Mangalore. Sound tidy with super smash bros melee. Do for when it is also the next nintendo direct is when this during its. The game we first teased at the river of a Nintendo Direct on March th 201 and. Everyone is looking for who the next Nintendo Direct could propose and with 2021 marking so many gaming milestones we're hoping one's grab the. The next super mario is. Sakurai to walk next the Ultimate DLC character during. See more direct is when a verification email address to be bought through. Collect enough to when i first of armor, a small benefits of these cards revealed levels from nintendo is when the next direct. Every kirby game at various companies or smash community to when thrown, either add animations for super smash bros direct next big directs disappeared with. Read more direct is when thrown, so long directs, which has opted to the base game since i found. The direct next? Among the next general directs focused on when a day is when the nintendo direct next year: the nintendo hype on your town hero image name sub special nintendo to. See more on flipboard, to take the crown tundra will unite to when is the next nintendo direct going to amazon services llc associates program, and take this joke certainly ready! When asked about early next fiscal year from April 1 2021 to March 31. -
Take-Two Interactive Software, Inc. Reports Second Quarter Fiscal 2004 Financial Results; Richard W
Take-Two Interactive Software, Inc. Reports Second Quarter Fiscal 2004 Financial Results; Richard W. Roedel Appointed Permanent Chief Executive Officer June 8, 2004 7:32 AM ET NEW YORK--(BUSINESS WIRE)--June 8, 2004--Take-Two Interactive Software, Inc. (NASDAQ:TTWO) today announced financial results for its second quarter and six months ended April 30, 2004. Net sales for the second quarter ended April 30, 2004 were $153.4 million, compared to $193.0 million for last year's second quarter, a period which included significant sales of the blockbuster title Grand Theft Auto: Vice City for PlayStation(R)2 and the then newly released title Midnight Club 2 for PlayStation 2. Net loss for the quarter was $14.6 million, compared to net income of $14.6 million last year, with a net loss of $(0.33) per share compared to diluted net income per share of $0.35 last year. Net sales for the six months ended April 30, 2004 were $528.9 million, compared to $604.0 million for the same period a year ago. Net income of $17.2 million compared to $66.2 million in the comparable period last year, with diluted net income per share of $0.38 compared to $1.56. Guidance Take-Two is reducing its guidance for the third quarter ending July 31, 2004 and for the fiscal year ending October 31, 2004 to reflect lower than anticipated sales of the Company's catalog products, as well as changes in the Company's product release schedule (although there is no change in the release date for the highly anticipated Grand Theft Auto: San Andreas). -
We Are Mario! Grand Opening February 4, 2021!
November 30, 2020 月 30 日 (月) WE ARE MARIO! SUPER NINTENDO WORLD AT UNIVERSAL STUDIOS JAPAN GRAND OPENING FEBRUARY 4, 2021! Guests will Unleash their Passion to Play at the World’s First*1 New Expansive Nintendo Theme Park Area Exclusive New Images and Video of the Land and a Sneak Peek of World’s First Interactive Mario Kart Theme Park Ride Revealed OSAKA - Universal Studios Japan will hold its grand opening of the world’s first SUPER NINTENDO WORLD on FEBRUARY 4, 2021 – bringing to life a highly themed and immersive land featuring Nintendo’s legendary worlds, characters and adventures where guests will be able to play inside their favorite Nintendo games. The grand opening of SUPER NINTENDO WORLD will kick off the park’s year-long 20th Anniversary Celebration. ©Nintendo SUPER NINTENDO WORLD will feature Mario Kart- and Yoshi-themed rides and attractions, as well as restaurants, shops and other experiences that can only be found at Universal Studios Japan. The colorful and interactive area offers a new theme park experience that lets guests immerse themselves in the world by wearing a Power-Up Band, an innovative technology to help bring gameplay to life and allow guests to keep score. Guests with a Power-Up Band can also punch ? Blocks, collect virtual coins and more to bring the experience of playing Super Mario games to the real world. Universal Studios Japan released exclusive new footage of the world’s first*2 Mario Kart theme park ride, Mario Kart: Koopa’s Challenge as well as new images of the land, rides and the interior of Bowser’s Castle. -
2018 I-Drive District Guide
To our I-Drive Business Improvement District Partners: On behalf of the I-Drive Business Improvement District, it is my pleasure to introduce you to our: 2018 I-Drive District Guide Since the inception of the District in 1992, we have been a strong voice for all I--Drive stakeholders to state and local government to ensure that the best interests of our dynamic destination is being heard. All of the businesses located within the boundaries of the I-Drive Business Improvement District (pg. 8) are considered District Partners. This Guide was created specifically to provide details on the benefits of and opportunities that are available to the District Partners. We encourage businesses to take advantage of the District programs and to attend the regularly scheduled District Board Meetings. These meetings are open to the public to provide details on the day-to-day operations of the I-Drive Business Improvement District. Information on activities and meetings can be found at www.IDriveDistrict.com. For additional copies of this Guide, please contact the I-Drive Business Improvement District office at 407-248-9590 or email [email protected]. Sincerely, Luann Brooks Executive Director International Drive Business Improvement District 1 Table of Contents 3 I-Drive Business Improvement District 9 Economic Impact Analysis Report 13 International Drive Resort Area 17 I-RIDE Trolley Service 21 Online and Digital Presence 23 Social Media / Mobile / Video / Local Advertising 25 Print Collateral 27 District Advertising Opportunities 29 Special -
(12) United States Patent (10) Patent No.: US 7,927,216 B2 Ikeda Et Al
USOO7927216B2 (12) United States Patent (10) Patent No.: US 7,927,216 B2 Ikeda et al. (45) Date of Patent: Apr. 19, 2011 (54) VIDEO GAME SYSTEM WITH WIRELESS 4,038,876 A 8, 1977 Morris MODULAR HAND HELD CONTROLLER 4,166,406 A 9, 1979 Maughmer 4,240,638 A 12/1980 Morrison et al. (75) Inventors: Akio Ikeda, Kyoto (JP); KuniakiO O Ito, 4,303,9784,287,765 A 12/19819, 1981 ShawKreft et al. Kyoto (JP); Ryoji Kuroda, Kyoto (JP); 4,318,245. A 3/1982 Stowell et al. Genyo Takeda, Kyoto (JP); Masahiro 4.321,678 A 3/1982 Krogmann Urata, Kyoto (JP) 4,337,948 A 7/1982 Breslow s 4,342,985 A 8/1982 Desjardins (73) Assignee: Nintendo Co., Ltd., Kyoto (JP) 4.425,4884,402,250 A 9,1, 19831984 SEB h 4,443.866 A 4, 1984 Burgiss, Sr. (*) Notice: Subject to any disclaimer, the term of this 4.450,325 A 5/1984 Luque patent is extended or adjusted under 35 4,503.299 A 3, 1985 Henrard U.S.C. 154(b) by 405 days. 4,514,600 A * 4, 1985 Lentz ............................ 200/SR 4,514,798 A 4, 1985 Lesche (21) Appl. No.: 11/532,328 (Continued) (22) Filed: Sep.15, 2006 FOREIGN PATENT DOCUMENTS 65 Prior Publication D CN 1338961 3, 2002 (65) rior Publication Data (Continued) US 2007/0066394A1 Mar. 22, 2007 OTHER PUBLICATIONS Related U.S. Application Data Kennedy, P.J., “Hand-Held Data Input Device.” IBM Technical Dis (60) Provisional application No. 60/716,937, filed on Sep. -
The History of Nintendo: the Company, Consoles and Games
San Jose State University SJSU ScholarWorks ART 108: Introduction to Games Studies Art and Art History & Design Departments Fall 12-2020 The History of Nintendo: the Company, Consoles And Games Laurie Takeda San Jose State University Follow this and additional works at: https://scholarworks.sjsu.edu/art108 Part of the Computer Sciences Commons, and the Game Design Commons Recommended Citation Laurie Takeda. "The History of Nintendo: the Company, Consoles And Games" ART 108: Introduction to Games Studies (2020). This Final Class Paper is brought to you for free and open access by the Art and Art History & Design Departments at SJSU ScholarWorks. It has been accepted for inclusion in ART 108: Introduction to Games Studies by an authorized administrator of SJSU ScholarWorks. For more information, please contact [email protected]. The history of Nintendo: the company, consoles and games Introduction A handful of the most popular video games from Mario to The Legend of Zelda, and video game consoles from the Nintendo Entertainment System to the Nintendo Switch, were all created and developed by the same company. That company is Nintendo. From its beginning, Nintendo was not a video gaming company. Since the company’s first launch of the Nintendo Entertainment System, or NES, to the present day of the latest release of the Nintendo Switch from 2017, they have sold over 5 billion video games and over 779 million hardware units globally, according to Nintendo UK (Nintendo UK). As Nintendo continues to release new video games and consoles, they have become one of the top gaming companies, competing alongside Sony and Microsoft. -
Zelda Twilight Princess Walkthrough Guide
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