Corporate Management Policy Briefing for the Fiscal Year Ending
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Hyrule Warriors™ Es Un Juego De Acción Táctica Ambientado En El Universo De the Legend of Zelda™
Hyrule Warriors 1 Infor maci ón impo rtan te Cgonfi urnació 2 Coontr les y acce sori os 3 Func ion es en lín ea 4 Aviso para padres o tuto res Inicio 5 Acerca del jue go 6 Comenz ar a jug ar 7 Guar dar la parti da Comenzar la aventura 8 Selec ción de escenar io 9 Contro les básic os 10 Cont rol es de a taq ue WUP-P-BWPE-02 11 Pant all a prin cip al 12 Baat lsla 13 Bastion es y puestos de avanz ada 14 Anfieidead sl e emtn asled ya h biil dase 15 Ojtb ecoos enotan r dse ne l cmoa p de batlaal Hace rse más f uer te 16 Sidub r eil n ve 17 Aument ar la sal ud 18 Tnraiisrfe ra h bil deadtmsn e rae rsa 19 Caire r nsnsig ia 20 Caere r liix re s El mod o Aventu ra 21 Sobre el modo Av entu ra 22 Pantal la del ma pa 23 Bqús uesda 24 Lkvin s irastu le Cont eni do adic ion al 25 Contenido a dicional (de pa go) Acerc a de este pr oduc to 26 Asvi os laseg le Solución de problem as 27 Informaci ón de asisten cia 1 Infor maci ón impo rtan te Información importante Lee detenidamente este manual antes de usar este programa. Si un niño va a utilizar este programa, un adulto debe leerle y explicarle el contenido de este manual. Además, antes de usar este programa asegúrate de leer el contenido de la aplicación Información sobre salud y seguridad ( ) a la que puedes acceder desde el menú de Wii U. -
Mario's Legacy and Sonic's Heritage: Replays and Refunds of Console Gaming History
Mario’s legacy and Sonic’s heritage: Replays and refunds of console gaming history Jaakko Suominen University of Turku / Digital Culture P.O. Box 124 28101 Pori +35823338100 jaakko.suominen at utu.fi ABSTRACT In this paper, I study how three major videogame device manufacturers, Microsoft, Sony and Nintendo use gaming history within their popular console products, Microsoft Xbox 360, Sony PS 3 and Nintendo Wii. These enterprises do not only market new game applications and devices but also recycle classic game themes, game characters as well as classic games themselves. Therefore, these corporations are a part of the phenomenon which can be called retrogaming culture or digital retro economy. The paper introduces the different ways in which the corporations began to use history and how they constructed their digital game market strategies to be compatible with the current retrogaming trend. In addition, the paper introduces a model for different phases of uses of history. The paper is empirically based on literary reviews, recreational computing magazine articles, company websites and other online sources and participatory observation of retrogaming applications and product analyses. Sociological and cultural studies on nostalgia as well as history culture form the theoretical framework of the study. Keywords retrogaming, classic games, history management, uses of history, consoles INTRODUCTION When a game company utilizes its older products to make a new application, when the same company mentions the year it was established in a job advertisement or when it celebrates a game figure’s 20-year anniversary, the company uses history. The use of history can be a discursive act, which underlines continuity and in so doing, for example, the trustworthiness and stability of the firm. -
Nintendo Co., Ltd
Nintendo Co., Ltd. Financial Results Briefing for the Nine-Month Period Ended December 2013 (Briefing Date: 1/30/2014) Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Consolidated Statements of Income Transition million yen FY3/2010 FY3/2011 FY3/2012 FY3/2013 FY3/2014 Apr.-Dec.'09 Apr.-Dec.'10 Apr.-Dec.'11 Apr.-Dec.'12 Apr.-Dec.'13 Net sales 1,182,177 807,990 556,166 543,033 499,120 Cost of sales 715,575 487,575 425,064 415,781 349,825 Gross profit 466,602 320,415 131,101 127,251 149,294 (Gross profit ratio) (39.5%) (39.7%) (23.6%) (23.4%) (29.9%) Selling, general and administrative expenses 169,945 161,619 147,509 133,108 150,873 Operating income 296,656 158,795 -16,408 -5,857 -1,578 (Operating income ratio) (25.1%) (19.7%) (-3.0%) (-1.1%) (-0.3%) Non-operating income 19,918 7,327 7,369 29,602 57,570 (of which foreign exchange gains) (9,996) ( - ) ( - ) (22,225) (48,122) Non-operating expenses 2,064 85,635 56,988 989 425 (of which foreign exchange losses) ( - ) (84,403) (53,725) ( - ) ( - ) Ordinary income 314,511 80,488 -66,027 22,756 55,566 (Ordinary income ratio) (26.6%) (10.0%) (-11.9%) (4.2%) (11.1%) Extraordinary income 4,310 115 49 - 1,422 Extraordinary loss 2,284 33 72 402 53 Income before income taxes and minority interests 316,537 80,569 -66,051 22,354 56,936 Income taxes 124,063 31,019 -17,674 7,743 46,743 Income before minority interests - 49,550 -48,376 14,610 10,192 Minority interests in income -127 -7 -25 64 -3 Net income 192,601 49,557 -48,351 14,545 10,195 (Net income ratio) (16.3%) (6.1%) (-8.7%) (2.7%) (2.0%) - 1 - Nintendo Co., Ltd. -
Nintendo Reports Loss on Shaky Wii U Sales 30 July 2014, by Yuri Kageyama
Nintendo reports loss on shaky Wii U sales 30 July 2014, by Yuri Kageyama (AP)—Nintendo Co. sank to a worse-than-expected But Wii U is not as popular as Nintendo had initially loss for the fiscal first quarter on lagging Wii U and hoped for, and it has missed earlier sales targets. 3DS video-game machine sales. Sales of the 3DS handheld have plunged, dropping But the Japanese company behind Super Mario to 820,000 for the latest quarter from 1.4 million and Pokemon games stuck to its annual forecasts units a year ago. Wednesday for a 20 billion yen ($196 million) profit on 590 billion yen ($5.8 billion) sales. Nintendo stuck to its latest target of selling 3.6 million Wii U and 12 million 3DS machines for the Kyoto-based Nintendo reported a 9.92 billion yen fiscal year through March 2015. ($97.3 million) April-June loss compared with an 8.62 billion yen profit a year earlier. Nintendo said it will start offering strong game software in the months ahead, such as "Super Quarterly sales totaled 74.695 billion yen ($732.3 Smash Bros. for Wii U." million), down 8 percent from a year earlier. The year-end and New Year's seasons are Nintendo has been fighting to maintain profits amid important sales periods for the company, practically competition from games and social media apps on determining its fortunes for the whole year. smartphones and other mobile devices. The company also faces competition from rivals Sony Nintendo is also launching "amiibo," which are Corp. -
Fairy Tail Explodes Onto Home Consoles Today!
FAIRY TAIL EXPLODES ONTO HOME CONSOLES TODAY! Join Natsu, Lucy and the Fairy Tail Guild on a Magical Adventure on the Nintendo Switch™, PlayStaon®4 and Windows PC via Steam®! Hertfordshire, 30th July 2020 - Today, KOEI TECMO Europe and developer GUST Studios released their spellbinding JRPG, FAIRY TAIL, on the Nintendo Switch™, PlayStation®4 computer entertainment system and Windows PC via Steam®. The game, based on the anime and manga of the same name by Hiro Mashima, marks the first time a FAIRY TAIL game has been released on home console in the West! FAIRY TAIL invites players to re-live, or experience for the first time, the series’ enchanting storyline from the popular Tenrou Island arc through to the Tartaros arc, along with all-new never before seen story and quest elements. The magical world of FAIRY TAIL is brought to life with remarkable detail throughout this all-new gaming experience, with phenomenal focus on delivering the type of magic and mystique fans of the worldwide sensation anime and manga series have been craving. Throughout their journey, players will be able to form their dream five-mage battle party from a selection of over 16 iconic characters, including: Natsu, Lucy, Gray, Erza, Wendy, Gajeel, Juvia, Rogue, Kagura, Sherria, Sting, Ichiya, Laxus, Mirajane, Jellal and Gildarts. The character’s unique magic abilities from the series are brought to life within the game, including Unison Raids where characters can combine together to unleash their magic spells at once and overpower enemies. Even Extreme Magic Spells can be used, including Kanna’s Fairy Glitter – which can be activated when magic attacks are combined – to get the upper hand in battle. -
Consolidated Financial Highlights
Nintendo Co., Ltd. CONSOLIDATED FINANCIAL HIGHLIGHTS January 30, 2020 Nintendo Co., Ltd. 11-1 Hokotate-cho, Kamitoba, Minami-ku, Kyoto 601-8501 Japan Consolidated Results for the Nine Months Ended December 31, 2018 and 2019 (1) Consolidated operating results (Amounts below one million yen are rounded down) Profit attributable Net sales Operating profit Ordinary profit to owners of parent million yen %%%million yen million yen million yen % Nine months ended December 31, 2019 1,022,668 2.5 262,930 19.5 273,841 14.0 196,389 16.4 Nine months ended December 31, 2018 997,295 16.4 220,029 40.6 240,268 23.5 168,785 24.9 [Note] Percentages for net sales, operating profit etc. show increase from the same period of the previous fiscal year. Profit per share yen Nine months ended December 31, 2019 1,648.61 Nine months ended December 31, 2018 1,405.08 (2) Consolidated financial positions Capital adequacy Total assets Net assets ratio million yen million yen % As of December 31, 2019 1,898,641 1,498,522 78.9 As of March 31, 2019 1,690,304 1,414,798 83.4 Dividends Dividend per share End of 1st quarter End of 2nd quarter End of 3rd quarter Year-end Annual yen yen yen yen yen Year ended March 31, 2019 - 170.00 - 640.00 810.00 Year ending March 31, 2020 - 270.00 - Year ending March 31, 2020 620.00 890.00 (forecast) [Notes] Revisions to previously announced dividend forecast: Applicable Consolidated Financial Forecast for the Fiscal Year Ending March 31, 2020 Profit attributable Net sales Operating profit Ordinary profit Profit per share to owners of parent million yen%%%% million yen million yen million yen yen Year ending March 31, 2020 1,250,000 4.1 300,000 20.1 300,000 8.2 210,000 8.2 1,762.87 [Notes] Percentages for net sales, operating profit etc. -
You May Be Alerted to Question Your Child's Online Activity If They Are
At home, children may be using sites such as Facebook, moshi monsters, whatsapp, Instagram and Tik Tok. In addition, use of Norden Community Primary School – Safe use of the Internet gaming stations has also increased. ‘Our school recognises our moral and statutory right to safeguard These sites, whilst being a lot of fun, need to be used safely and and promote the welfare of pupils. We provide a safe and welcoming securely. They should be reminded to never give out personal environment where children are respected and valued. We will be information such as user names and passwords and use names alert to the signs of abuse and neglect and follow our procedures to that are not directly linked to their original name. They should be ensure that children receive effective support, protection and justice.’ careful when adding photos and also only accept friends if the person requesting the friendship is a close friend and is well known We have put together this booklet to give you some information to them. about how we meet our safeguarding and child protection responsibilities. We have also included some tips and information You may be alerted to question your child’s online activity if they on how you can ensure your child safe. are: Spending more and more time on the internet. We help to keep children safe by: Being secretive – reluctant to talk about their internet Having an up to date child protection policy activity, closing the screen page when you are close by. Having other safeguarding policies, such as anti-bullying Spending less time with the family, or giving up previous and internet safety. -
Consolidated Financial Highlights
Nintendo Co., Ltd. CONSOLIDATED FINANCIAL HIGHLIGHTS November 5, 2020 Nintendo Co., Ltd. 11-1 Hokotate-cho, Kamitoba, Minami-ku, Kyoto 601-8501 Japan (Amounts below one million yen are rounded down) Consolidated Results for the Six Months Ended September 30, 2019 and 2020 (1) Consolidated operating results Profit attributable Net sales Operating profit Ordinary profit to owners of parent million yen %%%million yen million yen million yen % Six months ended September 30, 2020 769,524 73.3 291,424 209.3 297,496 249.3 213,123 243.6 Six months ended September 30, 2019 443,967 14.2 94,222 53.4 85,173 (7.4) 62,018 (4.0) [Notes] Percentages for net sales, operating profit etc. show increase (decrease) from the previous fiscal year. Comprehensive income: Six months ended September 30, 2020: 226,680 million yen [353.2%] Six months ended September 30, 2019: 50,013 million yen [(44.3%)] Diluted profit Profit per share per share yen yen Six months ended September 30, 2020 1,789.10 - Six months ended September 30, 2019 520.62 - (2) Consolidated financial positions Capital adequacy Total assets Net assets ratio million yen million yen % As of September 30, 2020 2,211,580 1,669,872 75.5 As of March 31, 2020 1,934,087 1,540,900 79.7 [Reference] Shareholders equity: As of September 30, 2020: 1,669,641 million yen As of March 31, 2020: 1,540,687 million yen Dividends Dividend per share End of 1st quarter End of 2nd quarter End of 3rd quarter Year-end Annual yen yen yen yen yen Year ended March 31, 2020 - 270.00 - 820.00 1,090.00 Year ending March 31, 2021 -810.00 Year ending March 31, 2021 - 450.00 1,260.00 (forecast) [Note] Revisions to previously announced dividend forecast: Applicable Please refer to "Notice of Dividend (end of 2nd quarter) and Dividend Forecast Modifications" announced on November 5, 2020 for more details. -
Nintendo Eshop Refund Policy Switch
Nintendo Eshop Refund Policy Switch Raleigh snared harum-scarum as reciprocating Lucien feoff her unriddlers disembark entomologically. Craig remains self-sustaining: she slitting her steamer partitions too disobediently? Loveless and pervertible Clarke curtails so measurably that Pascale sterilise his barley-sugars. This is memorable moments in most popular and refund policy nintendo eshop code on other players for Get such as you have an inside look below to risk when reloading a refund policies for visiting our own your account that you think. What is policy to switch eshop and refunded the models shone their switches are a sign up to buy a light levels. Then was just bring it all? Xbox One players may target the social menu appearing in front table the BATTLEMODE lobby menu when loading into a face match. Yes ladies and gentlemen. We had the nintendo switches. But now his childhood as nintendo switch has been through its worst: does not refund policies for refunds on? Tom Mustaine, Sverre Kvernmo, Matthias Worch, Iikka Keranen, Dario Casali are epic mappers. Please nintendo switch which asks the. Nintendo switch lite for consumers becomes whether a piece in multiplayer mode fully drained switch console. Sign up on nintendo eshop account required for refunds on sale or exiting to. NVIDIA GPUs that initial meet the min spec performance requirements. You just fire them up and arrow into the making, right? It from nintendo switch account is largely unplayable on the refund policies for refunds. Feels magical today, keeping your nintendo account to refund policies. Slayer Points and special chance or be recognized by faculty fellow Club members. -
E-Sports Rules
UCSF E-Sports Game-Specific Rules Super Smash Bros. Ultimate Mario Kart 8 Deluxe Rocket League League of Legends Among Us Super Smash Bros. Ultimate 1. Games will be played best 3 out of 5 a. Playoffs best 4 out of 7 2. Prior to each match, players should add each other as friends on their respective Nintendo Switch consoles. 3. Whoever is the “Home” player, person who is listed first, on the schedule is responsible for creating the lobby through the following screen selections: a. “Online” → “Smash” → “Battle Arenas” → “Create Arena” b. If there are any questions as to who the “Home” player is, contact your opponent via Discord to confirm match time as well as who will take responsibility for the “Home” player. 4. The following settings are required for all UCSF E-Sports Super Smash Bros Ultimate matches a. Type: All Skill Levels b. Visibility: Friends c. Format: 1-on-1 d. Rules: 1. Style: Stock 2. Stock: 3 3. Time Limit: 7:00 4. FS Meter: Off 5. Damage Handicap: Off 6. Items: Off and None 7. Click Advanced a. Stage Hazards: Off b. Team Attack: Off c. Launch Rate: 1.0x d. Score Display: Off e. Show Damage: Yes e. Click More Settings: 1. Max Players: 2 2. Stage Selection: Choice 3. Custom Stages: Off 4. amiibo: Off 5. Spirits: Off 6. Voice Chat: Off f. Arena Name: What week in the season it is (Ex: Week 1 or Week 2) 5. In the event an incorrect ruleset is used, the match should be stopped and reset with the correct ruleset. -
Super Smash Bros Ultimate Rules
Super Smash Bros Ultimate Rules PLAYER CONDUCT To ensure we are providing the best experience possible, all players are expected to display Good Gamer Behavior as listed below. Respect your opponents, team, and tournament staff. Play with integrity in all matches. Don’t be toxic. This means NO: • Cursing • Sexism • Racism • Homophobic remarks • Taunting • Bullying • Lewd/NSFW remarks or posts Tournament Staff reserves the right to disqualify any player/team that violates player conduct rules without warning. If a player/team is disqualified, the match is a forfeit and a loss is recorded for disqualified player/team. Match Information and Communication Match information emails are sent out all players: 24 hours before game day. Be sure to check your spam folder if you have not received these emails. All matches, results and standings will be listed in the Esports Web App. Links will be included in the email. If you do not receive an email, send a request in Discord Chat mod-help channel or tag @moderator. SSBU Requirements • All players must have SSBU installed on the Nintendo Switch • All players must have an active Nintendo Switch Online membership • All players must have a stable internet connection in order to play Tournament Format 1v1 Single Elimination Bracket Game Day Procedures We’ll send out an email prior to the start of the tournament. You will login to the Esports Web App and view your matches. You will utilize the Discord Channel to communicate with your opponents. If you can not play on the scheduled match date/time, you are responsible for communicating with your opponent to setup a new date/time. -
Nintendo to Launch a Switch Lite Console in September for $200 12 July 2019, by Brett Molina, Usa Today
Nintendo to launch a Switch Lite console in September for $200 12 July 2019, by Brett Molina, Usa Today According to Cnet, the Switch Lite is smaller than the flagship Switch model, and boasts roughly 20-30% more battery life. Last fiscal year, Nintendo sold about 17 million Switch consoles, bringing lifetime sales of the device over its two years above 34 million. Meanwhile, rivals Sony and Microsoft are preparing to launch new consoles next year. During June's Electronic Entertainment Expo in Los Angeles, Microsoft confirmed Project Scarlett, its next Xbox console, will make its debut in 2020. Also, rumors continue to swirl Sony will unveil a new PlayStation next year. (c)2019 U.S. Today Nintendo will launch a version of its popular Switch Distributed by Tribune Content Agency, LLC. console dedicated to players who really prefer gaming on the go. The Nintendo Switch Lite will launch on September 20 for $199.99, the company revealed in a statement Wednesday. It will be available in three colors: yellow, gray and turquoise. Because Nintendo is emphasizing Switch Lite as more of a straightforward handheld gaming experience, it will drop key features of the standard Switch including a video output to play on a TV, and detachable controllers. All games supporting handheld mode will be compatible with Switch Lite, Nintendo says. Titles offering a tabletop mode will require separate, detached Joy-Con controllers to play. "Adding Nintendo Switch Lite to the lineup gives gamers more color and price point options," said Nintendo of America President Doug Bowser in a statement.