The Essential Guide to Building and Programming LEGO EV3 Interactive Robots
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Stem Education Using Lego Mindstorms®
STEM EDUCATION USING LEGO MINDSTORMS® A Guide for Volunteer Teachers TABLE OF CONTENTS Acknowledgments 3 Welcome 4 Intro to Mindstorms 5 Parts Overview 6-8 Sensors Overview 9-10 Programming Overview 11-18 Lesson Plans Overview 19-20 Lesson 0 - Intro to Robotics 21-24 Lesson 1 - Build the Bot 25-28 Lesson 2 - Perfect Square 29-34 Lesson 3 - Remote Control 35-41 Lesson 4 - Goal Scorer 42-45 Lesson 5 - Picker-Upper 46-49 Lesson 6 - Table Bot 50-53 Lesson 7 - Line Stopper 54-58 Lesson 8 - Sumo Bot 59-62 Lesson 9 - Maze Navigator 63-66 Resources 67-68 2 STEM Education Using LEGO Mindstorms®: A Guide For Volunteer Teachers. Published August 2017. ACKNOWLEDGMENTS Many thanks to the supporters and contributors, without whom this project would not have been possible. Advisors Juliana Andersen, Troop Leader Peter Antupit, Project Advisor Joanne Louie, Girl Scouts of Northern California Gold Award Committee Coordinator Renu Nanda, Executive Director, Ravenswood Education Foundation Tait Wade, Peninsula Bridge Site Director Community Volunteers Susan Cheng Riley Cohen Miles Olson Alexander Phillips Annabelle Tao Ann Wettersten The Space Cookies FRC Team 1868 The Students of Peninsula Bridge, CSUS Site In-Kind Donors Parker Family Periyannan Family Financial support Girl Scout Troop 30541 Girl Scout Troop 62868 Susan Lindquist Community Service Grant The Cohen Family STEM Education Using LEGO Mindstorms®: A Guide For Volunteer Teachers. Published August 2017. 3 WELCOME Dear Community Volunteer: This teaching guide is designed for volunteers to teach middle school students (~11-14 years old) the basics of building and programming robots using the LEGO Mindstorms® system. -
NXT User Guide Introduction
NXT User Guide Introduction WELCOME TO LEGO® MINDSTORMS® EDUCATION LEGO® MINDSTORMS® Education is the next generation in educational robotics, enabling students to discover Science, Technology, Engineering and Mathematics in a fun, engaging, hands-on way. By combining the power of the LEGO building system with the LEGO MINDSTORMS Education technology, teams of students can design, build, program, and test robots. Working together on guided and open-ended engineering projects, the team members develop creativity and problem-solving skills along with other important mathematics and science knowledge. Students also become more skilled in communication, organization and research, which helps prepare them for future success in higher levels of schooling and in the workplace. The next technology - now. LEGO MINDSTORMS Education features an advanced 32-bit computer- controlled NXT brick, Interactive Servo Motors, Sound, Ultrasonic and other sensors, Bluetooth communication and multiple downloading capabilities. The icon-based LEGO MINDSTORMS Education NXT Software is built on the LabVIEW™ software from National Instruments, an industry standard with applications in many engineering and research fi elds. Curriculum. Inspiration. Support. The LEGO MINDSTORMS Education website www.MINDSTORMSeducation.com is your main resource for curriculum, training, product information and support. Our partners provide a strong network of information, technical advice, and teacher support as well. Carnegie Mellon Robotics Academy is our partner for developing curriculum materials and activities. Tufts University Center for Engineering Education Outreach (CEEO) is our partner for product development, workshops and conferences. In addition, local support is provided by our trade partners. If you are interested in a competitive challenge, check our website to fi nd out more about the FIRST LEGO LEAGUE. -
MINDSTORMS EV3 User Guide
User Guide TABLE OF CONTENTS Introduction + Welcome ...................................................................................................................... 3 + How to Use This Guide .................................................................................... 4 + Help ................................................................................................................................. 5 EV3 Technology + Overview ..................................................................................................................... 6 + EV3 Brick ..................................................................................................................... 7 Overview ...................................................................................................................... 7 Installing Batteries ............................................................................................... 10 Turning On the EV3 Brick ................................................................................ 11 + EV3 Motors ................................................................................................................. 12 Large Motor ............................................................................................................... 12 Medium Motor ......................................................................................................... 12 + EV3 Sensors ............................................................................................................ -
Experiences with the LEGO Mindstorms Throughout The
Session T2F Experiences with the LEGO MindstormsTM throughout the Undergraduate Computer Science Curriculum Daniel C. Cliburn Assistant Professor of Computer Science Hanover College Hanover, Indiana 47243 [email protected] Abstract - The LEGO Mindstorms Robotics Invention the Mindstorms sections were actually less likely to declare a Systems are contemporary learning tools that have been major in computer science than those in the traditional used in a number of courses throughout the sections. The author of this paper has used the Mindstorms in undergraduate Computer Science curriculum. However, several undergraduate computer science courses with a mix of with a few exceptions, very little information is available success and failure. The purpose of this paper is to provide describing the degree to which Mindstorms projects what the author feels is missing from the literature: an improved (or hindered) the learning process in these informal discussion of the types of projects and courses for courses. This paper describes personal experiences and which the Mindstorms can be effective teaching tools, and provides practical advice for successfully incorporating those courses in which the Mindstorms should not be used. Mindstorms projects into an undergraduate computer The next section of this paper describes the efforts of science course, as well as highlighting the types of other instructors who have incorporated the Mindstorms into assignments that have not worked well. Specifically, the their courses. Following this discussion, the paper will author has incorporated Mindstorms projects into five describe the author’s own experiences with the Mindstorms in courses: Fundamental Concepts of Computer Science (a a number of classroom settings, and comment on their non-major Computer Science course), Programming I, usefulness as teaching tools in these courses. -
Environment Mapping Using the Lego Mindstorms NXT and Lejos NXJ
Environment Mapping using the Lego Mindstorms NXT and leJOS NXJ Gerardo Oliveira 1, Ricardo Silva 1, Tiago Lira 1, Luis Paulo Reis 1,2 1 FEUP – Faculdade de Engenharia da Universidade do Porto, Portugal 2 LIACC – Laboratório de Inteligência Artificial e Ciência de Computadores da Universidade do Porto, Portugal Rua Dr. Roberto Frias, s/n 4200-465 Porto, Portugal {ei04106, ei03087, ei04085, lpreis}@fe.up.pt Abstract. This paper presents a project of simultaneous localization and mapping (SLAM) of an indoor environment focusing on the use of autonomous mobile robotics. The developed work was implemented using the Lego Mindstorms NXT platform and leJOS NXJ as the programming language. The NXJ consists of an open source project which uses a tiny Java Virtual Machine (JVM) and provides a very powerful API as well the necessary tools to upload code to the NXT brick. In addition, the leJOS NXJ enables efficient programming and easiness of communication due to its support of Bluetooth technology. Thus, exploiting the mobile robotics platform flexibility plus the programming language potential, our goals were successfully achieved by implementing a simple subsumption architecture and using a trigonometry based approach, in order to obtain a mapped representation of the robot's environment. Keywords: Lego Mindstorms, NXT, leJOS, NXJ, Java, Robotics, Mapping, Subsumption Architecture, Behavior-Based, Client-Server. 1 Introduction One of the major problems in the field of robotics is known as SLAM (Simultaneous Localization and Mapping) [3], consisting of a technique used by robots and autonomous vehicles to build up a map within an unknown environment while at the same time keeping track of their current position. -
B&ECPL Monthly Report
B&ECPL Monthly Report March 2019 New York State Budget – The 2019 New York State Budget is now finalized with the following impacts noted for Library Aid Programs and the State Aid for Library Construction Program: Library Operating Aid: Statewide, at $96.7 million, these funds are unchanged from last year. B&ECPL’s share, $2.25 million, is unchanged. State Aid for Library Construction: Statewide, at $14.0 million, this is a reduction of $20 million (59%) from the 2018 allocation. This will reduce funding for B&ECPL and member library projects by $916,946, from last year’s $1,558,809 down to $641,863. The Construction Aid cuts will impact funding available for projects in the next project application cycle. In addition, $20 million in funding has been allocated for the 2020 Census complete count efforts, whereby public libraries are noted in the appropriation as eligible to receive a portion of this funding. It is not known at this time the amount being specifically allocated to public libraries. Funds will be administered by the Empire State Development Corporation. Additional information will be provided as it becomes available. This writer anticipates being appointed to the Erie County Complete Count Committee. Also noted in the budget is Targeted Aid. This aid, $15 million, is allocated for school districts, public libraries and not-for-profit institutions, divided equally between the Senate, Assembly, and Governor. Additional information will be provided as it becomes available. Libraries are being encouraged to advocate for a portion of this funding. A significant change in this year’s budget includes the granting of the Legislature’s authority to conduct mid-year budget cuts. -
STEM LEGO Camp Camp in a Box Timeline Getting Started
STEM LEGO Camp Camp In A Box Timeline S.P.A.M.’s Camp In A Box is a flexible curriculum designed to assist teams in their outreach program and serve as an effective fundraiser. Camp In A Box is completely adjustable to your team's needs and resources, and we hope that you can make the most of this program. If you have any questions, comments, or concerns please contact us at [email protected] or use our website: www.spamrobotics.com There are two types of camps you can run: a LEGO camp or a LEGO Mindstorms camp. A LEGO camp is ideal if you have low resources, a younger camper demographic, and less experience working with LEGO Mindstorms. The other camp is ideal if you have access to LEGO Mindstorms kits, an older camper demographic, and experience working with Mindstorms. Both types of camps will provide your campers with a fun and educational experience. Simply choose the one that best suits you and your resources. Getting Started: This is a brief timeline of how to plan your LEGO Camp with your team: ● Go to our website: www .spamrobotics.com and download all the forms for running your camp. ● Form a planning committee with your team. ● Meet with your committee and decide on dates for your camp. ● Start researching a location that has tables and chairs, bathrooms, and electricity, usually schools, churches, libraries, or community centers are all good locations. ● For Type 2 LEGO Mindstorms Camp: If possible, try and find a location that will give you access to computers. -
History and Educational Potential of LEGO Mindstorms NXT
History and Educational Potential of LEGO Mindstorms NXT Mehmet ÜÇGÜL 1 Abstract: Educational usage of the robotics has accelerated recently because of educational potential of robotics has been recognized by educators and popularity of international robotics tournaments. Many university and schools prepare technology and robotics related summer schools for children. LEGO Mindstorms NXT is the most popular and commonly used robotics set for educational purposes. These robot sets rooted to Seymour Papert’s LOGO studies which have much influence Instructional Technology in 1960’s. This study aims to present a literature review on educational potential of LEGO Mindstorms NXT robotics sets. Robotics mainly used in education for supporting the STEM (Science, Technology, Engineering and Mathematics) education. Most of the related studies resulted with positive effects of the robotics activities in STEM education. Robotics also used in education to increase some skills of the children such as discovery learning, critical thinking and social skills. Key words: LEGO Mindstorms NXT, robotics, educational potential Özet: LEGO Mindstorms NXT’lerin Tarihi ve E ğitsel Potansiyeli: Robotların e ğitsel amaçlarla kullanımı giderek artmaktadır. E ğitimcilerin robotların e ğitsel potansiyelinin farkına varmaları ve uluslararası robot turnuvalarının popülerlik kazanmasının robotların eğitsel kullanımına katkısı büyüktür. Birçok üniversite ve okul, teknoloji ve robotlar konulu yaz kampları düzenlemektedirler. LEGO Mindstorms NXT en popüler ve en çok kullanılan e ğitsel robot setleridir. Bu robot setlerinin geçmi şi, Seymour Papert’in LOGO çalı şmalarına dayanmaktadır. Bu çalı şmaların 1960’larda e ğitim teknolojisine büyük etkileri olmu ştur. Bu tarama çalı şmasının amacı son zamanlarda e ğitimcilerin ilgisini çeken, robotların e ğitsel amaçlarla kullanımına yönelik çalı şmaları inceleyerek, LEGO Mindstorms NXT robot setlerinin e ğitim amaçlı kullanım potansiyellerinin belirlenmesidir. -
Download Book » Articles on Robotics Suites, Including: Lego
DT1BEUEA5TSY \ eBook » Articles On Robotics Suites, including: Lego Mindstorms, Lejos, Not Quite C, Brickos,... A rticles On Robotics Suites, including: Lego Mindstorms, Lejos, Not Quite C, Brickos, Lego Mindstorms Nxt, A ctor-lab, Next Byte Codes, Nxtosek, Not Exactly C, Robotc, Lego Mindstorms Nxt 2.0, Bricx Co Filesize: 6.33 MB Reviews Very useful to all class of individuals. It is amongst the most awesome publication i actually have read through. You will like just how the blogger create this pdf. (Lisa Jacobs) DISCLAIMER | DMCA NJCHGGTCNIKD \ Doc \ Articles On Robotics Suites, including: Lego Mindstorms, Lejos, Not Quite C, Brickos,... ARTICLES ON ROBOTICS SUITES, INCLUDING: LEGO MINDSTORMS, LEJOS, NOT QUITE C, BRICKOS, LEGO MINDSTORMS NXT, ACTOR-LAB, NEXT BYTE CODES, NXTOSEK, NOT EXACTLY C, ROBOTC, LEGO MINDSTORMS NXT 2.0, BRICX CO Hephaestus Books, 2016. Paperback. Book Condition: New. PRINT ON DEMAND Book; New; Publication Year 2016; Not Signed; Fast Shipping from the UK. No. book. Read Articles On Robotics Suites, including: Lego Mindstorms, Lejos, Not Quite C, Brickos, Lego Mindstorms Nxt, Actor-lab, Next Byte Codes, Nxtosek, Not Exactly C, Robotc, Lego Mindstorms Nxt 2.0, Bricx Co Online Download PDF Articles On Robotics Suites, including: Lego Mindstorms, Lejos, Not Quite C, Brickos, Lego Mindstorms Nxt, Actor-lab, Next Byte Codes, Nxtosek, Not Exactly C, Robotc, Lego Mindstorms Nxt 2.0, Bricx Co TFKFIGUQF1UU \\ Book // Articles On Robotics Suites, including: Lego Mindstorms, Lejos, Not Quite C, Brickos,... Oth er Books The Book of Books: Recommended Reading: Best Books (Fiction and Nonfiction) You Must Read, Including the Best Kindle Books Works from the Best-Selling Authors to the Newest Top Writers Createspace, United States, 2014. -
Programming LEGO MINDSTORMS with Java Fast Track 407 Index 421 177 LEGO Java Fore.Qxd 4/2/02 5:01 PM Page Xix
177_LEGO_Java_FM.qxd 4/3/02 1:09 PM Page i [email protected] With more than 1,500,000 copies of our MCSE, MCSD, CompTIA, and Cisco study guides in print, we continue to look for ways we can better serve the information needs of our readers. One way we do that is by listening. Readers like yourself have been telling us they want an Internet-based ser- vice that would extend and enhance the value of our books. Based on reader feedback and our own strategic plan, we have created a Web site that we hope will exceed your expectations. [email protected] is an interactive treasure trove of useful infor- mation focusing on our book topics and related technologies. The site offers the following features: I One-year warranty against content obsolescence due to vendor product upgrades. You can access online updates for any affected chapters. I “Ask the Author” customer query forms that enable you to post questions to our authors and editors. I Exclusive monthly mailings in which our experts provide answers to reader queries and clear explanations of complex material. I Regularly updated links to sites specially selected by our editors for readers desiring additional reliable information on key topics. Best of all, the book you’re now holding is your key to this amazing site. Just go to www.syngress.com/solutions, and keep this book handy when you register to verify your purchase. Thank you for giving us the opportunity to serve your needs. And be sure to let us know if there’s anything else we can do to help you get the maximum value from your investment. -
FLL Robofest WRO Game Playing Field
WRO Mission World Robot Olympiad brings together young people all over the world to develop their creativity and problem solving skills through challenging and educational robotics competitions Kiev Abu Dhabi Moscow WRO organization (1) WRO is registered in Singapore. Office supported by Science Center Singapore. The highest WRO authority is the WRO Advisory Council. The WRO Board of Trustees is appointed by the AC and is responsible for all business relating matters A WRO Secretary General is in charge of worldwide operations and reports to Board. The AC and Board has representatives from China, Denmark, Japan, Taiwan, Singapore and UAE. WRO organization (2) National Organizers are responsible for implementing the WRO program in their individual countries All WRO member countries are eligible to send teams to the international WRO final – numbers depend on total number of teams in the country WRO National Organizers can be private companies, nonprofit organizations, universities or even an office in the MOE – or a combination of the above. Impact of WRO on the participants Apply real-world math and science concepts to real challenges Design, build, test and program robots using graphical programming and traditional software Improve critical thinking, team-building and presentation skills Understand and appreciate cultural differences WRO 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 Australia 300 380 301 Bahrain 60 54 112 Bolivia 20 40 65 98 75 WRO in Brunei 51 50 China 1500 1100 1700 650 1050 1100 1041 1100 1320 1330 Chinese Taipei/Taiwan -
Aalborg Universitet If I Had a Robot It Should Do Everything for Me
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by VBN Aalborg Universitet If I had a robot it should do Everything for me Children's Attitudes to Robots in Everyday Life Bjørner, Thomas Published in: International Journal of Learning Publication date: 2009 Document Version Early version, also known as pre-print Link to publication from Aalborg University Citation for published version (APA): Bjørner, T. (2009). If I had a robot it should do Everything for me: Children's Attitudes to Robots in Everyday Life. International Journal of Learning, 16(3), 243-254. General rights Copyright and moral rights for the publications made accessible in the public portal are retained by the authors and/or other copyright owners and it is a condition of accessing publications that users recognise and abide by the legal requirements associated with these rights. ? Users may download and print one copy of any publication from the public portal for the purpose of private study or research. ? You may not further distribute the material or use it for any profit-making activity or commercial gain ? You may freely distribute the URL identifying the publication in the public portal ? Take down policy If you believe that this document breaches copyright please contact us at [email protected] providing details, and we will remove access to the work immediately and investigate your claim. Downloaded from vbn.aau.dk on: November 28, 2020 The International JOURNAL ofLEARNING Volume 16, Number 3 If I had a Robot it should do Everything for me: Children’s Attitudes to Robots in Everyday Life Thomas Bjoerner www.learning-journal.com THE INTERNATIONAL JOURNAL OF LEARNING http://www.Learning-Journal.com First published in 2009 in Melbourne, Australia by Common Ground Publishing Pty Ltd www.CommonGroundPublishing.com.