Chess Algorithms Timo Poranen Department of Computer Sciences, University of Tampere
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Deep Fritz 11 Rating
Deep fritz 11 rating CCRL 40/4 main list: Fritz 11 has no rank with rating of Elo points (+9 -9), Deep Shredder 12 bit (+=18) + 0 = = 0 = 1 0 1 = = = 0 0 = 0 = = 1 = = 1 = = 0 = = 0 1 0 = 0 1 = = 1 1 = – Deep Sjeng WC bit 4CPU, , +12 −13, (−65), 24 − 13 (+13−2=22). %. This is one of the 15 Fritz versions we tested: Compare them! . − – Deep Sjeng bit, , +22 −22, (−15), 19 − 15 (+13−9=12). % / Complete rating list. CCRL 40/40 Rating List — All engines (Quote). Ponder off Deep Fritz 11 4CPU, , +29, −29, %, −, %, %. Second on the list is Deep Fritz 11 on the same hardware, points below The rating list is compiled by a Swedish group on the basis of. Fritz is a German chess program developed by Vasik Rajlich and published by ChessBase. Deep Fritz 11 is eighth on the same list, with a rating of Overall the answer for what to get is depending on the rating Since I don't have Rybka and I do have Deep Fritz 11, I'll vote for game vs Fritz using Opening or a position? - Chess. Find helpful customer reviews and review ratings for Fritz 11 Chess Playing Software for PC at There are some algorithms, from Deep fritz I have a small Engine Match database and use the Fritz 11 Rating Feature. Could somebody please explain the logic behind the algorithm? Chess games of Deep Fritz (Computer), career statistics, famous victories, opening repertoire, PGN download, Feb Version, Cores, Rating, Rank. DEEP Rybka playing against Fritz 11 SE using Chessbase We expect, that not only the rating figures, but also the number of games and the 27, Deep Fritz 11 2GB Q 2,4 GHz, , 18, , , 62%, Deep Fritz. -
Ada Lovelace Articles S
ADA Volume 36 USER Number 1 March 2015 JOURNAL Contents Page Editorial Policy for Ada User Journal 2 Editorial 3 Quarterly News Digest 4 Conference Calendar 24 Forthcoming Events 32 Bicentennial Ada Lovelace Articles S. Charman-Anderson “Ada Lovelace: Victorian Computing Visionary” 35 Articles from the Advances on Methods Special Session of Ada-Europe 2015 J. Sparre Andersen "Persistent Containers with Ada 2012" 43 F. Sánchez-Ledesma, J. Pastor, D. Alonso and B. Álvarez "A Task-Based Concurrency Scheme for Executing Component-Based Applications" 49 Ada-Europe Associate Members (National Ada Organizations) 56 Ada-Europe Sponsors Inside Back Cover Ada User Journal Volume 36, Number 1, March 2015 2 Editorial Policy for Ada User Journal Publication Original Papers a wider audience. This includes papers Ada User Journal — The Journal for Manuscripts should be submitted in published in North America that are the international Ada Community — is accordance with the submission not easily available in Europe. published by Ada-Europe. It appears guidelines (below). We have a reciprocal approach in four times a year, on the last days of granting permission for other March, June, September and All original technical contributions are submitted to refereeing by at least two publications to reprint papers originally December. Copy date is the last day of published in Ada User Journal. the month of publication. people. Names of referees will be kept confidential, but their comments will Commentaries Aims be relayed to the authors at the discretion of the Editor. We publish commentaries on Ada and Ada User Journal aims to inform software engineering topics. -
Project: Chess Engine 1 Introduction 2 Peachess
P. Thiemann, A. Bieniusa, P. Heidegger Winter term 2010/11 Lecture: Concurrency Theory and Practise Project: Chess engine http://proglang.informatik.uni-freiburg.de/teaching/concurrency/2010ws/ Project: Chess engine 1 Introduction From the Wikipedia article on Chess: Chess is a two-player board game played on a chessboard, a square-checkered board with 64 squares arranged in an eight-by-eight grid. Each player begins the game with sixteen pieces: one king, one queen, two rooks, two knights, two bishops, and eight pawns. The object of the game is to checkmate the opponent’s king, whereby the king is under immediate attack (in “check”) and there is no way to remove or defend it from attack on the next move. The game’s present form emerged in Europe during the second half of the 15th century, an evolution of an older Indian game, Shatranj. Theoreticians have developed extensive chess strategies and tactics since the game’s inception. Computers have been used for many years to create chess-playing programs, and their abilities and insights have contributed significantly to modern chess theory. One, Deep Blue, was the first machine to beat a reigning World Chess Champion when it defeated Garry Kasparov in 1997. Do not worry if you are not familiar with the rules of chess! You are not asked to change the methods which calculate the moves, nor the internal representation of boards or moves, nor the scoring of boards. 2 Peachess Peachess is a chess engine written in Java. The implementation consists of several components. 2.1 The chess board The chess board representation stores the actual state of the game. -
Python-Chess Release 1.0.0 Unknown
python-chess Release 1.0.0 unknown Sep 24, 2020 CONTENTS 1 Introduction 3 2 Documentation 5 3 Features 7 4 Installing 11 5 Selected use cases 13 6 Acknowledgements 15 7 License 17 8 Contents 19 8.1 Core................................................... 19 8.2 PGN parsing and writing......................................... 35 8.3 Polyglot opening book reading...................................... 42 8.4 Gaviota endgame tablebase probing................................... 44 8.5 Syzygy endgame tablebase probing................................... 45 8.6 UCI/XBoard engine communication................................... 47 8.7 SVG rendering.............................................. 58 8.8 Variants.................................................. 59 8.9 Changelog for python-chess....................................... 61 9 Indices and tables 93 Index 95 i ii python-chess, Release 1.0.0 CONTENTS 1 python-chess, Release 1.0.0 2 CONTENTS CHAPTER ONE INTRODUCTION python-chess is a pure Python chess library with move generation, move validation and support for common formats. This is the Scholar’s mate in python-chess: >>> import chess >>> board= chess.Board() >>> board.legal_moves <LegalMoveGenerator at ... (Nh3, Nf3, Nc3, Na3, h3, g3, f3, e3, d3, c3, ...)> >>> chess.Move.from_uci("a8a1") in board.legal_moves False >>> board.push_san("e4") Move.from_uci('e2e4') >>> board.push_san("e5") Move.from_uci('e7e5') >>> board.push_san("Qh5") Move.from_uci('d1h5') >>> board.push_san("Nc6") Move.from_uci('b8c6') >>> board.push_san("Bc4") Move.from_uci('f1c4') -
Crafty Command Documentation (Version 18) ------Crafty Is Nothing More Than a Long-Time Hobby of Mine, Dating Back to Blitz and Later Cray Blitz
Crafty Command Documentation (version 18) ----------------------------------------------- Crafty is nothing more than a long-time hobby of mine, dating back to Blitz and later Cray Blitz. People ask me howI keep doing this, and that is the one question that generally leaves me at a loss for words. Perhaps the most common question I’m asked is "is this version of Crafty some dumbed-down version of what you play on ICC or what you use at a computer chess event?" The answer is a resounding *NO*. The current version is *exactly* what is running on ICC under this version number.Note that a newversion can, on occasion, introduce weaknesses or outright bugs that were not present in previous "gold" versions. As aresult, you should be careful to back up your "favorite" before trying the latest and greatest. If you aren’tsatisfied with the newver- sion, you can then go back to what you believe isabetter version. If you are looking for the strongest playing computer chess program available, you should likely look to Fritz, Rebel, Tiger,and the other commercial entries. There you will find strong opponents with polished interfaces that have been tested in a systematic and careful way.If you are looking for a program that plays good chess, has a reasonable set of features for you to use, is available in source form, and one where the author welcomes feedback, code or sugges- tions, then you are at the right place. Iwelcome comments and suggestions, and also feedback from ideas you try yourself that seem to work. Crafty is a state-of-the-art computer chess program, and uses all of the search algorithms you have probably read about, negascout search, killer/history move ordering, SEE (Static Exchange Evaluation) quiescence move ordering and pruning, hash (transposition/refutation) tables as well as evaluation caches, selective extensions, recursive null-move search, futility pruning, late move reductions, and a host of other features that have been used and are still being used in most computer chess programs. -
Andrew-Soltis-Studying-Chess-Made
Studying Chess Made Easy Andrew Soltis BATSFORD First published in the United Kingdom in 2010 by Batsford Old West London Magistrates' Court 10 Southcombe Street London W14 ORA An imprint of Anova Books Company Ltd Copyright © Batsford 2010 Te xt copyright ©Andrew Soltis 2010 The moral right of the author has been asserted. All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means electronic, mechanical, photocopying, recording or otherwise, without the prior written permission of the copyright owner. ISBN 9781906388676 A CIP catalogue record for this book is available from the British Library. 18 17 16 15 14 13 12 11 10 10 9876543 21 Reproduction by Spectrum Colour Ltd, Ipswich Printed and bound in the UK by CPI Mackays, Chatham MES STD This book can be ordered direct from the publisher at the website www.anovabooks.com, or try your local bookshop. Contents Foreword 5 Chapter One: Chess isn't school 7 Chapter Tw o: Cultivating your chess sense 31 Chapter Three: The biggest study myth 71 Chapter Four: The right way to study an opening 95 Chapter Five: Tw o-and-a-half move chess 124 Chapter Six: Overcoming endgame phobia 156 Chapter Seven: Learning to live with TMI 189 Chapter Eight: How to learn more from a master game 220 Solutions 256 4 Foreword Instructional chess books promise a lot. Most promise to make you a better player. Some promise to make you a master - if you study the proper techniques. But very few books say anything about the technique of studying. -
Kasparov Vs. X3D Fritz Russian GM Sergey Makarichev the Fourth and Final Game of the Celebrated His 50Th Birthday Yesterday
CT-322(1106) The First Daily Chess Newspaper on the Net CT-322 (1106) Tues. 18th November 2003 Chess Quiz Linares 2004 Marinkovic - Makarichev The line-up for Linares 2004 has been GMA-Open, Belgrade 1988 announced at TWIC: Kasparov (2830), XIIIIIIIIY Kramnik (2770), Shirov (2737), Topalov (2735), Leko (2722), Vallejo 9-tr-+-trk+0 (2662) and Radjabov (2650). 9tR-+-zpp+p0 9-+-zp-vlp+0 9zp-+-+-+-0 Chess & Books with Fred Wilson 9-+nvLPzP-+0 9+-+-+-zPP0 This week Fred's guest at his live 9P+P+-+L+0 Internet Radio Show will be the highly 9+-+R+-mK-0 acclaimed teacher & author GM Lev xiiiiiiiiy Alburt. Lev, who was US Champion Black to play three times, US Open Champion twice, and also three times champion of Ukraine, will give his 'take' on what Chess News really happened during the amazing Kasparov-X3D Fritz match and its implications towards future human vs. Larsen – Olafsson Match computer chess encounters. Lev will also discuss his two excellent and M Fridrik Olafsson defeated fascinating new books 'Three Days GM Bent Larsen 5-3 in an 8- With Bobby Fischer & Other Chess game rapid chess match, which G Essays' (with Al Lawrence) and 'Chess took place on 11-14 November in Rules of Thumb'. Please send Reykjavik. Official website questions for GM Alburt to [email protected] or Tony Rook. Indian Women's Championship This Wednesday, 19th November: This massive 17-round tournament is 17:00 ETS - Replay of Bruce in progress in Calicut. Pandolfini (3rd interview) Standings after 14 rounds: 19:00 ETS - Replay of GM Lev Alburt 1. -
Download Proceedings Book
International Conference on Artificial Intelligence towards Industry 4.0 (ICAII4.0) Nov 15-17, 2018 Iskenderun, Hatay / TURKEY Conference Proceedings Book ISBN: 978-605-68970-1-6 Editors : Assoc. Prof. Dr. Yakup Kutlu Assoc. Prof. Dr. Sertan Alkan Assist. Prof. Dr. Yaşar Daşdemir Assist. Prof. Dr. İpek Abasıkeleş Turgut Assist. Prof. Dr. Ahmet Gökçen Assist. Prof. Dr. Gökhan Altan Technical Editors: Merve Nilay Aydın Handan Gürsoy Demir Ezgi Zorarpacı Hüseyin Atasoy Kadir Tohma Mehmet Sarıgül Süleyman Serhan Narlı Kerim Melih Çimrin 2 International Conference on Artificial Intelligence towards Industry 4.0 (ICAII4.0) Nov 15-17, 2018 Iskenderun, Hatay / TURKEY International Conference on Artificial Intelligence towards Industry 4.0 (ICAII4.0) has been organized in Iskenderun, Hatay/Turkey on 15-17 November 2018. The main objective of ICAII4.0 is to present the latest research and results of scientists related to Artificial Intelligence, Industry 4.0 and all sub-disciplines of Computer Engineering. This conference provides opportunities for the different areas delegates to exchange new ideas and application experiences face to face, to establish business or research relations and to find global partners for future collaboration. We hope that the conference results provide significant contribution to the knowledge in this scientific field. The organizing committee of conference is pleased to invite prospective authors to submit their original manuscripts to ICAII4.0. All paper submissions will be double-blind and peer-reviewed and evaluated -
Including ACG8, ACG9, Games in AI Research, ACG10 T/M P. 18) Version: 20 June 2007
REFERENCE DATABASE 1 Updated till Vol. 29. No. 2 (including ACG8, ACG9, Games in AI Research, ACG10 t/m p. 18) Version: 20 June 2007 AAAI (1988). Proceedings of the AAAI Spring Symposium: Computer Game Playing. AAAI Press. Abramson, B. (1990). Expected-outcome: a general model of static evaluation. IEEE Transactions on Pattern Analysis and Machine Intelligence, Vol. 12, No.2, pp. 182-193. ACF (1990), American Checkers Federation. http://www.acfcheckers.com/. Adelson-Velskiy, G.M., Arlazarov, V.L., Bitman, A.R., Zhivotovsky, A.A., and Uskov, A.V. (1970). Programming a Computer to Play Chess. Russian Mathematical Surveys, Vol. 25, pp. 221-262. Adelson-Velskiy, M., Arlazarov, V.L., and Donskoy, M.V. (1975). Some Methods of Controlling the Tree Search in Chess Programs. Artificial Ingelligence, Vol. 6, No. 4, pp. 361-371. ISSN 0004-3702. Adelson-Velskiy, G.M., Arlazarov, V. and Donskoy, M. (1977). On the Structure of an Important Class of Exhaustive Problems and Methods of Search Reduction for them. Advances in Computer Chess 1 (ed. M.R.B. Clarke), pp. 1-6. Edinburgh University Press, Edinburgh. ISBN 0-85224-292-1. Adelson-Velskiy, G.M., Arlazarov, V.L. and Donskoy, M.V. (1988). Algorithms for Games. Springer-Verlag, New York, NY. ISBN 3-540-96629-3. Adleman, L. (1994). Molecular Computation of Solutions to Combinatorial Problems. Science, Vol. 266. p. 1021. American Association for the Advancement of Science, Washington. ISSN 0036-8075. Ahlswede, R. and Wegener, I. (1979). Suchprobleme. Teubner-Verlag, Stuttgart. Aichholzer, O., Aurenhammer, F., and Werner, T. (2002). Algorithmic Fun: Abalone. Technical report, Institut for Theoretical Computer Science, Graz University of Technology. -
Djinn User Guide by Tom Likens (Copyright © 2003-2004)
Djinn User Guide by Tom Likens (Copyright © 2003-2004) Fear only one thing, fear the Djinn. -the WishMaster Introduction The Djinn1 chess engine is an ongoing hobby of mine that I have finally decided to share with the world. It is freeware, meaning its value is likely equivalent to its cost. For programming simplicity, it is also a command-line program (i.e. It has no graphical-interface of its own), but it does support the Xboard/Winboard protocol. Since there are a number of free and commercial interfaces that support this protocol, this should pose no real problem. The program is available in both a Windows version and a Linux version. The main development occurs under Linux, but supporting both versions ensures that the code stays honest. In addition, a number of debugging tools are only available under Windows, so that is another reason to support both versions. The Djinn engine is a modern chess program. What this has come to mean, in the nomenclature of the field, is that it utilizes most of the algorithms and techniques considered state-of-the-art. Currently, it lacks book learning and symmetrical multi-processing (SMP) capabilities, but most other features are present. Learning is next on the TODO hit list, while SMP may or may not ever happen, depending on my schedule and user interest. This engine is not a Crafty clone. I have looked at the Crafty source but the code is 100% mine except for Eugene Nalimov's endgame tablebase access code, which frankly I shudder to even think about writing2. -
Python-Chess Release 1.6.1
python-chess Release 1.6.1 unknown Sep 16, 2021 CONTENTS 1 Introduction 3 2 Installing 5 3 Documentation 7 4 Features 9 5 Selected projects 13 6 Acknowledgements 15 7 License 17 8 Contents 19 8.1 Core................................................... 19 8.2 PGN parsing and writing......................................... 36 8.3 Polyglot opening book reading...................................... 44 8.4 Gaviota endgame tablebase probing................................... 45 8.5 Syzygy endgame tablebase probing................................... 47 8.6 UCI/XBoard engine communication................................... 49 8.7 SVG rendering.............................................. 61 8.8 Variants.................................................. 63 8.9 Changelog for python-chess....................................... 65 9 Indices and tables 71 Index 73 i ii python-chess, Release 1.6.1 CONTENTS 1 python-chess, Release 1.6.1 2 CONTENTS CHAPTER ONE INTRODUCTION python-chess is a chess library for Python, with move generation, move validation, and support for common formats. This is the Scholar’s mate in python-chess: >>> import chess >>> board= chess.Board() >>> board.legal_moves <LegalMoveGenerator at ... (Nh3, Nf3, Nc3, Na3, h3, g3, f3, e3, d3, c3, ...)> >>> chess.Move.from_uci("a8a1") in board.legal_moves False >>> board.push_san("e4") Move.from_uci('e2e4') >>> board.push_san("e5") Move.from_uci('e7e5') >>> board.push_san("Qh5") Move.from_uci('d1h5') >>> board.push_san("Nc6") Move.from_uci('b8c6') >>> board.push_san("Bc4") Move.from_uci('f1c4') >>> board.push_san("Nf6") Move.from_uci('g8f6') >>> board.push_san("Qxf7") Move.from_uci('h5f7') >>> board.is_checkmate() True >>> board Board('r1bqkb1r/pppp1Qpp/2n2n2/4p3/2B1P3/8/PPPP1PPP/RNB1K1NR b KQkq - 0 4') 3 python-chess, Release 1.6.1 4 Chapter 1. Introduction CHAPTER TWO INSTALLING Download and install the latest release: pip install chess 5 python-chess, Release 1.6.1 6 Chapter 2. -
Python-Chess Release 0.31.4 Unknown
python-chess Release 0.31.4 unknown Aug 09, 2020 CONTENTS 1 Introduction 3 2 Documentation 5 3 Features 7 4 Installing 11 5 Selected use cases 13 6 Acknowledgements 15 7 License 17 8 Contents 19 8.1 Core................................................... 19 8.2 PGN parsing and writing......................................... 34 8.3 Polyglot opening book reading...................................... 42 8.4 Gaviota endgame tablebase probing................................... 43 8.5 Syzygy endgame tablebase probing................................... 45 8.6 UCI/XBoard engine communication................................... 47 8.7 SVG rendering.............................................. 58 8.8 Variants.................................................. 59 8.9 Changelog for python-chess....................................... 61 9 Indices and tables 91 Index 93 i ii python-chess, Release 0.31.4 CONTENTS 1 python-chess, Release 0.31.4 2 CONTENTS CHAPTER ONE INTRODUCTION python-chess is a pure Python chess library with move generation, move validation and support for common formats. This is the Scholar’s mate in python-chess: >>> import chess >>> board= chess.Board() >>> board.legal_moves <LegalMoveGenerator at ... (Nh3, Nf3, Nc3, Na3, h3, g3, f3, e3, d3, c3, ...)> >>> chess.Move.from_uci("a8a1") in board.legal_moves False >>> board.push_san("e4") Move.from_uci('e2e4') >>> board.push_san("e5") Move.from_uci('e7e5') >>> board.push_san("Qh5") Move.from_uci('d1h5') >>> board.push_san("Nc6") Move.from_uci('b8c6') >>> board.push_san("Bc4") Move.from_uci('f1c4')