Valiant Universe RPG Quick Start Rules Supplemental
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• Project Rising Spirit created Bloodshot to be the perfect weapon. They named Cronus and calling themselves Generation Zero — has taken over the infused him with nanites that provided him with an extraordinary array of Bellagio in Las Vegas. powers, allowing him to accomplish missions with lethal accuracy. He was Project Rising Spirit, however, want the psiots back, and they aren’t the frequently sent to capture super-powered individuals known as psiots, only ones. Toyo Harada — leader of the Harbinger Foundation, which trains many of them children. However, Bloodshot freed himself from his psiots for a private army, has led a team of his top soldiers to confront programming and turned on his masters, assaulting the P.R.S. facility Bloodshot in the ghost town. where many of the psiots were held. During the conflagration, Bloodshot Meanwhile, Peter Stancheck — a former Harada pupil who had a falling- liberated many psiots, but the children were separated into two groups out with his would-be mentor — has been sent by the enigmatic precog amid the chaos. One is led by Bloodshot, who has led them to an known as the Bleeding Monk to save the children. He leads his Renegades abandoned town in the Nevada desert. A second group — led by a psiot on a mission to recover them… THE RENEGADES THE HARBINGER FOUNDATION Leader Leader • Peter Stanchek – Troubled youth in possession of vast telepathic and • Toyo Harada – Billionaire founder of the Harbinger Foundation in possession telekinetic powers of vast telepathic and telekinetic powers Members Members • Torque – A disabled young man now blessed with an immensely strong body • Ion – Can produce and control electricity thanks to the psychic projection he surrounds himself with • Stronghold – Is able to gather kinetic energy and then expel it with • Flamingo – Beautiful firestarter that can create and control flame tremendous force • Kris – A non-psiot and brilliant team tactician • Saturn – Possesses the ability to create and control powerful tornadoes • Zephyr – The heart of the team with the ability to fly and cyclones Peter Stanchek Torque Flamingo Kris Zephyr Toyo Harada Ion Stronghold Saturn BLOODSHOT & ESCAPED PSIOTS GENERATION ZERO Leader Leader • Bloodshot — The perfect soldier. His bloodstream is infused with nanite • Cronus – Militant leader of Generation Zero. Possesses vast healing abilities technology giving him a range of post-human abilities that can be used to destroy cells as well Members Members • Clem – Can control the minds of living beings • The Telic – Possesses precognitive abilities, allowing her to see into the • Cloud – Obscures peoples’ thoughts, allowing Clem to take them over immediate future • Serenade – Is able to manipulate the emotions of others via pheromone • Traveler – Can teleport by quickly slipping into and out of an unknown space emission • Isiah – Projects an impenetrable shield around himself at all times • Ramsey – Possesses the ability to control and manipulate hard light objects • Hive – Can absorb the thoughts and memories of others, storing them in • Graham – Can psychically project a father, mother, and sister that appear his mind real to onlookers • Astral – Can project her consciousness outside of her own body • Baxter – Is able to unleash a terrifying monster conjured from deep within • Atomus – An extremely fast flyer his imagination • James – Holds a powerful telepathic link with his sister, Katherine • Katherine – Holds a powerful telepathic link with her brother, James • Howl – Ability to raise the dead • Maggie – Powers unknown • Eliphas – Can mimic any power, talent, or ability that he sees Clem Cloud Serenade Ramsey Cronus The Telic Traveler Isiah Hive Graham Baxter Katherine Maggie Bloodshot Astral Atomus James Howl Eliphas PLAYER WARNING: Players should remember these are the quick-start rules. Every effort has been made to ensure an enjoyable and immersive experience at your gaming table. However, this is just a taste of all the action from the full rulebook. Due to the limited nature of these rules, there may be some disconnect between the game stats shown and what a player might expect from reading the comics. Rest assured that the full rules, including the two-page characters sheets (as opposed to the one-page character sheets for these quick-start rules) will more fully reflect a player's expectations surrounding their favorite characters. Design: Rian Hughes THEHARBINGER RENEGADES, FOUNDATION PART 1: ON THE RUN <<<BEGIN ENCRYPTED FILE: HARADA28745-K>>> [Translated from Japanese:] The Bleeding Monk had another of his visions. In it, he saw a group of psiots—mere children—trapped in a prison-like environment at a Rising Spirit base. They were being tortured. Experimented on. Pushed to their limits. I must put a stop to this. Those born with the potential for psionic abilities are just as human as anyone else on this planet. One does not lock away a world-famous pianist and poke around inside her skull to learn why she can drive listeners to rapture just with her fingers and a piano. One does not torture an all-star baseball player to learn why he is the best hitter in his league. These things are simply not done in civilized society. Psionics are just another manifestation of innate human talent. The only difference between psionics and other talents is one cannot easily weaponize piano playing or find a military application for a home run. This is why so many seek to take advantage of us. But I must show Project Rising Spirit the folly of exploiting children—psiot or otherwise. In the event Dr. Kuretich fails in his mission to see these children rescued, I will need to shoulder this duty myself. However, there are few I can trust with this assignment, so I must choose my associates carefully. Edward—Stronghold—has done a good job filling the space that Amanda's betrayal left open. He may be brutish when the situation warrants, but he always gets the job done. Not even Peter Stanchek's temper tantrum could slow him down. Daniel—Ion—has moved up the ranks to fill the void created by Hidden's Moon's untimely death. He is young and brash, but he has proved his value on many occasions, and I look forward to seeing how he performs in the trials to come. Susan—Saturn—has caught my attention numerous times since she first arrived at the Harbinger Foundation. Her psionic abilities are significant, but her drive to excel makes her even more formidable. I have requested she be given the test to join the upper echelons of the Foundation's leadership, and I expect she will not disappoint. I fervently hope we can succeed in liberating these children. If not, I fear for what the future will bring them. <<<END OF FILE>>> CATALYST GAME LABS VALIANT ENTERTAINMENT Cue System Game Design Matt Heerdt Chairman Peter Cuneo Additional Game Design Randall N. Bills CEO & Chief Creative Officer Dinesh Shamdasani Project Development Randall N. Bills CFO & Head of Strategic Gavin Cuneo Production Assistance Bryn K. Bills Development Writing Randall N. Bills Publisher Fred Pierce Philip A. Lee VP Executive Editor Warren Simons Editing Jason Schmetzer VP Operations Walter Black Cover Artwork Barry Kitson Director of Marketing, Hunter Gorinson Graphic Design & Layout Ray Arrastia Communications & Digital Media Additional Graphics David Kerber Sales Manager Atom! Freeman Artwork Khari Evans Production & Design Manager Travis Escarfullery Barry Kitson Associate Editor Alejandro Arbona Stefano Gaudiano Assistant Editor Josh Johns Pere Pérez Logo & Trade Dress Design Rian Hughes Clayton Henry Operations Manager Peter Stern Doug Braithwaite Operations Coordinator Robert Meyers Clayton Crain President, Consumer Products, Russ Brown Manuel Garcia Promotions & Ad Sales Vice Chairman Jason Kothari HOW TO USE THIS PDF The following Supplemental is for use with the Valiant Universe RPG Quick-Start Rules (which can be downloaded for free on either www.catalystgamelabs.com/valiant or DriveThruRPG.com). Simply replace the Events and Character Dossiers in that QSR with these and you’re off into the action! ©2014 All Rights Reserved. All characters, their distinctive likenesses and related indicia featured in this publication are trademarks of Valiant Entertainment, Inc. in the United States and/or other countries. Catalyst Game Labs, the Catalyst Game Labs logo and Cues System are trademarks or registered trademarks of InMediaRes Productions, LLC. Printed in the USA. 2 HARBINGER FOUNDATION MISSION BRIEFS HARBINGER FOUNDATION,THE RENEGADES, PART 1: FIRST PART DAY 1: ON ON THE THE RUN JOB THE PERSONAL JOURNAL OF TOYO HARADA [Translated from Japanese:] My Harbinger Foundation is home to countless psiots. Some are latents that have not yet been activated. Some come here to learn how to control their powers so they will not be a danger to themselves or others. Some already control their powers but wish to hone that control to a razor-sharp edge. Regardless of why or by what means someone comes to the Foundation, how old they are, what one’s psionic powers are, or how strong or dangerous those abilities might be, each student starts at the ichinensei rank, the lowest rung of the Foundation’s hierarchy. Although I do not conduct the promotion exams myself—a high-ranking faculty member undertakes this duty—I personally observe each and every test for the final rank that precedes entry into the ranks of my Eggbreakers. However, it may be time to break that pattern in favor of some hands-on experience. I have been following the shinia-ranked student Susan since her arrival three years ago, and her progress has been nothing short of remarkable. She took the code name Saturn less than six months ago, yet she is already at a level rivaling her instructors and thus deserves further promotion. I have decided to not only observe her final exam but also participate in it to ensure her abilities are tested to their furthest extent.