Heroes of Might and Magic
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® Player Manual Section I Table of Contents Section I Introduction......................................................................................................................................................................3 Section II Interface Reference ..............................................................................................................................................7 Main Menu ................................................................................................................................................................................8 Adventure Map ....................................................................................................................................................................13 Heroes and the Hero Screen ................................................................................................................................23 Skills ..................................................................................................................................................................................................33 Combat ............................................................................................................................................................................................40 Towns ...............................................................................................................................................................................................49 Magic System .........................................................................................................................................................................55 Kingdom Overview ................................................................................................................................................................57 Multiplayer .............................................................................................................................................................................59 Section III World Reference ............................................................................................................................................63 Spell Reference ....................................................................................................................................................................63 Town and Creature Reference ............................................................................................................................81 Individual Heroes ..............................................................................................................................................................118 Section IV Appendices ..........................................................................................................................................................134 Keyboard Shortcuts ......................................................................................................................................................134 Mplayer.com ........................................................................................................................................................................135 HEAT ...........................................................................................................................................................................................137 Troubleshooting ..................................................................................................................................................................138 Customer Support ..........................................................................................................................................................141 Index ................................................................................................................................................................................................142 90-Day Limited Warranty ..................................................................................................................................144 © 1999 The 3DO Company. All Rights Reserved. Heroes of Might and Magic, Heroes, Might and Magic, New World Computing, 3DO, and their respective logos, are trademarks and/or service marks of The 3DO Company in the U.S. and other countries. All other trademarks belong to their respective owners. New World Computing is a division of The 3DO Company. The software and related manual for this 3DO product are copyrighted. No portion of this product may be photocopied, scanned, translated, reproduced, copied or reduced to any tangible or electronic medium or machine-readable form, or publicly performed or displayed, without the prior written consent of The 3DO Company. The owner of this product is entitled to use the software and related manual for his or her own use, but is not entitled to reproduce and distribute any copies of the software or manual to any other individual or entity; nor to rent or lease this product or any copy thereof to any third party. Uses Bink Video Technology. © 1997-1998 by RAD Game Tools, Inc. Uses Miles Sound System. © 1991-1998 by RAD Game Tools, Inc. Windows, the Windows logo and DirectX are trademarks and/or registered trademarks of the Microsoft Corporation. Edwin E. Steussy, Publisher. 2 Tom Ono, Author. Amy Yancey, Coordinator. Introduction Dear Heroes of Might and Magic® fans, When I sat down to create King’s Bounty®, the precursor to Heroes of Might and Magic, never in my wildest dreams did I imagine it would grow into the phenomenon the series has become. I had just finished Might and Magic® II. At the time, King’s Bounty was state of the art: 16 colors and used up both sides of the floppy disk. I had one programmer and one artist to make my design real, and it took us about a year to finish. Nine years later, the Heroes™ III game is state of the art. The Heroes III game has 65,000 colors and fills an entire CD. I had over 30 people work on the project: programmers, artists, voice actors, and level designers, and it took us about 18 months to finish. King’s Bounty, although crude by today’s standards, was a lot of fun to play. Players recruited troops, maintained armies, and fought battles on tactical maps with a variety of fantastic monsters. The Heroes III game does the same, only the graphics are much fancier and the animations are far smoother. In addition, some fundamental game play changes have happened since then, giving the player options and tactics magnifying the scope of the game tremendously. The leap from King’s Bounty to the Heroes I game was the single largest change, both in terms of technology and game play. I looked at what I thought had gone right with King’s Bounty, mixed in our fans’ wish lists and the capabilities of more modern computers, and got down to work. After a seemingly endless series of false starts, dead ends, and programming troubles, we shipped the game and held our breath. The Heroes I game shipped quietly enough, but enthusiasm for the game was strong and grew stronger as time passed. It took us a while to realize we had a genuine hit on our hands, but when we did, we started work on the Heroes II game immediately. This time, we were armed with a ton of fan mail suggestions and an existing game that we could build from. Nevertheless, what seemed to be a simple improvement to a finished game was fraught with complications, and I agonized over design decisions and game balance considerations. After a year’s worth of design wrangling, we got down to business and the Heroes II game shipped in time for Christmas. I noticed that everyone in the office was playing the game - even people working on different projects - and knew from past experience what a good sign this was. The Heroes II game turned out to be one of our most popular games ever. Now we’ve shipped the Heroes III game. We’ve had a lot of fun designing and making this game, and once again, everyone in the office is playing it. I’m confident the Heroes III game is going to be a smashing success! We hope you have as much fun playing it as we’ve had making it! Sincerely, Jon Van Caneghem Creator and Designer Heroes of Might and Magic I-III Might and Magic I-VII King’s Bounty 3 Section I Commander, I hope this letter finds you well and has reached you before you set sail with Queen Catherine to Erathia. I regret these trying times. The duties forced upon me have made it impossible for me to see you off in person. First, let me congratulate you on your commission. I am glad — no, thankful — Catherine has someone of your character and abilities among her entourage. I do not hold such an unqualified opinion of some who travel with you. I know you are more at home on the battlefield than in the company of the royal court, but let me remind you, the strategies and tactics employed there are every bit as complex and potentially deadly, as any found in military conflict. No, I don’t have any real proof of any particular disloyalty or treachery — just a feeling. It is unfortunate your first visit to Erathia could not be made in happier times — it is a land of beauty and stability. Or at least it has been, under Nicolas Gryphonheart’s rule. He was a great king and a dedicated ally. I will remember him best as a man of strength and fairness, both qualities have bred 4 Introduction true in our dear Catherine. You know she has not ruled out the possibility foul play