Developing Games on the Raspberry Pi App Programming with Lua and LÖVE

Total Page:16

File Type:pdf, Size:1020Kb

Developing Games on the Raspberry Pi App Programming with Lua and LÖVE apress.com Seth Kenlon Developing Games on the Raspberry Pi App Programming with Lua and LÖVE Build lightweight games that run on anything using the Raspberry Pi Leverage minimal investment while learning professional development skills and languages Ease into mobile app development Learn to set up a Pi-based game development environment, and then develop a game with Lua, a popular scripting language used in major game frameworks like Unreal Engine (BioShock Infinite), CryEngine (Far Cry series), Diesel (Payday: The Heist), Silent Storm Engine (Heroes of Might and Magic V) and many others. More importantly, learn how to dig deeper into programming languages to find and understand new functions, frameworks, and languages to utilize in your games.You’ll start by learning your way around the Raspberry Pi. 1st ed., XV, 319 p. 39 illus., 1 illus. in color. Then you’ll quickly dive into learning game development with an industry-standard and scalable language. After reading this book, you'll have the ability to write your own games on a Printed book Raspberry Pi, and deliver those games to Linux, Mac, Windows, iOS, and Android. And you’ll Softcover learn how to publish your games to popular marketplaces for those desktop and mobile platforms. Whether you're new to programming or whether you've already published to markets 32,99 € | £27.99 | $37.99 like Itch.io or Steam, this book showcases compelling reasons to use the Raspberry Pi for [1]35,30 € (D) | 36,29 € (A) | CHF 39,00 game development. Use Developing Games on the Raspberry Pi as your guide to ensure that your game plays on computers both old and new, desktop or mobile. What You'll Learn eBook Confidently write programs in Lua and the LOVE game engine on the Raspberry Pi Research 26,99 € | £21.99 | $29.99 and learn new libraries, methods, and frameworks for more advanced programming Write, [2] 26,99 € (D) | 26,99 € (A) | CHF package, and sell apps for mobile platforms Deliver your games on multiple platforms Who 31,00 This Book Is For Software engineers, teachers, hobbyists, and development Available from your library or professionalslooking to up-skill and develop games for mobile platforms, this book eases them springer.com/shop into a parallel universe of lightweight, POSIX, ARM-based development. MyCopy [3] Printed eBook for just € | $ 24.99 springer.com/mycopy Error[en_EN | Export.Bookseller. MediumType | SE] Order online at springer.com / or for the Americas call (toll free) 1-800-SPRINGER / or email us at: [email protected]. / For outside the Americas call +49 (0) 6221-345-4301 / or email us at: [email protected]. The first € price and the £ and $ price are net prices, subject to local VAT. Prices indicated with [1] include VAT for books; the €(D) includes 7% for Germany, the €(A) includes 10% for Austria. Prices indicated with [2] include VAT for electronic products; 19% for Germany, 20% for Austria. All prices exclusive of carriage charges. Prices and other details are subject to change without notice. All errors and omissions excepted. [3] No discount for MyCopy. Part of .
Recommended publications
  • Come See What You Can Be with CTE!
    WHY 555 Warren Road • Ithaca, NY 14850 Tuition, books and transportation are provided and paid for by your high school. Career and Technical CTE? Education is designed to fit within your high school requirements, specifically the Regents curriculum. The Tompkins-Seneca-Tioga Board of Cooperative Educational Services does not discriminate on the basis of race, color, creed, national origin, • Hands-on Learning – political affiliation, sex, age, marital or veteran status, disability, religious practice, ethnic group, gender expression and identity, weight, or genetic don’t just read about it, do it! predisposition in its programs and activities and provides equal access to • Career field trips and college visits the Boy Scouts and other designated youth groups. • New friends • Equipment, equipment, equipment! – learn to use cutting-edge technology Come connect with us! and techniques • Concurrent Enrollment college credits • Internship placements • Employment certifications and direct job opportunities • National student leadership organizations For more information visit, tstboces.org/career-and-technical-education/ or call 607-257-1555, ext. 2000 #CTELearnToEarn CINDY WALTER Director of Career and Technical Education [email protected] For more information on JEFFREY PODOLAK Career and Tech Programs, visit Principal of Career and Tech Center http://tstboces.org/career-and-technical-education [email protected] ANIMAL SCIENCE CRIMINAL JUSTICE HEAVY EQUIPMENT Care for a variety of animals. Learn Analyze crime scenes. Study criminal and civil Diagnose and repair heavy equipment, veterinary medical procedures. Study law, plus arrest and court procedures. Learn farm machinery and heavy-duty trucks. nutrition, behavior, and anatomy and patrolling skills, self-defense and security Operate and maintain landscape equipment.
    [Show full text]
  • Analyzing Space Dimensions in Video Games
    SBC { Proceedings of SBGames 2019 | ISSN: 2179-2259 Art & Design Track { Full Papers Analyzing Space Dimensions in Video Games Leandro Ouriques Geraldo Xexéo Eduardo Mangeli Programa de Engenharia de Sistemas e Programa de Engenharia de Sistemas e Programa de Engenharia de Sistemas e Computação, COPPE/UFRJ Computação, COPPE/UFRJ Computação, COPPE/UFRJ Center for Naval Systems Analyses Departamento de Ciência da Rio de Janeiro, Brazil (CASNAV), Brazilian Nay Computação, IM/UFRJ E-mail: [email protected] Rio de Janeiro, Brazil Rio de Janeiro, Brazil E-mail: [email protected] E-mail: [email protected] Abstract—The objective of this work is to analyze the role of types of game space without any visualization other than space in video games, in order to understand how game textual. However, in 2018, Matsuoka et al. presented a space affects the player in achieving game goals. Game paper on SBGames that analyzes the meaning of the game spaces have evolved from a single two-dimensional screen to space for the player, explaining how space commonly has huge, detailed and complex three-dimensional environments. significance in video games, being bound to the fictional Those changes transformed the player’s experience and have world and, consequently, to its rules and narrative [5]. This encouraged the exploration and manipulation of the space. led us to search for a better understanding of what is game Our studies review the functions that space plays, describe space. the possibilities that it offers to the player and explore its characteristics. We also analyze location-based games where This paper is divided in seven parts.
    [Show full text]
  • Final Fantasy Tactics E Listamos Os Dez Melhores Jogos Da Série
    ÍNDICE A nova fantasia Final Fantasy nos trouxe emoções, aventura e ação por décadas. E a Square Enix nos traz essa experiência mais uma vez (com um toque extra de ação) com Final Fantasy Type-0 HD para PS4 e Xbox One. E nós não apenas mergulhamos nesse mais novo título, mas também trazemos nossas expectativas para Final Fantasy XV, revisitamos Final Fantasy Tactics e listamos os dez melhores jogos da série. Fique por dentro também de Dying Light, Battlefield Hardline e muito mais! – Rafael Neves PERFIL Moogle 04 BLAST FROM THE PAST DIRETOR GERAL / PROJETO GRÁFICO Final Fantasy Tactics Sérgio Estrella (PS/PSP) 08 DIRETOR EDITORIAL Rafael Neves PRÉVIA DIRETORES DE PAUTAS João Pedro Meireles Final Fantasy Type-0 HD Gabriel Vlatkovic (PS4/XBO) Ítalo Chianca 13 Alberto Canen DIRETOR DE REVISÃO ANÁLISE Alberto Canen Dying Light DIRETOR DE (PC/PS4/XBO) DIAGRAMAÇÃO 25 Ricardo Ronda FUTURE BLAST REDAÇÃO Cássio B. Carmo Gabriel Minossi Final Fantasy XV Ítalo Chianca (PS4/XBO) 31 Manoel Siqueira Silva Leandro Rizzardi Pedro Vicente MOBILE BLAST Robson Júnior Heroes of Might and REVISÃO Magic III e Skyward Alberto Canen 39 Leonardo Nazareth Pedro Gusmão Vitor Tibério TOP 10 DIAGRAMAÇÃO Melhores jogos Aline Miki de Final Fantasy Gabriel Leles 44 Guilherme Kennio Leandro Fernandes ANALÓGICO Letícia Fernandes Quando games CAPA Felipe Araujo ultrapassam a tela ONLINE gameblast.com.br 2 ÍNDICE Capas cortadas Artes que quase estamparam esta edição FAÇA SUA ASSINATURA E receba todas as edições em seu computador, smartphone ou tablet com antecedência, além de brindes, GRÁTIS promoções e edições bônus! DA REVISTA ASSINAR! GAMEBLAST! gameblast.com.br 3 PERFIL por Pedro Vicente Revisão: Alberto Canen Diagramação: Guilherme Kennio MOOGLE Pode ser difícil acreditar estando atento apenas aos dias atuais, mas Final Fantasy já foi uma série genial.
    [Show full text]
  • Zalman ZM-M190 19 Inch Trimon 2D/3D LCD Monitor
    1 3D Game We would like to explain what kinds of games supporting 3D and what you should do before you play 3D games. And here are some comments on our 3D monitor. 「I did not know how exciting it was until I played PC games in 3D. But once I played PC Games in 3D, I defi- nitely know the difference between 2D and 3D. And I would never ever satisfied with 2D Games now」 「When I play shooting games, the bullet seems like to come through the monitor. So the 3D gives me some tense and the tense make me exciting」 For example, you can play these very famous PC games in 3D!! You can find out what kind of games make you crazy and what you should do before playing 3D games in [3D Game List] and [How to enjoy 3D game] as below. 2 3D Game List Age of Empires 3 Half-Life 2 - Episode 2 Age of Empires 3 - Asian Dynasties Half-Life 2 - Portal Age of Empires III - The War Chiefs Half-Life 2 - Team Fortress 2 Age of Mythology Harry Potter and the Order of the Phoenix Age of Mythology - Titans Heroes of Might and Magic 5 Assault Heroes Loki Bee Movie the Game Lord of the Rings Battle for Middle Earth I Beowulf Lord of the Rings Battle for Middle Earth II BioShock Madden 2008 Blazing Angels 2 - Secret missions of WWII Maelstrom Call of Duty 4 Meet the Robinsons Call of Juarez Medieval 2 - Total War Civilization 4 Mage Night - Apocalypse Command and Conquer 3 - Tiberiam Wars Medal of Honor Pacific Assault Crysis Monster Jam CSI: Hard Evidence MotoGP URT 3 Dead Reefs NBA Live 07 Driver Parallel Lines NBA Live 08 Empire Earth 3 Need for Speed Carbon F.E.A.R.
    [Show full text]
  • Jason Graves
    JASON GRAVES AWARDS & NOMINATIONS SXSW GAMING AWARD NOMINATION (201 4) TO MB RAIDER Excellence in Musical Sco re HOLLYWOOD MUSIC IN MEDIA DEAD SPACE 2 NOMINATION (2011) Best Original Score for Video Game BRITISH ACADEMY AWARD (2008) DEAD SPACE Best Original Music BRITISH ACADEMY AWARD USE OF AUDIO DEAD SPACE AIAS OUTSTANDING ACHIEVMENT IN AUDIO DEAD SPACE (2008) AIAS OUTSTANDING ACHIEVMENT IN MUSIC DEAD SPACE COMPOSITION FINALIST (2008) GAME DEVELOPERS CHOICE AWAR D DEAD SPACE Audio of the Year G.A.NG. AUDIO OF THE YEAR (2008) DEAD SPACE G.A.N.G. SOUND DESIGN OF THE YEAR (2008) DEAD SPACE G.A.N.G. MUSIC OF THE YEAR DEAD SPACE BSO SPIRIT AWARD NOMINEE (2006) DEAD SPACE Best Videogame Score G.A.N.G INSTRUMENTAL OF THE YEAR BLAZING ANGELS 2 FINALIST (2006) G.A.N.G. SOUNDTRAC K OF THE YEAR DEAD HEAD FRED FINALIST (2006) G.A.N.G BEST HANDHELD AUDIO FINALIST DEAD HEAD FRED (2006) G.A.N.G. RECOGNITION AWARD (2006) DEAD HEAD FRED G.A. N.G. BEST HANDHELD AUDIO FINALIST TRANSFORMERS (2006) G.A.N.G. BEST INSTRUMENTAL OF THE YEAR STAR TREK: LEGACY FINALIST (2005) G.A.N.G. BEST ARRANGMENT OF SCORE JAWS FINALIST (2005) The Gorfaine/ Schwartz Agency, Inc. (818) 260-8500 1 JASON GRAVES AIAS OUTSTANDING ACHIEVMENT IN MUSIC RISE OF THE KASAI COMPOSITION FINALIST (2004) G.A.N.G. MUSIC OF THE YEAR FINALIST KING ARTHUR (2004) G.A.N.G. BEST CHORA L PERFORMANCE KING ARTHUR FINALIST (2004) G.AN.G. SOUNDTRACK OF THE YEAR THE HOBBIT WINNER (2003) G.AN.G.
    [Show full text]
  • Ubisoft® Annonce Son Chiffre D'affaires Et Ses Resultats Pour L'exercice 2016-17
    Source: UBISOFT ENTERTAINMENT May 16, 2017 11:40 ET UBISOFT® ANNONCE SON CHIFFRE D'AFFAIRES ET SES RESULTATS POUR L'EXERCICE 2016-17 UBISOFT® ANNONCE SON CHIFFRE D'AFFAIRES ET SES RESULTATS pour L'EXERCICE 2016-17 3e année consécutive d'amélioration de la marge opérationnelle non-IFRS, reflet de la transformation du groupe vers un modèle plus récurrent et plus rentable, avec un segment digital et un back-catalogue records 2016-17 : résultat opérationnel non-IFRS RECORD, EN HAUSSE de 40,7%, en ligne avec les objectifs Chiffre d'affaires annuel à 1 459,9 M€, en hausse de 4,7%, en ligne avec l'objectif compris entre 1 455,0 M€ et 1 495,0 M€ Revenu digital à 729,3 M€, soit 50,0% du chiffre d'affaires total (32,0% en 2015-16) Forte progression de l'engagement (MAUs[1]) : +26,7% Très forte hausse du PRI[2] : +131,2%, à 304,0 M€ Back-catalogue à 649,2 M€, soit 44,5% du chiffre d'affaires total (25,7% en 2015-16) Solide performance au quatrième trimestre fiscal Premier éditeur[3] mondial depuis le début de l'année calendaire Tom Clancy's Ghost Recon® Wildlands, plus gros succès3 de l'industrie depuis le début de l'année : croissance de près de 60% de la communauté Ghost Recon For Honor®, deuxième plus gros succès3 de l'industrie Résultat opérationnel non-IFRS record à 237,7 M€, en hausse de 40,7%, en ligne avec l'objectif compris entre 230,0 M€ et 250,0 M€ et supérieur à l'objectif initial de 230,0 M€ Marge opérationnelle non-IFRS à un niveau record de 16,3% (12,1% en 2015-16) objectifs 2017-18[4] : nouvelle progression deS RESULTATS Chiffre d'affaires
    [Show full text]
  • DOCUMENT DE RÉFÉRENCE Incluant Le Rapport fi Nancier Annuel Sommaire
    2018 DOCUMENT DE RÉFÉRENCE Incluant le rapport fi nancier annuel Sommaire Le mot du président 3 5 Responsabilité sociétale de l’entreprise 109 5.1 Note méthodologique du reporting Attestation du responsable social, environnemental et sociétal 110 du document de référence 4 5.2 Stratégie de responsabilité sociétale 113 5.3 Indicateurs sociaux 113 1 5.4 Indicateurs environnementaux 125 Chiffres clés 5 5.5 Indicateurs sociétaux 132 1.1 Chiffre d’affaires consolidé 5.6 Devoir de vigilance 137 trimestriel et annuel 6 5.7 Rapport de l’organisme tiers 1.2 Chiffre d’affaires par type de support 7 indépendant 138 1.3 Chiffre d’affaires par destination géographique 8 6 États fi nanciers 141 2 Présentation du Groupe 9 6.1 Comptes consolidés au 31 mars 2018 142 6.2 Rapport des Commissaires aux 2.1 Profi l et stratégie du Groupe 10 comptes sur les comptes consolidés 204 2.2 Historique 10 6.3 Comptes sociaux d’Ubisoft 2.3 Faits marquants de l’exercice 11 Entertainment SA au 31 mars 2018 209 2.4 Filiales et participations 12 6.4 Rapport des Commissaires aux comptes sur les comptes annuels 240 2.5 Politique de recherche et développement, d’investissement 6.5 Rapport spécial des Commissaires et de fi nancement 15 aux comptes sur les conventions et engagements réglementés 244 2.6 Commentaires sur la performance 2017/2018 en données non-IFRS 17 6.6 Résultats d’Ubisoft (société mère) au cours des cinq derniers exercices 246 2.7 Perspectives 20 7 3 Information sur la Société Risques et contrôle interne 21 et le capital 247 3.1 Facteurs de risques 22 7.
    [Show full text]
  • User's Guide (.Pdf)
    AutoCAD LT 2013 User's Guide January 2012 © 2012 Autodesk, Inc. All Rights Reserved. Except as otherwise permitted by Autodesk, Inc., this publication, or parts thereof, may not be reproduced in any form, by any method, for any purpose. Certain materials included in this publication are reprinted with the permission of the copyright holder. Trademarks The following are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and other countries: 123D, 3ds Max, Algor, Alias, Alias (swirl design/logo), AliasStudio, ATC, AUGI, AutoCAD, AutoCAD Learning Assistance, AutoCAD LT, AutoCAD Simulator, AutoCAD SQL Extension, AutoCAD SQL Interface, Autodesk, Autodesk Homestyler, Autodesk Intent, Autodesk Inventor, Autodesk MapGuide, Autodesk Streamline, AutoLISP, AutoSketch, AutoSnap, AutoTrack, Backburner, Backdraft, Beast, Beast (design/logo) Built with ObjectARX (design/logo), Burn, Buzzsaw, CAiCE, CFdesign, Civil 3D, Cleaner, Cleaner Central, ClearScale, Colour Warper, Combustion, Communication Specification, Constructware, Content Explorer, Creative Bridge, Dancing Baby (image), DesignCenter, Design Doctor, Designer's Toolkit, DesignKids, DesignProf, DesignServer, DesignStudio, Design Web Format, Discreet, DWF, DWG, DWG (design/logo), DWG Extreme, DWG TrueConvert, DWG TrueView, DWFX, DXF, Ecotect, Evolver, Exposure, Extending the Design Team, Face Robot, FBX, Fempro, Fire, Flame, Flare, Flint, FMDesktop, Freewheel, GDX Driver, Green Building Studio, Heads-up Design, Heidi, Homestyler, HumanIK,
    [Show full text]
  • Autolisp Reference Guide
    AutoCAD 2012 for Mac AutoLISP Reference Guide July 2011 © 2011 Autodesk, Inc. All Rights Reserved. Except as otherwise permitted by Autodesk, Inc., this publication, or parts thereof, may not be reproduced in any form, by any method, for any purpose. Certain materials included in this publication are reprinted with the permission of the copyright holder. Trademarks The following are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and other countries: 3DEC (design/logo), 3December, 3December.com, 3ds Max, Algor, Alias, Alias (swirl design/logo), AliasStudio, Alias|Wavefront (design/logo), ATC, AUGI, AutoCAD, AutoCAD Learning Assistance, AutoCAD LT, AutoCAD Simulator, AutoCAD SQL Extension, AutoCAD SQL Interface, Autodesk, Autodesk Envision, Autodesk Intent, Autodesk Inventor, Autodesk Map, Autodesk MapGuide, Autodesk Streamline, AutoLISP, AutoSnap, AutoSketch, AutoTrack, Backburner, Backdraft, Built with ObjectARX (logo), Burn, Buzzsaw, CAiCE, Civil 3D, Cleaner, Cleaner Central, ClearScale, Colour Warper, Combustion, Communication Specification, Constructware, Content Explorer, Dancing Baby (image), DesignCenter, Design Doctor, Designer's Toolkit, DesignKids, DesignProf, DesignServer, DesignStudio, Design Web Format, Discreet, DWF, DWG, DWG (logo), DWG Extreme, DWG TrueConvert, DWG TrueView, DXF, Ecotect, Exposure, Extending the Design Team, Face Robot, FBX, Fempro, Fire, Flame, Flare, Flint, FMDesktop, Freewheel, GDX Driver, Green Building Studio, Heads-up Design, Heidi, HumanIK,
    [Show full text]
  • Mission Statement
    Ninth Grade School Scott County High School Elkhorn Crossing School 2012-13 -Page 1- Scott County Schools 2168 Frankfort Rd. Georgetown, KY 40324 502-863-3663 Mrs. Patricia Putty, Superintendent Mr. Chip Southworth, Director of Secondary Schools Dr. Francis O’Hara, Director of Career Education “Equal Education and Employment Opportunity” Scott County Schools District Vision Statement All Scott County students achieve their highest level of academic success and personal growth by learning core content through engaging work in a secure and inviting environment. Scott County Schools District Belief Statements The district takes the responsibility for providing engaging and meaningful learning opportunities. Student learning is the focus when making decisions. Achievement improves when students are engaged in their work and choose to share in the responsibility for learning. Schools supported by the community are safe and inviting places enabling students to learn at higher levels. Scott County Ninth Grade School 1072 Cardinal Dr. Georgetown, KY 40324 502-863-4635 Mr. Terry Yates, Principal Dr. Jonda Tippins, Assistant Principal Mr. Paul Staker, Counselor Scott County High School 1080 Cardinal Dr. Georgetown, KY 40324 502-863-4131 Mr. Frank Howatt, Principal Mr. Joe Pat Covington, Assistant Principal Mr. Dwayne Ellison, Assistant Principal Ms. Annette Williams, Academic Dean Mrs. Maria Lyons, Counselor (students with last names A – Gi) Ms. Julie Karcher, Counselor (students with last names Gl – O) Mrs. Christina Watford, Counselor (students with last names P – Z) Mrs. Joretta Crowe, Director of Cardinal Academy Elkhorn Crossing School 2001 Frankfort Rd. Georgetown, KY 40324 502-570-4920 Dr. Francis O’Hara, Principal Mrs. Michelle Nichols, Assistant Principal, ECS/SCHS -Page 2- General Scheduling Information 1.
    [Show full text]
  • Might & Magic Returns in Force to Conquer Gamers
    MIGHT & MAGIC RETURNS IN FORCE TO CONQUER GAMERS Ubisoft Powers into Heroic Fantasy Genre with New Title Paris, FRANCE œ March 30, 2005 œ Today Ubisoft, one of the world‘s largest video game publishers, is delighted to confirm the return of the legendary Might and Magic ® brand. Credited with the establishment of the heroic fantasy genre upon its first release in 1985 on PC, the brand encompasses several product lines including the mythical Heroes of Might & Magic ®. Ubisoft will bring fresh life to the franchise, while respecting its heritage, just as it successfully did with cult brands such as Prince of Persia ® and Myst ®. The first game to reintroduce the Might & Magic universe to the public will be Heroes of Might and Magic ® V. Gamers will delve into a more mature, consistent fantasy universe that will appeal to fans of all fantasy genres. One of the most successful turn-based strategy * franchises, the Heroes of Might and Magic ® series, with its distinctive touch of RPG, is a benchmark in the Heroic Fantasy genre, with considerable commercial and critical acclaim. The new game will benefit from the features and characteristics that established the success of the initial saga while offering a wealth of innovations such as a highly immersive scenario, a variety of appealing factions, modern 3D graphics, a revolutionary tactical combat system, and a story-based campaign mode. —Ubisoft is pleased to bring back this exceptional series not just for Heroes fans, but to a larger audience that can appreciate the singular combination of a fantasy * A game where players alternate turns with their opponents, as they would during a chess game, allowing the development of deeper adventure and combat strategies and giving more weight to each individual move and action than in real-time strategy.
    [Show full text]
  • UBISOFT Annonce Ses Résultats Pour L'exercice 2005-2006
    UBISOFT® REPORTS THIRD-QUARTER 2012-13 SALES . Third-quarter sales above targets, coming in at €802 million . Outstanding performance by the core gamer segment . Strong momentum for digital distribution . Revision of targets for full year 2012-13 and preliminary comments for 2013-14 Paris, February 7, 2013 – Today, Ubisoft released its sales figures for the fiscal quarter ended December 31, 2012. Sales Sales for the third quarter of 2012-13 came to €802 million, up 23.0% (or 19.2% at constant exchange rates) compared with the €652 million recorded for the same period of 2011-12. For the first nine months of fiscal 2012-13, sales totaled €1,081 million versus €900 million in the corresponding prior-year period, representing an increase of 20.1%, or 12.9% at constant exchange rates. The third-quarter sales figure was above the upper end of the target range of between €740 million and €800 million issued when Ubisoft released its first-half 2012-13 results. The quarter saw the following: . An outstanding performance by the core gamer segment, driven by very high-quality games. Assassin's Creed® 3 was a record-breaking success with more than 12 million sell-in and digitally distributed units, representing an almost 70% increase over Assassin's Creed® Revelations. Far Cry® 3 was the highest-rated shooter game in 2012 for Xbox360 (with a Metacritic score of 90%), and delivered a much higher-than- expected performance, with already over 4.5 million sell-in and digitally distributed units. Very sharp growth for the Online segment, with sales jumping 143% to €55.2 million, led by digital distribution as well as DLC revenues which increased four-fold during the first nine months.
    [Show full text]