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Myth, Metatext, Continuity and Cataclysm in Dc Comics’ Crisis on Infinite Earths
WORLDS WILL LIVE, WORLDS WILL DIE: MYTH, METATEXT, CONTINUITY AND CATACLYSM IN DC COMICS’ CRISIS ON INFINITE EARTHS Adam C. Murdough A Thesis Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of MASTER OF ARTS August 2006 Committee: Angela Nelson, Advisor Marilyn Motz Jeremy Wallach ii ABSTRACT Angela Nelson, Advisor In 1985-86, DC Comics launched an extensive campaign to revamp and revise its most important superhero characters for a new era. In many cases, this involved streamlining, retouching, or completely overhauling the characters’ fictional back-stories, while similarly renovating the shared fictional context in which their adventures take place, “the DC Universe.” To accomplish this act of revisionist history, DC resorted to a text-based performative gesture, Crisis on Infinite Earths. This thesis analyzes the impact of this singular text and the phenomena it inspired on the comic-book industry and the DC Comics fan community. The first chapter explains the nature and importance of the convention of “continuity” (i.e., intertextual diegetic storytelling, unfolding progressively over time) in superhero comics, identifying superhero fans’ attachment to continuity as a source of reading pleasure and cultural expressivity as the key factor informing the creation of the Crisis on Infinite Earths text. The second chapter consists of an eschatological reading of the text itself, in which it is argued that Crisis on Infinite Earths combines self-reflexive metafiction with the ideologically inflected symbolic language of apocalypse myth to provide DC Comics fans with a textual "rite of transition," to win their acceptance for DC’s mid-1980s project of self- rehistoricization and renewal. -
Ultraman Hawaii’
Sex differences in pacing during `Ultraman Hawaii' Beat Knechtle1,2 and Pantelis T. Nikolaidis3 1 Gesundheitszentrum St. Gallen, St. Gallen, Switzerland 2 Institute of Primary Care, University of Zurich, Zurich, Switzerland 3 Exercise Physiology Laboratory, Nikaia, Greece ABSTRACT Background. To date, little is known for pacing in ultra-endurance athletes competing in a non-stop event and in a multi-stage event, and especially, about pacing in a multi-stage event with different disciplines during the stages. Therefore, the aim of the present study was to examine the effect of age, sex and calendar year on triathlon performance and variation of performance by events (i.e., swimming, cycling 1, cycling 2 and running) in `Ultraman Hawaii' held between 1983 and 2015. Methods. Within each sex, participants were grouped in quartiles (i.e., Q1, Q2, Q3 and Q4) with Q1 being the fastest (i.e., lowest overall time) and Q4 the slowest (i.e., highest overall time). To compare performance among events (i.e., swimming, cycling 1, cycling 2 and running), race time in each event was converted in z score and this value was used for further analysis. Results. A between-within subjects ANOVA showed a large sex × event (p D 0:015, η2 D 0:014) and a medium performance group × event interaction (p D 0:001, η2 D 0:012). No main effect of event on performance was observed (p D 0:174, η2 D 0:007). With regard to the sex × event interaction, three female performance groups (i.e., Q2, Q3 and Q4) increased race time from swimming to cycling 1, whereas only one male performance group (Q4) revealed a similar trend. -
Imōto-Moe: Sexualized Relationships Between Brothers and Sisters in Japanese Animation
Imōto-Moe: Sexualized Relationships Between Brothers and Sisters in Japanese Animation Tuomas Sibakov Master’s Thesis East Asian Studies Faculty of Humanities University of Helsinki November 2020 Tiedekunta – Fakultet – Faculty Koulutusohjelma – Utbildningsprogram – Degree Programme Faculty of Humanities East Asian Studies Opintosuunta – Studieinriktning – Study Track East Asian Studies Tekijä – Författare – Author Tuomas Valtteri Sibakov Työn nimi – Arbetets titel – Title Imōto-Moe: Sexualized Relationships Between Brothers and Sisters in Japanese Animation Työn laji – Arbetets art – Level Aika – Datum – Month and Sivumäärä– Sidoantal – Number of pages Master’s Thesis year 83 November 2020 Tiivistelmä – Referat – Abstract In this work I examine how imōto-moe, a recent trend in Japanese animation and manga in which incestual connotations and relationships between brothers and sisters is shown, contributes to the sexualization of girls in the Japanese society. This is done by analysing four different series from 2010s, in which incest is a major theme. The analysis is done using visual analysis. The study concludes that although the series can show sexualization of drawn underage girls, reading the works as if they would posit either real or fictional little sisters as sexual targets. Instead, the analysis suggests that following the narrative, the works should be read as fictional underage girls expressing a pure feelings and sexuality, unspoiled by adult corruption. To understand moe, it is necessary to understand the history of Japanese animation. Much of the genres, themes and styles in manga and anime are due to Tezuka Osamu, the “god of manga” and “god of animation”. From the 1950s, Tezuka was influenced by Disney and other western animators at the time. -
Dan Brown: Narrative Tourism and “Time Packaging”
International Journal of Language and Linguistics Vol. 2, No. 2; June 2015 Dan Brown: Narrative Tourism and “Time Packaging” Prof. Stefano Calabrese Department of Education University of Modena and Reggio Emilia Viale Allegri 9, 42100 Reggio Emilia Italy Roberto Rossi Ph.D. School in Humanities University of Modena and Reggio Emilia Viale Allegri 9, 42100 Reggio Emilia Italy Abstract Reasons for the extraordinary success of Dan Brown’s novels may be found in the particularly appealing formula he adopts in his storytelling: a mix of elements that have proved to be highly appreciated by a new typology of globalized reader. These include the deliberate blurring of distinctions between reality, history and fiction, the competent use of narratological devices to produce immersive space/time dimensions, and the creation of a cross- national and cross-generational media debate with diffuse critical authorship on the Web. Brown’s fiction can be taken as example of a new kind of novel placing high emphasis on transcoding and cognitive appreciation. Keywords: Bestsellers, storytelling, cross-media, global novel, immersivity, metalepsis, oxymoron. 1. Projections The Da Vinci Code (2003) jumped to the first place in New York Times bestseller list in the first week, with 6,000 copies sold on the very first day; so far the copies sold have soared beyond 80 million, with versions in 45 different languages. Besides, its success has given new momentum to the previous novels, to the point that in 2004 the New York Times bestseller list contained all four of Brown’s novels. A retroactive as well as prospective success, we may say, as the next two novels, The Lost Symbol (2009) and Inferno (2013) have ridden the long wave of interest generated around the author and his serial character Robert Langdon, scoring six-digit sales and righteously entering the number of best-bestsellers of any time (Murray, 80). -
Black Butler Jump V0.9 – by Mommy Welcome to the World of Black
Black Butler Jump v0.9 – by Mommy Welcome to the world of Black Butler. It is 1887 and the greatest nation on earth is in mourning, following the example of Queen Victoria who has in secret aligned herself to the former forces of God. Meanwhile a young Ciel Phantomhive plans his revenge aided by his Demon butler, Sebastian Michaelis. Oh, and a supernatural Jack The Ripper is on a killing spree, Demon Hounds terrorize the countryside, and suspiciously young nobles are plotting murders. You arrive shortly after Ciel has contracted with Sebastian, around the time when a foolish Italian thief attempts the cross the Phantomhive household. You may pick a few perks to better fit into this world where you will stay for 10 years. +1000 CP Oh, does this world look easy to you? Like a vacation? No, sorry. The world of Black Butler contains supernatural threats in far greater quantities than simply those encountered by Ciel and Sebastian. You didn’t think there were just 3 demons in all of England, did you? placeholder ***Background: England is the rightful ruler of this world as chosen by God and thus London is where everything takes place. Your age will be determined by your background. You may change your gender for 50 CP. Each background comes with its own memories, even for those who can be considered immortal. Drop-in: You come to this world as you. This means you have no annoying memories to bother you, but finding a Demon willing to contract with an immortal Jumper is almost impossible. -
Press Release
GOBELINS and Netflix strengthen their partnership in favour of the emergence of new talents in animation Paris, November 3rd, 2020 - One year after the establishment of a partnership aimed at identifying and developing new talent in animation, Netflix and GOBELINS announce a new chapter in their collaboration with the creation of scholarships for three Bachelor's students, a new post-baccalaureate course. This new chapter of action complements the initiatives already in place with, in particular, the financing of scholarships for Master students from the African continent and the integration each year of a young graduate from GOBELINS into the Netflix Animation Fellowship programme. A broadening of the partnership set up in 2019 On the occasion of the start of the 2020 academic year, Netflix and GOBELINS are strengthening the partnership set up in 2019 with the creation of scholarships that will give three students each year access to GOBELINS' education as part of the introduction of a Bachelor's degree. This new course aims to master all animation techniques, both traditional and digital (2D and 3D), from pre-production to post-production, using professional methods practised in animation film studios in France and abroad. The first beneficiaries of this character animation apprenticeship scholarship programme will be appointed in June 2021. "We are proud to help foster the emergence of new talent from diverse backgrounds alongside GOBELINS. With this new chapter of our collaboration, we will also be able to support younger profiles with just raw talent and their highschool diploma in their pockets", said Dominique Bazay, Kids & Family Director at Netflix. -
The Otaku Phenomenon : Pop Culture, Fandom, and Religiosity in Contemporary Japan
University of Louisville ThinkIR: The University of Louisville's Institutional Repository Electronic Theses and Dissertations 12-2017 The otaku phenomenon : pop culture, fandom, and religiosity in contemporary Japan. Kendra Nicole Sheehan University of Louisville Follow this and additional works at: https://ir.library.louisville.edu/etd Part of the Comparative Methodologies and Theories Commons, Japanese Studies Commons, and the Other Religion Commons Recommended Citation Sheehan, Kendra Nicole, "The otaku phenomenon : pop culture, fandom, and religiosity in contemporary Japan." (2017). Electronic Theses and Dissertations. Paper 2850. https://doi.org/10.18297/etd/2850 This Doctoral Dissertation is brought to you for free and open access by ThinkIR: The University of Louisville's Institutional Repository. It has been accepted for inclusion in Electronic Theses and Dissertations by an authorized administrator of ThinkIR: The University of Louisville's Institutional Repository. This title appears here courtesy of the author, who has retained all other copyrights. For more information, please contact [email protected]. THE OTAKU PHENOMENON: POP CULTURE, FANDOM, AND RELIGIOSITY IN CONTEMPORARY JAPAN By Kendra Nicole Sheehan B.A., University of Louisville, 2010 M.A., University of Louisville, 2012 A Dissertation Submitted to the Faculty of the College of Arts and Sciences of the University of Louisville in Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy in Humanities Department of Humanities University of Louisville Louisville, Kentucky December 2017 Copyright 2017 by Kendra Nicole Sheehan All rights reserved THE OTAKU PHENOMENON: POP CULTURE, FANDOM, AND RELIGIOSITY IN CONTEMPORARY JAPAN By Kendra Nicole Sheehan B.A., University of Louisville, 2010 M.A., University of Louisville, 2012 A Dissertation Approved on November 17, 2017 by the following Dissertation Committee: __________________________________ Dr. -
Aniplex of America to Release the Complete First Season of Silver Spoon on DVD
FOR IMMEDIATE RELEASE May 24, 2014 Aniplex of America to Release The Complete First Season of Silver Spoon on DVD ©Hiromu Arakawa, Shogakukan/EZONO Festa Executive Committee From the Author of the Hit Series Fullmetal Alchemist Comes a Story of Farm work, Friendship, and the Freshest Food! SANTA MONICA, CA (May 24, 2014) –Aniplex of America announced earlier today of their plans to release the first season of Silver Spoon in a complete DVD set on July 15th. Pre-orders for this product will begin on May 27th through official Aniplex of America retailers. Silver Spoon is an anime adaptation of the manga series originally created by author, Hiromu Arakawa (Fullmetal Alchemist), which has been awarded both the 5th Manga Taisho Award and the 58th Shogakukan Manga Award in 2012. The unique story follows Yugo Hachiken, a young man who decides to attend an agricultural high school in the countryside of Hokkaido prefecture in order to escape the academic pressures he had to live within the city. The series demonstrates how Yugo, who is initially burned-out, comes to see his life through a different light as he engages with his classmates and works with the animals on the farm at Oezo Agricutral High School a.k.a. Ezono. The anime series is directed by Tomohiko Ito, best known for his work with Sword Art Online, and the animation was produced by A-1 Pictures notable for their work on popular titles such as Sword Art Online, Magi: The Kingdom of Magic, Blue Exorcist, and Oreimo 2. The first season of Silver Spoon’s anime series began its simulcast schedule in July of last year. -
Sakura-Con 2013
1 of 12 SAKURA-CON 2013 Convention Events Schedule, March 29 revision FRIDAY - SATURDAY, March 29th - 30th (2 of 4) FRIDAY - SATURDAY, March 29th - 30th (3 of 4) FRIDAY - SATURDAY, March 29th - 30th (4 of 4) Panels 4 Panels 5 Panels 6 Panels 7 Panels 8 Workshop Karaoke Youth Console Gaming Arcade/Rock Theater 1 Theater 2 Theater 3 FUNimation Theater Anime Music Video Seattle Go Mahjong Miniatures Gaming Roleplaying Gaming Collectible Card Gaming Bold text in a heavy outlined box indicates revisions to the Pocket Programming Guide schedule. 4C-4 401 4C-1 Time 3AB 206 309 307-308 Time Time Matsuri: 310 606-609 Band: 6B 616-617 Time 615 620 618-619 Theater: 6A Center: 305 306 613 Time 604 612 Time Closed Closed Closed 7:00am Closed Closed Closed Closed 7:00am 7:00am Closed Closed Closed Closed 7:00am Closed Closed Closed Closed Closed Closed Closed 7:00am Closed Closed 7:00am FRIDAY - SATURDAY, March 29th - 30th (1 of 4) 7:30am 7:30am 7:30am 7:30am 7:30am 7:30am Main Stage Autographs Sakuradome Panels 1 Panels 2 Panels 3 Time 4A 4B 6E Time 6C 4C-2 4C-3 8:00am 8:00am 8:00am Swasey/Mignogna showcase: 8:00am The IDOLM@STER 1-4 Moyashimon 1-4 One Piece 237-248 8:00am 8:00am TO Film Collection: Elliptical 8:30am 8:30am Closed 8:30am 8:30am 8:30am 8:30am (SC-10, sub) (SC-13, sub) (SC-10, dub) 8:30am 8:30am Closed Closed Closed Closed Closed Orbit & Symbiotic Planet (SC-13, dub) 9:00am Located in the Contestants’ 9:00am A/V Tech Rehearsal 9:00am Open 9:00am 9:00am 9:00am AMV Showcase 9:00am 9:00am Green Room, right rear 9:30am 9:30am for Premieres -
Sword Art Online Volume 17 – Alicization Awakening Chapter 20 - Each of Their Battles
2 4 6 7 8 Sword Art Online Volume 17 – Alicization Awakening Chapter 20 - Each of their Battles Chapter 20 Each of their Battles 7 July 2026 / Eighth Day1 of the Eleventh Month of the Human Empire Calendar, 380 1 5:00 a.m. More than 3,000 players gathered in a great dome in the World Tree that stood in the heart of Alne City, at the center of the world of ALfheim Online. The winged knight monsters defending the dome’s roof gate had been removed.2 Instead, the nine fairy races now used this space to meet and negotiate, or as a venue for events. Only four players were facing the roughly 3,000 other players who had been gathered to this large, inconvenient meeting. The hulking Gnome Agil, Salamander samurai Klein, Cait Sith beast tamer Silica, and Leprechaun blacksmith Lisbeth — partners of the «Black Swordsman» Kirito, who was still diving in «Underworld», yet to awaken. At 4:20 a.m., when Klein and Lisbeth had been sending out in- game messages to every single friend on their lists, there were only three Lord-class players online. But, while pleading with them and their subordinate officers, they resorted to the taboo method of begging them to contact other players in real life. As a result, all of the players currently in the square had managed to assemble in just 40 minutes. In this sizable, hemispherical space, nearly 30% of the floating or standing players were using newly created accounts. 1 Kawahara made a typo and wrote “Seventh Day” instead. -
A Unified Platform for Big Trajectory Data Management and Analytics
UlTraMan: A Unified Platform for Big Trajectory Data Management and Analytics Xin Ding∗;y Lu Chenz Yunjun Gao∗;y Christian S. Jensenz Hujun Bao∗;y ∗State Key Laboratory of CAD&CG, Zhejiang University, Hangzhou, China yCollege of Computer Science, Zhejiang University, Hangzhou, China zDepartment of Computer Science, Aalborg University, Aalborg, Denmark fdingxin@, gaoyj@, [email protected] fluchen, [email protected] ABSTRACT also in real-world applications. As an example, DiDi, the Massive trajectory data is being generated by GPS-equipped largest ride-sharing company in China, utilizes trajectory devices, such as cars and mobile phones, which is used in- data to provide services such as travel time prediction, de- creasingly in transportation, location-based services, and mand forecasting, and carpool scheduling [6]. The explosive urban computing. As a result, a variety of methods have increase in data volumes and the rapid proliferation of new been proposed for trajectory data management and ana- data analysis methods expose three shortcomings of tradi- lytics. However, traditional systems and methods are usu- tional trajectory data management platforms. ally designed for very specific data management or analyt- First, in real-life applications, trajectory data is collected ics needs, which forces users to stitch together heteroge- at a rapid pace. For instance, the Daisy Lab at Aalborg neous systems to analyze trajectory data in an inefficient University currently receives some 100 million points per manner. Targeting the overall data pipeline of big trajec- day from about 40,000 vehicles in Denmark. Consequently, tory data management and analytics, we present a unified traditional centralized systems [13, 23, 35] are or will be platform, termed as UlTraMan. -
Bungo Stray Dogs Language Handbook
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