Impact of DIY Home Manufacturing with 3D Printing on the Toy and Game Market Emily Petersen, Romain Kidd, Joshua Pearce To cite this version: Emily Petersen, Romain Kidd, Joshua Pearce. Impact of DIY Home Manufacturing with 3D Printing on the Toy and Game Market. Technologies , MDPI, 2017, 5 (3), pp.45. 10.3390/technologies5030045. hal-02111411 HAL Id: hal-02111411 https://hal.archives-ouvertes.fr/hal-02111411 Submitted on 26 Apr 2019 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Distributed under a Creative Commons Attribution| 4.0 International License technologies Article Impact of DIY Home Manufacturing with 3D Printing on the Toy and Game Market Emily E. Petersen 1, Romain W. Kidd 2 and Joshua M. Pearce 1,3,* ID 1 Department of Material Science and Engineering, Michigan Technological University, Houghton, MI 49931, USA;
[email protected] 2 MyMiniFactory, London E1 2JA, UK;
[email protected] 3 Department of Electrical and Computer Engineering, Michigan Technological University, Houghton, MI 49931, USA * Correspondence:
[email protected]; Tel.: +1-906-487-1466 Received: 16 May 2017; Accepted: 6 July 2017; Published: 20 July 2017 Abstract: The 2020 toy and game market is projected to be US$135 billion.