COURSE OUTLINE : ART 155A Last Revised and Approved: 12/03/2015
CURRICULUM
Subject Code and Course Number: ART 155A
Division : Visual Arts and Media Studies
Course Title : 3-D MODELING AND SCULPTING
Summarize the need/purpose/reason for this proposal
1. Course outline is more than 5 years old and needs to be updated 2. Outdated curriculum and changes in curriculum and performance objectives to improve student success and include relevant new technologies 3. Changes to SLOs, SPOs, CCOs 4. Change catalog description 5. Change Prerequisites, addition of recommended preparation 6. Change Course Name
SLOs (Student Learning Outcomes)
1. Create original three-dimensional models and renderings using industry standard digital 3D modeling and sculpting software.
2. Identify and describe elements, techniques and skill learning resources of 3D modeling, rendering and fabrication’s processes utilized across applicable industry sectors.
3. Produce 3-dimensional design models for output to printed media, digital media, and 3D printing fabrication.
4. Analyze and evaluate, orally and in writing, three-dimensional compositions and projects utilizing the critique process.
SPOs (Student Performance Objectives)
1a. Assemble a collection of inspirational work to develop a personal aesthetic
1b. Solve different design assignments demonstrating imaginative and independent solutions.
1c. Build 3D original artifacts with techniques including: Polygonal Modeling, NURBs Modeling, Sculpting tools, Materials and Texture Mapping, Lightings, Camera and basic Rigging.
1d. Demonstrate the ability to work with different media sources and to achieve a planned design.
2a. Demonstrate an understanding of the characteristics of three-dimensional design including the ability to discuss Polygonal Modeling, NURBs Modeling, Sculpting tools, Materials and Texture Mapping, Lightings, Camera and basic Rigging
2b. Research and share resources for skill-building and professional outcomes.
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2c. Plan a road-map of creative process and skill acquisitions to achieve a planned design
3a. Create, save, export and move projects using the proper pathway system that keep media files properly organized.
3b. Prepare and output 3D design to printed media, 2D digital media and 3D printing fabrication.
4a. Participate in class critique, discussions and assessments of peer projects.
4b. Present projects orally and in writing effectively.
4c. Evaluate personal performance.
CCOs (Course Content Outline) 1) MODELING (Autodesk Maya): 1a) Working with files and projects 1b) Organizing Maya Scenes 1c) Polygonal Modeling Techniques 1d) Modeling with nonlinear deformers 1e) Modeling with lattices 1f) Editing Curves 1g) NURBS Modeling Techniques
2) SCULPTING (ZBrush): 2a) Understanding the Interface 2b) Creating meshes with ZSketch 2c) Extracting from an existing mesh 2d) Brushes and Sculpting 2e) Managing subdivision levels 2f) Working with Alphas and Masks 2g) Working with Tools 2h) Painting and texturing 2i) Creating UV maps
3) SCULPTING (Autodesk Mudbox): 3a) Editing materials 3b) Sculpting with stamps, stencils, and layers 3c) Creating and importing UV maps 3d) Texturing with Ptex 3e) Painting bump maps 3f) Creating ambient occlusion and displacement maps 3g) posing characters with jointed skeletons 3h) Rendering from Mudbox
4) RENDERING (Autodesk Maya): 4a) Creating Materials 4b) Using displacement and bump mapping 4c) Mental Ray materials
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4d) Texture mapping within materials 4e) Projecting textures on surfaces 4f) Applying UV mapping 4g) Using the UV Texture Editor 4h) Lights and lighting types in Maya 4i) Creating shadows 4j) Understanding the basics of cameras 4k) Rendering in Maya 4l) Batch rendering
5) EXPORT AND PRINT IMAGES
6) 3D PRINTING: 6a) How to prepare / export for 3D printing
Methods of Instruction Lectures, class tutorials, self-paced tutorials, problem-solving assignments. Case study analysis followed by instructor-lead discussion. Peer-feedback, group presentations.
Methods of Evaluation of Student Performance Formative Assessment: hand-on projects within units of instruction. These projects which consist of production of rich digital media contents, enable the student and the instructor to assess mastery of skill during a unit of instruction when adjustment and prescriptive assignments are incorporated.
Summative Assessment: authentic outcome-based assessments that are cumulative towards the different units of instruction and at the end of the course which results in a student-lead multimedia design project. Project is evaluated using appropriate analytic rubric that distinguishes novice from expert work.
Qualitative Assessment: open-ended discussions and observations in group critique setting addressing artisticity, aesthetic properties and cultural contexts.
Assignments Assignment 1. Concept Character Model For Animation or Game: Chimera
GOAL To learn how to model and sculpt with digital media while exploring creative strategies to create original design for illustration, animation or games. Step1. Collect reference images of four to six different vegetables with interesting shape and texture. Model and or Sculpt applying the tools and techniques you learned in class Render your model and output to letter size printable images Step 2. Using the previous models combine the different organic shapes to create a biologically inspired monstrous creature/figure. Add and modify details as need it. Apply Materials, Textures and Lights Step 3 Render your image tabloid size 11"x17" at 300 DPI (3300 x 5100), alternatively letter size 8.5"x11" landscape or portrait at 300 DPI (3300 by 2550). Step 4 Format and output your digital concept for 3D printing. Fabricate a prototype of of your design
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Assignment 2. Concept Character Model for Animation or Game: Recycled Robot
GOAL To learn how to model and sculpt with digital media while exploring creative strategies to create original design for illustration, animation or games. Step1. Collect visual reference of 10 different objects you find around the kitchen. Model and or sculpt them applying the tools and techniques you learned in class. Apply Material and Texture and Lights Render your model and output to letter size printable images Step 2. Using the previous models create a robot made out of surreal assemblage of found objects. Add and modify details as need it. Make it fun and humorous. Play with anthropomorphic shape of utensils. Apply Materials, Textures and Lights Step 3 Render your image tabloid size 11"x17" at 300 DPI (3300 x 5100), alternatively letter size 8.5"x11" landscape or portrait at 300 DPI (3300 by 2550). Step 4 Format and output your digital concept for 3D printing. Fabricate a prototype of your design
Assignment 3. Special Effects Concept Image: Make Believe GOAL Create an image “enhanced” by the use of 3D technology to create the illusion of an fictional reality Step 1. Take a picture of a landscape or an interesting interior space. Choose carefully the point of view. It can be far away scenery or a close up environment. Think about scale. Think about the narrative, the feeling, and the story that the picture suggests Using Maya, model something that was not there and place it in the picture. Consider light, depth-of-field and proportions to render and blend your model seamlessly with the picture. Be creative, bold, and imaginative. Make a picture that is compelling to look at. Step 2. Render your image tabloid size 11"x17" at 300 DPI (3300 x 5100), alternatively letter size 8.5"x11" landscape or portrait at 300 DPI (3300 by 2550).
TECHNICAL DETAILS
Catalog Description Introduction to three-dimensional modeling, sculpting, rendering, 3D Printing using industry-standard tools and methods. Topics include modeling with polygons, modeling with NURBs surfaces, materials, textures, lighting, and rendering. Principles of digital sculpting and methods to optimize projects for 2D and 3D printing. Total of 36 hours lecture and 72 hours laboratory. Grade Mode: L, A
Prerequisite(s)
Art 056 or portfolio of intermediate computer skills with experience in computer graphics or digital video or music.
Corequisite(s)
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Recommended Preparation
Art 032A.
Enrollment Limitations
Instructional Activities associated with TBA
Units : 3.0
CREDIT COURSE OUTLINE
Credit Type : D Credit – Degree Applicable
Maximum Course Units : 0
Minimum Course Units: 0
Computed Total Carnegie Units : 0
Course Unit Totals in Agreement? : No
Course Units Carnegie Compliant by Type and Mode? : Yes
Course Units Carnegie Compliant in Total?: Yes
Total Course Hours by Type and Mode
COURSE HOURS LECTURE LAB ACTIVITY
Scheduled Class Meetings 0 0 0
TBA Hours, Determinate Schedule 0 0 0
*Other Arranged Hours, Variable Schedule 0 0 0
(*Student is required to meet the same number of arranged hours each day or each week)
Override Computed Course Units if Necessary
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COURSE HOURS LECTURE LAB ACTIVITY
Scheduled Class Meetings 0 0 0
TBA Hours, Determinate Schedule 0 0 0
*Other Arranged Hours, Variable Schedule 0 0 0
Projected Student Registration and Attendance
COURSE ATTENDANCE
Registration Capacity 0
Projected Census Enrollment [Total] 0
Projected Census Enrollment [Resident] 0
Projected Census Enrollment [NonResident] 0
Projected PA Hours [Total] 0
Projected PA Hours [Resident] 0
Projected PA Hours [NonResident] 0
COURSE VALUES (TOTAL)
Scheduled Class Hours Regular TBA Hours Variable Arranged Hours
LEC LAB ACTV LEC LAB ACTV LEC LAB ACTV TOTALS
Course Hours 0 0 0 0 0 0 0 0 0 0
Course Units 0 0 0 0 0 0 0 0 0 0
Load Factor 1 0.75 0.7143 1 0.75 0.7143 1 0.75 0.7143
LHE 0 0 0 0 0 0 0 0 0 0
FTEF 0 0 0 0 0 0 0 0 0 0
STUDENT AND FACULTY WORKLOADS (WEEKLY, FULL-TERM)
Scheduled Class Hours Regular TBA Hours Variable Arranged Hours
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STUDENTS LEC LAB ACTV LEC LAB ACTV LEC LAB ACTV TOTALS
Instructional 0 0 0 0 0 0 0 0 0 0 Hours
Study Hours 0 0 0 0 0 0 0 0 0 0
Total 0 0 0 0 0 0 0 0 0 0
FACULTY
Instructional 0 0 0 0 0 0 0 0 0 0 Hours Preparatory 0 0 0 0 0 0 0 0 0 0 Hours
Total 0 0 0 0 0 0 0 0 0 0
Repeatability : Not Repeatable
The repeatable restrictions apply for Credit Courses do not apply to Non-Credit Courses. Only Non-Credit Courses can be repeated on unlimited number of times.
Reason for Repeatability:
Courses for which repetition is necessary to meet major requirements of CSU or UC for completion of a bachelor's degree. Intercollegiate academic or vocational competition Intercollegiate Athletics
Methods of Delivery
Face-to-Face On-Line – Primarily taught via Internet
Hybrid – Blend of On-Campus and On-Line ITV – Instructional T.V.
Maximum Class Size (NCN) 24
Minimum Qualifications (Discipline)
GRAPHIC ARTS Art - Masters
Semester of First Offering Summer 2016
Defaul Grading Option
L - Course taken for letter grade only
Non-Default Grading Option
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B - Course for grade or pass/no pass E - CE - By Exam U - NG - Non-Graded course N - Non-Credit course P - Course taken for pass/no pass L - Course taken for letter grade only A - Audit
COURSE APPLICABILITY, TRANSFER AND ARTICULATION
Course Credit Status: D Credit – Degree Applicable
State Transfer Code: C1 Not Transferable, AA/AS Degree
State Classification Code: I Career-Technical Education
Basic Skills Status/Level: Y NA
Aligns with C-ID Decriptor
Purpose of Course
UC Transferable
IGETC Area: Specify Area
Gen Ed. Local AA degree: Please specify
AA/AS Diversity Requirement in:
Global Studies
Ethnic & Gender Studies
Other: Please specify
CareerTech Certificate: Indicate name of Certificate(s)
Animation
REPRESENTATIVE TEXTBOOKS OR OTHER MATERIALS
Book 1 Author : Darius Derakhshani Title : Introducing Autodesk Maya 2015 Publisher: Wiley Date of Publication: 2014 Edition: 1
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Book 2 Author : Paul Naas Title : Getting Started in ZBrush: An Introduction to Digital Sculpting and Illustration Publisher: Focal Press Date of Publication: 2014 Edition: 1
Book 3 Author : Scott Spencer Title : ZBrush Creature Design: Creating Dynamic Concept Imagery for Film and Games Publisher: Sybex Date of Publication: 2012 Edition: 1
Other materials and/or supplies required of students:
RESOURCES & DEPARTMENT PLANNING
Additional Resources Needed:
IPads, 3D scanner
Facilities Needed to Teach this Course:
Computer Lab, Printing Lab, 3D printing Lab
Equipment Needed to Teach this Course:
Autodesk Maya, Pixology ZBrush
PROGRAM APPLICABILITY
Program Information Program Category
In an approved program. General Education
Part of a new program. Career and Technical Education Program
Not part of an approved program. Noncredit Program
Instructional Methods
Lecture
Lab
Lecture & Lab
Distance Ed / Online Course
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Work Experience
Independent Study
TBA
TOP Code Information Program title - TOP Code: 101300 *Commercial Art
SAM Code
A - Apprenticeship course (Courses offered to apprentices only.)
B - Advanced occupational (Courses taken in the advanced stages of an occupational program. Each “B” level course must have a “C” level prerequisite in the same program area.)
C - Clearly occupational (Courses taken in the middle stages of an occupational program. Should provide the student with entry-level job skills.)
D - Possibly occupational (Courses taken in the beginning stages of an occupational program.)
E Non-occupational
NON CREDIT ONLY
Funding Category
A English as a Second Language
B Immigrant Education
C Elementary & Secondary Education
D Health & Safety Education
E Education Programs for Persons with Substantial Disabilities
F Parenting Education
G Family & Consumer Sciences
H Education Programs for Older Adults
I Short-term Vocational Programs With High Employment Potential
J Workforce Preparation Enhanced Funding
K Other Non-Credit Enhanced Funding
L Non-enhanced Funding
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