COURSE OUTLINE : ART 155A Last Revised and Approved: 12/03/2015 CURRICULUM Subject Code and Course Number: ART 155A Division : Visual Arts and Media Studies Course Title : 3-D MODELING AND SCULPTING Summarize the need/purpose/reason for this proposal 1. Course outline is more than 5 years old and needs to be updated 2. Outdated curriculum and changes in curriculum and performance objectives to improve student success and include relevant new technologies 3. Changes to SLOs, SPOs, CCOs 4. Change catalog description 5. Change Prerequisites, addition of recommended preparation 6. Change Course Name SLOs (Student Learning Outcomes) 1. Create original three-dimensional models and renderings using industry standard digital 3D modeling and sculpting software. 2. Identify and describe elements, techniques and skill learning resources of 3D modeling, rendering and fabrication’s processes utilized across applicable industry sectors. 3. Produce 3-dimensional design models for output to printed media, digital media, and 3D printing fabrication. 4. Analyze and evaluate, orally and in writing, three-dimensional compositions and projects utilizing the critique process. SPOs (Student Performance Objectives) 1a. Assemble a collection of inspirational work to develop a personal aesthetic 1b. Solve different design assignments demonstrating imaginative and independent solutions. 1c. Build 3D original artifacts with techniques including: Polygonal Modeling, NURBs Modeling, Sculpting tools, Materials and Texture Mapping, Lightings, Camera and basic Rigging. 1d. Demonstrate the ability to work with different media sources and to achieve a planned design. 2a. Demonstrate an understanding of the characteristics of three-dimensional design including the ability to discuss Polygonal Modeling, NURBs Modeling, Sculpting tools, Materials and Texture Mapping, Lightings, Camera and basic Rigging 2b. Research and share resources for skill-building and professional outcomes. PASADENA CITY COLLEGE --FOR COMPLETE OUTLINE OF RECORD SEE PCC WEBCMS DATABASE-- Page 1 of 10 COURSE OUTLINE : ART 155A Last Revised and Approved: 12/03/2015 2c. Plan a road-map of creative process and skill acquisitions to achieve a planned design 3a. Create, save, export and move projects using the proper pathway system that keep media files properly organized. 3b. Prepare and output 3D design to printed media, 2D digital media and 3D printing fabrication. 4a. Participate in class critique, discussions and assessments of peer projects. 4b. Present projects orally and in writing effectively. 4c. Evaluate personal performance. CCOs (Course Content Outline) 1) MODELING (Autodesk Maya): 1a) Working with files and projects 1b) Organizing Maya Scenes 1c) Polygonal Modeling Techniques 1d) Modeling with nonlinear deformers 1e) Modeling with lattices 1f) Editing Curves 1g) NURBS Modeling Techniques 2) SCULPTING (ZBrush): 2a) Understanding the Interface 2b) Creating meshes with ZSketch 2c) Extracting from an existing mesh 2d) Brushes and Sculpting 2e) Managing subdivision levels 2f) Working with Alphas and Masks 2g) Working with Tools 2h) Painting and texturing 2i) Creating UV maps 3) SCULPTING (Autodesk Mudbox): 3a) Editing materials 3b) Sculpting with stamps, stencils, and layers 3c) Creating and importing UV maps 3d) Texturing with Ptex 3e) Painting bump maps 3f) Creating ambient occlusion and displacement maps 3g) posing characters with jointed skeletons 3h) Rendering from Mudbox 4) RENDERING (Autodesk Maya): 4a) Creating Materials 4b) Using displacement and bump mapping 4c) Mental Ray materials PASADENA CITY COLLEGE --FOR COMPLETE OUTLINE OF RECORD SEE PCC WEBCMS DATABASE-- Page 2 of 10 COURSE OUTLINE : ART 155A Last Revised and Approved: 12/03/2015 4d) Texture mapping within materials 4e) Projecting textures on surfaces 4f) Applying UV mapping 4g) Using the UV Texture Editor 4h) Lights and lighting types in Maya 4i) Creating shadows 4j) Understanding the basics of cameras 4k) Rendering in Maya 4l) Batch rendering 5) EXPORT AND PRINT IMAGES 6) 3D PRINTING: 6a) How to prepare / export for 3D printing Methods of Instruction Lectures, class tutorials, self-paced tutorials, problem-solving assignments. Case study analysis followed by instructor-lead discussion. Peer-feedback, group presentations. Methods of Evaluation of Student Performance Formative Assessment: hand-on projects within units of instruction. These projects which consist of production of rich digital media contents, enable the student and the instructor to assess mastery of skill during a unit of instruction when adjustment and prescriptive assignments are incorporated. Summative Assessment: authentic outcome-based assessments that are cumulative towards the different units of instruction and at the end of the course which results in a student-lead multimedia design project. Project is evaluated using appropriate analytic rubric that distinguishes novice from expert work. Qualitative Assessment: open-ended discussions and observations in group critique setting addressing artisticity, aesthetic properties and cultural contexts. Assignments Assignment 1. Concept Character Model For Animation or Game: Chimera GOAL To learn how to model and sculpt with digital media while exploring creative strategies to create original design for illustration, animation or games. Step1. Collect reference images of four to six different vegetables with interesting shape and texture. Model and or Sculpt applying the tools and techniques you learned in class Render your model and output to letter size printable images Step 2. Using the previous models combine the different organic shapes to create a biologically inspired monstrous creature/figure. Add and modify details as need it. Apply Materials, Textures and Lights Step 3 Render your image tabloid size 11"x17" at 300 DPI (3300 x 5100), alternatively letter size 8.5"x11" landscape or portrait at 300 DPI (3300 by 2550). Step 4 Format and output your digital concept for 3D printing. Fabricate a prototype of of your design PASADENA CITY COLLEGE --FOR COMPLETE OUTLINE OF RECORD SEE PCC WEBCMS DATABASE-- Page 3 of 10 COURSE OUTLINE : ART 155A Last Revised and Approved: 12/03/2015 Assignment 2. Concept Character Model for Animation or Game: Recycled Robot GOAL To learn how to model and sculpt with digital media while exploring creative strategies to create original design for illustration, animation or games. Step1. Collect visual reference of 10 different objects you find around the kitchen. Model and or sculpt them applying the tools and techniques you learned in class. Apply Material and Texture and Lights Render your model and output to letter size printable images Step 2. Using the previous models create a robot made out of surreal assemblage of found objects. Add and modify details as need it. Make it fun and humorous. Play with anthropomorphic shape of utensils. Apply Materials, Textures and Lights Step 3 Render your image tabloid size 11"x17" at 300 DPI (3300 x 5100), alternatively letter size 8.5"x11" landscape or portrait at 300 DPI (3300 by 2550). Step 4 Format and output your digital concept for 3D printing. Fabricate a prototype of your design Assignment 3. Special Effects Concept Image: Make Believe GOAL Create an image “enhanced” by the use of 3D technology to create the illusion of an fictional reality Step 1. Take a picture of a landscape or an interesting interior space. Choose carefully the point of view. It can be far away scenery or a close up environment. Think about scale. Think about the narrative, the feeling, and the story that the picture suggests Using Maya, model something that was not there and place it in the picture. Consider light, depth-of-field and proportions to render and blend your model seamlessly with the picture. Be creative, bold, and imaginative. Make a picture that is compelling to look at. Step 2. Render your image tabloid size 11"x17" at 300 DPI (3300 x 5100), alternatively letter size 8.5"x11" landscape or portrait at 300 DPI (3300 by 2550). TECHNICAL DETAILS Catalog Description Introduction to three-dimensional modeling, sculpting, rendering, 3D Printing using industry-standard tools and methods. Topics include modeling with polygons, modeling with NURBs surfaces, materials, textures, lighting, and rendering. Principles of digital sculpting and methods to optimize projects for 2D and 3D printing. Total of 36 hours lecture and 72 hours laboratory. Grade Mode: L, A Prerequisite(s) Art 056 or portfolio of intermediate computer skills with experience in computer graphics or digital video or music. Corequisite(s) PASADENA CITY COLLEGE --FOR COMPLETE OUTLINE OF RECORD SEE PCC WEBCMS DATABASE-- Page 4 of 10 COURSE OUTLINE : ART 155A Last Revised and Approved: 12/03/2015 Recommended Preparation Art 032A. Enrollment Limitations Instructional Activities associated with TBA Units : 3.0 CREDIT COURSE OUTLINE Credit Type : D Credit – Degree Applicable Maximum Course Units : 0 Minimum Course Units: 0 Computed Total Carnegie Units : 0 Course Unit Totals in Agreement? : No Course Units Carnegie Compliant by Type and Mode? : Yes Course Units Carnegie Compliant in Total?: Yes Total Course Hours by Type and Mode COURSE HOURS LECTURE LAB ACTIVITY Scheduled Class Meetings 0 0 0 TBA Hours, Determinate Schedule 0 0 0 *Other Arranged Hours, Variable Schedule 0 0 0 (*Student is required to meet the same number of arranged hours each day or each week) Override Computed Course Units if Necessary PASADENA CITY COLLEGE --FOR COMPLETE OUTLINE OF RECORD SEE PCC WEBCMS DATABASE--
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