Press Release 12 March 2015

Total Page:16

File Type:pdf, Size:1020Kb

Press Release 12 March 2015 Press Release 12 March 2015 (For immediate release) WINNERS ANNOUNCED: BRITISH ACADEMY GAMES AWARDS Destiny wins Best Game Monument Valley and The Last of Us: Left Behind win two BAFTAs Ashley Johnson wins second BAFTA for reprising role of Ellie 15 games honoured across 17 categories; David Braben OBE presented with Fellowship London, 12 March 2015: The British Academy of Film and Television Arts (BAFTA) has announced the winners of tonight’s British Academy Games Awards, which celebrated the very best in games of the past year. The ceremony was hosted by Rufus Hound at Tobacco Dock, London E1, where presenters included Rob Beckett, Alex Brooker, Linford Christie OBE, Dynamo, Ian Livingstone CBE, Tim Schafer, Chet Faliszek. Destiny – the online first-person shooter in which players work together to protect the last safe city on Earth from aliens – won Best Game. This is the fourth win for US games studio Bungie, whose previous wins have all been for games in the popular Halo series. Monument Valley, the puzzle adventure game, took home two BAFTAs: British Game and Mobile & Handheld. Daniel Gray, a BAFTA Breakthrough Brit, collected his first BAFTA for his work on the game. The Last of Us: Left Behind, an additional chapter to the BAFTA-winning The Last of Us, won for Story and Performer, making it the second consecutive year in which Ashley Johnson has won a BAFTA for her role as Ellie. Lumino City, a puzzle adventure game handmade in card and paper, won in the Artistic Achievement category, while Alien: Isolation, the first-person survival horror game, collected the BAFTA for Audio Achievement. Far Cry 4 collected the award for Music, the second win for the series after Far Cry 3 won for Action in 2013. Skateboarding game OlliOlli fought off strong competition to win the BAFTA for Sport, while League of Legends, a leading title in the burgeoning field of eSports, picked up the award for Persistent Game. Never Alone (Kisima Ingitchuna), an atmospheric platformer that explores the vibrant world of Alaska Native cultures, won Debut Game. Minecraft: Console Editions collected the award for Family. 1 Press Release (cont.) Game Design was awarded to Middle-Earth: Shadow of Mordor, a dynamic action game set within Tolkien’s universe. The BAFTA for Game Innovation was presented to The Vanishing of Ethan Carter, the story-driven detective mystery. Valiant Hearts, an animated story inspired by letters sent during the first world war, won the BAFTA for Original Property. Hearthstone: Heroes of Warcraft, an intricately designed card-battling game, collected the award for Multiplayer. Showcasing the best in young games development and design talent, Chambara, a game created by a team of student developers from the US, won the BAFTA Ones to Watch Award in association with Dare to be Digital. The Fellowship was presented to David Braben OBE for his outstanding and exceptional creative contribution to the games industry. The ceremony was streamed live online at Twitch.tv. BAFTA’s website, www.bafta.org, features red carpet highlights, photography and winners’ interviews, as well as dedicated coverage on its social networks including Facebook (/BAFTA), Twitter (@BAFTAGames / #BAFTAGames), and Tumblr. BAFTA has a year-round programme of events and initiatives that support the games industry. It includes developer talks, games showcases, debates, scholarships and networking, as well as the flagship Games Lecture by an inspirational practitioner. BAFTA Young Game Designers (YGD) gives young people and educators unique insights into the games industry and access to the creative minds behind some of their favourite games. Registration for the British Academy Games Awards in 2016 is now open: http://awards.bafta.org/entry#games -- A FULL LIST OF ALL THE WINNERS ACCOMPANIES THIS RELEASE -- For free event photography, transcripts, logos and more visit www.bafta.org/press/games For further press information contact Lauren Dillon or Simon Byron, Premier 0207 292 8330 or email [email protected] About BAFTA The British Academy of Film and Television Arts (BAFTA) is an independent charity that supports, develops and promotes the art forms of the moving image by identifying and rewarding excellence, inspiring practitioners and benefiting the public. In addition to its awards ceremonies, BAFTA has a year-round, international programme of learning events and initiatives that offers unique access to some of the world’s most inspiring talent through workshops, masterclasses, scholarships, lectures and mentoring schemes, connecting with audiences of all ages and backgrounds across the UK, Los Angeles and New York. BAFTA relies on income from membership subscriptions, individual donations, trusts, foundations and corporate partnerships to support its ongoing outreach work. To access the best creative minds in film, TV and games production, visit www.bafta.org/guru. For more information, visit www.bafta.org. 2 .
Recommended publications
  • The First but Hopefully Not the Last: How the Last of Us Redefines the Survival Horror Video Game Genre
    The College of Wooster Open Works Senior Independent Study Theses 2018 The First But Hopefully Not the Last: How The Last Of Us Redefines the Survival Horror Video Game Genre Joseph T. Gonzales The College of Wooster, [email protected] Follow this and additional works at: https://openworks.wooster.edu/independentstudy Part of the Other Arts and Humanities Commons, and the Other Film and Media Studies Commons Recommended Citation Gonzales, Joseph T., "The First But Hopefully Not the Last: How The Last Of Us Redefines the Survival Horror Video Game Genre" (2018). Senior Independent Study Theses. Paper 8219. This Senior Independent Study Thesis Exemplar is brought to you by Open Works, a service of The College of Wooster Libraries. It has been accepted for inclusion in Senior Independent Study Theses by an authorized administrator of Open Works. For more information, please contact [email protected]. © Copyright 2018 Joseph T. Gonzales THE FIRST BUT HOPEFULLY NOT THE LAST: HOW THE LAST OF US REDEFINES THE SURVIVAL HORROR VIDEO GAME GENRE by Joseph Gonzales An Independent Study Thesis Presented in Partial Fulfillment of the Course Requirements for Senior Independent Study: The Department of Communication March 7, 2018 Advisor: Dr. Ahmet Atay ABSTRACT For this study, I applied generic criticism, which looks at how a text subverts and adheres to patterns and formats in its respective genre, to analyze how The Last of Us redefined the survival horror video game genre through its narrative. Although some tropes are present in the game and are necessary to stay tonally consistent to the genre, I argued that much of the focus of the game is shifted from the typical situational horror of the monsters and violence to the overall narrative, effective dialogue, strategic use of cinematic elements, and character development throughout the course of the game.
    [Show full text]
  • {FREE} Last of Us Poster Collection Ebook, Epub
    LAST OF US POSTER COLLECTION PDF, EPUB, EBOOK Naughty Dog | 40 pages | 29 Apr 2014 | Insight Editions | 9781608873791 | English | San Rafael, United States The Poster Collection - The Last of Us (MERCH) - There are several options for printing a poster. You can opt to print it at home or use a professional service, which is available in person at stores and or via online vendors. Files need to be formatted a certain way before they're ready to be printed. Printing services may require specific formatting options too. CMYK offers better color profiles than RGB, and it may provide a more accurate preview of what finished poster will look like because the CMYK setting is used for computer screen images. Use vectors when creating your poster with a resolution of at least dpi dots per square inch for crisp results, according to Creative Bloq. Know what you want, including the poster size, type of paper and any other finishing details. There are many brick-and-mortar businesses that allow you to come in and create your poster for printing. For example, FedEx offers poster printing services, including poster prints, mounted posters, backlit prints for retail, photo posters, oversized prints and architectural prints. FedEx also produce professional signs and banners, which are ideal for businesses. If you don't have a poster design already or are unsure of where to start, head to a local printing store for help. Many printing businesses operate exclusively online. When you electronically submit your design, they will print your poster and mail it back to you.
    [Show full text]
  • The Gift of Giving
    Fall 2012 Annual Report The Gift of Giving Mercy Medical Center Foundation Fall 2012 Published by Annual Report Mercy Medical Center Foundation Volume 37 701 Tenth Street S.E. ar Cedar Rapids, Iowa 52403 De Foundation Board of Directors part ners MERCY MEDICAL CENTER FOUNDATION Sister James Marie Donahue, Chairman Tim Charles FRIENDS Barrie Ernst Dr. William Galbraith Mercy Janis Kazimour of Lee Liu Dr. Tom McIntosh re you aware that 35 years ago the Mercy Peggy Meek Darrel Morf Foundation was established? In 1977 the David Neuhaus A Margaret and Howard Hall Radiation Emmett Scherrman Center board gave to Mercy Hospital the Radiation Dr. Robert Silber Center and Hallmar, with equipment and assets, A. James Tinker acknowledging its trust in the hospital and its support Foundation Staff for Mercy’s philosophy of care and concern. The Sister James Marie Donahue Mercy Hospital Endowment Foundation (now Mercy Chairman of the Board Medical Center Foundation) was legally incorporated [email protected] six months later. Plans for such a foundation had been Sue Hawn, President, CFRE envisioned two years earlier by the hospital’s [email protected] administration and were brought to a reality by a $1.5 Diane Stefani, Vice President million leadership gift from the Radiation Center [email protected] board. Sister Mary Lawrence became the first Julie Potter, Project Coordinator President. So, we in the Foundation have good reason [email protected] to celebrate our 35th anniversary as we carry forth that Michelle Cole, Grant Writer & EFY Race Coordinator trust. [email protected] In 1981, the Partners Magazine noted that “so Janet Baker, Senior Accountant much at Mercy has come through Howard Hall’s As we go forward with our fundraising efforts to [email protected] generosity.” The Sisters of Mercy had a long history support the hospital we are ever mindful of the Jeanne Brandes, Donor Services/Database Manager of friendship with Howard Hall and his generous gifts generosity of our donors.
    [Show full text]
  • Scciowa.Edu/Kidtek >>Register Online Or Call
    WEEK-LONG LEARNING CAMPS FACE-TO-FACE CLASSES - $179 VIRTUAL CLASSES - $149 APPLY FOR SCHOLARSHIPS! >> register online or call scciowa.edu/kidtek 319.208.5375 3D Modeling Creation Game Design with Tynker Flex your design engineering muscle! Learn engineering basics You got game? Build your very own computer game, then share using the latest computer-aided design software and design your it with family and friends. Build worlds and characters, and add very own projects to take home. Participants should have a basic special effects, all using the TYNKER program. Camp participants understanding of computers. New skills for repeat attendees! should have a basic understanding of computers. WB SCC WB, 143 #78524 KE SCC Keokuk, IT 110 #78519 Taylor Fountain Heather Smith Mon - Fri, Jun 14 - 18 9:00 AM - Noon Mon - Fri, Jun 21 - 25 9:00 AM - Noon WB SCC WB, 125 #78521 Animation Station Heather Smith Wonder how they make animated movies like LEGO Batman or Mon - Fri, Jul 26 - 30 9:00 AM - Noon Frozen? Come learn the magic! Watch great animated works and learn principles & technologies from an industry pro. Create Heavy Metals your own computer animation in SCC’s state-of-the-art computer Are you strong as steel? Learn basic welding and get real hands- animation lab. New skills for repeat attendees! on experience using ARC and MIG welding machines. Build a cool WB SCC WB, 502 #78513 project you can take home. Avery Horton WB SCC WB,701 #78576 Mon - Fri, Jul 12 - 16 Chris Bolander 9:00 AM - Noon Mon - Fri, July 12 - 16 1:00 - 4:00 PM KE IronWorkers Local 577 #78510 Exploring Animal Science Steve Kershner Mon - Fri, Jun 7 - 11 9:00 AM - Noon Discover the science and life skills involved in animal and veterinary History’s Mysteries careers.
    [Show full text]
  • Fall Winter FINAL.Indd
    the campus FALL/WINTER 2018/19 eye ANOKA-RAMSEY STUDENT NEWSPAPER G R S T R C. P. 14 C R S M R S. P. 3 C . P. 2 Photo by Zak McPherson Letter From the Cambridge Staff By Ashley Johnson Staff Writer Anoka-Ramsey Community College Coon Rapids Campus Anoka-Ramsey Community Col- 11200 Mississippi Blvd NW lege has a long-standing tradition of Coon Rapids, MN 55433 supporting student media on campus. The Coon Rapids campus has main- Cambridge Campus tained a student newspaper for over 50 300 Spirit River Dr S, years, nearly as long as the college has Cambridge, MN 55008 existed. FALL/WINTER 2018-19 Cambridge campus began its student newspaper tradition two decades later. Coon Rapids Staff : Andrew Hayes, From 1985 until 1997, the Cambridge Alysha Hovorka, Jeff rey Leonard, David campus student newspaper was known as the Rum River Review. From 1998 Letellier, Zak McPherson, Michael Nguy- to 2013, it was called The Ink Spot. In en, Katie Runge, Ben Tenyes the spring of 2013, the Cambridge and Cambridge Staff : Fallow Fahnestock, Coon Rapids campuses merged their Cambridge Staff Fall 2018 (From left to right) Fallow Fahnestock, two papers to create the Campus Eye. Ashley Johnson, Abby Paulus, Ellie Resen- Ellie Resenbrink, Abby Paulus, Megan Roiger, Ashley Johnson brink, Megan Roiger This spring brings about more changes a more coherent whole for our readers, editions each semester. We are excited Advisors: Melody L. Hoff mann for our campus newspapers as the Cam- so we are returning to a separate about the benefi ts that this change will bridge campus will become The Ink Mackenzie Krzmarzick newspaper model, focusing on separate have for both of our newspapers and re- Spot once again.
    [Show full text]
  • Critical Role Kickstarter Record
    Critical Role Kickstarter Record exsertsmelodramatizesPanicled any and electroextraction stinging her khoja Muffin so outdancingcanestautologically pontifically. her that twiner Kermie sags ogles or inbreed very formidably. noisily. Unceremonious Tinier Meir sometimes Beowulf Not hire do roll play a game your broadcast when they tempt the. Programming and diligent record-breaking 113 million Kickstarter campaign for its. Flask of stale Booze Critical Role Wiki Fandom. Critical Role is altogether a scrap this fairy to seemingly break when many Kickstarter records as underwear can an overnight they achieved another milestone. Nov 5 2019 The Kickstarter record-breaking Critical Role animated series The Legend of Vox Machina has been ordered for two seasons on Amazon Prime. Series by regular time the campaign ended with first record-setting US11 million. Critical Role The Legend Of Vox Machina Release steam And. Critical Role Wikiwand. This year Critical Role launched The Legend of Vox Machina as a Kickstarter. Orion Acaba was part hero the original tag of Critical Role but left will show after C1E27 and window to his actions following the departure through school the present ceiling is no less welcome to later in fan-run Critter Communities. Check having this Dungeons Dragons stream from 23 days ago sat on Notifications Critical Role Campaign 2 Episode 120 1217 at 7pm PST CriticalRole. Critical Role's Record-Breaking Kickstarter Ends With 113. Critical Role Critical Role's Kickstarter Breaks 1000000 In privacy An Hour. Where critical role for a record amount of the animated series on to the critical role kickstarter record for the one that are welcome to.
    [Show full text]
  • Clinic and Center Stand Tall for Human Rights and Justice Around the Globe Page 18
    UNIVERSITY OF CALIFORNIA, BERKELEY, SCHOOL OF LAW FALL 2018 VOL. 51 CLINIC AND CENTER STAND TALL FOR HUMAN RIGHTS AND JUSTICE AROUND THE GLOBE PAGE 18 ALSO: A new initiative and new institute take flight. PAGE 8 Alums use novel ways to expand access to law. PAGE 12 Defense School a capella troupe hits the right notes. PAGE 26 Team FEATURES COLUMNS 12 All 18 Defense 2 From Access Team The Dean ALUMNI INNOVATORS HUMAN RIGHTS SURGING FORWARD A pioneer of the law’s do-it- Vigilant on behalf of the With palpable optimism yourself movement, Ralph vulnerable, the International evident throughout the law “Jake” Warner ’66 helps pave Human Rights Law Clinic school, Erwin Chemerinsky the way for four 2013 grads to and Human Rights Center shares his thoughts about rethink legal services. target injustice worldwide. what lies ahead. By Andrew Cohen By Michael Bazeley COVER: ILLUSTRATION BY BENEDETTO CRISTOFANI (ILLUSTRATION} CRISTOFANI BENEDETTO WARNER); (RALPH BLOCK JIM Contents Fall 2018 Vol. 51 SECTIONS 3 In Brief 8 Forefront 26 Creative Works Expanding the Clerkship Base Equal Justice Artistic Contributions from Platform Pioneers Bridging the Bench Divide Our Community Tops in Tinseltown New Quartet Joins Faculty Bringing Berkeley Back to Africa 28 Fast Forward Habeas Corpus Then and Now Four Student Action Figures New Centers Take Flight Public Mission Gold Standard Video Game Preservation 30 Advancement Updates from Development & Parole Models Alumni Relations 34 Class Notes All in the Alumni Family JIM BLOCK (GALEN AGES AND NISHA GIRIDHAR, JESSE CHOPER AND ROBERT COLE); MARCO MELGRATI (ILLUSTRATION) MARCO MELGRATI COLE); AND ROBERT JESSE CHOPER GIRIDHAR, AND NISHA AGES (GALEN BLOCK JIM TRANSCRIPT FALL 2018 1 MEETING OUR REMARKABLE GRADUATES IS TRULY ONE OF THE GREATEST JOYS OF BEING DEAN.
    [Show full text]
  • “How Can a Narrative Designer Encourage Empathy in Players?”
    “How can a narrative designer encourage empathy in players?” Many video games seek to create a meaningful relationship between the player and NPCs in their in-game worlds. This can be a romantic, platonic or familial. Narrative designers want to create the illusion of a real emotional bond with a fictional game character, even though many of the stories these relationships exist in are linear. In screen-writing, there are distinct methods to generate empathy and engagement from the audience for characters on screen. However, players have agency, it is by the nature of the medium that they are able to shape and have a meaningful effect on the in-game world they are inhabiting. Viewers of film and literature do not have this ability. Thus, a problem arises. What is applicable from the language of film to generate these relationships in a medium where there is uncertainty about how a player will act? How does a narrative designer approach this issue? “What is taken to be real elicits emotions. What does not impress one as true and unavoidable elicits no emo- tion or a weaker one.”1 How can this scenario be avoided in games? Whilst cinematography and acting bring weight and meaning to a story and its characters, in Commented [ST1]: Not sure if this was meant to be a full stop but a comma would make the sentence flow much game development; animation, level and mechanic design, as well as several other disciplines better must also align and flow to successfully generate player empathy. This is what shall be explored, through investigating case studies of how it has been approached with different degrees of success in several video game titles.
    [Show full text]
  • A.S. Candidates Begin Battle
    905 SPARTAN DAILY Serving San Jose State University since 1934 VOLUME 124, NUMBER 33 TUESDAY. MARCH IS. 2005 N DI X now alf." OPINION it of A.S. candidates begin battle ,hen the I') Hopefids she the Three push for student presidency tits speak at Alberto Gutierrez Mike Nguyen Andrew Weiglein ely ii ess forum By Ashley Johnson By Ashley Johnson By Ashley Johnson By Sarah Holcomb Daily Staff Writer Daily Stuff Writer Daily Staff Writer sed Daily Stuff Writer Asiociated Students Associated Students Associated Students has Amplified voices of Associated presidential candidate presidential candidate presidential candidate 12. Oppos'ng Views Students candidates boomed in the Alberto Gutierrez. a se- Mike Nguyen said he Andrew Weiglein, a junior ing Should the United States take Student Union Amphitheater on nior majoring in com- believes that every majoring in English and to pre-emptive military action Monday as a crowd of less than 50 munications studies and student at San Jose psychology, said if elected against Iran's nuclear students listened. minoring in sociology, State University and he will focus on student development? p. 2 While the turnout to the A.S. is running with the Stand NGUYEN the California State WEIGCEIN organizations and the role Candidate Forum was low, presi- Up Party, an acronym for University system de- they play with A.S. dential candidate Mike Nguyen "Students Advocating serves affordable, acces- Weiglein said there was not surprised. for a New Direction in sible and quality education. needs to be more collaboration between "The turnout was what I expect- University Policy." Nguyen.
    [Show full text]
  • Orion Acaba Marisha Ray
    Orion acaba marisha ray Continue Taliesin, Marisha, and Orion are the most adorable, goofy, tenacious dorks during the Grog/Kern rematch in: Articles in Need of Citations, People, Actors, Dungeon Masters Edit Comments Share This page about the actor. For a character from one campaign, see Marisha Ray (character). Marisha Ray summarizes the image, from her website May 10, 1989 (age 31)Louisville, Kentucky Voice actressCreative director of critical role-playing Productions LLC Marisha Ray is the voice actress who plays Beauregard, a human monk, for a critical role. In the first campaign, she played Kailit, the semi-elven druid. She was also a dungeon master for Trinket's Honey Heist (Sx27) and Honey Heist 2: Electric Beargaloo (Sx35). Before the first campaign, Marisha played another game with the same Dungeon Master Matthew Mercer. Also, before the first campaign, she was in another pen and paper RPG game with fellow voice actor and player Taliesin Jaffe. She also played a countertop version of Buffy the Vampire Slayer. Marisha helped Matt to conduct the first pre-stream session of the campaign, which later became a critical role that was to be a one-off game. She did not play as a character in this particular session. Joining the campaign, Marisha appointed Keilit's lowest statistician in Charisma and played her as very introverted, which worked well because Marisha didn't know the other players well and decided to reflect that uncertainty in her character. The critical role of 'editing source' Marisha is honored to be the first player to roll the natural 20 on a critical role, which she rolled to test performance while in the shape of a bear trying to save Trinket from a bar fight.
    [Show full text]
  • The Many Faces of Troy Baker | Nouse
    Nouse Web Archives The many faces of Troy Baker Page 1 of 3 News Comment MUSE. Politics Business Science Sport Roses Freshers Muse › Gaming › News Features Reviews The many faces of Troy Baker Adnan Riaz discusses his favourite voice actor currently in the gaming industry, Troy Baker Tuesday 20 May 2014 Editor’s note: this article contains minor spoilers from The Last of Us. Photo credit: Kevin Dooley Voice acting is a unique ability which, over the past two decades has developed exceptionally and is now an integral feature in the video gaming experience. Some titles have been able to avoid the requirement of a voice actor – The Legend of Zelda being a prominent example – but with stories significantly changing the structure of most games, it’s no surprise the focus which has shifted onto the men and women behind the characters we become closely attached to. One man who needs no introduction in gaming is, of course, Troy Baker. Troy Baker is truly one of the most unique and gifted actors to have graced the gaming industry. His success in recent years has sent him to unparalleled status and recognition among the gaming community and critics. I have to admit it: he has my immediate attention when he is attached to a project – that’s how influential his presence has become. Troy’s résumé boasts his ability to bring a distinct personality behind each of his performances and, in the process, leave most people mesmerised by his capabilities. In most people’s eyes, including me, 2013 was the year of Troy Baker, with the actor assuming the role of Joel (The Last of Us), Booker DeWitt (BioShock Infinite) and the Joker (Batman: Arkham Origins).
    [Show full text]
  • Boundary Negotiation and Critical Role Robyn Hope a Thesis in The
    Play, Performance, and Participation: Boundary Negotiation and Critical Role Robyn Hope A Thesis in The Department Of Communication Studies Presented in Partial Fulfillment of the Requirements for the Degree of Master of Arts (Media Studies) at Concordia University Montreal, Quebec, Canada November 2017 © Robyn Hope, 2017 CONCORDIA UNIVERSITY School of Graduate Studies This is to certify that the thesis prepared By: Robyn Hope Entitled: Play, Performance, and Participation: Boundary Negotiation on Critical Role and submitted in partial fulfillment of the requirements for the degree of Master of Arts (Media Studies) complies with the regulations of the University and meets the accepted standards with respect to originality and quality. Signed by the final Examining Committee: Owen Chapman______________ Chair Chair’s Name Bart Simon_________________ Examiner Examiner’s Name Matt Soar___________________ Examiner Examiner’s Name Mia Consalvo______________ Supervisor Supervisor’s Name Approved by _____________________________________________________ Chair of Department or Graduate Program Director _____________ 2017 ________________________________________________ Dean of Faculty iii Abstract Play, Performance and Participation: Boundary Negotiation on Critical Role Robyn Hope Critical Role is a livestreamed spectacle of play, in which eight professional voice actors come together once a week for a session of the tabletop roleplaying game Dungeons and Dragons. This show first launched in 2015, and, after one hundred and fifteen episodes spanning nearly four hundred and fifty hours of content, reached the conclusion of its first major narrative arc in October 2017. In this time, the show has attracted a dedicated fanbase of thousands. These fans, known as “Critters”, not only produce creative fanworks, but also undertake massive projects of archiving, timekeeping, transcribing and curating Critical Role.
    [Show full text]