Batman 66 (Based on V0.98 Code) 4 Player LCD - Stern/Kapow 2016 - Design: George Gomez - Code: Lyman Sheats - Art: Christopher Franchi
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Batman 66 (based on v0.98 code) 4 player LCD - Stern/Kapow 2016 - Design: George Gomez - Code: Lyman Sheats - Art: Christopher Franchi 60 Sec Tutorial | EM Guide | Instruction Cards | IPDB | Pinball Videos | Pinburgh Bank Reveal | Pinside | PinTips | Rule Sheet Strategy - Catwoman, Shame, Villain MB ● Skill Shot - plunge when all 3 lights in shooter lane are lit, then make lit top rollover lane for 5x bonus. Bonus is huge in this game ● Major Villain mode - Catwoman ○ Shoot ramps to spell CAT on both ramps which starts hurry-up at Bat Phone. Commissioner Gordon target increases hurry-up which in turn increases mode value. Hitting Gordon 3x also lights shot multipliers. Catwoman is a good mode to play because ramps feed inlanes which light Mystery (AAB in Villain MB and in Shame TV mode) ○ Once in mode, shoot Scoop then combo left orbit to double all Villain mode shots. This works for whatever Major Villain you are in so long as you make combo before hitting any mode shots. ○ Make x-number of Villain shots to light SJP at the Scoop where you can choose to cash-out for the sum of all mode shots made or continue playing. Choosing to continue will increase scoring by +1x. You do not lose your progress in the modes or the multiplied scoring reach if you drain! Big scores come from 4x mode scoring, then collecting with 2x PF. ● While in Villain mode, shoot TV Targets, then hard left orbit to start minor villain/TV mode (ball will land in upper saucer) - choose Shame (2-ball MB). When you fall out of that, shoot targets in Bat Cave to light locks for Villain MB Thank you for supporting Colorado Pinball. Please leave a comment on the game’s PinPal’s page for corrections/additions or you can email Snow Galvin directly. .