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Japanese Women's Science Fiction: Posthuman Bodies and the Representation of Gender Kazue Harada Washington University in St
Washington University in St. Louis Washington University Open Scholarship Arts & Sciences Electronic Theses and Dissertations Arts & Sciences Spring 5-15-2015 Japanese Women's Science Fiction: Posthuman Bodies and the Representation of Gender Kazue Harada Washington University in St. Louis Follow this and additional works at: https://openscholarship.wustl.edu/art_sci_etds Part of the East Asian Languages and Societies Commons Recommended Citation Harada, Kazue, "Japanese Women's Science Fiction: Posthuman Bodies and the Representation of Gender" (2015). Arts & Sciences Electronic Theses and Dissertations. 442. https://openscholarship.wustl.edu/art_sci_etds/442 This Dissertation is brought to you for free and open access by the Arts & Sciences at Washington University Open Scholarship. It has been accepted for inclusion in Arts & Sciences Electronic Theses and Dissertations by an authorized administrator of Washington University Open Scholarship. For more information, please contact [email protected]. WASHINGTON UNIVERSITY IN ST. LOUIS Department of East Asian Languages & Cultures Dissertation Examination Committee: Rebecca Copeland, Chair Nancy Berg Ji-Eun Lee Diane Wei Lewis Marvin Marcus Laura Miller Jamie Newhard Japanese Women’s Science Fiction: Posthuman Bodies and the Representation of Gender by Kazue Harada A dissertation presented to the Graduate School of Arts & Sciences of Washington University in partial fulfillment of the requirements for the degree of Doctor of Philosophy May 2015 St. Louis, Missouri © 2015, Kazue Harada -
Back Numbers 9
In This Issue: Columns: Revealed At Last (Editorial Comments) ............................................2 Pulp Sources.....................................................................................2 Reviews Secret Agent X-9 on radio................................................................3 EFanzine Reviews............................................................................4 Slight of Hand #2 ............................................................................5 ROCURED Pulpgen Download Reviews......................................................... 6-7 The Men Who Made The Argosy P Captain A. E. Dingle.........................................................................8 Articles Recent Acquisitions.................................................................... 9-14 95404 CA, Santa Rosa, 1130 Fourth Street, #116 1130 Fourth Street, ASILY Corrections: E Corrections to Back Numbers, Issue Eight E Michelle Nolan’s name was misspelled in a photo caption last issue. I apologize for the error. B Warren HarrisWarren AN C UMBERS N ACK B Now with 50% less content: less withNow 50% Prepared for P.E.A.P.S. mailing #63 for P.E.A.P.S. Prepared October 2003 (707) 577-0522 Issue 9 [email protected] email: Back Numbers Our Second Anniversary Issue to recent political events not to run. This is going It’s hard for me to believe but with this issue we to be my only comment on the matter, however, start our third year of publication. I never thought I don’t want to ruin my zine by turning it into a I’d last more than six months doing this before I ran lengthy political rant. out of things to write about. Of course, the deadline is little more than a week Americans are considered crazy anywhere in the world. away, and I have only one page fi nished so this might They will usually concede a basis for the accusation but be a pretty thin issue. point to California as the focus of the infection. -
The Uses of Animation 1
The Uses of Animation 1 1 The Uses of Animation ANIMATION Animation is the process of making the illusion of motion and change by means of the rapid display of a sequence of static images that minimally differ from each other. The illusion—as in motion pictures in general—is thought to rely on the phi phenomenon. Animators are artists who specialize in the creation of animation. Animation can be recorded with either analogue media, a flip book, motion picture film, video tape,digital media, including formats with animated GIF, Flash animation and digital video. To display animation, a digital camera, computer, or projector are used along with new technologies that are produced. Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, 30, or 60 frames per second. THE MOST COMMON USES OF ANIMATION Cartoons The most common use of animation, and perhaps the origin of it, is cartoons. Cartoons appear all the time on television and the cinema and can be used for entertainment, advertising, 2 Aspects of Animation: Steps to Learn Animated Cartoons presentations and many more applications that are only limited by the imagination of the designer. The most important factor about making cartoons on a computer is reusability and flexibility. The system that will actually do the animation needs to be such that all the actions that are going to be performed can be repeated easily, without much fuss from the side of the animator. -
Teaching Speculative Fiction in College: a Pedagogy for Making English Studies Relevant
Georgia State University ScholarWorks @ Georgia State University English Dissertations Department of English Summer 8-7-2012 Teaching Speculative Fiction in College: A Pedagogy for Making English Studies Relevant James H. Shimkus Follow this and additional works at: https://scholarworks.gsu.edu/english_diss Recommended Citation Shimkus, James H., "Teaching Speculative Fiction in College: A Pedagogy for Making English Studies Relevant." Dissertation, Georgia State University, 2012. https://scholarworks.gsu.edu/english_diss/95 This Dissertation is brought to you for free and open access by the Department of English at ScholarWorks @ Georgia State University. It has been accepted for inclusion in English Dissertations by an authorized administrator of ScholarWorks @ Georgia State University. For more information, please contact [email protected]. TEACHING SPECULATIVE FICTION IN COLLEGE: A PEDAGOGY FOR MAKING ENGLISH STUDIES RELEVANT by JAMES HAMMOND SHIMKUS Under the Direction of Dr. Elizabeth Burmester ABSTRACT Speculative fiction (science fiction, fantasy, and horror) has steadily gained popularity both in culture and as a subject for study in college. While many helpful resources on teaching a particular genre or teaching particular texts within a genre exist, college teachers who have not previously taught science fiction, fantasy, or horror will benefit from a broader pedagogical overview of speculative fiction, and that is what this resource provides. Teachers who have previously taught speculative fiction may also benefit from the selection of alternative texts presented here. This resource includes an argument for the consideration of more speculative fiction in college English classes, whether in composition, literature, or creative writing, as well as overviews of the main theoretical discussions and definitions of each genre. -
Strategic Master Plan Preview Museum
STRATEGIC MASTER PLAN PREVIEW MUSEUM MUSEUM OF SCIENCE FICTION Museum of Science Fiction: Strategic Master Plan Contact Any questions regarding this document should be directed to: Greg Viggiano Executive Director Museum of Science Fiction PO Box 88 Alexandria, VA 22313-0088 USA: EARTH: SOL: MILKY WAY [email protected] +1-703-629-4734 Museum of Science Fiction: Proprietary and Confidential 2 Museum of Science Fiction: Strategic Master Plan Document Change Control Date Version Author Change 01/09/2015 Draft .1 MG, RS Initial draft 01/16/2015 Draft .2 GRV. MS Formatting and updates 01/19/2015 Draft .3 JV, MS Updates GRV, JS, MS, 02/26/2015 Final 1.0 Final updates DB, HD Museum of Science Fiction: Proprietary and Confidential 3 Museum of Science Fiction: Strategic Master Plan Table of Contents BACKGROUND 5 MISSION 5 INTRODUCTION TO THE GENRE 5 What is science fiction 5 Why is science fiction important 6 Sub-Genres 6 Popular Media 7 Why is science fiction relevant 7 Why build a science fiction museum 7 STEM EDUCATION AND COMMUNITY INVOLVEMENT 8 Commitment to Education 8 PHASE 1: THE PREVIEW MUSEUM 8 Vision 8 Objectives 9 Target Audiences and Communities 9 Example Community 11 Overall Visitor Experience 11 Themes and Interpretive Threads Error! Bookmark not defined. Visitor Takeaways 12 Concept Exhibit Plan 12 ARCHITECTURE 17 Concept 17 Sociability 17 Program 19 Bubble Diagram 20 Floor Plan 20 Facade 20 Facade 21 Entry 21 APPENDICES 22 Appendix A: References Images 23 Museum of Science Fiction: Proprietary and Confidential 4 Museum of Science Fiction: Strategic Master Plan BACKGROUND The Museum of Science Fiction is a nonprofit organization, established in spring 2013. -
Kaleidoscope Issue 83: Global Perspectives (PDF)
ALEIDOSCOPE EXPLORING THE EXPERIENCE OF DISABILITY THROUGH LITERATURE AND THE FINE ARTS KNumber 83 Summer/Fall Online 2021 Global Perspectives "Be Still" by Chris Pellizzari "Losing Time —And Finding It" by Kimberly Roblin "The Brightness of Neurology" by Carrie Jade Williams Summer/Fall 2021 ALEIDOSCOPE Number 83 KEXPLORING THE EXPERIENCE OF DISABILITY THROUGH LITERATURE AND THE FINE ARTS Contents FEATURED ESSAY PERSONAL ESSAY Losing Time—And Finding It 4 Into the Forest 48 Kimberly Roblin Mariana Abeid-McDougall FEATURED ART CREATIVE NONFICTION Any Body on the Planet 32 Lament for an Altered World 8 Diane Reid Dylan Ward The Brightness of Neurology 13 FICTION Recycle 11 Carrie Jade Williams Joyce W. Bergman Like Being Afraid of Beauty 28 Living with Peggy Sue 16 Tobie Helene Shapiro Jay Merriman My Friend 41 Be Still 26 Shannon Cassidy Chris Pellizzari Sterile Rooms: A Memoir 42 Skinned 50 Cheyenne M. Heinen Keletso Mopai The Last Threads of Denial 58 Proud 61 Catherine Shields Marc Littman Prime Time or Off-Peak? 62 Wendy Kennar Blind by Fate 64 Connor Sassmannshausen 1 BOOK REVIEW Finding the Light in the Dark 56 Sandra J. Lindow POETRY Robotic Pancreas 7 Sarah-Lizz Myers Unaware 12 Sravani Singampalli In Egypt 12 Madeleine McDonald Seth Chwast, The Big Pink Flower, 2013, acrylic spray paint on canvas, 36” x 36” Chwast is one of nine artists featured in Fierce Love and Art, a film about autism and creative genius. More information about the film can How I Have Been Touched 15 be found on page 32. Marilyn McVicker Done 24 55 Safe Travels 25 Hourglass Kathryn Dalley Gerri Leen These Hands 25 Nesting 55 Glenda Barrett Emily Uduwana Weather of the Heart 40 Diversity 68 Toni Ortner Donna Springer My Bones and Winter 40 Kirsten Deane BIOGRAPHICAL NOTES 70 Quilt 49 Watching Jordan’s Fall 49 Allison Whittenberg 2 Staff PUBLISHER Brian Thomas, President/CEO United Disability Services MANAGING EDITOR Lisa Armstrong, M.A. -
MARCH 1St 2018
March 1st We love you, Archivist! MARCH 1st 2018 Attention PDF authors and publishers: Da Archive runs on your tolerance. If you want your product removed from this list, just tell us and it will not be included. This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was inspirational. And all the Awesome Pioneer Dudes who built the foundations. Many of their names are still in the Big Collections A THOUSAND THANK YOUS to the Anon Brigade, who do all the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – The New Big Dog on the Block is Da Curated Archive. It probably has what you are looking for, so you might want to look there first. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of this as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Sorry for the inconvenience. Others are encoded but have a working hyperlink underneath. Some are Spoonerisms or even written backwards, Enjoy! ss, @SS or $$ is Send Spaace, m3g@ is Megaa, <d0t> is a period or dot as in dot com, etc. -
Urban Fantasy Series
BRAILLE AND TALKING BOOK LIBRARY (800) 952-5666; btbl.ca.gov; [email protected] Fantasy: Urban Fantasy Series Urban Fantasy books are characterized by the juxtaposition of fantastical creatures, magic, and myth in realistic, generally modern settings and technology. To order any of these titles, contact the library by email, phone, mail, in person, or order through our online catalog. Most titles can be downloaded from BARD. Peter Grant Series by Ben Aaronovitch The first book is Midnight Riot Next books in the series: Moon Over Soho; Whispers Under Ground; Broken Homes; Foxglove Summer; Hanging Tree; Lies Sleeping and more! Read by Erik Sandvold 12 hours, 41 minutes After interviewing an unlikely witness--a ghost--at a crime scene, probationary constable Peter Grant is reassigned to Chief Inspector Thomas Nightingale. Nightingale, who is unpopular within London's Metropolitan Police because he deals with the supernatural and practices magic, takes Grant on as his apprentice. Violence and strong language. 2011. Download from BARD: Midnight Riot Also available on digital cartridge DB074012 Kate Daniels Series by Ilona Andrews The first book in the series is Books 1-4 Next books in the series: Books 5-8; Magics Binds; Magic Triumphs Read by Jennifer Hubbard 44 hours, 29 minutes Books one through four of series, written between 2007 and 2010. Kate is an Atlanta-based mercenary who takes care of paranormal problems in post- apocalyptic world suffering from random waves of magic. Includes Magic Bites, Magic Burns, Magic Strikes, and Magic Bleeds. Violence, some strong language, and some descriptions of sex. 2010. -
Science Fiction, Steampunk, Cyberpunk
SCIENCE FICTION: speculative but scientific plausability, write rationally, realistically about alternative possible worlds/futures, no hesitation, suspension of disbelief estrangement+cognition: seek rational understanding of NOVUM (D. Suvin—cognitive estrangement) continuum bw real-world empiricism & supernatural transcendentalism make the incredible plausible BUT alienation/defamiliarization effect (giant bug) Literature of human being encountering CHANGE (techn innovat, sci.disc, nat. events, soc shifts) origins: speculative wonder stories, antiquity’s fabulous voyages, utopia, medieval ISLAND story, scientifiction & Campbell: Hero with a 1000 Faces & Jules Verne, HG Wells (Time Machine, War of the Worlds, The Island of Dr Moreau), Mary Shelley (Frankenstein), Swift Gulliver’s Travels Imaginative, Speculative content: • TIME: futurism, alternative timeline, diff hist. past, time travel (Wells, 2001. A Space Odyssey) • SPACE: outer space, extra-terrestrial adventures, subterranean regions, deep oceans, terra incognita, parallel universe, lost world stories • CHARACTERS: alien life forms, UFO, AI, GMO, transhuman (Invisible Man), mad scientist • THEMES: *new scientific principles, *futuristic technology, (ray guns, teleportation, humanoid computers), *new political systems (post-apocalyptic dystopia), *PARANORMAL abilities (mindcontrol, telekinesis, telepathy) Parallel universe: alternative reality: speculative fiction –scientific methods to explore world Philosophical ideas question limits & prerequisites of humanity (AI) challenge -
The Obdurate Eye #3 November 2018
The Obdurate Eye #3 November 2018 This month: Fandom Classic – all the lists I could make! Masthead Welcome to The Obdurate Eye #3, dated November 2018, a personalzine distributed by Garth Spencer at [email protected]. (I just realized I have been omitting my snailmail address, partly because Canada Post is threatening rotating postal strikes again. For what it’s worth, I can also be reached at 4240 Perry Street, Vancouver, BC, CANADA V5N 3X5.) This zine is available for contributions in the form of articles, letters, illustrations, or other zines in trade. Contents Editorial blather ...................................................................................................................................... 1 Letters of Comment................................................................................................................................. 2 Amateur Publishing Associations ............................................................................................................. 7 APAs 2018 ............................................................................................................................................... 7 Aurora Awards 2018 .............................................................................................................................. 10 Awards 2018 ......................................................................................................................................... 11 Conreport: VCON 42 ............................................................................................................................. -
Animation 1 Animation
Animation 1 Animation The bouncing ball animation (below) consists of these six frames. This animation moves at 10 frames per second. Animation is the rapid display of a sequence of static images and/or objects to create an illusion of movement. The most common method of presenting animation is as a motion picture or video program, although there are other methods. This type of presentation is usually accomplished with a camera and a projector or a computer viewing screen which can rapidly cycle through images in a sequence. Animation can be made with either hand rendered art, computer generated imagery, or three-dimensional objects, e.g., puppets or clay figures, or a combination of techniques. The position of each object in any particular image relates to the position of that object in the previous and following images so that the objects each appear to fluidly move independently of one another. The viewing device displays these images in rapid succession, usually 24, 25, or 30 frames per second. Etymology From Latin animātiō, "the act of bringing to life"; from animō ("to animate" or "give life to") and -ātiō ("the act of").[citation needed] History Early examples of attempts to capture the phenomenon of motion drawing can be found in paleolithic cave paintings, where animals are depicted with multiple legs in superimposed positions, clearly attempting Five images sequence from a vase found in Iran to convey the perception of motion. A 5,000 year old earthen bowl found in Iran in Shahr-i Sokhta has five images of a goat painted along the sides. -
Mythcon 50 Program Book
M L o o v o i k n i g n g F o r B w a a c r k d Program Book San Diego, California • August 2-5, 2019 Mythcon 50: Moving Forward, Looking Back Guests of Honor Verlyn Flieger, Tolkien Scholar Tim Powers, Fantasy Author Conference Theme To give its far-flung membership a chance to meet, and to present papers orally with audience response, The Mythopoeic Society has been holding conferences since its early days. These began with a one-day Narnia Conference in 1969, and the first annual Mythopoeic Conference was held at the Claremont Colleges (near Los Angeles) in September, 1970. This year’s conference is the third in a series of golden anniversaries for the Society, celebrating our 50th Mythcon. Mythcon 50 Committee Lynn Maudlin – Chair Janet Brennan Croft – Papers Coordinator David Bratman – Programming Sue Dawe – Art Show Lisa Deutsch Harrigan – Treasurer Eleanor Farrell – Publications J’nae Spano – Dealers’ Room Marion VanLoo – Registration & Masquerade Josiah Riojas – Parking Runner & assistant to the Chair Venue Mythcon 50 will be at San Diego State University, with programming in the LEED Double Platinum Certified Conrad Prebys Aztec Student Union, and onsite housing in the South Campus Plaza, South Tower. Mythcon logo by Sue Dawe © 2019 Thanks to Carl Hostetter for the photo of Verlyn Flieger, and to bg Callahan, Paula DiSante, Sylvia Hunnewell, Lynn Maudlin, and many other members of the Mythopoeic Society for photos from past conferences. Printed by Windward Graphics, Phoenix, AZ 3 Verlyn Flieger Scholar Guest of Honor by David Bratman Verlyn Flieger and I became seriously acquainted when we sat across from each other at the ban- quet of the Tolkien Centenary Conference in 1992.