Sampo-UI: a Full Stack Javascript Framework for Developing Semantic Portal User Interfaces
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Ioc Containers in Spring
301AA - Advanced Programming Lecturer: Andrea Corradini [email protected] http://pages.di.unipi.it/corradini/ AP-2018-11: Frameworks and Inversion of Control Frameworks and Inversion of Control • Recap: JavaBeans as Components • Frameworks, Component Frameworks and their features • Frameworks vs IDEs • Inversion of Control and Containers • Frameworks vs Libraries • Decoupling Components • Dependency Injection • IoC Containers in Spring 2 Components: a recap A software component is a unit of composition with contractually specified interfaces and explicit context dependencies only. A software component can be deployed independently and is subject to composition by third party. Clemens Szyperski, ECOOP 1996 • Examples: Java Beans, CLR Assemblies • Contractually specified interfaces: events, methods and properties • Explicit context dependencies: serializable, constructor with no argument • Subject to composition: connection to other beans – Using connection oriented programming (event source and listeners/delegates) 3 Towards Component Frameworks • Software Framework: A collection of common code providing generic functionality that can be selectively overridden or specialized by user code providing specific functionality • Application Framework: A software framework used to implement the standard structure of an application for a specific development environment. • Examples: – GUI Frameworks – Web Frameworks – Concurrency Frameworks 4 Examples of Frameworks Web Application Frameworks GUI Toolkits 5 Examples: General Software Frameworks – .NET – Windows platform. Provides language interoperability – Android SDK – Supports development of apps in Java (but does not use a JVM!) – Cocoa – Apple’s native OO API for macOS. Includes C standard library and the Objective-C runtime. – Eclipse – Cross-platform, easily extensible IDE with plugins 6 Examples: GUI Frameworks • Frameworks for Application with GUI – MFC - Microsoft Foundation Class Library. -
Russian Museums Visit More Than 80 Million Visitors, 1/3 of Who Are Visitors Under 18
Moscow 4 There are more than 3000 museums (and about 72 000 museum workers) in Russian Moscow region 92 Federation, not including school and company museums. Every year Russian museums visit more than 80 million visitors, 1/3 of who are visitors under 18 There are about 650 individual and institutional members in ICOM Russia. During two last St. Petersburg 117 years ICOM Russia membership was rapidly increasing more than 20% (or about 100 new members) a year Northwestern region 160 You will find the information aboutICOM Russia members in this book. All members (individual and institutional) are divided in two big groups – Museums which are institutional members of ICOM or are represented by individual members and Organizations. All the museums in this book are distributed by regional principle. Organizations are structured in profile groups Central region 192 Volga river region 224 Many thanks to all the museums who offered their help and assistance in the making of this collection South of Russia 258 Special thanks to Urals 270 Museum creation and consulting Culture heritage security in Russia with 3M(tm)Novec(tm)1230 Siberia and Far East 284 © ICOM Russia, 2012 Organizations 322 © K. Novokhatko, A. Gnedovsky, N. Kazantseva, O. Guzewska – compiling, translation, editing, 2012 [email protected] www.icom.org.ru © Leo Tolstoy museum-estate “Yasnaya Polyana”, design, 2012 Moscow MOSCOW A. N. SCRiAbiN MEMORiAl Capital of Russia. Major political, economic, cultural, scientific, religious, financial, educational, and transportation center of Russia and the continent MUSEUM Highlights: First reference to Moscow dates from 1147 when Moscow was already a pretty big town. -
The Role of the Kalevala in Finnish Culture and Politics URPO VENTO Finnish Literature Society, Finland
Nordic Journal of African Studies 1(2): 82–93 (1992) The Role of the Kalevala in Finnish Culture and Politics URPO VENTO Finnish Literature Society, Finland The question has frequently been asked: would Finland exist as a nation state without Lönnrot's Kalevala? There is no need to answer this, but perhaps we may assume that sooner or later someone would have written the books which would have formed the necessary building material for the national identity of the Finns. During the mid 1980s, when the 150th anniversary of the Kalevala was being celebrated in Finland, several international seminars were held and thousands of pages of research and articles were published. At that time some studies appeared in which the birth of the nation state was examined from a pan-European perspective. SMALL NATION STATES "The nation state - an independent political unit whose people share a common language and believe they have a common cultural heritage - is essentially a nineteenth-century invention, based on eighteenth-century philosophy, and which became a reality for the most part in either the late nineteenth or early twentieth century. The circumstances in which this process took place were for the most part marked by the decline of great empires whose centralised sources of power and antiquated methods of administrations prevented an effective response to economic and social change, and better education, with all the aspirations for freedom of thought and political action that accompany such changes." Thus said Professor Michael Branch (University of London) at a conference on the literatures of the Uralic peoples held in Finland in the summer of 1991. -
Evolution and Composition of Object-Oriented Frameworks
Evolution and Composition of Object-Oriented Frameworks Michael Mattsson University of Karlskrona/Ronneby Department of Software Engineering and Computer Science ISBN 91-628-3856-3 © Michael Mattsson, 2000 Cover background: Digital imagery® copyright 1999 PhotoDisc, Inc. Printed in Sweden Kaserntryckeriet AB Karlskrona, 2000 To Nisse, my father-in-law - who never had the opportunity to study as much as he would have liked to This thesis is submitted to the Faculty of Technology, University of Karlskrona/Ronneby, in partial fulfillment of the requirements for the degree of Doctor of Philosophy in Engineering. Contact Information: Michael Mattsson Department of Software Engineering and Computer Science University of Karlskrona/Ronneby Soft Center SE-372 25 RONNEBY SWEDEN Tel.: +46 457 38 50 00 Fax.: +46 457 27 125 Email: [email protected] URL: http://www.ipd.hk-r.se/rise Abstract This thesis comprises studies of evolution and composition of object-oriented frameworks, a certain kind of reusable asset. An object-oriented framework is a set of classes that embodies an abstract design for solutions to a family of related prob- lems. The work presented is based on and has its origin in industrial contexts where object-oriented frameworks have been developed, used, evolved and managed. Thus, the results are based on empirical observations. Both qualitative and quanti- tative approaches have been used in the studies performed which cover both tech- nical and managerial aspects of object-oriented framework technology. Historically, object-oriented frameworks are large monolithic assets which require several design iterations and are therefore costly to develop. With the requirement of building larger applications, software engineers have started to compose multiple frameworks, thereby encountering a number of problems. -
Software Development a Practical Approach!
Software Development A Practical Approach! Hans-Petter Halvorsen https://www.halvorsen.blog https://halvorsen.blog Software Development A Practical Approach! Hans-Petter Halvorsen Software Development A Practical Approach! Hans-Petter Halvorsen Copyright © 2020 ISBN: 978-82-691106-0-9 Publisher Identifier: 978-82-691106 https://halvorsen.blog ii Preface The main goal with this document: • To give you an overview of what software engineering is • To take you beyond programming to engineering software What is Software Development? It is a complex process to develop modern and professional software today. This document tries to give a brief overview of Software Development. This document tries to focus on a practical approach regarding Software Development. So why do we need System Engineering? Here are some key factors: • Understand Customer Requirements o What does the customer needs (because they may not know it!) o Transform Customer requirements into working software • Planning o How do we reach our goals? o Will we finish within deadline? o Resources o What can go wrong? • Implementation o What kind of platforms and architecture should be used? o Split your work into manageable pieces iii • Quality and Performance o Make sure the software fulfills the customers’ needs We will learn how to build good (i.e. high quality) software, which includes: • Requirements Specification • Technical Design • Good User Experience (UX) • Improved Code Quality and Implementation • Testing • System Documentation • User Documentation • etc. You will find additional resources on this web page: http://www.halvorsen.blog/documents/programming/software_engineering/ iv Information about the author: Hans-Petter Halvorsen The author currently works at the University of South-Eastern Norway. -
Everyware Software Framework
Device Application Framework Everyware Software Framework • Quickly develop your application using M2M/IoT Java packages and services • Build solid, secure, network-centric embedded devices leveraging field proven networking services • Remotely configure and upgrade your application throughout its lifecycle • Take advantage of a solid queuing system for back-end connectivity • Bring your product to market quickly and deterministically while reducing efforts and risks FEATURES Eurotech Everyware Software Framework (ESF) is a device application framework specialized to build machine-to-machine (M2M) or Internet of Things (IoT) applications. ESF provides a highly cost-effective, flexible and IT- oriented framework to build the new generation of connected, smart devices and applications. ESF enables developers to concentrate on the application by providing a set of field proven M2M/IoT building blocks like: • Device abstraction: provides a complete Java consistent software abstraction across all the hardware interfaces like WiFi, Cellular, GPS, Serial, USBs, CAN ports, Digital I/Os, Analog I/Os… • Security: Provides a full set of security features across all layers of the framework (gateway middleware): Authentication, certificate management , secure execution environment, signed bundles, encrypted messaging and firewall. • Gateway basic service: offers ready to use services like time synchronization, serial port configuration, application monitoring, cellular management, Ethernet management… • Network configuration: IP, DHCP, NAT, NTP, and Firewall are just some of the networking services that can be easily configured. • Connectivity and Delivery: default services include sophisticated queuing, always-on connection and self-restoring of the connection. • Field protocols: field-tested industrial, transportation and healthcare protocols are available through Java APIs. Support for custom protocols design. -
Agent-Based Modeling with the JABM Toolkit
Noname manuscript No. (will be inserted by the editor) Agent-Based Modeling with the JABM Toolkit Steve Phelps Centre for Computational Finance and Economic Agents (CCFEA) [email protected] the date of receipt and acceptance should be inserted later Abstract In many areas of science, agent-based models have become increasingly important. These models are often sufficiently complex that deriving closed-form solutions for quantitative aspects of their macroscopic behaviour is often impracti- cal if not impossible, and hence they are often analysed using discrete-event simu- lation and Monte-Carlo methods. In this paper we give an overview of agent-based modeling with an emphasis on its application to multi-agent systems research, and show how a software design pattern called \dependency injection" can be used to implement highly configurable simulation models which are able to incorporate various assumptions about agents' rationality and learning. We then show how these ideas have been implemented in the Java Agent-Based Modelling (JABM) toolkit | an open-source framework for building agent-based models. 1 Introduction In this paper we describe practical aspects of developing agent-based simulation models with particular emphasis on agent-based computational economics and work carried out within the trading-agent design and analysis community. We introduce a new software framework for building agent-based models | the Java Agent Based Modeling (JABM) toolkit1. Work on JABM arose out of an earlier project | Java Auction Simulator API (JASA)2 | which was designed as a toolkit for performing experiments in Agent-based Computational Economics (ACE)3 and was subsequently used as the basis of the JCAT software used to run the CAT tournament which is part of the Trading Agent Competition (Cai et al, 2009). -
SAMPO ANNUAL REPORT 1998 2 SAMPO ANNUAL REPORT 1998 Posal
ARNNUAL EPORT 1998 Contents 2 Sampo Highlights 1998 3 Sampo Group Key Information 4 Chief Executive Officer’s Review Financial Statements and Notes 6 Board of Directors’ Report 17 Consolidated Profit and Loss Account 20 Consolidated Balance Sheet 22 Parent Company Profit and Loss Account 24 Parent Company Balance Sheet 26 Working Capital Flow Statement The year 1999 marks the 125th Notes to the Accounts anniversary of Kaleva Mutual Insurance 27 Accounting Principles Company and, with it, Finnish life insurance in general. For Sampo Insurance 32 Calculation Methods for the Key Figures Company, this year will be the company’s 34 Sampo Group Key Figures 90th anniversary. To celebrate these jubilees, Sampo has published an art book 36 Analyses entitled “Ars Assicurata - Sampo Art from 70 Auditors’ Report the Golden Age to the Present Day” 70 Statement by the Supervisory Board exhibiting the company’s extensive art 1 collection. The illustrations in this annual 71 Supervisory Board report originate from this book. 72 Board of Directors 74 Auditors Cover The Sampo Group 76 Private Client Services Timo Sarpaneva, 1926– Fiercy glance, 1998 78 Corporate Client Services SAMPO ANNUAL REPORT 1998 80 Major Accounts Services Timo Sarpaneva, a great master of the 84 Foreign Reinsurance Run-Off Finnish glass sculpture, very often creates the basic form of his works by combining 86 Sampo Life Insurance a circle, a square and an oval. The subject 92 Investments matter regularly springs from Finnish folk- lore. “We have to achieve self-fulfilment 96 Sampo Personnel as Finns, not by imitating others. Only thus 98 Sampo and the Environment will we be able to keep our place in the 100 Year 2000 and Euro face of fierce international competition”, as the artist himself puts it. -
Smart-EIS: an End to End Enterprise Information Systems Framework
Journal of Computer Science Original Research Paper Smart-EIS: An End to End Enterprise Information Systems Framework 1Jalal Kiswani, 2Muhanna Muhanna and 3Abdallah Qusef 1Department of Computer Science and Engineering, University of Nevada, Reno, USA 2Department of Creative Media, Luminus Technical University, Amman, Jordan 3Department of Software Engineering, Princess Sumaya University for Technology, Amman, Jordan Article history Abstract: Enterprise Information Systems (EIS) are widely and extensively Received: 29-08-2018 used in many domains such as banking, telecommunication, e-commerce Revised: 19-11-2018 and government. Although several research studies and investigations were Accepted: 22-12-2018 performed that explore the importance of EIS, only a few studies have focused on effective and efficient end-to-end approaches to developing Corresponding author: Abdallah Qusef such systems. In this article, a proposed software development framework Department of Software (Smart-EIS) is presented. The primary objective of Smart-EIS is making Engineering, Princess Sumaya the development of high-quality EIS more effective and efficient. In University for Technology, particular, it aims to reduce the development cost and to provide built-in Amman, Jordan transparent quality, security, performance and user-experience features. A Email: [email protected] comprehensive review of the traditional EIS is presented. This includes a discussion of the characteristics and patterns of such systems, the layered architectural patterns and the main components of these systems. The working methodology for the work discussed in this article depends on dynamically construct the common and general aspects of EIS at runtime. The methodology starts with extracting metadata models from the traditional architectural and components patterns. -
Application Programming Interface (API) Is a Specification Intended to Be Used As an Interface by Software Components to Communicate with Each Other
Application programming interface 1 Application programming interface An application programming interface (API) is a specification intended to be used as an interface by software components to communicate with each other. An API may include specifications for routines, data structures, object classes, and variables. An API specification can take many forms, including an International Standard such as POSIX or vendor documentation such as the Microsoft Windows API, or the libraries of a programming language, e.g. Standard Template Library in C++ or Java API. An API differs from an application binary interface (ABI) in that the former is source code based while the latter is a binary interface. For instance POSIX is an API, while the Linux Standard Base is an ABI.[1] Language used An API can be: • language-dependent, meaning it is only available by using the syntax and elements of a particular language, which makes the API more convenient to use. • language-independent, written so that it can be called from several programming languages. This is a desirable feature for a service-oriented API that is not bound to a specific process or system and may be provided as remote procedure calls or web services. For example, a website that allows users to review local restaurants is able to layer their reviews over maps taken from Google Maps, because Google Maps has an API that facilitates this functionality. Google Maps' API controls what information a third-party site can use and how they can use it. The term API may be used to refer to a complete interface, a single function, or even a set of APIs provided by an organization. -
Applying Dependency Injection to Agent-Based Modeling: The
Applying Dependency Injection to Agent-Based Modeling: the JABM Toolkit Steve Phelps Centre for Computational Finance and Economic Agents (CCFEA) [email protected] August 31, 2012 Abstract In many areas of science, agent-based models have become increasingly important. These models are often sufficiently complex that deriving closed-form solutions for quantitative aspects of their macroscopic behaviour is often impractical if not impossible. Thus these models are often analysed using Monte-Carlo simulation. Object-oriented programming languages are naturally suited to implementing such models. However, Monte-Carlo methods impose some subtle requirements: we must run the same program very many times with randomly-drawn values of variables in the simulation being drawn from probability distributions, taking great care to ensure that each run is not contaminated with state from previous runs. Typically these problems are tackled by model-specific application code residing in the objects representing individuals in the model. However, this approach is not declarative and leads to cross- contamination between code representing experiments or treatments and code representing the model itself. In this paper we give an overview of agent-based modelling with an emphasis on its application to multi-agent systems research, and show how a design pattern called \dependency injection" can be used to implement highly configurable simulation models which are able to incorporate various assumptions about agents' rationality and learning. 1 Introduction In this paper we describe practical aspects of developing agent-based simulation models with particular emphasis on agent-based computational economics and work carried out within the trading-agent design 1 and analysis community. -
Display-Independent Software Framework, High-Speed Rendering Electronics, and Several New Displays
Spatial 3-D Infrastructure: Display-Independent Software Framework, High-Speed Rendering Electronics, and Several New Displays Won-Suk Chun, Joshua Napoli, Oliver S. Cossairt, Rick K. Dorval, Deirdre M. Hall, Thomas J. Purtell II, James F. Schooler, Yigal Banker, Gregg E. Favalora* Actuality Systems, Inc., 25 Corporate Dr. Ste. 300, Burlington, MA USA 01803 ABSTRACT We present a software and hardware foundation to enable the rapid adoption of 3-D displays. Different 3-D displays – such as multiplanar, multiview, and electroholographic displays – naturally require different rendering methods. The adoption of these displays in the marketplace will be accelerated by a common software framework. The authors designed the SpatialGL API, a new rendering framework that unifies these display methods under one interface. SpatialGL enables complementary visualization assets to coexist through a uniform infrastructure. Also, SpatialGL supports legacy interfaces such as the OpenGL API. The authors’ first implementation of SpatialGL uses multiview and multislice rendering algorithms to exploit the performance of modern graphics processing units (GPUs) to enable real-time visualization of 3-D graphics from medical imaging, oil & gas exploration, and homeland security. At the time of writing, SpatialGL runs on COTS workstations (both Windows and Linux) and on Actuality’s high- performance embedded computational engine that couples an NVIDIA GeForce 6800 Ultra GPU, an AMD Athlon 64 processor, and a proprietary, high-speed, programmable volumetric frame buffer that interfaces to a 1024 × 768 × 3 digital projector. Progress is illustrated using an off-the-shelf multiview display, Actuality’s multiplanar Perspecta Spatial 3D System, and an experimental multiview display. The experimental display is a quasi-holographic view- sequential system that generates aerial imagery measuring 30 mm x 25 mm x 25 mm, providing 198 horizontal views.