Stuff That Matters: Slashdot and the Emergence of Open News
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The Culture of Wikipedia
Good Faith Collaboration: The Culture of Wikipedia Good Faith Collaboration The Culture of Wikipedia Joseph Michael Reagle Jr. Foreword by Lawrence Lessig The MIT Press, Cambridge, MA. Web edition, Copyright © 2011 by Joseph Michael Reagle Jr. CC-NC-SA 3.0 Purchase at Amazon.com | Barnes and Noble | IndieBound | MIT Press Wikipedia's style of collaborative production has been lauded, lambasted, and satirized. Despite unease over its implications for the character (and quality) of knowledge, Wikipedia has brought us closer than ever to a realization of the centuries-old Author Bio & Research Blog pursuit of a universal encyclopedia. Good Faith Collaboration: The Culture of Wikipedia is a rich ethnographic portrayal of Wikipedia's historical roots, collaborative culture, and much debated legacy. Foreword Preface to the Web Edition Praise for Good Faith Collaboration Preface Extended Table of Contents "Reagle offers a compelling case that Wikipedia's most fascinating and unprecedented aspect isn't the encyclopedia itself — rather, it's the collaborative culture that underpins it: brawling, self-reflexive, funny, serious, and full-tilt committed to the 1. Nazis and Norms project, even if it means setting aside personal differences. Reagle's position as a scholar and a member of the community 2. The Pursuit of the Universal makes him uniquely situated to describe this culture." —Cory Doctorow , Boing Boing Encyclopedia "Reagle provides ample data regarding the everyday practices and cultural norms of the community which collaborates to 3. Good Faith Collaboration produce Wikipedia. His rich research and nuanced appreciation of the complexities of cultural digital media research are 4. The Puzzle of Openness well presented. -
Introduction: Connections
Wikipedia @ 20 Introduction: Connections Joseph Reagle, Jackie Koerner Published on: Aug 22, 2019 Updated on: Jun 04, 2020 License: Creative Commons Attribution 4.0 International License (CC-BY 4.0) Wikipedia @ 20 Introduction: Connections Image credit: William Warby, Vasco da Gama Bridge B&W, 2018. Introduction: Connections Joseph Reagle and Jackie Koerner Twenty years ago, Wikipedia set out on its path toward providing humanity with free access to the sum of all knowledge. Even if this is a mission that can’t be finished, Wikipedia has made remarkable progress toward the impossible. How so? Wikipedia is an encyclopedia built on a wiki. And never has an application, gathering the sum of human knowledge, been so suited to its medium, easily interconnected web pages. Encyclopedias have long been reliant on interconnections. In 1755, the Encyclopédie’s Denis Diderot wrote that the use of cross-references (or renvois) was “the most important part of our encyclopedia scheme.”1 This feature allowed the Encyclopédie’s editors to depict the connective tissue of Enlightenment knowledge and to dodge state and church authorities by way of facetious and satirical references. For example, they expressed skepticism about the “Eucharist” and “Communion” by linking to them from the article on “Cannibals.” At the onset of each new informational medium—from paper, to microfilm, to silicon—connectivity was the impetus. There are many examples, but consider the names of the following. Among the documentalists of the early twentieth-century, there was Wilhelm Ostwald’s Brücke, a bridge, and Suzanne Briet’s indice, an indicator. Such documentalists advanced indexing and classification schemes to improve interconnections between information. -
Implicit Structure and the Dynamics of Blogspace
Implicit Structure and the Dynamics of Blogspace Eytan Adar Li Zhang Lada A. Adamic Rajan M. Lukose HP Information Dynamics Lab Abstract applications for finding the latest information very little attention has been paid to its spread. Weblogs link together in a complex structure through which new ideas and discourse can flow. Such a structure is ideal for In this paper, we study the pattern and dynamics of information the study of the propagation of information. In this paper we spreading in blogspace. We consider both the large scale describe general categories of information epidemics and create aspects of spreading patterns as well as how a specific, a tool to infer and visualize the paths specific infections take individual link may be tracked in blog networks. Our study is through the network. This inference is based in part on a novel enabled by the blog data that is crawled on a daily basis. In our utilization of data describing historical, repeating patterns of study, we will only track link information. While memes can infection. We conclude with a description of a new ranking take many forms, those addressed by URLs are by far the algorithm, iRank, for blogs. In contrast to traditional ranking simplest to track and disambiguate. For example, our system strategies, iRank acts on the implicit link structure to find those will track http://www.giantmicrobes.com instead of discussions blogs that initiate these epidemics. about the Giant Microbe toys, or images copied from the source site. General Terms With the triplets of (URL, blog, day of URL citation), we first Measurement, Experimentation, Algorithm characterize the spreading patterns of information. -
From Warwick University to Apple Inc California…
DCS News Online January 2009 From Warwick University to Apple Inc California… infancy and development environments consisted Less than ten years after graduating from the of nothing Department of Computer Science (DCS), Hugo Fiennes was head hunted by Apple Computer Inc California to manage the hardware team responsible for a little known device called an ‘iPhone’. One year later the ‘iPhone’ is named Time magazines invention of the year, selling by conservative estimates over half a million units in its first weekend…So how did a relatively unknown student go from hacking code in the “Fyshbowl” to working on one of the most iconic multimedia smart-phones of the 21st Century? Rewind to 1994 Chandler, Monica and Friends have just premiered on US television, the first web browser “Netscape Navigator‟ is circulating the information super highway and a young Hugo Fiennes has arrived at the University of Warwick Hugo Fiennes outside his Apple HQ office in California to begin his undergraduate studies. At 23 Hugo more than text editors, compilers and low level was older than almost everyone else when he optimizers. For many DCS students, the first burst in on the infamous Warwick bubble. fyshbowl was home: it engendered a truly He didn't take a gap year after A-Levels; he took collaborative liberal atmosphere, supported in five, during which he built up his own company part by a AM-radio quality jukebox that students selling communications software and expansion had fashioned from a homebrew multi-user chat cards for the now legendary Acorn Computers. system. Sitting in the kitchen of his halls of residence, surrounded by a group of teenagers Hugo is Third Year Project feeling a little bit shocked at first, but trepidation In 1997, after years spent building everything soon turns to excitement as everyone becomes from a barcode reader to ping pong on a scope, intimately acquainted with the student union Hugo was ready to put everything he had learned and the tremendously potent wine & cider into practice building a networked webcam. -
Social Media Skills Dominique Jackson
13 Must-Have Social Media Skills by Dominique Jackson on January 19, 2016 What are the ingredients of an ideal social media manager? If you were to ask this question 10 years ago, it would probably be a fairly short list. But as social media marketing evolved over the years with new technology and a wider audience, we’ve been able to see certain skills and traits that separate the top marketers from the rest. Learning and sharpening these skills can help propel your social media efforts into elite status, and avoid being one of the many brands that can’t seem to make any progress. Whether you’re looking to hire a new social media manager or simply want to improve your own strategy, focus on building up these 13 social media skills: 1. Community Management When you look at the top brands on social media, you’ll notice something they all have in common is a community aspect. Social media marketing is all about connecting with your audience. Once you’re able to build that connection and grow a community, your audience will start creating user generated content (UGC) and your reach will spread organically. Start by acknowledging your top sharers. These are the people who are consistently engaging with you and your content on social media. You can find this in the Sprout Social Trends report. Want to know what other pieces should be a part of your social team? We partnered with HubSpot to create a free guide on how to build a social media dream team from scratch, including some of the key positions you should fill.Download it here. -
A Case Study of the Reddit Community
An Exploration of Discussion Threads in Social News Sites: A Case Study of the Reddit Community Tim Weninger Xihao Avi Zhu Jiawei Han Department of Computer Science University of Illinois Urbana-Champaign Urbana, Illinois 61801 Email: fweninge1, zhu40, [email protected] Abstract—Social news and content aggregation Web sites have submission. These comment threads provide a user-generated become massive repositories of valuable knowledge on a diverse and user-curated commentary on the topic at hand. Unlike range of topics. Millions of Web-users are able to leverage these message board or Facebook-style comments that list comments platforms to submit, view and discuss nearly anything. The users in a flat, chronological order, or Twitter discussions that are themselves exclusively curate the content with an intricate system person-to-person and oftentimes difficult to discern, comment of submissions, voting and discussion. Furthermore, the data on threads in the social news paradigm are permanent (although social news Web sites is extremely well organized by its user-base, which opens the door for opportunities to leverage this data for editable), well-formed and hierarchical. The hierarchical nature other purposes just like Wikipedia data has been used for many of comment threads, where the discussion structure resembles other purposes. In this paper we study a popular social news a tree, is especially important because this allows divergent Web site called Reddit. Our investigation looks at the dynamics sub-topics resulting in a more robust overall discussion. of its discussion threads, and asks two main questions: (1) to In this paper we explore the social news site Reddit in order what extent do discussion threads resemble a topical hierarchy? and (2) Can discussion threads be used to enhance Web search? to gain a deeper understanding on the social, temporal, and We show interesting results for these questions on a very large topical methods that allow these types of user-powered Web snapshot several sub-communities of the Reddit Web site. -
High-Performance Play: the Making of Machinima
High-Performance Play: The Making of Machinima Henry Lowood Stanford University <DRAFT. Do not cite or distribute. To appear in: Videogames and Art: Intersections and Interactions, Andy Clarke and Grethe Mitchell (eds.), Intellect Books (UK), 2005. Please contact author, [email protected], for permission.> Abstract: Machinima is the making of animated movies in real time through the use of computer game technology. The projects that launched machinima embedded gameplay in practices of performance, spectatorship, subversion, modification, and community. This article is concerned primarily with the earliest machinima projects. In this phase, DOOM and especially Quake movie makers created practices of game performance and high-performance technology that yielded a new medium for linear storytelling and artistic expression. My aim is not to answer the question, “are games art?”, but to suggest that game-based performance practices will influence work in artistic and narrative media. Biography: Henry Lowood is Curator for History of Science & Technology Collections at Stanford University and co-Principal Investigator for the How They Got Game Project in the Stanford Humanities Laboratory. A historian of science and technology, he teaches Stanford’s annual course on the history of computer game design. With the collaboration of the Internet Archive and the Academy of Machinima Arts and Sciences, he is currently working on a project to develop The Machinima Archive, a permanent repository to document the history of Machinima moviemaking. A body of research on the social and cultural impacts of interactive entertainment is gradually replacing the dismissal of computer games and videogames as mindless amusement for young boys. There are many good reasons for taking computer games1 seriously. -
Vintage Filings, LLC (A PR Newswire Company)
PART I ITEM 1. Business Special Note Regarding Forward-Looking Statements This Form 10-K contains forward-looking statements that involve risks and uncertainties. Words such as ‘‘may,’’ ‘‘could,’’ ‘‘anticipate,’’ ‘‘potential,’’ ‘‘intend,’’ ‘‘expect,’’ ‘‘believe,’’ ‘‘in our view,’’ and variations of such words and similar expressions, are intended to identify such forward-looking statements, which include, but are not limited to, statements regarding our expectations and beliefs regarding future revenue growth; and sources of revenue; gross margins; sales and marketing expenses; research and development expenses; absence of cash flows from discontinued operations; bearer risk associated with our ARS Right with UBS; financial performance and results of operations; technological trends in, and demand for online advertising; changes to our relationship with third-party vendors; management’s strategy, plans and objectives for future operations; employee relations and our ability to attract and retain highly qualified personnel; our intent to continue to invest in establishing our brand identity and developing of our web properties; competition, competitors and our ability to compete; liquidity and capital resources; changes in foreign currency exchange rates; the outcome of any litigation to which we are a party; our accounting policies; and sufficiency of our cash resources and investments to meet our operating and working capital requirements. Actual results may differ materially from those expressed or implied in such forward-looking statements due to various factors, including those set forth in this Business section under ‘‘Competition’’ and in the Risk Factors contained in Item 1.A of this Form 10-K. We undertake no obligation to update the forward-looking statements to reflect events or circumstances occurring after the date of this Form 10-K. -
Antitrust, Intellectual Property, and the Itunes Ecosystem
533 ANTITRUST, INTELLECTU AL PROPERTY, AND THE ITUNES ECOSYSTEM: A STUDY OF THE ANTITRUST IMPLICATIONS OF APPLE’S FAIRPLAY TECHNOLOGY WITH A NOD TO THE PECULIARITIES OF • INTELLECTUAL PROPERTY WILLOW NOONAN* I. INTRODUCTION In December 2008, Apple’s iTunes online music store surpassed Wal- Mart as the largest music retailer in the world.1 In the closely related portable music player market, Apple’s iPod enjoys similar success.2 Undoubtedly, Ap- ple’s insight and innovation won much of this eminence. However, a close look at Apple’s business practices reveals some conduct that draws a suspicious eye from antitrust and intellectual property laws. The first part of this article traces the development of online music and the subsequent proliferation of copyright infringement. The next part outlines the technical details, benefits, and drawbacks of Apple’s iTunes ecosystem, a notable combination of Apple products and services. The third part undertakes a traditional antitrust analysis of Apple’s conduct and suggests the need for dee- per inquiry. The next part investigates how Apple’s conduct implicates intellec- tual property law. The fifth part reviews the doctrine of intellectual property misuse and how it might apply to Apple. The final part revisits the antitrust • 2009 IDEA Student Intellectual Property Writing Competition Winner. * Candidate for Juris Doctor, 2010, The George Washington University Law School. 1 Press Release, Apple, Inc., iTunes Store Top Music Retailer in the US (Apr. 3, 2008), http://www.apple.com/pr/library/2008/04/03itunes.html [hereinafter iTunes Store]. 2 Jessica Hodgson, Leap Year Trips Zune in Black Eye for Microsoft, WALL ST. -
UNIX and Linux Fundamentals
UNIX and Linux Fundamentals Workbook December 2004 © Alan Johnson Revision 1.38 i UNIX Fundamentals Disclaimer The information provided in this manual is provided with the best intent. No responsibility is assumed for any errors or omissions resulting from the use of this document. The document is a work in progress and will be updated regularly. All trademarks acknowledged. Copyright © Alan Johnson http://www.alan.johnson.org ii UNIX Fundamentals Typographical Conventions This document uses the following typeface conventions: • The default font is Times New Roman. • Keywords and important concepts are introduced with italicized text. • File names, commands and computer output is shown in Courier font. • Bold type is used for emphasis • Shell prompt changes to reflect user - # for root and $ for ordinary user. • Angled brackets <> denote an option such as # mount /dev/sda1 /mnt/<mountpoint> iii UNIX Fundamentals Edit History • Version 1.0 June 2001 o Section 1, 2 and 3 added • Version 1.1 Feb 2002 o Added in section 4 to cover Solaris 2.8 disk admin and other miscellaneous functions o setuid information added to section 2. • Version 1.2 Sept. 2002 o Minor edits • Version 1.3 Nov. 2002 o Added in a new section involving advanced topics such as driver modules and kernel compiling • Version 1.31 Dec. 2002 o Added exportfs command after nfs section o Added in section to load device driver modules and creating new ramdisks • Version 1.32 February 2003 o Added in more kernel/ramdisk topics • Version 1.33 March 2003 o Minor kernel/ramdisk edits • Version 1.34 May 2003 o Minor edits • Version 1.35 July 2003 o Added section on Red Hat Advanced Server 2.1 Clustering • Version 1.36 July 2003 o Added section on client server operation with X • Version 1.37 May 2004 iv UNIX Fundamentals o Added in Appendix A to show SuSE installation screenshots • Version 1.38 Dec 2004 o Added example showing how to pass multiple LUN support with the insmod command. -
The Tldr Interface for Exploring and Navigating Large-Scale Discussion Spaces
Proceedings of the 43rd Hawaii International Conference on System Sciences - 2010 Not too long to read: The tldr Interface for Exploring and Navigating Large-Scale Discussion Spaces Srikanth Narayan Coye Cheshire School of Information, UC Berkeley School of Information, UC Berkeley [email protected] [email protected] Abstract the practical purpose of answering questions, these We present a new interface for exploring and systems also encourage open-ended discussions navigating large-scale discussions on the internet. Our between stable and ephemeral groups of users. Once system, tldr, focuses on three primary user goals: viewed as revolutionary, the ubiquity of chat rooms finding, navigating and filtering content based on the and web boards over the past few decades has made users’ own relevance criteria. We employ a these large-scale discussion spaces an ordinary and progressive design approach that combines user conventional way to communicate with others on the research from the popular web site Reddit.com and internet [19]. visualizations from existing discussion data. Based on The number of large-scale discussion spaces lessons gleaned from previous research and our own continues to grow on the internet, in large part because user studies, we argue that the tldr interface can lessen many web destinations incorporate discussion the problems of information overload and inefficient components into their existing systems. Discussions on navigation in large-scale discussion spaces. Current popular websites grow proportionally with traffic, and implementation and next steps for wider deployment as a result, it is not uncommon to encounter are discussed. discussions with hundreds or thousands of messages. -
Flash Crowds in an Open CDN
Going Viral: Flash Crowds in an Open CDN Patrick Wendell* Michael J. Freedman U.C. Berkeley Princeton University Berkeley, CA, USA Princeton, NJ, USA [email protected] [email protected] Abstract To insure themselves against the risk of a flash crowd, sites can outsource static content distribution to CDNs such as Akamai, which Handling flash crowds poses a difficult task for web services. Con- distribute traffic surges over a global network of content caches. This tent distribution networks (CDNs), hierarchical web caches, and strategy, however, does not generally address dynamically generated peer-to-peer networks have all been proposed as mechanisms for content, where CPU cycles are required to construct user-customized mitigating the effects of these sudden spikes in traffic to under- pages. To fill this gap, services are increasingly using cloud infras- provisioned origin sites. Other than a few anecdotal examples of tructure (such as Amazon EC2) to scale dynamic content creation isolated events to a single server, however, no large-scale analysis of in a similar fashion. Provisioning new resources in the cloud, while flash-crowd behavior has been published to date. not instantaneous, can be done orders-of-magnitude more quickly In this paper, we characterize and quantify the behavior of thou- than purchasing and installing new hardware. sands of flash crowds on CoralCDN, an open content distribution While flash crowds have long been used as anecdotal motivation network running at several hundred POPs. Our analysis considers for elastic-computing platforms, little research exists characteriz- over four years of CDN traffic, comprising more than 33 billion ing such events in an operational CDN.