MODERN WAR: AIRSTRIKE Airstrike Is a Chopper and Air Combat
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[3] Airstrike is a chopper and air combat campaign supplement for the Zozer Games’ RPG called Modern War. Author Paul Elliott 1 Thanks to Anthony Mcilwain, John Griffiths, Ian Stead, Omer Golan, Michael Johnson, Ewan Spence, Jason Depew, Bill & Derek Elliott. Publisher: Zozer Games Copyright © 2020 Zozer Games Zozer Games is a trademark of Paul Elliott Visit Zozer Games at www.paulelliottbooks.com Find me on Facebook as Zozer Games Cepheus Engine and Samardan Press are trademarks of Jason “Flynn” Kemp Designation of Open Game Content Airstrike is Open Gaming Content. Designation of Product Identity Any title of a product published by Zozer Games, including name ‘HOSTILE’, as well as the trademarks ‘Cepheus Engine’ and ‘Zozer Games’, are designated as Product Identity. References to companies, setting history, planets and worlds constitute Product Identity. Traveller This Product is derived from the Traveller System Reference Document and other Open Gaming Content made available by the Open Gaming License, and does not contain closed content from products published by either Mongoose Publishing or Far Future Enterprises. This Product is not affiliated with either Mongoose Publishing or Far Future Enterprises, and it makes no claim to or challenge to any trademarks held by either entity. The use of the Traveller System Reference Document does not convey the endorsement of this Product by either Mongoose Publishing or Far Future Enterprises as a product of either of their product lines. Sample file MODERN WAR: AIRSTRIKE [4] 1 CONTENTS 1 CONTENTS Contents 4 Pre-Flight Brief 6 The Air War 8 The Campaign 16 Aircrew Training 36 Air Combat 49 Aircraft 56 Aircraft Conversion 92 Author’s Note 94 Sample file Legal 95 MODERN WAR: AIRSTRIKE [5] 1-1-2029, the stars are shining bright Nerves connected to the centre, we are tied to the machine Invisible and silent, circling overland The planemakers designed us to outturn and outmanoeuvre Intruders in the skies, intruders in our skies 1-1-2029, tonight the stars are shining bright Backbone of the fighter force, of the defence industry Devoted tools of the power, warrants of the order 1-1-2029 tonight the stars are shining bright Silicon advisers leading the way We reach our cruising altitude 1-1-2029, West Europe, midnight Invisible and silent, circling overland Scanning, taping, filing, instantly checking Every human, car and plane of the quarters we survey CIRCLING OVERLAND CIRCLING OVERLAND Sample - fileFront 242 MODERN WAR: AIRSTRIKE [6] 2 PRE-FLIGHT BRIEF 2 PRE-FLIGHT BRIEF I was in a starboard turn looking at the target I’d just bombed. I shouldn’t have been doing that, I wasn’t thinking about MiGs. I reversed port and saw two MiGs slashing in with guns going, inside gun range. I don’t know why they didn’t hit me, I could see tracers flying by the canopy. - Lieutenant Randall Cunningham, USN VF-96 Above the mud, dust and smoke of the modern battlefield roar the fast jets, inbound to their target, laden with free-fall munitions and precision-guided missiles… From the soldier’s perspective they seem distant, aloof and remote from the dangers and threats of the ugly ground war – but the fast jet pilot has his own war to fight - with its own dangers. At 8,000 feet there are no foxholes to hide inside, and every enemy gunner within five kilometres can see and hear you. And when your jet disintegrates around you, you’ll be parachuting into enemy-held territory, where, just a few minutes ago, you were dropping high explosives and cluster bombs on their troops and tanks. They’re not going to be pleased to see you, and there are no comrades behind you to drag you to safety. Airstrike simulates the air campaigns of modern conflicts and is designed to be used in conjunction with Zozer Games’ Modern War roleplaying game. Players are pilots and other combat aircrew flying dangerous combat missions, planning their own attacks and making decisions as the inevitable surprises and complications are thrown at them. Players and Gamemaster decide on a squadron and a conflict, and can then create their pilots. Options allow players to create ‘back-seaters’ if desired, these are the weapon system operators who operate the radars and drop the ordnance (particularly in the older combat jets). Helicopter pilots are also catered for. Mission ideas, complications and explanations of the pilot’s routine are included as are brief descriptions of the air campaigns of the six fictional wars featured in Modern War. There are extensive air-to-air and air-to-ground combat rules and allowances made to enable the customisation of rules for play within historical air conflicts, such as Rolling Thunder or MiG Alley. Of course, a catalogue of representative fast jet types as well as military helicopters from around the world is included. Finally, a set of guidelines Sampleis presented for converting aircraft and choppers that were not ablefile to be featured within Airstrike, allowing the players to bring almost any aircraft type into the game. MODERN WAR: AIRSTRIKE [7] TECH LEVELS IN AIR COMBAT The ‘Tech Level’ or technology level is an aspect of the Cepheus Engine science-fiction roleplaying game that Modern War is based on. This is a ladder of technological development, stretching from TL 0 (the stone age) through to the modern era and beyond into the far future. On this tech level chart of progression the modern era could arguably be said to be TL 8. Players interested in air combat within historical periods might want to utilise earlier tech levels and their ramifications to create games set in the early 80s, in the Vietnam War or perhaps even earlier, within the Suez Crisis, Korean War or even World War Two. The Tech Levels relevant to air combat are described below, and will be referred to throughout the air combat rules for those who are interested. Tech Level Historical Aviation Developments Period Post-War Light, Medium and Heavy Machineguns, Light and 6 1950-1970 Medium Autocannon, Rotary Cannon, Supersonic Jets, Air-to-Air and Precision Guided Bombs, Cluster Bombs. Cold War Air-to-Air Missiles, Air-to-Ground Missiles (early), 7 1970-1990 Thermobaric (FAE) Bombs, Laser Guided Bomb, Anti- Radiation Missile (ARM), HUDs. Modern GPS Guidance, Low-Level Cruise Missiles, Stealth 8 1990-2020 aircraft, Air-to-Ground Missiles (advanced), Helmet Mounted Displays. USEFUL ABBREVIATIONS AAA Anti-Aircraft Artillery HMD Helmet Mounted Display AGM Air-to-Ground Missile HUD Heads-Up Display ARM Anti-Radiation Missiles ISTAR Intelligence, Surveillance, Target Acqui- Altitude Typically expressed in feet sition and Reconnaissance ASE Allowable Steering Error JDAM Joint Direct Attack Munition ASHM Anti-Ship Missile JSOW Joint Stand Off Weapon BVR Beyond Visual Range LGB Laser Guided Bomb CBU Cluster Bomblet Unit LZ Landing Zone CCIP Continuously Calculated Impact Point NOTAM Notice to Airmen CCRP Continuously Calculated Release Point PGM Precision-Guided Munition Distance Typically expressed in nautical miles, QRA Quick Reaction Alert in Airstrike we use km RTB Return to Base DTC Data Transfer Cartridge SAM Surface-to-Air Missiles DTOS Dive Toss SEAD Suppression of Enemy Air Defences ECM Electronic Countermeasures Speed Typically expressed in knots, in FCC Fire Control Computers Airstrike we use kph TWS Track While Scan GPS Global Positioning System WSO Weapon Systems Officer Sample file NATO codenames: During the Cold War, NATO gave codenames to Soviet aircraft, this persists today. I use the NATO codenames in Airstrike out of familiarity. The Russians might call the Ka-50 a ‘Black Shark’, but I call it the Hokum! MODERN WAR: AIRSTRIKE [8] 3 THE AIR WAR 3 THE AIR WAR The first lesson is that you can’t lose a war if you have command of the air, and you can’t win a war if you haven’t. - Jimmy Doolittle. The freedom and effectiveness of combat jets over a battlefield can be judged by one of three levels: air supremacy, air superiority and air parity. Air supremacy is the highest level, where a side holds complete control of the skies. It is defined by NATO and the United States Department of Defence as the "degree of air superiority wherein the opposing air force is incapable of effective interference.” Air supremacy is a term used to describe total air dominance over an enemy territory. It assumes that the aircraft of an enemy air force have been driven from the skies and that enemy anti-aircraft measures have been destroyed or drastically curtailed. This kind of air supremacy was achieved by the Allies over France during D-Day, by the Coalition air forces over Iraq in 1991 and by the Israeli Air Force from 1 November onwards during the Suez Crisis. Air superiority is the second level, where one air force is in a more favourable position than the opponent. It is defined in the NATO glossary as the "degree of dominance in an air battle ... that permits the conduct of operations by one side … at a given time and place without prohibitive interference by opposing air forces.” Israeli Air Force superiority was demonstrated against Arab forces during the Yom Kippur War of 1973. During Operation Barbarossa the Luftwaffe achieved air supremacy for some time over the Soviet Union. Air parity is the lowest level of control, both sides have an equal presence over the battlefield, without one coming to easily dominate the other. This kind of air parity existed during the Falkland’s War of 1982, over the south of England during the Battle of Britain and during the Indo-Pakistani Air War of 1965. Sample file MODERN WAR: AIRSTRIKE [9] THE AIR CAMPAIGN A modern air campaign conducted against an enemy state or province typically follows five key phases: Phase 1 Deterrence – In this phase, a crisis is brewing.