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Journalism's Backseat Drivers. American Journalism
V. Journalism's The ascendant blogosphere has rattled the news media with its tough critiques and nonstop scrutiny of their reporting. But the relationship between the two is nfiore complex than it might seem. In fact, if they stay out of the defensive crouch, the battered Backseat mainstream media may profit from the often vexing encounters. BY BARB PALSER hese are beleaguered times for news organizations. As if their problems "We see you behind the curtain...and we're not impressed by either with rampant ethical lapses and declin- ing readership and viewersbip aren't your bluster or your insults. You aren't higher beings, and everybody out enough, their competence and motives are being challenged by outsiders with here has the right—and ability—to fact-check your asses, and call you tbe gall to call them out before a global audience. on it when you screw up and/or say something stupid. You, and Eason Journalists are in the hot seat, their feet held to tbe flames by citizen bloggers Jordan, and Dan Rather, and anybody else in print or on television who believe mainstream media are no more trustwortby tban tbe politicians don't get free passes because you call yourself journalists.'" and corporations tbey cover, tbat journal- ists tbemselves bave become too lazy, too — Vodkapundit blogger Will Collier responding to CJR cloistered, too self-rigbteous to be tbe watcbdogs tbey once were. Or even to rec- Daily Managing Editor Steve Lovelady's characterization ognize what's news. Some track tbe trend back to late of bloggers as "salivating morons" 2002, wben bloggers latcbed onto U.S. -
The Play's the Thing: a Theory of Taxing Virtual Worlds, 59 Hastings L.J
Hastings Law Journal Volume 59 | Issue 1 Article 1 1-2007 The lP ay's the Thing: A Theory of Taxing Virtual Worlds Bryan T. Camp Follow this and additional works at: https://repository.uchastings.edu/hastings_law_journal Part of the Law Commons Recommended Citation Bryan T. Camp, The Play's the Thing: A Theory of Taxing Virtual Worlds, 59 Hastings L.J. 1 (2007). Available at: https://repository.uchastings.edu/hastings_law_journal/vol59/iss1/1 This Article is brought to you for free and open access by the Law Journals at UC Hastings Scholarship Repository. It has been accepted for inclusion in Hastings Law Journal by an authorized editor of UC Hastings Scholarship Repository. For more information, please contact [email protected]. Articles The Play's the Thing: A Theory of Taxing Virtual Worlds BRYAN T. CAMP* INTRODU CTION .............................................................................................. 2 I. THE VIRTUAL WORLDS OF MASSIVELY MULTIPLAYER ONLINE ROLE- PLAYING GAMES (MMORPGs) ...................................................... 3 A. STRUCTURED AND UNSTRUCTURED MMORPGs .......................... 4 i. Structured Gam es ....................................................................... 4 2. UnstructuredGam es .................................................................. 7 B. INCOME-GENERATING ACTIVITIES ................................................... 8 i. In- World Transactions (IWT)................................................... 9 2. Real Money Trades (RMT)..................................................... -
From Atoms to Bits
Identity and Privacy in a Globalized Community By Joichi Ito June 17, 2002 Version 1.0 See http://www.neoteny.com/jito/english/notebook/privars.html for updates From atoms to bits In his Wired Magazine column of January 1, 1995 “Bits and Atoms” Nicholas Negroponte’ describes the shift in focus from atoms to bits.1 The shift from atoms to bits is still one of the most significant shifts impacting society today. As with most technical trends, people have over-anticipated the short term impact (the dot-com bubble) but have severely under-estimated the long term impact. The impact of digital communication networks and globalization on identities and nations The industrial revolution triggered a cultural shift causing nations to become powerful entities in a globalized geo-political world. The world began to focus on the products of mass production and the world began to focus mostly on the “atoms”. Individuals became able to travel easily and individuals began to be identified and tracked as physical units and physical borders rigorously managed. Digital communication technology and cyberspace has increased greatly the power and value of the non-physical world and is affecting the nature of national borders and identity. Here I would like to explore some of the changes facing an era of digital transnational communications, focusing on value shifting to cyberspace and its impact on identity, authentication and privacy. Scalability of communications as profound as mass production Although cyberspace and bits are rather new, non-physical space is an old idea. A major step toward large-scale shared virtual communities and the scalability of communications was the creation of the printing press and the public. -
Pace University) Political Journalism 374-001 Fall Semester 2008 Thursday 1:30-4:15 P.M
1 George Mason University (in collaboration with C-SPAN, the University of Denver, The Cable Center and Pace University) Political Journalism 374-001 Fall Semester 2008 Thursday 1:30-4:15 p.m. (14 sessions) 328 and 455 Innovation Hall Instructor: Steve Klein (with Steve Scully and Chris Malone) POLITICS & THE AMERICAN PRESIDENCY A comprehensive course focusing on the 2008 presidential campaign & the presidency Websites: http://www.C-SPAN.org/Distance_Learning/ http://mason.gmu.edu/~sklein1/ http://webpage.pace.edu/cmalone/ 2 “For most Americans the president is the focal point of public life. Almost every day, they see the president on television newscasts interpreting current events, meeting with foreign dignitaries, proposing policy, or grappling with national problems. This person appears to be in charge, and such recurrent images of an engaged leader are reassuring. But the reality of the presidency rests on a very different truth: presidents are seldom in command and usually must negotiate with others to achieve their goals….Those who invented the presidency in 1787 did not expect the office to become the nation’s central political institution…Students of the presidency commonly divide the office’s developments into two major periods: traditional and modern. In the traditional era, presidential power was relatively limited, and Congress was the primary policymaker. The modern era, on the other hand, is typified by the presidential dominance in the policymaking process and a significant expansion of the president’s powers and resources.” Joseph A. Pika Anthony Maltese Co-Authors, “The Politics of the Presidency” When the Framers sat down in Philadelphia in the summer of 1787 to draft the Constitution, they had little idea of how they were going to design the office of the presidency. -
[Comments] International Internet Policy (NTIA)
Regulatory Comment Comments submitted to the National Telecommunications and Information Administration in the Matter of: INTERNATIONAL INTERNET POLICY PRIORITIES Ryan Hagemann Alec Stapp Senior Director for Policy Technology Policy Fellow Niskanen Center Niskanen Center Submitted: July 17, 2018 Docket Number: 180124068-8068-01 EXECUTIVE SUMMARY One of the primary challenges to the continued free flow of information and speech online is the potential for a “control-driven model” of global Internet governance to supplant the existing American-inspired order. National laws and regulations, promulgated by countries around the world, could potentially impede cross- border information flows, to the significant detriment of not only U.S. companies and private sector interests, but free expression and human rights as well. But the threats to the current paradigm of multistakeholder-driven Internet governance do not spring only from nation-states. The emerergence of advanced technologies, such as automated botnets, hold the potential to devolve considerable power over the globally-networked digital ecosystem into the hands of non-state actors. It is a fragile time for the Internet. To combat these many emerging threats, it is imperative that the United States continue to play a leading role in defending the existing order for Internet governance. Digital commerce and trade requires a consistent, predictable, and simple legal environment to maximize the benefits to human beings worldwide. The right to freedom of expression, similarly, requires certainty and trust in an online environment made possible by a consensus-driven model of governance, led by stakeholders from industry and civil society capable of equitably balancing the complicated trade-offs that no single nation-state can do by fiat. -
Going Nuts in the Nutmeg State?
Going Nuts in the Nutmeg State? A Thesis Presented to The Division of History and Social Sciences Reed College In Partial Fulfillment of the Requirements for the Degree Bachelor of Arts Daniel Krantz Toffey May 2007 Approved for the Division (Political Science) Paul Gronke Acknowledgements Acknowledgements make me a bit uneasy, considering that nothing is done in isolation, and that there are no doubt dozens—perhaps hundreds—of people responsible for instilling within me the capability and fortitude to complete this thesis. Nonetheless, there are a few people that stand out as having a direct and substantial impact, and those few deserve to be acknowledged. First and foremost, I thank my parents for giving me the incredible opportunity to attend Reed, even in the face of staggering tuition, and an uncertain future—your generosity knows no bounds (I think this thesis comes out to about $1,000 a page.) I’d also like to thank my academic and thesis advisor, Paul Gronke, for orienting me towards new horizons of academic inquiry, and for the occasional swift kick in the pants when I needed it. In addition, my first reader, Tamara Metz was responsible for pulling my head out of the data, and helping me to consider the “big picture” of what I was attempting to accomplish. I also owe a debt of gratitude to the Charles McKinley Fund for providing access to the Cooperative Congressional Elections Study, which added considerable depth to my analyses, and to the Fautz-Ducey Public Policy fellowship, which made possible the opportunity that inspired this work. -
Table of Contents
Table of Contents Foreword ........................................................................................................ 2 Introduction .................................................................................................... 3 Setting Up a Training Program ........................................................................... 5 A 12-step program ............................................................................................ 7 Newsroom managers survey ............................................................................... 8 Topics for training seminars ............................................................................ 10 The proposal ................................................................................................. 11 The questions ................................................................................................ 12 Planning a training session ............................................................................. 13 Training seminar checklist .............................................................................. 14 Route 66 ....................................................................................................... 15 Don’t forget human resources .......................................................................... 18 Starting a newsroom library ............................................................................. 19 Sources ....................................................................................................... -
Terra Nova: Enacting Videogame Development Through Indigenous-Led Creation and Submitted in Partial Fulfillment of the Requirements for the Degree Of
Terra Nova: Enacting Videogame Development through Indigenous-Led Creation Maize Longboat A Research Creation Thesis in The Department of Communication Studies Presented in Partial fulfilment of the Requirements for the Degree of Master of Arts (Media Studies) at Concordia University Tiohtiá:ke/Montréal, Quebec, Canada August 2019 © Maize Longboat, 2019 CONCORDIA UNIVERSITY School of Graduate Studies This is to certify that the thesis prepared By: Maize Longboat Entitled: Terra Nova: Enacting Videogame Development through Indigenous-Led Creation and submitted in partial fulfillment of the requirements for the degree of Master of Arts (Media Studies) complies with the regulations of the University and meets the accepted standards with respect to originality and quality. Signed by the final examining committee: ______________________________________ Chair Dr. Monika Gagnon ______________________________________ Examiner Dr. Elizabeth Miller ______________________________________ Examiner Dr. Elizabeth LaPensée ______________________________________ Supervisor Dr. Mia Consalvo _______________________________________ Professor Jason Edward Lewis Approved by ____________________________________________________ Dr. Charles Acland Chair of Department or Graduate Program Director Faculty of Arts and Science Dr. André G. Roy Dean Date ________________________________________________August 21, 2019 Abstract Terra Nova: Enacting Videogame Development through Indigenous-Led Creation Maize Longboat Indigenous peoples have had a rich tradition -
International Reports 1/2018
Source: © Yuya Shino, Reuters. Shino, Yuya © Source: The Digital Future Rules for Robots Why We Need a Digital Magna Carta for the Age of Intelligent Machines Olaf Groth / Mark Nitzberg / Mark Esposito 16 We stand at a turning point in human history, on the threshold of an unknown digital future. A powerful new technology, artificial intelligence (AI), permeates every area of our lives, largely thanks to advances in neural networks, modelled loosely on the human brain. Our societies and economies have become increasingly dependent on the use of artificial intelligence. A new set of rules is needed in order to ensure that freedom, inclusion and growth are safeguarded in the future. In other words, we need a digital Magna Carta for the age of cognitive machines. Dawn of the Cognitive Age negotiate a “Charter of Liberties” that would enshrine a body of rights for the aristocrats to Artificial intelligence can detect patterns in serve as a check on the King’s discretionary massive unstructured data sets.1 In view of the power. After lengthy negotiations, an agree- increasing availability of data, it can improve ment was finally reached in June that provided the performance of companies, identify objects greater transparency in royal decision-making, a quickly and accurately, and enable ever faster louder voice for the aristocrats, limits on taxes decision-making, whilst minimising the disrup- and feudal payments, and even some rights tive influences of complex political and human for serfs. This was the famous Magna Carta. It, circumstances. This constellation raises funda- of course, remained an imperfect document, mental questions about the degree of human teeming with special-interest provisions of cer- freedom of choice and inclusion, the signifi- tain social classes. -
The Dirty Immigrant Collective-News-21Jun10
Edinburgh Fringe 2010 – Comedy news at 21 June 2010 Negin Farsad presents… THE DIRTY IMMIGRANT COLLECTIVE The Dirty Immigrant Collective is an American stand-up show featuring outstanding comedians of the immigrant, minority or otherwise outcast variety. What they have in common is phenomenal quality. Expect biting political and religious satire as well as surreal whimsy and observational humour. “It doesn’t get much funnier than this” (Backstage) These dirty comics headline clubs and festivals all over the US, they win awards, appear on TV, make films – but only two of them have played Edinburgh before. They come from multi-cultural backgrounds, with grandparents who don't speak English, parents with that special brand of Jewish guilt, crazy uncles with inexplicable political views, strict religious dictums and a thing for the forbidden bacon. And they've got something to say about their American/ British/ occidental experience that’ll make you laugh… The variable line-up features: Negin Farsad – Iranian-American Muslim - “Smart, funny, and fascinating” – Wall Street Journal - “Critic’s Choice!” – Chicago Tribune - “Farsad has a touch of madness about her, and that's always worth the price of a ticket” – nytheatre.com Lee Camp – Jewish American - “Lee Camp is an amazing writer and a great political thinker. He’s the change you and I want to see.” – Janeane Garofalo - “Congrats to Lee on his balls and integrity. Everything he does is SO good. We need more comedians with his kind of fearlessness.” – Paul Provenza Becky Donohue – Colombian-Irish -
Metaverse Roadmap Overview, 2007. 2007
A Cross-Industry Public Foresight Project Co-Authors Contributing Authors John Smart, Acceleration Studies Foundation Corey Bridges, Multiverse Jamais Cascio, Open the Future Jochen Hummel, Metaversum Jerry Paffendorf, The Electric Sheep Company James Hursthouse, OGSi Randal Moss, American Cancer Society Lead Reviewers Edward Castronova, Indiana University Richard Marks, Sony Computer Entertainment Alexander Macris, Themis Group Rueben Steiger, Millions of Us LEAD SPONSOR FOUNDING PARTNERS Futuring and Innovation Center Graphic Design: FizBit.com accelerating.org metaverseroadmap.org MVR Summit Attendees Distinguished industry leaders, technologists, analysts, and creatives who provided their insights in various 3D web domains. Bridget C. Agabra Project Manager, Metaverse Roadmap Project Patrick Lincoln Director, Computer Science Department, SRI Janna Anderson Dir. of Pew Internet’s Imagining the Internet; Asst. International Prof. of Communications, Elon University Julian Lombardi Architect, Open Croquet; Assistant VP for Tod Antilla Flash Developer, American Cancer Society Academic Services and Technology Support, Office of Information Technology Wagner James Au Blogger, New World Notes; Author, The Making of Second Life, 2008 Richard Marks Creator of the EyeToy camera interface; Director of Special Projects, Sony CEA R&D Jeremy Bailenson Director, Virtual Human Interaction Lab, Stanford University Bob Moore Sociologist, Palo Alto Research Center (PARC), PlayOn project Betsy Book Director of Product Management, Makena Technologies/There; -
Griefing, Massacres, Discrimination, and Art: the Limits of Overlapping Rule Sets in Online Games Sal Humphreys University of Adelaide (Australia)
UC Irvine Law Review Volume 2 Issue 2 Governing the Magic Circle: Regulation of Article 3 Virtual Worlds 6-2012 Griefing, Massacres, Discrimination, and Art: The Limits of Overlapping Rule Sets in Online Games Sal Humphreys University of Adelaide (Australia) Follow this and additional works at: https://scholarship.law.uci.edu/ucilr Part of the Contracts Commons, Internet Law Commons, and the Rule of Law Commons Recommended Citation Sal Humphreys, Griefing, Massacres, Discrimination, and Art: The Limits of Overlapping Rule Sets in Online Games, 2 U.C. Irvine L. Rev. 507 (2012). Available at: https://scholarship.law.uci.edu/ucilr/vol2/iss2/3 This Article is brought to you for free and open access by UCI Law Scholarly Commons. It has been accepted for inclusion in UC Irvine Law Review by an authorized editor of UCI Law Scholarly Commons. UCILR V2I2 Assembled v4 (Do Not Delete) 7/14/2012 2:14 PM Griefing, Massacres, Discrimination, and Art: The Limits of Overlapping Rule Sets in Online Games Sal Humphreys* and Melissa de Zwart** Introduction ..................................................................................................................... 507 I. Game Rules, the Magic Circle, and Heterotopias .................................................. 510 II. End User License Agreements ................................................................................ 515 III. Breaking the Rules ................................................................................................... 516 IV. Griefing .....................................................................................................................