Shamutanti Hills 7

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Shamutanti Hills 7 Sample file Sample file Sample file SORCERY! The Shamutanti hills Based on the Fighting FantasyTM book by Steve Jackson Credits Author: Jamie Wallis Editor: Sean Borthwick Producer: Mike Dymond Art Director: Martin McKenna Cover Illustration: Mel Grant (represented by Artist Partners) Internal Illustrations: Janine Johnston Additional Illustration : Martin McKenna Graphic Design: Martin McKenna Cartography: Martin McKenna and Jamie Wallis Typography: Jamie Wallis Project Manager: Geoff Oades Finance Planning: Nigel Dixon Lead Playtester: Tim Birkbeck Playtesters: Julian Turner, Chris Gooch, Karen McDonald, Mike Wilson, Alastair McLaughlin, Clare Salter, Paul Davis FF Consultant: David Holt TABLE OF CONTENTS Introduction 2 Luck and Magic 4 Adventure Summary 2 Luck and Turn / Rebuke Undead 4 Preparation 2 Stand alone Luck Checks 4 Quick Play 2 Opposed Luck Checks 4 Campaign Integration 2 Optional Luck rule 4 How to use this Book 2 Restoring Luck 5 Using Maps & Miniatures 3 Normal regeneration of ability points 5 Magical means - spells and potions 5 Luck 3 Discretionary Awards by the DM. 5 New Ability Score 3 Scenario Awards 5 Standard Point Buy Method 3 Monsters and Luck 5 Using Luck 3 Luck Difficulty Class 3 SORCERY! - The Shamutanti Hills 5 Minimum Luck Score 3 For the DM 5 Saving Throws & Luck 3 For the Characters 7 Skills & Luck 3 The Adventure 7 Opposed Skill Checks & Luck 4 Checks Without Rolls & Luck 4 Appendix 1 - New Monsters 22 Combat & Luck 4 Appendix 2 - New Magic 27 Using Luck to hit an opponent 4 Appendix 3 - Campaign Play 27 Using Luck to increase the damage dealt 4 Appendix 4 - Characters 37 Using Luck to reduce the damage taken 4 legal notice The d20 conversion of SORCERY! 1 - The Shamutanti Hills is © 2003 Myriador Ltd, all rights reserved. 'Myriador' and the Myriador logo are trademarks of Myriador Ltd. 'Fighting Fantasy' and the Fighting Fantasy logo are trademarks of Steve Jackson and Ian Livingstone and are used with permission. Dungeons & Dragons® and Wizards of the Coast® are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used with permission. 'd20 System' and the 'd20 System' logo are trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used according to the terms of the d20 System License version 4.0. A copy of this License can be found at www.wizards.com / d20. The d20 conversion of SORCERY! 1 - The Shamutanti Hills is presented under v1.0a of the Open Game License (OGL) and as required a copy of the OGL can be found at the rear of this publication. All game mechanics and statistics derived from Open Game Content (OGC, as defined by the OGL) andSample the System Reference Documents are to be considered OGC. Everything in the following sections, apart from Product Identity listed below file(as defined by the OGL) is also to be considered OGC: Luck, Appendix 1 New Monsters and Appendix 2 New Magic. All place names, character names, monster names, art work, cartogra- phy, trade marks, trade dress and other elements as defined in section 1(e) of the OGL are to be considered Product Identity, this includes but is not limited to: Fighting Fantasy, Myriador, Titan, Kakhabad, Zanzunu Peaks, Crown of Kings, Chalanna the Reformer, Femphrey, Ruddlestone, Lendleland, Gallantria, Brice, Analand, Birdmen, Xamen Peaks, Baklands, The Old World, The Night of the Black Moon, Archmage of Mampang, Kharé - Cityport of Traps, Jabaji River, Elvin, Skunkbear, Two-tailed Serpent, Titan Cavetroll, Titan Hilltroll, Titan Manticore, Shamutanti Hills, Cantopani, Sightmaster, Sindla, Ferrell, Old Schanker Mines, Grungore, Waarg, Pilfer Grass, Kristatanti, Lea-Ki, Alianna, Wooden Golem, Dhumpus, Taddapani, Minimite, Birritanti, Flanker, Gaza Moon, Torrepani, Svinn, Karleth Hawke, Thorgrim Greymantle, Emelni Telia, Kaspar Seltair and Tobin. Printed in Canada Introduction Quick play One of the great attractions of the Fighting Fantasy™ The Shamutanti Hills was the first adventure in the series of books is that it is very easy to pick up a book four-part SORCERY! series by Steve Jackson. These and start playing, everything you need is provided in game books used the Fighting Fantasy™ rules system the books, you just need to grab a pencil to get straight for combat, luck etc. but they had a difference to the into the action. We have tried to write this scenario in other Fighting Fantasy™ books…. Magic. the same way, providing you with everything we can Fighting Fantasy™ was a revolutionary new idea, so that you can get on and play the game without hav- part book, part game. It gave the reader a unique ing to spend ages preparing. Simply hand out the pre- experience - a fantasy adventure where you are the generated characters, get your dice ready and start hero. playing. The Fighting Fantasy™ series has 59 titles to date (63 Detailed dungeon floor plans, pre-generated charac- including the SORCERY! Series) and has sold over 15 ter sheets with rules summaries and character and million copies worldwide and has been translated into monster tokens are available free to owners of this over 20 languages. The Warlock of Firetop Mountain book and can be downloaded from alone sold over 2 million copies. Now the Fighting www.myriador.com Fantasy™ books are being re-released allowing a new Notes are included in the back of this book to help generation of players to explore the Citadel of Chaos, you integrate this scenario into an ongoing campaign, confront the Warlock of Firetop Mountain or get lost or visit our website: www.myriador.com where more in the Forest of Doom. information can be found about Titan, the Fighting This book is a conversion of SORCERY! 1 - The Fantasy™ world. Shamutanti Hills - into a d20 role-playing game sce- nario. The original books were a solo experience; we Campaign Integration have written this scenario to allow players to chal- SORCERY! - The Shamutanti Hills is the first of four lenge the adventure on their own or as part of a small scenarios in the SORCERY! campaign; the other three group of adventurers. The inclusion of the new Luck scenarios will follow directly on from this one forming rules give the single player a good chance of success a campaign that will take either a single character or a without making groups of players too powerful. party of third level characters through to 10th level. The SORCERY! books could be picked up and However, there is no reason why this adventure played with a minimum of preparation, we have writ- couldn't be used as part of an on-going campaign ten this scenario to reflect this including pre-generat- where a party of characters need to travel across the ed characters, full colour maps and other play aids to wilderness. Guidelines and advice are available free get you started quickly. For more information about from www.myriador.com to help you integrate this Roleplay games, Fighting Fantasy™ and SORCERY! - scenario into your campaign and suggestions are The Shamutanti Hills - visit the Myriador website: included about adjusting difficulty levels. www.myriador.com How to use this book Adventure Summary The first pages of this scenario contain background It was a night that many people will never forget, the information for the DM. Later pages contain the rules night of the Black Moon, the night that the Crown of for the new (optional) Luck ability, these rules should Kings was stolen from the quiet and peaceful province be studied by the DM and the players. Towards the known as Analand… your homeland. rear of the book you will find summaries of new mon- You have been given the task of returning the Crown sters, spells and magic items as well as advice about of Kings, stolen by Xamen Birdmen and taken to the integrating this adventure into your campaigns. Archmage of Mampang. This is the first part of your The bulk of the book contains the scenario informa- epic adventure which will take you across the perilous tion divided by location. Each location entry in the Shamutanti Hills of Kakhabad. Will you avoid the scenario is shown on the main map provided, a full deadly Headhunters, Elvins and Hill Giants and make colour 1" = 5 feet map of each location can be obtained it safely to Kharé - The City Port of Traps. free from: www.myriador.com. A description of each Preparation location is provided for the DM detailing its contents and any monsters present. The shaded text boxes con- In addition to the books required (as stated on the tain information that the DM can either read out or cover of this product), which are referred to as the paraphrase to the players. Other information should DMG, PHB and MM, a set of polyhedral dice (D4, D6, be kept secret from the players until they discover it. D8, D10, D12 and D20) is also needed to play. Pull out Descriptions of how each monster is likely to react are Character sheets of the four pre-generated characters included in the room descriptions. The DM controls Samplecan be found in Appendix 4 - Characters all the creatures withinfile The Shamutanti Hills except Full colour maps and pre-generated character sheets the player characters and is free to change their behav- 2 can be downloaded free from www.myriador.com iour as he / she sees fit. The DM is advised to read through the scenario at least once before you play. Using Maps & Miniatures of the Luck check is applied as a modifier to the Using maps and miniature figures adds a whole new action. You may only check Luck once per action dimension to playing this game.
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