FIGHTING FANTASY BOOKS Ovet 13 Million Copiessold Worldwide! FNGH1IXNIGF,{N]I,{SY B OOK.I] -1|.1 Over 113Million Copiessond Wonrldu,Iri,R:! I Itl a ')

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FIGHTING FANTASY BOOKS Ovet 13 Million Copiessold Worldwide! FNGH1IXNIGF,{N]I,{SY B OOK.I] -1|.1 Over 113Million Copiessond Wonrldu,Iri,R:! I Itl a ') FIGHTING FANTASY BOOKS Ovet 13 million copiessold worldwide! FNGH1IXNIGF,{N]I,{SY B OOK.i] -1|.1 Over 113million copiessond wonrLdu,iri,r:! i itl a '). o,,ur,,Iiltcl(si@)NlAND .,' li't,t1.q li,[V LlI,,\r]lG[: U'[q) l.\ LJ:.= '/;, Lf]T \') IJ A PIJFFIIIIBOOK rsBN 0 l/, 036/27 7 PuftinDooks SPELLBREAKER Rassin Abbey has suarded its arcane treasur€s doely for @Luri6 But when the Bt"l Cnroiz is stolen, the ldd of Ruddlesroneis plmaed inro r eprc(risis. For lhe sdmt bool holdsrhe lev r; rl.tlceendarvCaiket of Shadows ud the evil lockedaway siould ll be opened,the InlemalBed5t wirl be unleashed'nsdelo wreak 'r. its foul camageacross the Old World. On the nishl of ShekkatMoon, scantdays away, this wrll come to pass.Unle$, that is, on. blave hero can rekieve the Bla.f G/i;oif, in the ni.k of time- a herolike YOUI Afler all,you had your part to play n the books disappearance.Ruddleslone is a wild md lawle$ lad, but here and there you may dis.over hiddenallies too Will they be enou8h,thouSh, to help you win th.oush to the qd of you quest - and victory? Two dice, a penci dd eras are all you need to enbdk on this exciting adventu€, whi.h comes cohplete with itr om elaborate combat system &d a score sheet to record your prosess. Mdy danSeBlie aheadand you. suc€ssis anythingbut .ertajn.Itt up to YOU to decidewhich.oute to follow, whi.h ddSers b nsk dd whi.h foesto 6sht Butbeware, for tihe is fastllmina outl Fishti ng FanlasyGaneboaks and Ian Livingstone r TI]E WARLOCK OF FIRETOP Steve Jackson 23 PHANTOMS OF FEAR Z THE CITADEL OF CHAOS :9 MIDNIC}II ROCUE present ] THE FORIST OF DOOM Jd CHASMS OI T4ALICE 4 STARSHIP TRA\,'ELL!R 11 BATTLEBLADEWARRIOR 5 CITY OF THIEVES ]] SLAVFS OF THE ABYSS 6 DIAII I'II,AP DUNGEON 7 ISLAND Of THE LIZARD KINC ]5 DACCERS OF DARKNESS 9 CAVERNS OF THE SNOW l{ITCH J3 VAULT OF THE VAMPIRE 11 TALISMAN OF DEATH 41 MASITR OF Cll,{OS 4 TEMPLEOF TERROR 42 BLACK VEIN PROPHECY 'IHE 'IHE 15 THE RINCS OF KEIHER 13 KEEP OF LICH LORD 44 LEGEND OF THE SFLADOW 17 APPOINTMENT WITH FEAR r3 REBEL PLANET 45 SPECTML STALKERS 4 DEMONS OF THE DEEP 46 TOWER OF DSSTRUCI1ON 20 SWORD OF THE SAMUP\AI 47 THE CRIMSON IIDE by Green :1 TRIAL OF CHAMPIONS 46 MOONRUNNER Jonathan :2 ROBOT COMNIANDO 49 SIEGEOF SARDAIH 23 IVLASKSOf MAYHEM RETURNTO FIRETOP 24 CREATIJRE OF HAVOC 'O MOUNTAIN :' BENEATH NICIJII\'I,ARE 5' JSLANDOF THE UNDEAD CASTLE Illustratedby Alan Langfotd 26. CRI?T OF THE SORCERER steve lacLlon s soRcrRYl 1 THE SHAMUTANTI HILIS J THE SE\TN SERPENTS 2 (IIARE CITYPORT OF TRAPS 4 THE CROTM! OF KINCS IICHTINC FANTASY The lrkodu.tory Role-playing Came THE RIDDLINC REAWR Four ltuJlng Adventms F,ahring lar*asy N@€ls THE TROLLTOOTH WAF5 ChAG INVAd* A]IAN'A DEMONSTEALER Chadda Ddlrnmc Retums S|IADOWMASTER Chadda Darkune md Dcad The Adlac€d Iightins Frntsy systen ouT oF THE PIT FrShtna Fa.rasyMonsre6 TITAN lie FrghhngFmrasy Wo d DUNCIONEER - An hkoducbon to lhe World oI Role-plrying Cans BLACKSAND M.re Advan.ed Frghting lant$y PUFFINBOOKS PUIFIN DOOKS Pub|nlld by lh! P6su cdP CONTENTS P.,6d 3.or! uJ. :r wd€lt' r& rdr&r rr @ EBI4J Pqd lcob tBA I& r' ri&n $Er Nq Ydlg ir., Y.it usa P.ulir Dd& u4 RiuEo4 \.tuir 'o4 Phsld B@h crndr Lt4^d'rlj| 416r Ava@ T@nrio, Onhdo^e|b CIEA H,rv 'o !D Paslin B.ob (Nz) Lt4 4r-:F hrrirau Rord,Au.Urid ro New Z{l|nd Pms6t 3@k Lt/. RqftEi OICer Hmddyo't|r Mi&Ie En3l6d INTRODUCTION FntF6[i'd is 7 ADVENTURE SHEET Concal .opynsl* O Std! l!*-. ."d hn Llvlngture, 49t Tqr .oPv'tht o ,tudE c4.n, ioet 16 rll,*tu ddn+'c6efist{ @ Alf Ln3fod re An nsih |Evd BACKGROUND Th! N'ir list of rh. trrhor h$ han rdJ 16 Prinrd ii Pthnd by crs lld sl lvd PL SPELLBREAKER F,[d In MftPfiob P:t liF E@pr hftut Ji.t.ot,An.tr n' b.L h btd sJrid r. rh€cdjtion rh* i sh:n rcL b, {ry oI hd. 6 od!fl&, b. l!nr, Fldd hlr.d od, or oth!flh delahd without tfe publi5he,' pdor .onhr b my fffi ol lindins or @s orhd the rllii in idr I rspuHicr€J di w hocrr s d @ndldd ]ndqi[!€ drr ddlton h63 inf.sd d dE ,i."q'rr Flds t INTRODUCTION To my parmts Before embarking on Lhis adventurq you must first discoveryour own strengthsand weaknesses.You use dice to detemineyour initial scores.On pages16-17 there is an AdoentureSheef, which you may use fo record the detailsof your adventre. On it you will 6nd boxesfor recordingyour sKrLL,sfAMrNA, LUCK and rattr.r scores, You are advisedeither to recordyour scoreson lhe AdoenlureShzet in pencil or to male photocopies of the sheetfor usein futureadveniures- Skill, Stamina, Luck and Faith Roll one die Add 6 to the nr.:mberrolled and enter this totafin the sxrlr box on t\e AduenfweShpet. Roll two dice Add rz Lo the numberrolled and enter lhistotal in LhesraMrNA box. Roll one die. Add 6 to the number and enter lhis total in the rucx box. Don'Lroll any dice for rlrrnr you alwaysstart your adventurewilh 1 FAITHpoint. For reasonsthat will be explainedbelow, all vour scoreswill changeconstantly during the adventure. You must keepan accuraterecord of Lhesescores, and the first ernpty Encounter box or1 your A.(t'entuft for this reason you are advised to write small in the 5lee1. You should also make a note of any special boxes or to keep an eraser handy But never rub out abilities or instrucLionswhich are uniqu€ to that particu- yoor laitial scores Although you may be awarded lar opponent.Then follow fhis sequence: additionalsKrLL, sravrre and rucr points,their lotals r. Roll two dice for yor.r opponent.Add its sKrr.L may never exceedtheir Inifirl scores,except on very scoreto the tolal rolled,bo find its AttackStrength, rare occasionsand then th€ text will specifically tell you so. 2- Roll two dice for yourself, then add your cunent SKILLscore to 6nd your Altack Strength. Your rerra scorediffers from your other attributes If yotrr your becauseit is not restrictedby an Initial score Your 3 Altack Strengthis higher than oppo- nent's,you lAtrH may increaseor decreasein certatnsituations, havewounded it: proceedto sLep4. If your whichwi be explained.inthe relevanLparagraphs. oppmnent'sAttack Skength is higher than yours, rt has wounded you: proceed to step 5. If Your srrrr reflectsyour expertisein combat,your both Attack Strengthtotals are the same,you have dexteiLy and agility. Your sraMrNA score reflects avoidedor parriedeacl oLher'sblows; start a new how healthy and physicallyfit you are. Your LucK Altack Roundfrom stepI above. score indicates how lucky you are- Your rrrrn score 4. You have wounded your opponent, so subtract 2 reflectsyour inherent Goodnessand your belief in the pointsfrom its srAMtNAscore. You may use t-ucK forcesof Order.A high rerrn scorecan enable you to here Lo do additionaldamage (see below)- Proceed repelcertain demons and evil spirits,and it may bring to step6. you blessingsin otherforms. i. Your opponenthas wounded you, so subtract2 points from your srAMrNA score. You rray us€ Battl€g rucx to reducethe lossof srAMrNA(see below). Duringyour advenfureyou willoften encounterhostile 6. Beginthe next Attack Roun4 starlingagain at step creatures.In somesuch sihiationsyou may be given 1. This sequencecontinues until the srAMrNAscore specialoptions, allowing you to deal with the encoun- of either you or your opponent reacheszero, which ter in an unusual mamer, but in most casesyou will meansdeath. If your opponent dies, you are free to haveLo resolv€ battles as described below continue with your advenLurc.If you die, your advenfureends and you must sLartall over again Enteryour opponentssLtlL and srAMtNAscores in by creatlnga new characLer- 8 Fighting More Than One Opponent Luck At vaious timesduring your adventure,either in battles or when you come across other sifuations in which you could be either Lucky or Unlucky (details of these are given in the relevant paragraphs),you may use you will have to fight them all at the same timet II LUCKto rnake the outcome more favourable to you. they are treated as a single opponmt, the combot is But beware!Using LUcKis a risky businessand, if you resolved normally. When you are inshucted to ffAht are Unlucky, [he resultscould be disaskous. your opponentsone at a lime, the combatis again resolvednorrnally - excepl that once you defeai an The procedure tor Teslingyour Luck works as follows, enemy,the next stepsforward to fight you! roll two dice. lf the number rolled is less lhan, or equal to, your crrrerrt Lucx score,you have been Lucky and When you 6nd yowsell under attack ftom more than the outcome will be in your hvour. If the number one opponent at the sane time, each adversary will rolled is higher than your current LucK score,you make a separateattack on you in the course of each have been Unlucky and will be penalized. AttacJ<Ror.rnd, but you can choosewhich one to 6ght. Attack your chosen target as in a normal battle. Fach time you Tat gour Lutk, you must subtract 1 Against any additional opponentsyou thu.owfor your point from your orrent Lucx saore. Thus you will Attack Shength in the normal way. If your Attack soonrealize that, the moreyou rely on your LUCKthe Strengthis greaterthan your opponent's,in this in- more risky lhis procedurewill become.
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