The Book of

Wondrous

Sample file M.T. BLACK 5E  1 

The Book of

Wondrous Magic

Explore a wealth of fantastic new magic items in this supplement for the world's greatest roleplaying game!

Designer: M.T. Black

Consultant: Hiten Dave

Art: Lewis Johnson, Joyce Maureira, Luigi Castellani, William McAusland, Rick Hershey, Carlos Torreblanca, Gordon Johnson, Enmanuel "Lema" Martinez. All art either public domain, creative commons, or licensed and used with permission.

The Book of Wondrous Magic © 2021 M.T. Black.

www.mtblackgames.com Sample file Product Identity: all content herein, unless covered by the Open Game License, are designated product identity and copyright M.T. Black. Any reproduction or unauthorized use of this material is prohibited without the permission of M.T. Black.

 2  Introduction

My favorite fairy tale is The Tinderbox by Hans Christian Andersen. In this story, an impoverished soldier kills a and takes her tinderbox, which he later discovers to be magical. When he strikes the flint once, a dog with eyes as big as a saucer appears. When he strikes it twice, a dog with eyes as big as a mill wheel appears. And when he strikes it thrice, a dog with eyes as big as a tower appears. In typical fairy tale fashion, the soldier uses this remarkable device to remediate his financial problems and also marry a princess. The tinderbox itself fascinated me most in this tale, a wondrous device with weird powers that could transform one's fortunes. Part of the charm is the incongruity of so humble a device possessing such an extraordinary capability. Such objects from and folklore directly inspired many of the magic items found in the Fifth Edition of the world's most popular roleplaying game. In Grimm’s Fairy Tales we first encountered invisibility cloaks, from One Thousand and One Nights we learned about flying carpets, and the Prose Edda taught us about belts that confer giant strength— Sampleto give just a few examples! With such a legacy, file it is no wonder that acquiring new magic items is one of the great pleasures of the game. The core books of Fifth Edition describe over three hundred magic items, which at first glance might

 3  appear more than enough for anyone. However, finding a new magic item to surprise and delight your players is harder than one might think. For a start, we need to acknowledge that the core books contain many important but pedestrian items such as the of healing and the magic +1. It is right and necessary that such items exist, but they are not likely, as presented, to provoke a sense of wonder in those who find them. Of the more interesting items available, many are to the point of cliché precisely because they have been drawn from well-known mythical tropes. This tamps down the sense of novelty that can make magic item acquisition so enjoyable. For example, any player would be delighted to get a ring of invisibility, but no player is surprised to discover that such a ring exists. It is also worth noting that many people have run multiple full campaigns from levels one to twenty in the years since Fifth Edition was released, and it is not uncommon to encounter a hundred magic items over such a period. All these factors make the need for fresh and interesting magic items obvious. When sourcing magic items from beyond the core books, it is natural to be concerned about game balance. Let me try and assure you on this point. SampleIncluding the hundred items in this book, I havefile now published over eight hundred magic items for Fifth Edition, all of which I’ve either written or edited myself. I’ve also been enormously helped by my technical consultant, Hiten Dave, who lives and

 4  breathes the mathematics of this game. In short, you can confidently bring this material to your table. Many of these items were envisaged for my World of Iskandar campaign setting. After some consideration, I’ve stripped away references to the lore since names such as Aaru, Vendia, and Xautlakanii are meaningless to most of you! If circumstances permit me to publish more about Iskandar in the future, I may well detail the histories attached to some of these remarkable items. M.T. Black

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 5  Items by Name

There are a hundred magic items described in this book, covering all rarity levels from common up to artifact. The following table lists the items by name alphabetically. The item names are hyperlinked to their descriptions. Item Rarity of the Heroic Host Very Rare Apron of Protection Rare Armor of the West Wind Rare Arrow of Sudden Expedition Rare ’s Iron Kettle Artifact Bag of Bounty Uncommon Banishing Arrow Rare Batsblood Elixir Uncommon Bloodthirsty Sword Very Rare Bolt of Bitterness Uncommon Bolt of Demolition Rare Boots of Freedom Rare Boots of Swift Escape Uncommon Bottle of Sunlight Rare Box of Plenty Common Bridle of Verbosity Uncommon Candle of the Iron Guardian Uncommon Cat’s Eye Marble Uncommon Cauldron of Melancholy Revival Rare Chalk of Articulation Uncommon Cloak of the Kite Rare Cloak of Weaponry Uncommon Codex of Nightmares Legendary SampleCrown of Wisdom Rare file Dagger of Cunning Very Rare Dawnshield Rare Deathmark Spear Rare Deathward Armor Very Rare Dust of Reappearance Uncommon

 6  Elderwood Staff Very Rare Everburning Torch Common Eyes of Keen Discernment Uncommon Finger Bone Brooch Uncommon Forgewrought Arm Very Rare Frostray Goggles Common Glass of Sudden Respite Rare Hat of Useful Conjuration Common Heating Stone Common Helm of the Citadel Rare Helm of the Intercessor Very Rare Infernal Crown Very Rare Ironcloak Rare Jade Frog Common Mantle of Many Shapes Rare Mantle of the Medusa Very Rare Mask of the Minotaur Rare Murderous Miniature Uncommon Nightwrought Armor Very Rare Post Parchment Uncommon Potion of Providence Legendary Potion of Tinification Rare Quaking Mace Very Rare Quill of Accuracy Uncommon Quill of Commission Rare Razorvine Whip Rare Rimefire Gauntlets Very Rare Ring of Exemplary Annulment Rare Ring of Fiery Darts Uncommon Ring of Flawless Diplomacy Uncommon Ring of Magical Imputation Uncommon Ring of Perfect Discretion Legendary Ring of Petty Affliction Common Ring of the Ancient Forest Rare Ring of the Dark Night Rare SampleRing of the Zephyr Uncommon file Ring of Universal Mastery Legendary Robe of the Raven Rare Robe of Vivid Heraldry Rare Rod of Emphatic Triumph Legendary Rod of Fiendish Aspect Very Rare

 7  Rod of Many Things Uncommon Rod of Remarkable Gifts Very Rare Rod of Spell Deflection Very Rare Shadowstaff Very Rare Shield of Vigilance Rare Slippers of Soaring Legendary Spectacles of Annihilation Very Rare Spellbreaking Armor Legendary Spellward Candy Uncommon Staff of Grinning Skulls Uncommon Staff of the Skymaster Very Rare Staff of the Summer Court Legendary Stone Eye Common Sword of Binding Very Rare Sword of Fearsome Fury Very Rare Sword of Relentless Ruin Very Rare Sword of Swift Maneuver Uncommon Sword of the Heroic Champion Legendary of Fate Legendary Talisman of Mercy Rare Thunderclap Dagger Common Torc of Two Worlds Very Rare Trollblood Elixir Very Rare Unstoppable Axe Legendary Versatile Hourglass Common of Many Rays Rare Wand of Rhapsody Uncommon Wand of Sleep Rare Wand of the Wyrm Legendary Wand of Winter Storms Very Rare Sample file

 8  Items by Rarity

The following tables group the items by rarity. The item names are hyperlinked to their descriptions. Common Items d100 Item 01-10 Box of Plenty 11-20 Everburning Torch 21-30 Frostray Goggles 31-40 Hat of Useful Conjuration 41-50 Heating Stone 51-60 Jade Frog 61-70 Ring of Petty Affliction 71-80 Stone Eye 81-90 Thunderclap Dagger 91-00 Versatile Hourglass Uncommon Items d100 Item 01-04 Bag of Bounty 05-08 Batsblood Elixir 09-12 Bolt of Bitterness 13-16 Boots of Swift Escape 17-20 Bridle of Verbosity 21-25 Candle of the Iron Guardian 26-29 Cat’s Eye Marble 30-33 Chalk of Articulation 34-37 Cloak of Weaponry 38-41 Dust of Reappearance 42-45 Eyes of Keen Discernment 46-50 Finger Bone Brooch 51-54 Murderous Miniature Sample55-58 Post Parchment file 59-62 Quill of Accuracy 63-66 Ring of Fiery Darts 67-70 Ring of Flawless Diplomacy 71-75 Ring of Magical Imputation 76-79 Ring of the Zephyr

 9  Uncommon Items (cont) d100 Item 80-83 Rod of Many Things 84-87 Spellward Candy 88-91 Staff of Grinning Skulls 92-95 Sword of Swift Maneuver 96-00 Wand of Rhapsody Rare Items d100 Item 01-03 Apron of Protection 04-07 Armor of the West Wind 08-10 Arrow of Sudden Expedition 11-14 Banishing Arrow 15-17 Bolt of Demolition 18-21 Boots of Freedom 22-24 Bottle of Sunlight 25-28 Cauldron of Melancholy Revival 29-31 Cloak of the Kite 32-34 Crown of Wisdom 35-38 Dawnshield 39-41 Deathmark Spear 42-45 Glass of Sudden Respite 46-48 Helm of the Citadel 49-52 Ironcloak 53-55 Mantle of Many Shapes 56-58 Mask of the Minotaur 59-62 Potion of Tinification 63-65 Quill of Commission 66-69 Razorvine Whip 70-72 Ring of Exemplary Annulment 73-76 Ring of the Ancient Forest 77-79 Ring of the Dark Night 80-83 Robe of the Raven Sample84-86 Robe of Vivid Heraldry file 87-89 Shield of Vigilance 90-93 Talisman of Mercy 94-96 Wand of Many Rays 97-00 Wand of Sleep

 10  Very Rare Items d100 Item 01-04 Amulet of the Heroic Host 05-08 Bloodthirsty Sword 09-12 Dagger of Cunning 13-17 Deathward Armor 18-21 Elderwood Staff 22-25 Forgewrought Arm 26-29 Helm of the Intercessor 30-33 Infernal Crown 34-37 Mantle of the Medusa 38-42 Nightwrought Armor 43-46 Quaking Mace 47-50 Rimefire Gauntlets 51-54 Rod of Fiendish Aspect 55-58 Rod of Remarkable Gifts 59-62 Rod of Spell Deflection 63-66 Shadowstaff 67-71 Spectacles of Annihilation 72-75 Staff of the Skymaster 76-79 Sword of Binding 80-83 Sword of Fearsome Fury 84-87 Sword of Relentless Ruin 88-91 Torc of Two Worlds 92-95 Trollblood Elixir 96-00 Wand of Winter Storms Legendary Items d100 Item 01-08 Codex of Nightmares 09-17 Potion of Providence 18-25 Ring of Perfect Discretion 26-33 Ring of Universal Mastery 34-42 Rod of Emphatic Triumph Sample43-50 Slippers of Soaring file 51-58 Spellbreaking Armor 59-66 Staff of the Summer Court 67-75 Sword of the Heroic Champion 76-83 Talisman of Fate 84-91 Unstoppable Axe 92-00 Wand of the Wyrm

 11  Item Descriptions

Magic item descriptions are presented in alphabetical order and include the item’s name, category, rarity, and magical properties. Amulet of the Heroic Host Wondrous item, very rare (requires attunement) This heavy iron amulet is shaped like a round shield with a lion’s head engraving, backed with a pair of crossed . While wearing it, you can use your action to speak the command word and summon the “heroic host,” a group of ten warrior spirits from beyond the grave who appear in the nearest unoccupied spaces. These spirits use the veteran statistics and present as flesh and blood, though their skin is cold to the touch. They disappear after 1 hour, returning to the world from which they came.

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 12  The spirits are friendly to you and your companions and obey your orders. They have names and converse with you if you wish, offering battle advice or telling stories of past victories. The same spirits are summoned each time, and they remember their previous adventures with you. One of the spirits acts as the leader of the group. The spirits have full hit points each time they are summoned, but healing magic does not work on them. If one of the spirits is slain, its body evaporates, and the size of the heroic host is permanently reduced by one. When the last member of the host dies, the amulet becomes nonmagical. Once you summon the heroic host, you cannot summon it again until 7 days have passed. Apron of Protection Wondrous item, rare (requires attunement) This bib apron is made from supple white leather and is inscribed with a tortoise shell pattern. You have a +1 bonus to AC while wearing this item. In addition, if you take slashing or piercing damage, you can use your reaction to reduce the damage by 2d6. Armor of the West Wind Armor (light or medium), rare (requires attunement) SampleThis sleek armor is decorated with sky -bluefile spirals. While wearing it, you move as if supported by a strong tailwind. Your walking speed increases by 20 feet and any creature that makes an opportunity attack against you has disadvantage on the attack roll.

 13  Arrow of Sudden Expedition Weapon (arrow), rare This item looks like a regular arrow with a 10-foot long golden thread attached to the shaft. You can fire the arrow from any bow toward a point you choose within the bow’s range. The arrow flies unerringly to that point and also safely carries with it any objects or creatures attached to the golden thread, up to a weight of 500 pounds. You can attach the thread to yourself if you wish. The arrow embeds itself in the target surface and the creatures or objects attached to the thread are safely deposited next to it. The arrow is easily extracted from the target surface. Having used the item to transport people or objects in this way, you cannot do so again until the following dawn. The thread and arrow are unbreakable unless within an antimagic field. If more than 500 pounds of weight is attached to the arrow, the arrow flies 10 feet and falls to the ground, pulled up short by the thread. If the arrow is aimed at a creature of size huge or smaller, it strikes an unoccupied surface adjacent to the creature. If aimed at a Samplegargantuan creature, it file embeds itself in the creature, doing no damage and transporting passengers or cargo onto the creature itself.

 14  Baba Yaga’s Iron Kettle Wondrous item, artifact (requires attunement) Baba Yaga is an ancient sorceress of unknown origin, said to be the mother of all witches. She is over 8-feet tall and hideously ugly, and some say she is descended from . The stories about Baba Yaga are often contradictory, but most agree she has a particular appetite for human flesh. Countless aeons ago, and with the assistance of the old , Baba Yaga crafted several immensely powerful magic items. One of these was her kettle, a black and pitted cast iron pot that was large enough for her to stand in. This kettle could fly, and she used it to move about the world and between the worlds too. Although it was one of Baba Yaga’s most treasured possessions, a persistent rumor declares that the kettle was stolen from her many centuries ago by a trickster godling, who later lost it. Motivated by this story, many have gone in search of the fabled iron kettle, though few of those who do so have come to a good end. Various properties. While attuned to the kettle:  You have resistance to fire damage.  You have advantage on saving throws against Samplespells and other magical effects. file  Your walking speed increases by 10 feet.  You emit a sour stench, noticeable up to 10 feet away.

 15  Grow and Shrink. In its regular form, the kettle is large enough to hold a single, medium-sized creature. While you are in it, you can use your action to increase its size to hold up to 8 medium-sized creatures. You can also use an action to shrink it again to regular size. Across the World. While you are in the kettle, it has a flying speed of 120 feet, a swimming speed of 120 feet, and moves according to your spoken directions.

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 16  An air pocket in the kettle ensures you can breathe while travelling underwater or in space, with the kettle kept magically warm. You can also use an action to instantly transport the kettle and its passengers to anywhere in the world without error, as per the teleport spell. You can’t use this property again until the next dawn. Between the Worlds. While you are in the kettle, you can use an action to shift it and all its passengers to a different plane of existence, as per the plane shift spell. You can’t use this property again until the next dawn. Magic Shield. While you are in the kettle, you can use an action to cause a magic shield to surround it, as per the globe of invulnerability spell cast at 9th level. You can’t use this property again until the next dawn. Destroying the Iron Kettle. The kettle is immune to all forms of damage. It can only be destroyed by a wish spell cast by Baba Yaga or one of her descendants while attuned to the kettle. Bag of Bounty Wondrous item, uncommon This medium-sized brown paper bag has a pair of rope handles and is highly durable. As an action, you can open it and draw out 30 pounds of food, enough to Samplesustain up to ten medium humanoids for a singlefile day. Once you have used this feature, you can’t use it again until the following dawn. The food is tasty and nourishing, but spoils if uneaten within 24 hours.

 17  Banishing Arrow Weapon (arrow), rare This short, slender arrow is made from bitterwood and fletched with peryton feathers. When a creature takes damage from the arrow, the arrow dissolves and the target must make a successful DC 15 Charisma saving throw or be banished to a harmless demiplane. The target remains there for 1 minute. At the end of each of its turns, the target can make another Charisma saving throw. On a success, the banishment ends early. On return, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Batsblood Elixir Potion, uncommon This potion is inky black and usually comes in a spiral- shaped glass bottle with a tin lid. For 8 hours after drinking this potion, you have blindsight out to a range of 30 feet. If you already have blindsight, this potion increases its range by 30 feet. Bloodthirsty Sword Weapon (any sword), very rare (requires attunement) This broad-bladed weapon has a steel hilt bound in sharkskin and a serrated blade. You gain a +2 bonus Sampleto attack and damage rolls made with thisfile magic weapon. When you reduce a creature to 0 hit points with this weapon, you can move up to 10 feet without provoking

 18  opportunity attacks and make one melee weapon attack as a bonus action. Bolt of Bitterness Weapon (bolt), uncommon This item is painted lime green but otherwise appears to be a regular crossbow bolt. On a hit, the target takes damage from the bolt plus 2d8 poison damage. The target must also make a DC 13 Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn. Once a bolt of bitterness deals its poison damage to a creature, it becomes a nonmagical bolt. Bolt of Demolition Weapon (bolt), rare This striped, yellow bolt has an adamantine tip and is fletched with roc feathers. When it strikes an object or structure, it disintegrates and deals an additional 10d10 thunder damage to the target.

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 19  Boots of Freedom Wondrous item, rare (requires attunement) These short boots are made from russet leather and engraved with a pattern of interlocking annulets. While wearing them, magic can neither reduce your speed nor cause you to be paralyzed or restrained. Boots of Swift Escape Wondrous item, uncommon (requires attunement) These tall boots are made from gilt leather and engraved with a stag pattern. While wearing them, whenever you take damage you can use your reaction to move up to half your speed immediately after the attack. This movement doesn’t provoke opportunity attacks. Bottle of Sunlight Potion, rare This triangular bottle is made of opaque glass and has a cork stopper. When you use an action to remove the stopper, a 60-foot-radius sphere of light spreads out from that place. The sphere is bright sunlight and sheds dim sunlight for an additional 60 feet. If any of the light overlaps with an area of darkness created by a spell of 3rd level or lower, the spell that created the darkness is dispelled. The light does not move with Samplethe bottle and disappears after 1 hour. file

 20 