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The Magic Wand Represents the Wandabsolute Will of the Magician
The Magic Wand represents the Wandabsolute will of the magician. This potent magical agic tool can be used for almost any energy-directing purpose, The M tinos which includes healing, the charging of other magical implements, and y Konstan the evocation of benevolent spirits (malevolent entities should be called with B the magic sword, which is explained below). Over the years, several occult orders and magical traditions have each developed specific magic wands for use in their rituals. The Golden Dawn, for example, had a different wand for every officer of the temple (Chief Adept's Wand, Praemonstrator's Wand, etc.), a wand for invoking the element of Fire (described above), and a Lotus Wand that was useful for many types of rituals. As a solitary ceremonial magician, however, you only need to concern yourself with the already explained Fire weapon and one other type of wand, the Magic Wand, which is used for directing energy and willpower. This Magic Wand does not have any particular elemental or astrological correspondences associated with it, therefore it is free of markings, unlike the Golden Dawn Elemental Weapons. The Magic Wand is a universal instrument, and can be used within the context of any magical current or tradition. When charging and consecrating your other magical weapons, this is the instrument you will use to help you direct energy and Divine Light into them. The type of material selected for a Magic Wand's construction is very important. Over the centuries, several different woods have been used and the ones recommended here are used almost universally. -
Author Book(S) Own Read Anderson, Poul the Broken Sword (1954)
Author Book(s) Own Read Anderson, Poul The Broken Sword (1954) The High Crusade (1960) Three Hearts and Three Lions (1953) Bellairs, John The Face in the Frost (1969) Brackett, Leigh * Sea-Kings of Mars and Otherworldly Stories Brown, Fredric * From these Ashes: The Complete Short SF of Fredric Brown Burroughs, Edgar Rice Mars series: A Princess of Mars (1912) The Gods of Mars (1914) The Warlord of Mars (1918) Thuvia, Maid of Mars (1920) The Chessmen of Mars (1922) The Master Mind of Mars (1928) A Fighting Man of Mars (1931) Swords of Mars (1936) Synthetic Men of Mars (1940) Llana of Gathol (1948) John Carter of Mars (1964) Pellucidar series: At the Earth’s Core (1914) Pellucidar (1923) Tanar of Pellucidar (1928) Tarzan at the Earth’s Core (1929) Back to the Stone Age (1937) Land of Terror (1944) Savage Pellucidar (1963) Venus series: Pirates of Venus (1934) Lost on Venus (1935) Carson of Venus (1939) Escape on Venus (1946) The Wizard of Venus (1970) Carter, Lin World’s End series: The Warrior of World’s End (1974) The Enchantress of World’s End (1975) The Immortal of World’s End (1976) The Barbarian of World’s End (1977) The Pirate of World’s End (1978) Giant of World’s End (1969) de Camp, L. Sprague Fallible Fiend (1973) Lest Darkness Fall (1939) de Camp, L. Sprague & Pratt, Fletcher Carnelian Cube (1948) Harold Shea series: The Roaring Trumpet (1940) The Mathematics of Magic (1940) The Castle of Iron (1941) The Wall of Serpents (1953) The Green Magician (1954) Derleth, August * The Trail of Cthulhu (1962) Dunsany, Lord * The King of -
The King of the Witches: the World of Alex Sanders
This torrent represents a w o rk of LOVE All texts so far gathered, as 'well as all future gatherings aim at e xposing interested students to occ u lt infonnation. Future re leases w ill include submissions fro m users like YOU. For some of us, the time has come to mobilize. If yo u h ave an interest in assisting in this process - w e all h ave strengths to b rin g to the tab le - please email occult.digital.mobilizationiGgmail.com Complacency serves the old gods, By the same author .itcbt~ The Grasshopper Boy i{iug of tbt : Zoo Without Bars The World of Alex Sanders JUNE JOHNS With photographs by JACK SMITH PETER DAVIES LONDON © 1969 byJuneJohns <toutents First published .1969 page Glossary viii Introduction I Chapters I. The Young Initiate 10 2. A Magic Childhood IS 3. The Haunted Hill 23 4. Call Down the Spirits 3° 5. Bewitched 36 6. The Devil to Pay 45 illustrations © 1969 byJack Smith 7. Time ofAtonement 53 8. In. Search ofAngels 64 9. The Unwelcome Apprentice 72 10. Relic of the Past 80 II. Witch Wedding 88 12. King ofthe Witches 96 13. Toil and Trouble l°S 14. Betrayal in the Coven II4 An Interview withAlex Sanders 120 Appendices A. The Book of Shadows 13° B. The Witches' Calendar 142 C. Initiation Ceremonies 145 D. The Magic ofMatter 152 Made and printed in Great Britain by Morrison and Gibb Limited; London and Edinburgh 3JIlustrations The illustrations appear between pages 56-57 and 72-73. Alex Sanders with his crystal Maxine blesses her athame Tarot cards The witches' circle . -
Treasures of Middle Earth
T M TREASURES OF MIDDLE-EARTH CONTENTS FOREWORD 5.0 CREATORS..............................................................................105 5.1 Eru and the Ainur.............................................................. 105 PART ONE 5.11 The Valar.....................................................................105 1.0 INTRODUCTION........................................................................ 2 5.12 The Maiar....................................................................106 2.0 USING TREASURES OF MIDDLE EARTH............................ 2 5.13 The Istari .....................................................................106 5.2 The Free Peoples ...............................................................107 3.0 GUIDELINES................................................................................ 3 5.21 Dwarves ...................................................................... 107 3.1 Abbreviations........................................................................ 3 5.22 Elves ............................................................................ 109 3.2 Definitions.............................................................................. 3 5.23 Ents .............................................................................. 111 3.3 Converting Statistics ............................................................ 4 5.24 Hobbits........................................................................ 111 3.31 Converting Hits and Bonuses...................................... 4 5.25 -
ADVENTURERS' GUIDE to ROLE PLAYING Oogft T and S\(Agic®VII C)Tte Stor1' an Uneasy Peace Has Fallen Upon Erathia
ADVENTURERS' GUIDE To ROLE PLAYING OOgft t and S\(agic®VII C)Tte Stor1' An uneasy peace has fallen upon Erathia. When the human king, icolas 6}1t is CJ3ook Gryphonheart, died, .great battles were fought as the elves, hinterland tribes The Adventurers' Guide To Role Playing is written to provide you with an and other factions all made their moves to take advantage of the ensuing 11 introduction to this game-covering the general sorts ot things one should turmoil (This is all resolved in Heroes of Might and Magic III). Things have know about computer role playing and the Migl1t and Magic system. The other settled for the moment, and hopefully for a long time. book, the Player Manual, has all the nitty gritty info about how tlrn interface o longer consumed with mnning a war, Lord Markham has turned lus works, statistical tables, and such. attentions to other pursuits. Among them has been the organizing of a great contest. Scant as it is on information, his invitation has nevertheless proven ~re )Pfa1'in9 in the CWorfd of ~\i9Ftt and ~\.a9ic VII an inesistible draw to a certain small, and slightly down on its luck, party of What is a role playing game? Well, consider this example: adventurers. Gathering their meager equil?ment, they board the sl1ip provided by Lord Markham and set sail to Emerald Island, the site of tlus contest. \ You are a swordsman in a world where magic works and medieval tecl=ology is state of the art. Your king has asked you to deliver a sealed message to his cousin, a baron who rules the mountain territories. -
The Old Kingdom
The Old Kingdom Does the jumper choose the path, or the path the jumper? Welcome to the world of the Old Kingdom. It is a troubled time: the government has collapsed, and anarchy reigns. What's worse, the Dead rise from their graves, both on their own and at the behest of necromancers. Charter Magic, the force that would bring order, is weaker now than it has ever been. And Kerrigor, one of the Greater Dead, has begun to set his schemes into motion. But there is still hope: by your actions, the land may yet be restored. Alternatively, you would rather stay in Ancelstierre to the south, a world of 20thcentury technology where charter and necromancy alike have no place. Or perhaps you would see this world slide even further into darkness, that you yourself might flourish. Regardless, you have 1000 choice points to start you off. You’ll have to survive here for 10 years, so spend them wisely. Backgrounds: Your age is 16 + 2d8. You may alter your age and gender for 100 cp. DropIn (Free): You enter the world as you are, with no added memories of the world. Charter Mage (50 cp): Long ago, order was imposed over chaos. Charter magic is the expression of that order, and you've grown up learning its structure. You may start at Wyverley College. Free Magic Sorcerer (50 cp): When charter magic first entered the world, free magic was driven back, reduced to necromancy alone. With the breaking of two of the Great Charter, and many lesser charter stones, it made its resurgence. -
Kabbalah, Magic & the Great Work of Self Transformation
KABBALAH, MAGIC AHD THE GREAT WORK Of SELf-TRAHSfORMATIOH A COMPL€T€ COURS€ LYAM THOMAS CHRISTOPHER Llewellyn Publications Woodbury, Minnesota Contents Acknowledgments Vl1 one Though Only a Few Will Rise 1 two The First Steps 15 three The Secret Lineage 35 four Neophyte 57 five That Darkly Splendid World 89 SIX The Mind Born of Matter 129 seven The Liquid Intelligence 175 eight Fuel for the Fire 227 ntne The Portal 267 ten The Work of the Adept 315 Appendix A: The Consecration ofthe Adeptus Wand 331 Appendix B: Suggested Forms ofExercise 345 Endnotes 353 Works Cited 359 Index 363 Acknowledgments The first challenge to appear before the new student of magic is the overwhehning amount of published material from which he must prepare a road map of self-initiation. Without guidance, this is usually impossible. Therefore, lowe my biggest thanks to Peter and Laura Yorke of Ra Horakhty Temple, who provided my first exposure to self-initiation techniques in the Golden Dawn. Their years of expe rience with the Golden Dawn material yielded a structure of carefully selected ex ercises, which their students still use today to bring about a gradual transformation. WIthout such well-prescribed use of the Golden Dawn's techniques, it would have been difficult to make progress in its grade system. The basic structure of the course in this book is built on a foundation of the Golden Dawn's elemental grade system as my teachers passed it on. In particular, it develops further their choice to use the color correspondences of the Four Worlds, a piece of the original Golden Dawn system that very few occultists have recognized as an ini tiatory tool. -
1401882258184.Pdf
The Witch A New Class for Basic Era Games by Timothy S. Brannan Copyright © 2012 Proofreading and editing by and Jeffrey Allen and James G Holloway, DBA Dark Spire. Artists: Daniel Brannan Brian Brinlee Gary Dupuis Larry Elmore Toby Gregory Aitor Gonzalez William McAusland Bradley K McDevitt Bree Orlock and Stardust Publications Howard Pyle Artwork copyright by the original artist and used with permission. Some artwork is in the public domain. Cover art by John William Waterhouse 1 Table of Contents Table of Contents ................................................................. 2 Athamé .................................................................................78 Forward ................................................................................ 3 Broom ..................................................................................78 PART 1: INTRODUCTION ................................................... 5 Cauldron ...............................................................................78 PART 2: THE WITCH CLASS ............................................ 7 Censer ..................................................................................79 Special Restrictions (Optional) ............................................. 8 Chalice .................................................................................79 Witch ................................................................................. 9 Pentacle ................................................................................79 PART 3: TRADITIONS -
Dogma Et Rituel De La Haute Magie
Eliphas Levi Dogma et Rituel de la Haute Magie Translated by A. E. Waite www.holybooks.com Dogme et Rituel de la Haute Magie Part II: The Ritual of Transcendental Magic By Eliphas Levi (Alphonse Louis Constant) Translated by A. E. Waite. Originally published by Rider & Company, England, 1896. Transcribed and converted to Adobe Acrobat format by Benjamin Rowe, January, 2002. Typeset in Bauer Bodoni, Goudy Text, and Waters Titling. www.holybooks.com Part II: The Ritual of Transcendental Magic www.holybooks.com The Sabbatic Goat www.holybooks.com INTRODUCTION KNOWEST thou that old queen of the world who is on the march always and wea- ries never? Every uncurbed passion, every selfish pleasure, every licentious energy of humanity, and all its tyrannous weakness, go before the sordid mistress of our tearful valley, and, scythe in hand, these indefatigable labourers reap their eternal harvest. That queen is old as time, but her skeleton is concealed in the wreckage of women's beauty, which she abstracts from their youth and love. Her skull is adorned with lifeless tresses that are not her own. Spoliator of crowned heads, she is embellished with the plunder of queens, from the star-begemmed hair of Berenice to that-white, but not with age-which the executioner sheared from the brow of Marie Antoinette. Her livid and frozen body is clothed in faded garments and tattered winding-sheets. Her bony hands, covered with rings, hold diadems and chains, scepters and crossbones, jewels and ashes. When she goes by, doors open of themselves; she passes through walls; she penetrates to the cabinets of kings; she surprises the extortioners of the poor in their most secret orgies; she sits down at their board, pours out their wine, grins at their songs with her gumless teeth, takes the place of the lecherous courtesan hidden behind their curtains. -
· Dungeon Room Treasure Checklist ·
·· DDUUNNGGEEOONN RROOOOMM TTRREEAASSUURREE CCHHEECCKKLLIISSTT ·· COMMON & CHARMS POTIONS & POWDERS RINGS & WRITINGS 11 Hidden Alcove 11 Chalice of Vigor 11 Ring of Power 12 Gold (1D6x100G) 12 Chalice of Fate 12 Lightning Fire Ring 13 Gold (1D6x25G) 13 Goblet of Vitality 13 Band of Magic 14 Bag of Gold 14 Tankard 14 Spell Ring 15 Gold (3G) 15 Arkal’s Powder 15 Ring of Life 16 Pritty Stonez 16 Flash Powder 16 Protection Ring 21 Pearl Necklace 21 Light of Courage 21 Time Freeze Ring 22 Ancient Vase of Lustria 22 Holy Water 22 Ring of Sure Seeing 23 Fine Clothes 23 Fungus Brew 23 Invisibility Rings 24 Fine Elf Wine 24 Blessed Water 24 Rapid Fire Bracelets 25 Wines of Bretonnia 25 Fire Brew 25 Bracelet of Ashain 26 1D6 Casks of Beer 26 Slave of Strength 26 Bracelet of Transformation 31 Bugman’s XXXXXX 31 Healing Salve 31 Cure Small Wounds Scroll 32 Kill Krazy Total Brew 32 Potion of Alchemy 32 Fleet of Foot Scroll 33 Exotic Foods of Tilea 33 Magic Potion 33 Flesh Worm Scroll 34 Spices From Araby 34 Potion of Battle 34 Strength Spell Scroll 35 1D6 Provisions 35 Healing Potion 35 Blood Pulse Spell Scroll 36 Stonebread 36 Potion of Healing (75G) 36 Confuse Spell Scroll 41 Backpack 41 Potion of Disguise 41 Iron Skin Spell Scroll 42 Map 42 Potion of Strength 42 Dispel Magic Scroll 43 1D6 Bandages 43 Potion of Toughness 43 Wings of Power Scroll 44 Dwarf Pick 44 Potion of Water Walking 44 Lifebringer Spell Scroll 45 -
Ways of the Asatru
Ways of the Ásatrú Beliefs of the Modern, Northern Heathens By Michael J. Smith © Michael J. Smith 2003 All Rights Reserved. Permission to reprint, reproduce, or utilize sections of this book is given, so long as it remains unaltered, in its entirety, that it is not sold for monetary gain, and acknowledgement of the author is given. Harvest-Moon Publishing ***Author’s Note: The Old Norse/Scandinavian letter “þ” is pronounced like in “thin” but with a more pronounced “t” sound and the letter “ð” is pronounced harder, like in “the”.*** 2 Ways of the Ásatrú Beliefs of the Northern, Modern Heathens By Michael J. Smith Published by: Harvest-Moon Publishing 3 Contents: Preface ……………………………………………………………..5 Introduction ………………………………………………………..6 Chapter 1: The Tenets of Ásatrú ………………………………….7 Chapter 2: The Nature of Divinity and Deity in Ásatrú …………..9 Chapter 3: The Deities of Ásatrú ………………………………..12 Chapter 4: Other Divine/Semi-Divine Beings …………………..26 Chapter 5: Ancestors and Ancestor-Worship …………………...30 Chapter 6: Blóts, Fórns, Feasts, and Sumbles …………………...31 Chapter 7: Daily Devotions and Rites of Passage ……………….41 Chapter 8: Living Trú …………………………………………...46 Afterword ………………………………………………………...49 Appendix A: Ritual Regalia ……………………………………..50 Appendix B: Holy Symbols ……………………………………...52 Appendix C: Sample Hátíð Rituals ………………………………54 Appendix D: The Beginner’s Booklist …………………………...67 Appendix E: Bibliography ………………………………………..69 About the Author ………………………………………………….73 4 Preface: ..."Heed my words, my children, and the gods of antiquity will be the gods of the future." --The Odin Brotherhood, by Dr. Mark L. Mirabello There are two issues which I would like to bring to the reader's attention concerning this book. The first would be that this book should not, by any means, be considered an absolute authority on Ásatrú. -
Home Computing Weekly Magazine Issue
' 6 in 1 1 I s 1 8 I July 3-JUly 9, 198a No. 69 REGULARS • Spectrum software reviews — all that's new • can you beat your Spectrum in our game of logic? Software charts . • how to throw your voice and control your Spectrur • chess game for the ZX81 WOlf OWING WEfKCr M Design, Circus House. 2* ^°>*. t! 1 >&7' cfa&fso: 64 rf «^5#4 : W f0 watch out, Queue Europe! 4 Sinclair is soon to hit Europe. And Mr King, who has been The company has plans to ^ with Rumbelows for 12 years, establish operations in Frank- said Ihe fact that the computer P furl, West Germany in June, included a monitor was a big MICROHOW and Paris. France in ihe | selling point — buyers did not jTERS mn. This is Ihe firsr step for need the use of the family TV. CO Sinclair into the European puter mark«i. The ifara. company is concentrating on Cheshire left "ill Implementing local language iy software, which Sinclair Container ships are on the Charles Col ion, Sinclair's overseas business manager, Dixons, Boots, Comet and mail said: "'Our strategy aims 10 consolidate our leading position Amslrad's sales director -, in the European markets and Dickie Mould said; "The initial IkA ^« increase both our sales W and interest at the lime of Ihe launch market share!' aL-L perhaps, p redid able. But Sinclair is also doing very well i hi- I, 7w Js& 'Im n called every day by report by independent market research companv Audits of supplied. Great Britain (ACB) who -Our initial run of 200,000 surveyed 25,000 households.