Projective Geometry Lecture Notes
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Differentiable Manifolds
Prof. A. Cattaneo Institut f¨urMathematik FS 2018 Universit¨atZ¨urich Differentiable Manifolds Solutions to Exercise Sheet 1 p Exercise 1 (A non-differentiable manifold). Consider R with the atlas f(R; id); (R; x 7! sgn(x) x)g. Show R with this atlas is a topological manifold but not a differentiable manifold. p Solution: This follows from the fact that the transition function x 7! sgn(x) x is a homeomor- phism but not differentiable at 0. Exercise 2 (Stereographic projection). Let f : Sn − f(0; :::; 0; 1)g ! Rn be the stereographic projection from N = (0; :::; 0; 1). More precisely, f sends a point p on Sn different from N to the intersection f(p) of the line Np passing through N and p with the equatorial plane xn+1 = 0, as shown in figure 1. Figure 1: Stereographic projection of S2 (a) Find an explicit formula for the stereographic projection map f. (b) Find an explicit formula for the inverse stereographic projection map f −1 (c) If S = −N, U = Sn − N, V = Sn − S and g : Sn ! Rn is the stereographic projection from S, then show that (U; f) and (V; g) form a C1 atlas of Sn. Solution: We show each point separately. (a) Stereographic projection f : Sn − f(0; :::; 0; 1)g ! Rn is given by 1 f(x1; :::; xn+1) = (x1; :::; xn): 1 − xn+1 (b) The inverse stereographic projection f −1 is given by 1 f −1(y1; :::; yn) = (2y1; :::; 2yn; kyk2 − 1): kyk2 + 1 2 Pn i 2 Here kyk = i=1(y ) . -
Projective Geometry: a Short Introduction
Projective Geometry: A Short Introduction Lecture Notes Edmond Boyer Master MOSIG Introduction to Projective Geometry Contents 1 Introduction 2 1.1 Objective . .2 1.2 Historical Background . .3 1.3 Bibliography . .4 2 Projective Spaces 5 2.1 Definitions . .5 2.2 Properties . .8 2.3 The hyperplane at infinity . 12 3 The projective line 13 3.1 Introduction . 13 3.2 Projective transformation of P1 ................... 14 3.3 The cross-ratio . 14 4 The projective plane 17 4.1 Points and lines . 17 4.2 Line at infinity . 18 4.3 Homographies . 19 4.4 Conics . 20 4.5 Affine transformations . 22 4.6 Euclidean transformations . 22 4.7 Particular transformations . 24 4.8 Transformation hierarchy . 25 Grenoble Universities 1 Master MOSIG Introduction to Projective Geometry Chapter 1 Introduction 1.1 Objective The objective of this course is to give basic notions and intuitions on projective geometry. The interest of projective geometry arises in several visual comput- ing domains, in particular computer vision modelling and computer graphics. It provides a mathematical formalism to describe the geometry of cameras and the associated transformations, hence enabling the design of computational ap- proaches that manipulates 2D projections of 3D objects. In that respect, a fundamental aspect is the fact that objects at infinity can be represented and manipulated with projective geometry and this in contrast to the Euclidean geometry. This allows perspective deformations to be represented as projective transformations. Figure 1.1: Example of perspective deformation or 2D projective transforma- tion. Another argument is that Euclidean geometry is sometimes difficult to use in algorithms, with particular cases arising from non-generic situations (e.g. -
Algebraic Geometry Michael Stoll
Introductory Geometry Course No. 100 351 Fall 2005 Second Part: Algebraic Geometry Michael Stoll Contents 1. What Is Algebraic Geometry? 2 2. Affine Spaces and Algebraic Sets 3 3. Projective Spaces and Algebraic Sets 6 4. Projective Closure and Affine Patches 9 5. Morphisms and Rational Maps 11 6. Curves — Local Properties 14 7. B´ezout’sTheorem 18 2 1. What Is Algebraic Geometry? Linear Algebra can be seen (in parts at least) as the study of systems of linear equations. In geometric terms, this can be interpreted as the study of linear (or affine) subspaces of Cn (say). Algebraic Geometry generalizes this in a natural way be looking at systems of polynomial equations. Their geometric realizations (their solution sets in Cn, say) are called algebraic varieties. Many questions one can study in various parts of mathematics lead in a natural way to (systems of) polynomial equations, to which the methods of Algebraic Geometry can be applied. Algebraic Geometry provides a translation between algebra (solutions of equations) and geometry (points on algebraic varieties). The methods are mostly algebraic, but the geometry provides the intuition. Compared to Differential Geometry, in Algebraic Geometry we consider a rather restricted class of “manifolds” — those given by polynomial equations (we can allow “singularities”, however). For example, y = cos x defines a perfectly nice differentiable curve in the plane, but not an algebraic curve. In return, we can get stronger results, for example a criterion for the existence of solutions (in the complex numbers), or statements on the number of solutions (for example when intersecting two curves), or classification results. -
2D and 3D Transformations, Homogeneous Coordinates Lecture 03
2D and 3D Transformations, Homogeneous Coordinates Lecture 03 Patrick Karlsson [email protected] Centre for Image Analysis Uppsala University Computer Graphics November 6 2006 Patrick Karlsson (Uppsala University) Transformations and Homogeneous Coords. Computer Graphics 1 / 23 Reading Instructions Chapters 4.1–4.9. Edward Angel. “Interactive Computer Graphics: A Top-down Approach with OpenGL”, Fourth Edition, Addison-Wesley, 2004. Patrick Karlsson (Uppsala University) Transformations and Homogeneous Coords. Computer Graphics 2 / 23 Todays lecture ... in the pipeline Patrick Karlsson (Uppsala University) Transformations and Homogeneous Coords. Computer Graphics 3 / 23 Scalars, points, and vectors Scalars α, β Real (or complex) numbers. Points P, Q Locations in space (but no size or shape). Vectors u, v Directions in space (magnitude but no position). Patrick Karlsson (Uppsala University) Transformations and Homogeneous Coords. Computer Graphics 4 / 23 Mathematical spaces Scalar field A set of scalars obeying certain properties. New scalars can be formed through addition and multiplication. (Linear) Vector space Made up of scalars and vectors. New vectors can be created through scalar-vector multiplication, and vector-vector addition. Affine space An extended vector space that include points. This gives us additional operators, such as vector-point addition, and point-point subtraction. Patrick Karlsson (Uppsala University) Transformations and Homogeneous Coords. Computer Graphics 5 / 23 Data types Polygon based objects Objects are described using polygons. A polygon is defined by its vertices (i.e., points). Transformations manipulate the vertices, thus manipulates the objects. Some examples in 2D Scalar α 1 float. Point P(x, y) 2 floats. Vector v(x, y) 2 floats. Matrix M 4 floats. -
2-D Drawing Geometry Homogeneous Coordinates
2-D Drawing Geometry Homogeneous Coordinates The rotation of a point, straight line or an entire image on the screen, about a point other than origin, is achieved by first moving the image until the point of rotation occupies the origin, then performing rotation, then finally moving the image to its original position. The moving of an image from one place to another in a straight line is called a translation. A translation may be done by adding or subtracting to each point, the amount, by which picture is required to be shifted. Translation of point by the change of coordinate cannot be combined with other transformation by using simple matrix application. Such a combination is essential if we wish to rotate an image about a point other than origin by translation, rotation again translation. To combine these three transformations into a single transformation, homogeneous coordinates are used. In homogeneous coordinate system, two-dimensional coordinate positions (x, y) are represented by triple- coordinates. Homogeneous coordinates are generally used in design and construction applications. Here we perform translations, rotations, scaling to fit the picture into proper position 2D Transformation in Computer Graphics- In Computer graphics, Transformation is a process of modifying and re- positioning the existing graphics. • 2D Transformations take place in a two dimensional plane. • Transformations are helpful in changing the position, size, orientation, shape etc of the object. Transformation Techniques- In computer graphics, various transformation techniques are- 1. Translation 2. Rotation 3. Scaling 4. Reflection 2D Translation in Computer Graphics- In Computer graphics, 2D Translation is a process of moving an object from one position to another in a two dimensional plane. -
Chapter 12 the Cross Ratio
Chapter 12 The cross ratio Math 4520, Fall 2017 We have studied the collineations of a projective plane, the automorphisms of the underlying field, the linear functions of Affine geometry, etc. We have been led to these ideas by various problems at hand, but let us step back and take a look at one important point of view of the big picture. 12.1 Klein's Erlanger program In 1872, Felix Klein, one of the leading mathematicians and geometers of his day, in the city of Erlanger, took the following point of view as to what the role of geometry was in mathematics. This is from his \Recent trends in geometric research." Let there be given a manifold and in it a group of transforma- tions; it is our task to investigate those properties of a figure belonging to the manifold that are not changed by the transfor- mation of the group. So our purpose is clear. Choose the group of transformations that you are interested in, and then hunt for the \invariants" that are relevant. This search for invariants has proved very fruitful and useful since the time of Klein for many areas of mathematics, not just classical geometry. In some case the invariants have turned out to be simple polynomials or rational functions, such as the case with the cross ratio. In other cases the invariants were groups themselves, such as homology groups in the case of algebraic topology. 12.2 The projective line In Chapter 11 we saw that the collineations of a projective plane come in two \species," projectivities and field automorphisms. -
Homogeneous Representations of Points, Lines and Planes
Chapter 5 Homogeneous Representations of Points, Lines and Planes 5.1 Homogeneous Vectors and Matrices ................................. 195 5.2 Homogeneous Representations of Points and Lines in 2D ............... 205 n 5.3 Homogeneous Representations in IP ................................ 209 5.4 Homogeneous Representations of 3D Lines ........................... 216 5.5 On Plücker Coordinates for Points, Lines and Planes .................. 221 5.6 The Principle of Duality ........................................... 229 5.7 Conics and Quadrics .............................................. 236 5.8 Normalizations of Homogeneous Vectors ............................. 241 5.9 Canonical Elements of Coordinate Systems ........................... 242 5.10 Exercises ........................................................ 245 This chapter motivates and introduces homogeneous coordinates for representing geo- metric entities. Their name is derived from the homogeneity of the equations they induce. Homogeneous coordinates represent geometric elements in a projective space, as inhomoge- neous coordinates represent geometric entities in Euclidean space. Throughout this book, we will use Cartesian coordinates: inhomogeneous in Euclidean spaces and homogeneous in projective spaces. A short course in the plane demonstrates the usefulness of homogeneous coordinates for constructions, transformations, estimation, and variance propagation. A characteristic feature of projective geometry is the symmetry of relationships between points and lines, called -
Single View Geometry Camera Model & Orientation + Position Estimation
Single View Geometry Camera model & Orientation + Position estimation What am I? Vanishing point Mapping from 3D to 2D Point & Line Goal: Homogeneous coordinates Point – represent coordinates in 2 dimensions with a 3-vector &x# &x# homogeneous coords $y! $ ! ''''''→$ ! %y" %$1"! The projective plane • Why do we need homogeneous coordinates? – represent points at infinity, homographies, perspective projection, multi-view relationships • What is the geometric intuition? – a point in the image is a ray in projective space y (sx,sy,s) (x,y,1) (0,0,0) z x image plane • Each point (x,y) on the plane is represented by a ray (sx,sy,s) – all points on the ray are equivalent: (x, y, 1) ≅ (sx, sy, s) Projective Lines Projective lines • What does a line in the image correspond to in projective space? • A line is a plane of rays through origin – all rays (x,y,z) satisfying: ax + by + cz = 0 ⎡x⎤ in vector notation : 0 a b c ⎢y⎥ = [ ]⎢ ⎥ ⎣⎢z⎦⎥ l p • A line is also represented as a homogeneous 3-vector l Line Representation • a line is • is the distance from the origin to the line • is the norm direction of the line • It can also be written as Example of Line Example of Line (2) 0.42*pi Homogeneous representation Line in Is represented by a point in : But correspondence of line to point is not unique We define set of equivalence class of vectors in R^3 - (0,0,0) As projective space Projective lines from two points Line passing through two points Two points: x Define a line l is the line passing two points Proof: Line passing through two points • More -
Where Parallel Lines Meet
Where Parallel Lines WhereMeet parallel lines meet ...a geometric love story Renzo Cavalieri Renzo Cavalieri Colorado State University MATH DAY 2009 University of Northern Colorado Oct 22, 2014 Renzo Cavalieri Where parallel lines meet... Renzo Cavalieri Where Parallel Lines Meet Geometry γ"!µετρια \Geos = earth" + \Metron = measure" Was developed by King Sesostris as a way to counter tax fraud! Renzo Cavalieri Where Parallel Lines Meet Abstraction Abstraction In order to study in broader generalityIn order to the study properties in broader of spaces, __________ mathematiciansgenerality the properties created concepts of spaces, thatmathematicians abstract and created generalize concepts our physicalthat abstract experience. and generalize our Forphysical example, experience. a line or a plane do not reallyFor example, exist in our a line world!or a plane do not really exist in our world! Renzo Cavalieri Where Parallel Lines Meet Renzo Cavalieri Where Parallel Lines Meet Euclid's Posulates 1 A straight line segment can be drawn joining any two points. 2 Any straight line segment can be extended indefinitely in a straight line. 3 Given any straight line segment, a circle can be drawn having the segment as radius and one endpoint as center. 4 All right angles are congruent. 5 Given a line m and a point P not belonging to m, there is a unique line through P that never intersects m. Renzo Cavalieri Where Parallel Lines Meet The parallel postulate The parallel postulate was first shaken by the following puzzle: A hunter gets off her pickup and walks south for one mile. Then she makes a 90◦ left turn and walks east for another mile. -
2 Lie Groups
2 Lie Groups Contents 2.1 Algebraic Properties 25 2.2 Topological Properties 27 2.3 Unification of Algebra and Topology 29 2.4 Unexpected Simplification 31 2.5 Conclusion 31 2.6 Problems 32 Lie groups are beautiful, important, and useful because they have one foot in each of the two great divisions of mathematics — algebra and geometry. Their algebraic properties derive from the group axioms. Their geometric properties derive from the identification of group operations with points in a topological space. The rigidity of their structure comes from the continuity requirements of the group composition and inversion maps. In this chapter we present the axioms that define a Lie group. 2.1 Algebraic Properties The algebraic properties of a Lie group originate in the axioms for a group. Definition: A set gi,gj,gk,... (called group elements or group oper- ations) together with a combinatorial operation (called group multi- ◦ plication) form a group G if the following axioms are satisfied: (i) Closure: If g G, g G, then g g G. i ∈ j ∈ i ◦ j ∈ (ii) Associativity: g G, g G, g G, then i ∈ j ∈ k ∈ (g g ) g = g (g g ) i ◦ j ◦ k i ◦ j ◦ k 25 26 Lie Groups (iii) Identity: There is an operator e (the identity operation) with the property that for every group operation g G i ∈ g e = g = e g i ◦ i ◦ i −1 (iv) Inverse: Every group operation gi has an inverse (called gi ) with the property g g−1 = e = g−1 g i ◦ i i ◦ i Example: We consider the set of real 2 2 matrices SL(2; R): × α β A = det(A)= αδ βγ = +1 (2.1) γ δ − where α,β,γ,δ are real numbers. -
Euclidean Versus Projective Geometry
Projective Geometry Projective Geometry Euclidean versus Projective Geometry n Euclidean geometry describes shapes “as they are” – Properties of objects that are unchanged by rigid motions » Lengths » Angles » Parallelism n Projective geometry describes objects “as they appear” – Lengths, angles, parallelism become “distorted” when we look at objects – Mathematical model for how images of the 3D world are formed. Projective Geometry Overview n Tools of algebraic geometry n Informal description of projective geometry in a plane n Descriptions of lines and points n Points at infinity and line at infinity n Projective transformations, projectivity matrix n Example of application n Special projectivities: affine transforms, similarities, Euclidean transforms n Cross-ratio invariance for points, lines, planes Projective Geometry Tools of Algebraic Geometry 1 n Plane passing through origin and perpendicular to vector n = (a,b,c) is locus of points x = ( x 1 , x 2 , x 3 ) such that n · x = 0 => a x1 + b x2 + c x3 = 0 n Plane through origin is completely defined by (a,b,c) x3 x = (x1, x2 , x3 ) x2 O x1 n = (a,b,c) Projective Geometry Tools of Algebraic Geometry 2 n A vector parallel to intersection of 2 planes ( a , b , c ) and (a',b',c') is obtained by cross-product (a'',b'',c'') = (a,b,c)´(a',b',c') (a'',b'',c'') O (a,b,c) (a',b',c') Projective Geometry Tools of Algebraic Geometry 3 n Plane passing through two points x and x’ is defined by (a,b,c) = x´ x' x = (x1, x2 , x3 ) x'= (x1 ', x2 ', x3 ') O (a,b,c) Projective Geometry Projective Geometry -
4 Exterior Algebra
4 Exterior algebra 4.1 Lines and 2-vectors The time has come now to develop some new linear algebra in order to handle the space of lines in a projective space P (V ). In the projective plane we have seen that duality can deal with this but lines in higher dimensional spaces behave differently. From the point of view of linear algebra we are looking at 2-dimensional vector sub- spaces U ⊂ V . To motivate what we shall do, consider how in Euclidean geometry we describe a 2-dimensional subspace of R3. We could describe it through its unit normal n, which is also parallel to u×v where u and v are linearly independent vectors in the space and u×v is the vector cross product. The vector product has the following properties: • u×v = −v×u • (λ1u1 + λ2u2)×v = λ1u1×v + λ2u2×v We shall generalize these properties to vectors in any vector space V – the difference is that the product will not be a vector in V , but will lie in another associated vector space. Definition 12 An alternating bilinear form on a vector space V is a map B : V × V → F such that • B(v, w) = −B(w, v) • B(λ1v1 + λ2v2, w) = λ1B(v1, w) + λ2B(v2, w) This is the skew-symmetric version of the symmetric bilinear forms we used to define quadrics. Given a basis {v1, . , vn}, B is uniquely determined by the skew symmetric matrix B(vi, vj). We can add alternating forms and multiply by scalars so they form a vector space, isomorphic to the space of skew-symmetric n × n matrices.