2014 Issue #5
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Flint Institute of Arts fiamagazineNOV–DEC 2014 Website www.flintarts.org Mailing Address 1120 E. Kearsley St. contents Flint, MI 48503 Telephone 810.234.1695 from the director 2 Fax 810.234.1692 Office Hours Mon–Fri, 9a–5p exhibitions 3–7 Gallery Hours Mon–Wed & Fri, 12p–5p Thu, 12p–9p art on loan 8 Sat, 10a–5p Sun, 1p–5p acquisitions 9–10 Closed on major holidays Theater Hours Fri & Sat, 7:30p films 11–12 Sun, 2p calendar 13 Museum Shop 810.234.1695 Mon–Wed, Fri & Sat, 10a–5p Thu, 10a–9p news & programs 14–17 Sun, 1p–5p art school 18–20 The Palette 810.249.0593 Mon–Wed Fri, 9a–7:30p education 21–23 Thu, 9a–9p Sat, 10a–5p contributions 24–26 Sun, 1p–5p membership 27–30 The Museum Shop and The Palette are open late for select special events. founders society 31–32 Founders Art Sales 810.237.7321 museum shop 33 & Rental Gallery Mon–Wed & Fri–Sat, 10a–5p Thu, 10a–9p Sun, 1p–5p or by appointment Admission to FIA members .............FREE Temporary Adults .........................$7.00 Exhibitions 12 & under .................FREE Students w/ ID ...........$5.00 Senior citizens 62+ ....$5.00 cover image From the exhibition The Art of Video Games Microsoft XBox 360 Bioshock, (detail), 2007 Creative Director and Executive Producer Ken Levine Lead Designer Paul Hellquist Senior Designer and Artist Dean Tate Art Director Scott Sinclair Image courtesy of 2K Games, Inc. and Take-Two Interactive Software, Inc. FROM THE DIRECTOR 2 Here, at the Flint Institute of Arts, we through its PreK-12 school programs. believe the visual language of art is a The programs we offer address powerful tool for increasing learning five of the Department of Education’s skills essential for success in life. We top 15 educational priorities, two of see art as a portal to our inner world which refer to non-cognitive factors that can at once represent truth and specifically. The FIA’s early childhood stimulate imagination. Learning to see by creating art can be the basis for learning the non-cognitive skills of organization, cooperation, problem solving, focus, and refinement. It can also lay the groundwork for developing patience, empathy, perseverance, determination, and respect. Unlike cognitive skills that educators can measure objectively through testing, these non-cognitive skills are less scientific and often more difficult to measure or assess. As a result, non-cognitive activities have all program, START (Success Through but disappeared from the classroom ART), combines looking at and curriculum. talking about works of art, listening to For the first time, the U. S. children’s literature, and making art. Department of Education has The program provides students with published proposed priorities that opportunities to build literacy and acknowledge the important role non- develop the math, science, problem cognitive factors play in students’ solving and visual expression skills they academic, career, and life outcomes. need to be successful. The ARTreach Early childhood education is their top program for grades 3–12 covers Art priority and proposed amendments to and STEM concepts through an arts Federal financial assistance programs integrated approach by exploring ways now focus on supporting projects science, technology, engineering, and that develop and strengthen students’ math are related to art. mastery of non-cognitive skills and In addition, we create Family behaviors so that the skills necessary Programs to introduce participants for success in school, career, and life to educational activities available can be more fully developed. at the FIA and provide skill-building For 86 years, the FIA’s mission workshops to teach families the skills has been to provide an art-rich they need to support learning at home environment to support creative and help children learn beyond school development for children and adults. walls. Educator workshops developed FIA education programs are designed by the FIA’s education department to make meaningful study of the also provide professional development visual arts an essential part of a good opportunities to help educators refine education. Today, we provide services teaching skills and learn strategies in the FIA galleries and studios, and in for integrating the arts into their classrooms, in Genesee County and curriculum. 10 surrounding counties at little or no cost to the schools. Last year the FIA John B. Henry, Director served more than 24,000 students 3 EXHIBITIONS The Art of Video Games through 1.18.15 Hodge Galleries Video games offer artists a working during five eras of game previously unprecedented method technology, from early pioneers on view of communicating with and to contemporary designers. The engaging audiences. In The Art of exhibition focuses on the interplay Video Games, traditional art forms of graphics, technology, and of painting, writing, sculpture, storytelling through a variety of music, and cinematography, popular games created for 20 and their roles in developing gaming systems ranging from the video games are highlighted and Atari VCS to PlayStation 3. examined. An emphasis is placed Five featured games, one from on striking visual effects and the each era, are playable on larger- use of creative new technologies. than-life screens in the exhibition This exhibition is the first of space. These games include its kind—exploring the artistic Pac-Man, Super Mario Brothers, development of video games The Secret of Monkey Island, over the medium’s 40-year Myst, and Flower. In addition, history. Exciting and expressive, the galleries will include video this exhibition features some interviews with 20 developers of the most influential artists and artists, demonstrations in the advancements of mechanics in game development, and historic game consoles. Be sure to check out all the Playstation 3 video game related programming Flower, 2009 on pages 4 and 5. Creative Director Jenova Chen Lead Engineer John Edwards Developed by thatgamecompany, LLC Sony Computer Entertainment America LLC EXHIBITIONS 4 The Art of Video Games is organized by the Nintendo Wii Smithsonian American Art The Legend of Zelda: Twilight Princess, 2006 Executive Producer Shigeru Miyamoto Museum with generous Director Eiji Aonuma support from the Art Director Saturu Takizawa Entertainment Software Produced by Eiji Aonuma and Satoru Iwata Association Foundation; Nintendo of America, Inc. Sheila Duignan and Mike Wilkins; Shelby and Frederick Gans; Mark Lamia; Ray Muzyka and Greg Zeschuk; Rose Family Foundation; Betty and Lloyd Schermer; and Neil Young. The C.F. Foundation in Atlanta supports the museum’s traveling exhibition program, Treasures to Go. Exhibition Signature Sponsor Film 10.25.14 – 1.17.15 FIA Theater Video Games: The Movie (U.S., 2014) Directed by Jeremy Snead, 105 min., not rated Additional Sponsors These special screenings are in conjunction with The Art of Video Games exhibition. Zach Braff (Scrubs) executive-produced this feature-length documentary about the meteoric rise of video games from nerd niche to multibillion-dollar industry. You’ll find interest in this crowd-pleasing film whether you’re a hardcore gamer or haven’t touched a controller since the original Mario Brothers. Screenings Oct 25 – Jan 17, Sat @ 2p More programs for Dec 4, 18 & Jan 8, Thu @ 7p Admission Free to the public 5 EXHIBITIONS Tournaments 10.30.14 6p–9p Call of Duty: Ghosts This 2v2 tournament is a double elimination competition. The top five teams will win a reserved copy of Advanced Warfare for each player. In addition, the top three will battle for GameStop gift cards of $100, $50, and $20 per team. 11.6.14 6p–9p Halo 4 This 2v2 tournament is a double elimination competition. Players of the top five teams will win a reserved copy of Halo: The Masterchief Collection, or can wait for Halo 5 Guardians next year. In addition, the top three will battle for GameStop gift cards of $100, $50, and $20 per team. 1.15.15 6p–9p Super Smash Bros. This 2v2 tournament is a double elimination competition. The top five teams will win a $50 GameStop gift card for each player. In addition, the top three will battle for GameStop gift cards of $100, $50, and $20 per team. Register for these tournaments at flintarts.org/ Managed By videogames or call 810.234.1695 Admission is $20 per player, free to spectators the art of video games programs Special Appearance 12.16.14 – 12.18.14 Art of Robotic Surgery Hurley Medical Center of Flint presents the Art of Robotic Surgery at the Flint Institute of Arts—a technology developed from video games. Learn about this innovative, state-of-the-art robotic surgery and experiment with the portable daVinci Robotic Surgical model that replicates what surgeons actually use right here at Hurley Medical Center. Thursday, December 18 is Hurley Staff Day at the FIA. EXHIBITIONS 6 Cutting It Close The Art of Carving through 2.22.15 Decorative Arts Gallery on view In Cutting It Close: The Art of Carving, viewers experience the vast history of carving from Lecture prehistoric to contemporary times. 12.11.14 6p Featuring precious stones, ivory, wood, terracotta, and marble, this FIA Theater exhibition highlights the various Fluxus & Games mediums used in carving and also explores why such items were created and used. From functional vessels to works made solely for artistic expression, the exhibition tells the story of one of the oldest art forms. Alberto Cambi Italian, 19th century Joseph Reinsel Dancing Maiden, 1890 Guest Lecturer marble 51.25 x 25 x 24.625 inches Gift of Mrs. Frederick B. Miner, For his presentation, Joseph by exchange, 2007.131 Reinsel will look at artists who have used aspects of social engagement within experimental arts practice, primarily Fluxus, and those influenced by their work. Reinsel will show examples from a series of artists and draw connections between games, performance art, and other kinds of interactive systems.