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Rugby - a Process Model for Continuous Software Engineering
INSTITUT FUR¨ INFORMATIK DER TECHNISCHEN UNIVERSITAT¨ MUNCHEN¨ Forschungs- und Lehreinheit I Angewandte Softwaretechnik Rugby - A Process Model for Continuous Software Engineering Stephan Tobias Krusche Vollstandiger¨ Abdruck der von der Fakultat¨ fur¨ Informatik der Technischen Universitat¨ Munchen¨ zur Erlangung des akademischen Grades eines Doktors der Naturwissenschaften (Dr. rer. nat.) genehmigten Dissertation. Vorsitzender: Univ.-Prof. Dr. Helmut Seidl Prufer¨ der Dissertation: 1. Univ.-Prof. Bernd Brugge,¨ Ph.D. 2. Prof. Dr. Jurgen¨ Borstler,¨ Blekinge Institute of Technology, Karlskrona, Schweden Die Dissertation wurde am 28.01.2016 bei der Technischen Universitat¨ Munchen¨ eingereicht und durch die Fakultat¨ fur¨ Informatik am 29.02.2016 angenommen. Abstract Software is developed in increasingly dynamic environments. Organizations need the capability to deal with uncertainty and to react to unexpected changes in require- ments and technologies. Agile methods already improve the flexibility towards changes and with the emergence of continuous delivery, regular feedback loops have become possible. The abilities to maintain high code quality through reviews, to regularly re- lease software, and to collect and prioritize user feedback, are necessary for con- tinuous software engineering. However, there exists no uniform process model that handles the increasing number of reviews, releases and feedback reports. In this dissertation, we describe Rugby, a process model for continuous software en- gineering that is based on a meta model, which treats development activities as parallel workflows and which allows tailoring, customization and extension. Rugby includes a change model and treats changes as events that activate workflows. It integrates re- view management, release management, and feedback management as workflows. As a consequence, Rugby handles the increasing number of reviews, releases and feedback and at the same time decreases their size and effort. -
Writing and Reviewing Use-Case Descriptions
Bittner/Spence_06.fm Page 145 Tuesday, July 30, 2002 12:04 PM PART II WRITING AND REVIEWING USE-CASE DESCRIPTIONS Part I, Getting Started with Use-Case Modeling, introduced the basic con- cepts of use-case modeling, including defining the basic concepts and understanding how to use these concepts to define the vision, find actors and use cases, and to define the basic concepts the system will use. If we go no further, we have an overview of what the system will do, an under- standing of the stakeholders of the system, and an understanding of the ways the system provides value to those stakeholders. What we do not have, if we stop at this point, is an understanding of exactly what the system does. In short, we lack the details needed to actually develop and test the system. Some people, having only come this far, wonder what use-case model- ing is all about and question its value. If one only comes this far with use- case modeling, we are forced to agree; the real value of use-case modeling comes from the descriptions of the interactions of the actors and the system, and from the descriptions of what the system does in response to the actions of the actors. Surprisingly, and disappointingly, many teams stop after developing little more than simple outlines for their use cases and consider themselves done. These same teams encounter problems because their use cases are vague and lack detail, so they blame the use-case approach for having let them down. The failing in these cases is not with the approach, but with its application. -
Document Title Requirements on Debugging in AUTOSAR
Requirements on Debugging in AUTOSAR AUTOSAR Release 4.2.2 Document Title Requirements on Debugging in AUTOSAR Document Owner AUTOSAR Document Responsibility AUTOSAR Document Identification No 332 Document Classification Auxiliary Document Status Final Part of AUTOSAR Release 4.2.2 Document Change History Release Changed by Change Description 4.2.2 AUTOSAR Marked the document as obsolete Release Management 4.2.1 AUTOSAR Editorial changes Release Management 4.1.2 AUTOSAR Updated reference to RS feature document Release Editorial changes Management 4.1.1 AUTOSAR Updated the format of requirements according Administration to TPS_StandardizationTemplate Updated the chapters 2 and 5 Replaced Complex Device Driver by Complex Driver 3.1.5 AUTOSAR Initial release Administration 1 of 19 Document ID 332: AUTOSAR_SRS_Debugging - AUTOSAR confidential - Requirements on Debugging in AUTOSAR AUTOSAR Release 4.2.2 Disclaimer This specification and the material contained in it, as released by AUTOSAR, is for the purpose of information only. AUTOSAR and the companies that have contributed to it shall not be liable for any use of the specification. The material contained in this specification is protected by copyright and other types of Intellectual Property Rights. The commercial exploitation of the material contained in this specification requires a license to such Intellectual Property Rights. This specification may be utilized or reproduced without any modification, in any form or by any means, for informational purposes only. For any other purpose, no part of the specification may be utilized or reproduced, in any form or by any means, without permission in writing from the publisher. The AUTOSAR specifications have been developed for automotive applications only. -
The Guide to Succeeding with Use Cases
USE-CASE 2.0 The Guide to Succeeding with Use Cases Ivar Jacobson Ian Spence Kurt Bittner December 2011 USE-CASE 2.0 The Definitive Guide About this Guide 3 How to read this Guide 3 What is Use-Case 2.0? 4 First Principles 5 Principle 1: Keep it simple by telling stories 5 Principle 2: Understand the big picture 5 Principle 3: Focus on value 7 Principle 4: Build the system in slices 8 Principle 5: Deliver the system in increments 10 Principle 6: Adapt to meet the team’s needs 11 Use-Case 2.0 Content 13 Things to Work With 13 Work Products 18 Things to do 23 Using Use-Case 2.0 30 Use-Case 2.0: Applicable for all types of system 30 Use-Case 2.0: Handling all types of requirement 31 Use-Case 2.0: Applicable for all development approaches 31 Use-Case 2.0: Scaling to meet your needs – scaling in, scaling out and scaling up 39 Conclusion 40 Appendix 1: Work Products 41 Supporting Information 42 Test Case 44 Use-Case Model 46 Use-Case Narrative 47 Use-Case Realization 49 Glossary of Terms 51 Acknowledgements 52 General 52 People 52 Bibliography 53 About the Authors 54 USE-CASE 2.0 The Definitive Guide Page 2 © 2005-2011 IvAr JacobSon InternationAl SA. All rights reserved. About this Guide This guide describes how to apply use cases in an agile and scalable fashion. It builds on the current state of the art to present an evolution of the use-case technique that we call Use-Case 2.0. -
INCOSE: the FAR Approach “Functional Analysis/Allocation and Requirements Flowdown Using Use Case Realizations”
in Proceedings of the 16th Intern. Symposium of the International Council on Systems Engineering (INCOSE'06), Orlando, FL, USA, Jul 2006. The FAR Approach – Functional Analysis/Allocation and Requirements Flowdown Using Use Case Realizations Magnus Eriksson1,2, Kjell Borg1, Jürgen Börstler2 1BAE Systems Hägglunds AB 2Umeå University SE-891 82 Örnsköldsvik SE-901 87 Umeå Sweden Sweden {magnus.eriksson, kjell.borg}@baesystems.se {magnuse, jubo}@cs.umu.se Copyright © 2006 by Magnus Eriksson, Kjell Borg and Jürgen Börstler. Published and used by INCOSE with permission. Abstract. This paper describes a use case driven approach for functional analysis/allocation and requirements flowdown. The approach utilizes use cases and use case realizations for functional architecture modeling, which in turn form the basis for design synthesis and requirements flowdown. We refer to this approach as the FAR (Functional Architecture by use case Realizations) approach. The FAR approach is currently applied in several large-scale defense projects within BAE Systems Hägglunds AB and the experience so far is quite positive. The approach is illustrated throughout the paper using the well known Automatic Teller Machine (ATM) example. INTRODUCTION Organizations developing software intensive defense systems, for example vehicles, are today faced with a number of challenges. These challenges are related to the characteristics of both the market place and the system domain. • Systems are growing ever more complex, consisting of tightly integrated mechanical, electrical/electronic and software components. • Systems have very long life spans, typically 30 years or longer. • Due to reduced acquisition budgets, these systems are often developed in relatively short series; ranging from only a few to several hundred units. -
Agile Playbook V2.1—What’S New?
AGILE P L AY B O OK TABLE OF CONTENTS INTRODUCTION ..........................................................................................................4 Who should use this playbook? ................................................................................6 How should you use this playbook? .........................................................................6 Agile Playbook v2.1—What’s new? ...........................................................................6 How and where can you contribute to this playbook?.............................................7 MEET YOUR GUIDES ...................................................................................................8 AN AGILE DELIVERY MODEL ....................................................................................10 GETTING STARTED.....................................................................................................12 THE PLAYS ...................................................................................................................14 Delivery ......................................................................................................................15 Play: Start with Scrum ...........................................................................................15 Play: Seeing success but need more fexibility? Move on to Scrumban ............17 Play: If you are ready to kick of the training wheels, try Kanban .......................18 Value ......................................................................................................................19 -
Plantuml Language Reference Guide (Version 1.2021.2)
Drawing UML with PlantUML PlantUML Language Reference Guide (Version 1.2021.2) PlantUML is a component that allows to quickly write : • Sequence diagram • Usecase diagram • Class diagram • Object diagram • Activity diagram • Component diagram • Deployment diagram • State diagram • Timing diagram The following non-UML diagrams are also supported: • JSON Data • YAML Data • Network diagram (nwdiag) • Wireframe graphical interface • Archimate diagram • Specification and Description Language (SDL) • Ditaa diagram • Gantt diagram • MindMap diagram • Work Breakdown Structure diagram • Mathematic with AsciiMath or JLaTeXMath notation • Entity Relationship diagram Diagrams are defined using a simple and intuitive language. 1 SEQUENCE DIAGRAM 1 Sequence Diagram 1.1 Basic examples The sequence -> is used to draw a message between two participants. Participants do not have to be explicitly declared. To have a dotted arrow, you use --> It is also possible to use <- and <--. That does not change the drawing, but may improve readability. Note that this is only true for sequence diagrams, rules are different for the other diagrams. @startuml Alice -> Bob: Authentication Request Bob --> Alice: Authentication Response Alice -> Bob: Another authentication Request Alice <-- Bob: Another authentication Response @enduml 1.2 Declaring participant If the keyword participant is used to declare a participant, more control on that participant is possible. The order of declaration will be the (default) order of display. Using these other keywords to declare participants -
Managing Defects in an Agile Environment
Managing Defects in an Agile environment Auteur Ron Eringa Managing Defects in an Agile environment Introduction Injecting passion, Agility Teams often struggle with answering the following and quality into your question: “How to manage our Defects in an organisation. Agile environment?”. They start using Scrum as a framework for developing their software and while implementing, they experience trouble on how to deal with the Defects they find/cause along the way. Scrum is a framework that does not explicitly tell you how to handle Defects. The strait forward answer is to treat your Defects as Product Backlog Items that should be added to the Product Backlog. When the priority is set high enough by the Product Owner, they will be picked up by the Development Team in the next Sprint. The application of this is a little bit more difficult and hence should be explained in more detail. RON ERINGA 1. What is a defect? AGILE COACH Wikipedia: “A software bug (or defect) is an error, flaw, After being graduated from the Fontys failure, or fault in a computer program or system that University in Eindhoven, I worked as a Software produces an incorrect or unexpected result, or causes Engineer/Designer for ten years. Although I it to behave in unintended ways. Most bugs arise have always enjoyed technics, helping people from mistakes and errors made by people in either a and organizations are my passion. Especially program’s source code or its design, or in frameworks to deliver better quality together. When people and operating systems used by such programs, and focus towards a common goal, interaction is a few are caused by compilers producing incorrect increasing and energy is released. -
Towards a Discipline for Agile Requirements
Forging High-Quality User Stories: Towards a Discipline for Agile Requirements Garm Lucassen, Fabiano Dalpiaz, Jan Martijn E.M. van der Werf and Sjaak Brinkkemper Department of Information and Computing Sciences Utrecht University Email: g.lucassen, f.dalpiaz, j.m.e.m.vanderwerf, s.brinkkemper @uu.nl { } Abstract—User stories are a widely used notation for formulat- which will remain impossible to achieve in the foreseeable ing requirements in agile development. Despite their popularity in future [11]. industry, little to no academic work is available on determining Instead, tools that want to harness NLP are effective only their quality. The few existing approaches are too generic or employ highly qualitative metrics. We propose the Quality User when they focus on the clerical part of RE that a tool can Story Framework, consisting of 14 quality criteria that user perform with 100% recall and high precision, leaving thinking- stories should strive to conform to. Additionally, we introduce required work to human requirements engineers [6]. Addition- the conceptual model of a user story, which we rely on to ally, they should conform to what practitioners actually do, subsequently design the AQUSA tool. This conceptual piece of instead of what the published methods and processes advise software aids requirements engineers in turning raw user stories into higher quality ones by exposing defects and deviations from them to do [12]. User stories’ popularity among practitioners good practice in user stories. We evaluate our work by applying and simple yet strict structure make them ideal candidates. the framework and a prototype implementation to multiple case Throughout the remainder of this paper we make five studies. -
Agile Testing Practices
Agile Testing Practices Megan S. Sumrell Director of Transformation Services Valtech Introductions About us… Now about you… Your name Your company Your role Your experience with Agile or Scrum? Personal Expectations Agenda Introductions Agile Overview Traditional QA Teams Traditional Automation Approaches Role of an Agile Tester Testing Activities Refine Acceptance Criteria TDD Manual / Exploratory Testing Defect Management Documentation Performance Testing Regression Testing Agenda Continued Test Automation on Agile Teams Testing on a Greenfield Project Testing on a Legacy Application Estimation Sessions Sprint Planning Meetings Retrospectives Infrastructure Skills and Titles Closing Agile Overview Agile Manifesto "We are uncovering better ways of developing software by doing it and helping others do it. Through this work we have come to value: Individuals and interactions over processes and tools Working software over comprehensive documentation Customer collaboration over contract negotiation Responding to change over following a plan That is, while there is value in the items on the right, we value the items on the left more." Scrum Terms and Definitions User Story: high level requirements Product Backlog: list of prioritized user stories Sprint : one cycle or iteration (usually 2 or 4 weeks in length) Daily Stand-up: 15 minute meeting every day to review status Scrum Master: owns the Scrum process and removes impediments Product Owner: focused on ROI and owns priorities on the backlog Pigs and Chickens Traditional QA Teams How are you organized? When do you get involved in the project? What does your “test phase” look like? What testing challenges do you have? Traditional Test Automation Automation Challenges Cost of tools Hard to learn Can’t find time Maintenance UI dependent Only a few people can run them Traditional Test Pyramid UNIT TESTS Business Rules GUI TESTS Will these strategies work in an Agile environment? Food for Thought……. -
LEVERAGING USER STORIES in AGILE TRANSFORMATION a Value-Driven Approach to Documenting Requirements for Agile Teams
LEVERAGING USER STORIES IN AGILE TRANSFORMATION A Value-Driven Approach to Documenting Requirements for Agile Teams Meagan Foster Data & Analytics Intern, IQVIA, Inc. Summer 2020 INTERNSHIP PROJECTS + Connected Devices Project . Requirements development and management for module titles and user interface access . Document an end-to-end diagram for Connected Devices + Clinical Data Repository Tabular Project . Requirements development and management to enable CDR support for password protected SAS and excel-based files + Process Improvement Project . Best practices in creating user stories . “1. Our highest priority is to satisfy the customer through early and continuous delivery of valuable software.” Agile Manifesto PRESENTATION OVERVIEW + Agile Philosophy on Customer Value + Documenting Customer Value with User Stories + Reinforcing Customer Value with Quality Attributes + Navigating Customer Value with the Inspect-Adapt Approach PRESENTATION OVERVIEW + Agile Philosophy on Customer Value + Documenting Customer Value with User Stories + Reinforcing Customer Value with Quality Attributes + Navigating Customer Value with the Inspect-Adapt Approach AGILE TRANSFORMATION • Capterra states that 71% of companies are implementing Agile. • VersionOne reveals that Agile adoption has helped out 98% of companies. • Harvard Business Review declares that 60% of companies experience revenue growth and profits increase after using an Agile approach. • Standish Group Chaos Study reports that Agile success rate is 42%, as compared to Waterfall success rate of 26%. This means Agile is 1.5x more successful than Waterfall model. AGILE IS WAY OF THINKING. • Not everything needs to be figured out Fixed right away. Quality • Get feedback early and often. Estimate • Anticipate and quickly adapt to change. • Focus on bringing value to customers. THE PRODUCT BACKLOG (SCRUM) Implementable items to build features Features planned for delivery Vision, strategy, and ideas for new features and tools FIGURE 1. -
User Stories.Book
User Stories Applied for Agile Software Development Mike Cohn Boston • San Francisco • New York • Toronto • Montreal London • Munich • Paris • Madrid Capetown • Sydney • Tokyo • Singapore • Mexico City Chapter 2 Writing Stories In this chapter we turn our attention to writing the stories. To create good sto- ries we focus on six attributes. A good story is: • Independent • Negotiable • Valuable to users or customers •Estimatable •Small •Testable Bill Wake, author of Extreme Programming Explored and Refactoring Workbook, has suggested the acronym INVEST for these six attributes (Wake 2003a). Independent As much as possible, care should be taken to avoid introducing dependencies between stories. Dependencies between stories lead to prioritization and plan- ning problems. For example, suppose the customer has selected as high priority a story that is dependent on a story that is low priority. Dependencies between stories can also make estimation much harder than it needs to be. For example, suppose we are working on the BigMoneyJobs website and need to write stories for how companies can pay for the job openings they post to our site. We could write these stories: 1. A company can pay for a job posting with a Visa card. 2. A company can pay for a job posting with a MasterCard. 17 18 WRITING STORIES 3. A company can pay for a job posting with an American Express card. Suppose the developers estimate that it will take three days to support the first credit card type (regardless of which it is) and then one day each for the second and third.