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Source Code Trees in the VALLEY of THE
PROGRAMMING GNOME Source code trees IN THE VALLEY OF THE CODETHORSTEN FISCHER So you’ve just like the one in Listing 1. Not too complex, eh? written yet another Unfortunately, creating a Makefile isn’t always the terrific GNOME best solution, as assumptions on programs program. Great! But locations, path names and others things may not be does it, like so many true in all cases, forcing the user to edit the file in other great programs, order to get it to work properly. lack something in terms of ease of installation? Even the Listing 1: A simple Makefile for a GNOME 1: CC=/usr/bin/gcc best and easiest to use programs 2: CFLAGS=`gnome-config —cflags gnome gnomeui` will cause headaches if you have to 3: LDFLAGS=`gnome-config —libs gnome gnomeui` type in lines like this, 4: OBJ=example.o one.o two.o 5: BINARIES=example With the help of gcc -c sourcee.c gnome-config —libs —cflags 6: gnome gnomeui gnomecanvaspixbuf -o sourcee.o 7: all: $(BINARIES) Automake and Autoconf, 8: you can create easily perhaps repeated for each of the files, and maybe 9: example: $(OBJ) with additional compiler flags too, only to then 10: $(CC) $(LDFLAGS) -o $@ $(OBJ) installed source code demand that everything is linked. And at the end, 11: do you then also have to copy the finished binary 12: .c.o: text trees. Read on to 13: $(CC) $(CFLAGS) -c $< manually into the destination directory? Instead, 14: find out how. wouldn’t you rather have an easy, portable and 15: clean: quick installation process? Well, you can – if you 16: rm -rf $(OBJ) $(BINARIES) know how. -
Verksamhetsberättelse 2008
ANNUAL REPORT 2008 Photo: Johan Schiff, CC-BY-SA-3.0 Photo: Fluff, CC-BY-SA-3.0 Photo: David Castor, Public domain Introduction Wikipedia, the free encyclopedia, is one of the world's ten most visited websites. The site is run by the Wikimedia Foundation, a non-profit foundation, which also operates several other free sites. Wikimedia Sverige is a local chapter of Wikimedia Foundation. The objective of the Wikimedia Sverige, a non-profit organization, is to make knowledge freely available to all people, especially by supporting the Wikimedia Foundation projects. Wikimedia Sverige was founded on October 20, 2007 so 2008 is the first complete year of operation of the association. During the year, the number of members doubled and the assets have increased by a factor of twenty. The board has during the year participated in four major events, held 12 lectures for different groups, participated in 21 local meetups and have had 19 Board meetings and an annual meeting. During the year we have also developed marketing materials, created a book on birds from material from Wikipedia and Wikimedia Commons, and provided support for Lennart Guldbrandssons popular book "This is how Wikipedia works". Internationally, the board participated in several events and developed personal contacts with other local chapters of the Wikimedia Foundation. In a short time we have been recognized as an active and effective organization. We feel a very positive feedback from various groups in the Swedish society and can with pleasure notice that Wikipedia has become increasingly more reliable and accepted for use in schools and by media. -
Red Hat Enterprise Linux 6 Developer Guide
Red Hat Enterprise Linux 6 Developer Guide An introduction to application development tools in Red Hat Enterprise Linux 6 Dave Brolley William Cohen Roland Grunberg Aldy Hernandez Karsten Hopp Jakub Jelinek Developer Guide Jeff Johnston Benjamin Kosnik Aleksander Kurtakov Chris Moller Phil Muldoon Andrew Overholt Charley Wang Kent Sebastian Red Hat Enterprise Linux 6 Developer Guide An introduction to application development tools in Red Hat Enterprise Linux 6 Edition 0 Author Dave Brolley [email protected] Author William Cohen [email protected] Author Roland Grunberg [email protected] Author Aldy Hernandez [email protected] Author Karsten Hopp [email protected] Author Jakub Jelinek [email protected] Author Jeff Johnston [email protected] Author Benjamin Kosnik [email protected] Author Aleksander Kurtakov [email protected] Author Chris Moller [email protected] Author Phil Muldoon [email protected] Author Andrew Overholt [email protected] Author Charley Wang [email protected] Author Kent Sebastian [email protected] Editor Don Domingo [email protected] Editor Jacquelynn East [email protected] Copyright © 2010 Red Hat, Inc. and others. The text of and illustrations in this document are licensed by Red Hat under a Creative Commons Attribution–Share Alike 3.0 Unported license ("CC-BY-SA"). An explanation of CC-BY-SA is available at http://creativecommons.org/licenses/by-sa/3.0/. In accordance with CC-BY-SA, if you distribute this document or an adaptation of it, you must provide the URL for the original version. Red Hat, as the licensor of this document, waives the right to enforce, and agrees not to assert, Section 4d of CC-BY-SA to the fullest extent permitted by applicable law. -
Beginning Portable Shell Scripting from Novice to Professional
Beginning Portable Shell Scripting From Novice to Professional Peter Seebach 10436fmfinal 1 10/23/08 10:40:24 PM Beginning Portable Shell Scripting: From Novice to Professional Copyright © 2008 by Peter Seebach All rights reserved. No part of this work may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system, without the prior written permission of the copyright owner and the publisher. ISBN-13 (pbk): 978-1-4302-1043-6 ISBN-10 (pbk): 1-4302-1043-5 ISBN-13 (electronic): 978-1-4302-1044-3 ISBN-10 (electronic): 1-4302-1044-3 Printed and bound in the United States of America 9 8 7 6 5 4 3 2 1 Trademarked names may appear in this book. Rather than use a trademark symbol with every occurrence of a trademarked name, we use the names only in an editorial fashion and to the benefit of the trademark owner, with no intention of infringement of the trademark. Lead Editor: Frank Pohlmann Technical Reviewer: Gary V. Vaughan Editorial Board: Clay Andres, Steve Anglin, Ewan Buckingham, Tony Campbell, Gary Cornell, Jonathan Gennick, Michelle Lowman, Matthew Moodie, Jeffrey Pepper, Frank Pohlmann, Ben Renow-Clarke, Dominic Shakeshaft, Matt Wade, Tom Welsh Project Manager: Richard Dal Porto Copy Editor: Kim Benbow Associate Production Director: Kari Brooks-Copony Production Editor: Katie Stence Compositor: Linda Weidemann, Wolf Creek Press Proofreader: Dan Shaw Indexer: Broccoli Information Management Cover Designer: Kurt Krames Manufacturing Director: Tom Debolski Distributed to the book trade worldwide by Springer-Verlag New York, Inc., 233 Spring Street, 6th Floor, New York, NY 10013. -
The GNOME Desktop Environment
The GNOME desktop environment Miguel de Icaza ([email protected]) Instituto de Ciencias Nucleares, UNAM Elliot Lee ([email protected]) Federico Mena ([email protected]) Instituto de Ciencias Nucleares, UNAM Tom Tromey ([email protected]) April 27, 1998 Abstract We present an overview of the free GNU Network Object Model Environment (GNOME). GNOME is a suite of X11 GUI applications that provides joy to users and hackers alike. It has been designed for extensibility and automation by using CORBA and scripting languages throughout the code. GNOME is licensed under the terms of the GNU GPL and the GNU LGPL and has been developed on the Internet by a loosely-coupled team of programmers. 1 Motivation Free operating systems1 are excellent at providing server-class services, and so are often the ideal choice for a server machine. However, the lack of a consistent user interface and of consumer-targeted applications has prevented free operating systems from reaching the vast majority of users — the desktop users. As such, the benefits of free software have only been enjoyed by the technically savvy computer user community. Most users are still locked into proprietary solutions for their desktop environments. By using GNOME, free operating systems will have a complete, user-friendly desktop which will provide users with powerful and easy-to-use graphical applications. Many people have suggested that the cause for the lack of free user-oriented appli- cations is that these do not provide enough excitement to hackers, as opposed to system- level programming. Since most of the GNOME code had to be written by hackers, we kept them happy: the magic recipe here is to design GNOME around an adrenaline response by trying to use exciting models and ideas in the applications. -
Why and How I Use Lilypond Daniel F
Why and How I Use LilyPond Daniel F. Savarese Version 1.1 Copyright © 2018 Daniel F. Savarese1 even with an academic discount. I never got my money's Introduction worth out of it. At the time I couldn't explain exactly why, but I was never productive using it. In June of 2017, I received an email from someone using my classical guitar transcriptions inquiring about how I Years later, when I started playing piano, I upgraded to use LilyPond2 to typeset (or engrave) music. He was the latest version of Finale and suddenly found it easier dissatisfied with his existing WYSIWYG3 commercial to produce scores using the software. It had nothing to software and was looking for alternatives. He was im- do with new features in the product. After notating eight pressed with the appearance of my transcription of Lá- original piano compositions, I realized that my previous grima and wondered if I would share the source for it difficulties had to do with the idiosyncratic requirements and my other transcriptions. of guitar music that were not well-supported by the soft- ware. Nevertheless, note entry and the overall user inter- I sent the inquirer a lengthy response explaining that I'd face of Finale were tedious. I appreciated how accurate like to share the source for my transcriptions, but that it the MIDI playback could be with respect to dynamics, wouldn't be readily usable by anyone given the rather tempo changes, articulations, and so on. But I had little involved set of support files and programs I've built to need for MIDI output. -
The Glib/GTK+ Development Platform
The GLib/GTK+ Development Platform A Getting Started Guide Version 0.8 Sébastien Wilmet March 29, 2019 Contents 1 Introduction 3 1.1 License . 3 1.2 Financial Support . 3 1.3 Todo List for this Book and a Quick 2019 Update . 4 1.4 What is GLib and GTK+? . 4 1.5 The GNOME Desktop . 5 1.6 Prerequisites . 6 1.7 Why and When Using the C Language? . 7 1.7.1 Separate the Backend from the Frontend . 7 1.7.2 Other Aspects to Keep in Mind . 8 1.8 Learning Path . 9 1.9 The Development Environment . 10 1.10 Acknowledgments . 10 I GLib, the Core Library 11 2 GLib, the Core Library 12 2.1 Basics . 13 2.1.1 Type Definitions . 13 2.1.2 Frequently Used Macros . 13 2.1.3 Debugging Macros . 14 2.1.4 Memory . 16 2.1.5 String Handling . 18 2.2 Data Structures . 20 2.2.1 Lists . 20 2.2.2 Trees . 24 2.2.3 Hash Tables . 29 2.3 The Main Event Loop . 31 2.4 Other Features . 33 II Object-Oriented Programming in C 35 3 Semi-Object-Oriented Programming in C 37 3.1 Header Example . 37 3.1.1 Project Namespace . 37 3.1.2 Class Namespace . 39 3.1.3 Lowercase, Uppercase or CamelCase? . 39 3.1.4 Include Guard . 39 3.1.5 C++ Support . 39 1 3.1.6 #include . 39 3.1.7 Type Definition . 40 3.1.8 Object Constructor . 40 3.1.9 Object Destructor . -
Autotools Tutorial
Autotools Tutorial Mengke HU ECE Department Drexel University ASPITRG Group Meeting Outline 1 Introduction 2 GNU Coding standards 3 Autoconf 4 Automake 5 Libtools 6 Demonstration The Basics of Autotools 1 The purpose of autotools I It serves the needs of your users (checking platform and libraries; compiling and installing ). I It makes your project incredibly portablefor dierent system platforms. 2 Why should we use autotools: I A lot of free softwares target Linux operating system. I Autotools allow your project to build successfully on future versions or distributions with virtually no changes to the build scripts. The Basics of Autotools 1 The purpose of autotools I It serves the needs of your users (checking platform and libraries; compiling and installing ). I It makes your project incredibly portablefor dierent system platforms. 2 Why should we use autotools: I A lot of free softwares target Linux operating system. I Autotools allow your project to build successfully on future versions or distributions with virtually no changes to the build scripts. The Basics of Autotools 1 3 GNU packages for GNU build system I Autoconf Generate a conguration script for a project I Automake Simplify the process of creating consistent and functional makeles I Libtool Provides an abstraction for the portable creation of shared libraries 2 Basic steps (commends) to build and install software I tar -zxvf package_name-version.tar.gz I cd package_name-version I ./congure I make I sudo make install The Basics of Autotools 1 3 GNU packages for GNU build -
1 What Is Gimp? 3 2 Default Short Cuts and Dynamic Keybinding 9
GUM The Gimp User Manual version 1.0.0 Karin Kylander & Olof S Kylander legalities Legalities The Gimp user manual may be reproduced and distributed, subject to the fol- lowing conditions: Copyright © 1997 1998 by Karin Kylander Copyright © 1998 by Olof S Kylander E-mail: [email protected] (summer 98 [email protected]) The Gimp User Manual is an open document; you may reproduce it under the terms of the Graphic Documentation Project Copying Licence (aka GDPL) as published by Frozenriver. This document is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANT- ABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the Graphic Documentation Project Copying License for more details. GRAPHIC DOCUMENTATION PROJECT COPYING LICENSE The following copyright license applies to all works by the Graphic Docu- mentation Project. Please read the license carefully---it is similar to the GNU General Public License, but there are several conditions in it that differ from what you may be used to. The Graphic Documentation Project manuals may be reproduced and distrib- uted in whole, subject to the following conditions: The Gimp User Manual Page i Legalities All Graphic Documentation Project manuals are copyrighted by their respective authors. THEY ARE NOT IN THE PUBLIC DOMAIN. • The copyright notice above and this permission notice must be preserved complete. • All work done under the Graphic Documentation Project Copying License must be available in source code for anyone who wants to obtain it. The source code for a work means the preferred form of the work for making modifications to it. -
Download Chapter 3: "Configuring Your Project with Autoconf"
CONFIGURING YOUR PROJECT WITH AUTOCONF Come my friends, ’Tis not too late to seek a newer world. —Alfred, Lord Tennyson, “Ulysses” Because Automake and Libtool are essen- tially add-on components to the original Autoconf framework, it’s useful to spend some time focusing on using Autoconf without Automake and Libtool. This will provide a fair amount of insight into how Autoconf operates by exposing aspects of the tool that are often hidden by Automake. Before Automake came along, Autoconf was used alone. In fact, many legacy open source projects never made the transition from Autoconf to the full GNU Autotools suite. As a result, it’s not unusual to find a file called configure.in (the original Autoconf naming convention) as well as handwritten Makefile.in templates in older open source projects. In this chapter, I’ll show you how to add an Autoconf build system to an existing project. I’ll spend most of this chapter talking about the fundamental features of Autoconf, and in Chapter 4, I’ll go into much more detail about how some of the more complex Autoconf macros work and how to properly use them. Throughout this process, we’ll continue using the Jupiter project as our example. Autotools © 2010 by John Calcote Autoconf Configuration Scripts The input to the autoconf program is shell script sprinkled with macro calls. The input stream must also include the definitions of all referenced macros—both those that Autoconf provides and those that you write yourself. The macro language used in Autoconf is called M4. (The name means M, plus 4 more letters, or the word Macro.1) The m4 utility is a general-purpose macro language processor originally written by Brian Kernighan and Dennis Ritchie in 1977. -
Game Developer Magazine
>> INSIDE: 2007 AUSTIN GDC SHOW PROGRAM SEPTEMBER 2007 THE LEADING GAME INDUSTRY MAGAZINE >>SAVE EARLY, SAVE OFTEN >>THE WILL TO FIGHT >>EXCLUSIVE INTERVIEW MAKING SAVE SYSTEMS FOR CHANGING GAME STATES HARVEY SMITH ON PLAYERS, NOT DESIGNERS IN PANDEMIC’S SABOTEUR POLITICS IN GAMES POSTMORTEM: PUZZLEINFINITE INTERACTIVE’S QUEST DISPLAY UNTIL OCTOBER 11, 2007 Using Autodeskodesk® HumanIK® middle-middle- Autodesk® ware, Ubisoftoft MotionBuilder™ grounded ththee software enabled assassin inn his In Assassin’s Creed, th the assassin to 12 centuryy boots Ubisoft used and his run-time-time ® ® fl uidly jump Autodesk 3ds Max environment.nt. software to create from rooftops to a hero character so cobblestone real you can almost streets with ease. feel the coarseness of his tunic. HOW UBISOFT GAVE AN ASSASSIN HIS SOUL. autodesk.com/Games IImmagge cocouru tteesyy of Ubiisofft Autodesk, MotionBuilder, HumanIK and 3ds Max are registered trademarks of Autodesk, Inc., in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. © 2007 Autodesk, Inc. All rights reserved. []CONTENTS SEPTEMBER 2007 VOLUME 14, NUMBER 8 FEATURES 7 SAVING THE DAY: SAVE SYSTEMS IN GAMES Games are designed by designers, naturally, but they’re not designed for designers. Save systems that intentionally limit the pick up and drop enjoyment of a game unnecessarily mar the player’s experience. This case study of save systems sheds some light on what could be done better. By David Sirlin 13 SABOTEUR: THE WILL TO FIGHT 7 Pandemic’s upcoming title SABOTEUR uses dynamic color changes—from vibrant and full, to black and white film noir—to indicate the state of allied resistance in-game. -
Ryzom's User's Manual Rev.3
Ryzom User's Manual rev.3 Ryzom is a very well established Massively Multiplayer Online Role Playing Game (MMORPG). It runs internationally from a central internet server in France and enjoys quite active membership and support. The game itself is a type called a sandbox; you can do whatever you want in the sandbox within limits of the boundaries! Unlike other MMORPG, there is no directed plot that you must follow, no Karavan & Kamis prescribed activities that you must do in a certain order. Any avatar can accomplish any skill and go anywhere you choose. When you open Ryzom, you open a window of adventure. When you play Ryzom, you play with freedom. When you learn Ryzom, you learn interpersonal skills to keep forever. There is no final victory to finish the game. Ryzom never ends. Tribe patrol 1/34 Sommaire Download and Install the game.....................................................................................................................4 Create an Account.............................................................................................................................................4 Avatar Creation..................................................................................................................................................4 Civilization..................................................................................................................................................................4 Gender..........................................................................................................................................................................4