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Source Code Trees in the VALLEY of THE
PROGRAMMING GNOME Source code trees IN THE VALLEY OF THE CODETHORSTEN FISCHER So you’ve just like the one in Listing 1. Not too complex, eh? written yet another Unfortunately, creating a Makefile isn’t always the terrific GNOME best solution, as assumptions on programs program. Great! But locations, path names and others things may not be does it, like so many true in all cases, forcing the user to edit the file in other great programs, order to get it to work properly. lack something in terms of ease of installation? Even the Listing 1: A simple Makefile for a GNOME 1: CC=/usr/bin/gcc best and easiest to use programs 2: CFLAGS=`gnome-config —cflags gnome gnomeui` will cause headaches if you have to 3: LDFLAGS=`gnome-config —libs gnome gnomeui` type in lines like this, 4: OBJ=example.o one.o two.o 5: BINARIES=example With the help of gcc -c sourcee.c gnome-config —libs —cflags 6: gnome gnomeui gnomecanvaspixbuf -o sourcee.o 7: all: $(BINARIES) Automake and Autoconf, 8: you can create easily perhaps repeated for each of the files, and maybe 9: example: $(OBJ) with additional compiler flags too, only to then 10: $(CC) $(LDFLAGS) -o $@ $(OBJ) installed source code demand that everything is linked. And at the end, 11: do you then also have to copy the finished binary 12: .c.o: text trees. Read on to 13: $(CC) $(CFLAGS) -c $< manually into the destination directory? Instead, 14: find out how. wouldn’t you rather have an easy, portable and 15: clean: quick installation process? Well, you can – if you 16: rm -rf $(OBJ) $(BINARIES) know how. -
Beginning Portable Shell Scripting from Novice to Professional
Beginning Portable Shell Scripting From Novice to Professional Peter Seebach 10436fmfinal 1 10/23/08 10:40:24 PM Beginning Portable Shell Scripting: From Novice to Professional Copyright © 2008 by Peter Seebach All rights reserved. No part of this work may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system, without the prior written permission of the copyright owner and the publisher. ISBN-13 (pbk): 978-1-4302-1043-6 ISBN-10 (pbk): 1-4302-1043-5 ISBN-13 (electronic): 978-1-4302-1044-3 ISBN-10 (electronic): 1-4302-1044-3 Printed and bound in the United States of America 9 8 7 6 5 4 3 2 1 Trademarked names may appear in this book. Rather than use a trademark symbol with every occurrence of a trademarked name, we use the names only in an editorial fashion and to the benefit of the trademark owner, with no intention of infringement of the trademark. Lead Editor: Frank Pohlmann Technical Reviewer: Gary V. Vaughan Editorial Board: Clay Andres, Steve Anglin, Ewan Buckingham, Tony Campbell, Gary Cornell, Jonathan Gennick, Michelle Lowman, Matthew Moodie, Jeffrey Pepper, Frank Pohlmann, Ben Renow-Clarke, Dominic Shakeshaft, Matt Wade, Tom Welsh Project Manager: Richard Dal Porto Copy Editor: Kim Benbow Associate Production Director: Kari Brooks-Copony Production Editor: Katie Stence Compositor: Linda Weidemann, Wolf Creek Press Proofreader: Dan Shaw Indexer: Broccoli Information Management Cover Designer: Kurt Krames Manufacturing Director: Tom Debolski Distributed to the book trade worldwide by Springer-Verlag New York, Inc., 233 Spring Street, 6th Floor, New York, NY 10013. -
Ethereal Developer's Guide Draft 0.0.2 (15684) for Ethereal 0.10.11
Ethereal Developer's Guide Draft 0.0.2 (15684) for Ethereal 0.10.11 Ulf Lamping, Ethereal Developer's Guide: Draft 0.0.2 (15684) for Ethere- al 0.10.11 by Ulf Lamping Copyright © 2004-2005 Ulf Lamping Permission is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 2 or any later version published by the Free Software Foundation. All logos and trademarks in this document are property of their respective owner. Table of Contents Preface .............................................................................................................................. vii 1. Foreword ............................................................................................................... vii 2. Who should read this document? ............................................................................... viii 3. Acknowledgements ................................................................................................... ix 4. About this document .................................................................................................. x 5. Where to get the latest copy of this document? ............................................................... xi 6. Providing feedback about this document ...................................................................... xii I. Ethereal Build Environment ................................................................................................14 1. Introduction .............................................................................................................15 -
A Compiler Front-End for the WOOL Parallelization Library
A compiler front-end for the WOOL Parallelization library GEORGIOS VARISTEAS KTH Information and Communication Technology Master of Science Thesis Stockholm, Sweden 2010 TRITA-ICT-EX-2010:291 Royal Institute of Technology A compiler front-end for the WOOL Parallelization library Georgios Varisteas yorgos(@)kth.se 15 October, 2010 A master thesis project conducted at Examiner: Mats Brorsson Supervisor: Karl-Filip Faxén Abstract WOOL is a C parallelization library developed at SICS by Karl-Filip Faxén. It provides the tools for develop- ing fine grained independent task based parallel applications. This library is distinguished from other similar projects by being really fast and light; it manages to spawn and synchronize tasks in under 20 cycles. However, all software development frameworks which expose radically new functionality to a programming language, gain a lot by having a compiler to encapsulate and implement them. WOOL does not differ from this category. This project is about the development of a source-to-source compiler for the WOOL parallelization library, supporting an extension of the C language with new syntax that implements the WOOL API, transform- ing it and eventually outputting GNU C code. Additionally, this compiler is augmented with a wrapper script that performs compilation to machine code by using GCC. This script is configurable and fully automatic. The main advantage gained from this project is to satisfy the need for less overhead in software development with WOOL. The simplified syntax results in faster and more economical code writing while being less error- prone. Moreover, this compiler enables the future addition of many more features not applicable with the current state of WOOL as a library. -
The GNOME Desktop Environment
The GNOME desktop environment Miguel de Icaza ([email protected]) Instituto de Ciencias Nucleares, UNAM Elliot Lee ([email protected]) Federico Mena ([email protected]) Instituto de Ciencias Nucleares, UNAM Tom Tromey ([email protected]) April 27, 1998 Abstract We present an overview of the free GNU Network Object Model Environment (GNOME). GNOME is a suite of X11 GUI applications that provides joy to users and hackers alike. It has been designed for extensibility and automation by using CORBA and scripting languages throughout the code. GNOME is licensed under the terms of the GNU GPL and the GNU LGPL and has been developed on the Internet by a loosely-coupled team of programmers. 1 Motivation Free operating systems1 are excellent at providing server-class services, and so are often the ideal choice for a server machine. However, the lack of a consistent user interface and of consumer-targeted applications has prevented free operating systems from reaching the vast majority of users — the desktop users. As such, the benefits of free software have only been enjoyed by the technically savvy computer user community. Most users are still locked into proprietary solutions for their desktop environments. By using GNOME, free operating systems will have a complete, user-friendly desktop which will provide users with powerful and easy-to-use graphical applications. Many people have suggested that the cause for the lack of free user-oriented appli- cations is that these do not provide enough excitement to hackers, as opposed to system- level programming. Since most of the GNOME code had to be written by hackers, we kept them happy: the magic recipe here is to design GNOME around an adrenaline response by trying to use exciting models and ideas in the applications. -
Opensource Software in Mac OS X V. Zhhuta
Foss Lviv 2013 191 - Linux VM з Wordpress на Azure під’єднано до SQL-бази в приватному центрі обробки даних. Як бачимо, бізнес Microsoft вже дуже сильно зав'язаний на Open Source! Далі в доповіді будуть розглянуті подробиці інтероперабельності платформ з Linux Server, Apache Hadoop, Java, PHP, Node.JS, MongoDb, і наостанок дізнаємося про цікаві Open Source-розробки Microsoft Research. OpenSource Software in Mac OS X V. Zhhuta UK2 LImIted t/a VPS.NET, [email protected] Max OS X stem from Unix: bSD. It contains a lot of things that are common for Unix systems. Kernel, filesystem and base unix utilities as well as it's own package managers. It's not a secret that Mac OS X has a bSD kernel Darwin. The raw Mac OS X won't provide you with all power of Unix but this could be easily fixed: install package manager. There are 3 package manager: MacPorts, Fink and Homebrew. To dive in OpenSource world of mac os x we would try to install lates version of bash, bash-completion and few other utilities. Where we should start? First of all you need to install on you system dev-tools: Xcode – native development tools that contain GCC and libraries. Next step: bring a GIU – X11 into your system. Starting from Mac OS 10.8 X11 is not included in base-installation and it's need to install Xquartz(http://xquartz.macosforge.org). Now it's time to look closely to package managers MacPorts Site: www.macports.org Latest MacPorts release: 2.1.3 Number of ports: 16740 MacPorts born inside Apple in 2002. -
Xcode Package from App Store
KH Computational Physics- 2016 Introduction Setting up your computing environment Installation • MAC or Linux are the preferred operating system in this course on scientific computing. • Windows can be used, but the most important programs must be installed – python : There is a nice package ”Enthought Python Distribution” http://www.enthought.com/products/edudownload.php – C++ and Fortran compiler – BLAS&LAPACK for linear algebra – plotting program such as gnuplot Kristjan Haule, 2016 –1– KH Computational Physics- 2016 Introduction Software for this course: Essentials: • Python, and its packages in particular numpy, scipy, matplotlib • C++ compiler such as gcc • Text editor for coding (for example Emacs, Aquamacs, Enthought’s IDLE) • make to execute makefiles Highly Recommended: • Fortran compiler, such as gfortran or intel fortran • BLAS& LAPACK library for linear algebra (most likely provided by vendor) • open mp enabled fortran and C++ compiler Useful: • gnuplot for fast plotting. • gsl (Gnu scientific library) for implementation of various scientific algorithms. Kristjan Haule, 2016 –2– KH Computational Physics- 2016 Introduction Installation on MAC • Install Xcode package from App Store. • Install ‘‘Command Line Tools’’ from Apple’s software site. For Mavericks and lafter, open Xcode program, and choose from the menu Xcode -> Open Developer Tool -> More Developer Tools... You will be linked to the Apple page that allows you to access downloads for Xcode. You wil have to register as a developer (free). Search for the Xcode Command Line Tools in the search box in the upper left. Download and install the correct version of the Command Line Tools, for example for OS ”El Capitan” and Xcode 7.2, Kristjan Haule, 2016 –3– KH Computational Physics- 2016 Introduction you need Command Line Tools OS X 10.11 for Xcode 7.2 Apple’s Xcode contains many libraries and compilers for Mac systems. -
The Glib/GTK+ Development Platform
The GLib/GTK+ Development Platform A Getting Started Guide Version 0.8 Sébastien Wilmet March 29, 2019 Contents 1 Introduction 3 1.1 License . 3 1.2 Financial Support . 3 1.3 Todo List for this Book and a Quick 2019 Update . 4 1.4 What is GLib and GTK+? . 4 1.5 The GNOME Desktop . 5 1.6 Prerequisites . 6 1.7 Why and When Using the C Language? . 7 1.7.1 Separate the Backend from the Frontend . 7 1.7.2 Other Aspects to Keep in Mind . 8 1.8 Learning Path . 9 1.9 The Development Environment . 10 1.10 Acknowledgments . 10 I GLib, the Core Library 11 2 GLib, the Core Library 12 2.1 Basics . 13 2.1.1 Type Definitions . 13 2.1.2 Frequently Used Macros . 13 2.1.3 Debugging Macros . 14 2.1.4 Memory . 16 2.1.5 String Handling . 18 2.2 Data Structures . 20 2.2.1 Lists . 20 2.2.2 Trees . 24 2.2.3 Hash Tables . 29 2.3 The Main Event Loop . 31 2.4 Other Features . 33 II Object-Oriented Programming in C 35 3 Semi-Object-Oriented Programming in C 37 3.1 Header Example . 37 3.1.1 Project Namespace . 37 3.1.2 Class Namespace . 39 3.1.3 Lowercase, Uppercase or CamelCase? . 39 3.1.4 Include Guard . 39 3.1.5 C++ Support . 39 1 3.1.6 #include . 39 3.1.7 Type Definition . 40 3.1.8 Object Constructor . 40 3.1.9 Object Destructor . -
Autotools Tutorial
Autotools Tutorial Mengke HU ECE Department Drexel University ASPITRG Group Meeting Outline 1 Introduction 2 GNU Coding standards 3 Autoconf 4 Automake 5 Libtools 6 Demonstration The Basics of Autotools 1 The purpose of autotools I It serves the needs of your users (checking platform and libraries; compiling and installing ). I It makes your project incredibly portablefor dierent system platforms. 2 Why should we use autotools: I A lot of free softwares target Linux operating system. I Autotools allow your project to build successfully on future versions or distributions with virtually no changes to the build scripts. The Basics of Autotools 1 The purpose of autotools I It serves the needs of your users (checking platform and libraries; compiling and installing ). I It makes your project incredibly portablefor dierent system platforms. 2 Why should we use autotools: I A lot of free softwares target Linux operating system. I Autotools allow your project to build successfully on future versions or distributions with virtually no changes to the build scripts. The Basics of Autotools 1 3 GNU packages for GNU build system I Autoconf Generate a conguration script for a project I Automake Simplify the process of creating consistent and functional makeles I Libtool Provides an abstraction for the portable creation of shared libraries 2 Basic steps (commends) to build and install software I tar -zxvf package_name-version.tar.gz I cd package_name-version I ./congure I make I sudo make install The Basics of Autotools 1 3 GNU packages for GNU build -
Fulltext PDF 3,1 MB
alpaka Parallel Programming – Online Tutorial Lecture 00 – Getting Started with alpaka Lesson 04: Installation www.casus.science Lesson 04: Installation How to download alpaka ● Install git for your operating system: ● Linux: sudo dnf install git (RPM) or sudo apt install git (DEB) ● macOS: Enter git --version in your terminal, you will be asked if you want to install git ● Windows: Download the installer from https://git-scm.com/download/win ● Open the terminal (Linux / macOS) or PowerShell (Windows) ● Navigate to a directory of your choice: cd /path/to/some/directory ● Download alpaka: git clone -b release-0.5.0 https://github.com/alpaka-group/alpaka.git alpaka Parallel Programming – Online Tutorial – Lesson 04: Installation | 2 Lesson 04: Installation Install alpaka’s dependencies ● alpaka only requires Boost and a modern C++ compiler (g++, clang++, Visual C++, …) ● Linux: ● sudo dnf install boost-devel (RPM) ● sudo apt install libboost-all-dev (DEB) ● macOS: ● brew install boost (Using Homebrew, https://brew.sh) ● sudo port install boost (Using MacPorts, https://macports.org) ● Windows: vcpkg install boost (Using vcpkg, https://github.com/microsoft/vcpkg) ● Depending on your target platform you may need additional packages ● NVIDIA GPUs: CUDA Toolkit (https://developer.nvidia.com/cuda-toolkit) ● AMD GPUs: ROCm / HIP (https://rocmdocs.amd.com/en/latest/index.html) alpaka Parallel Programming – Online Tutorial – Lesson 04: Installation | 3 Lesson 04: Installation Preparing alpaka for installation, Part 1 ● CMake is the preferred system -
LFS-8.4-Fr.Pdf
Linux From Scratch Version 8.4 Créé par Gerard Beekmans Rédacteur en chef : Bruce Dubbs Linux From Scratch: Version 8.4 par Créé par Gerard Beekmans et Rédacteur en chef : Bruce Dubbs Copyright © 1999-2019 Gerard Beekmans Copyright © 1999-2019, Gerard Beekmans Tous droits réservés. Ce livre est distribué sous la Creative Commons License. Les instructions d'ordinateur peuvent être extraites du livre sous la MIT License. Linux® est une marque déposée de Linus Torvalds. Linux From Scratch - Version 8.4 Table des matières Préface ................................................................................................................................................................... viii i. Avant-propos ................................................................................................................................................ viii ii. Public visé ..................................................................................................................................................... ix iii. Architectures cibles de LFS ........................................................................................................................ ix iv. LFS et les standards ...................................................................................................................................... x v. Raison de la présence des paquets dans le livre .......................................................................................... xi vi. Prérequis ................................................................................................................................................... -
The TEX Live Guide TEX Live 2012
The TEX Live Guide TEX Live 2012 Karl Berry, editor http://tug.org/texlive/ June 2012 Contents 1 Introduction 2 1.1 TEX Live and the TEX Collection...............................2 1.2 Operating system support...................................3 1.3 Basic installation of TEX Live.................................3 1.4 Security considerations.....................................3 1.5 Getting help...........................................3 2 Overview of TEX Live4 2.1 The TEX Collection: TEX Live, proTEXt, MacTEX.....................4 2.2 Top level TEX Live directories.................................4 2.3 Overview of the predefined texmf trees............................5 2.4 Extensions to TEX.......................................6 2.5 Other notable programs in TEX Live.............................6 2.6 Fonts in TEX Live.......................................7 3 Installation 7 3.1 Starting the installer......................................7 3.1.1 Unix...........................................7 3.1.2 MacOSX........................................8 3.1.3 Windows........................................8 3.1.4 Cygwin.........................................9 3.1.5 The text installer....................................9 3.1.6 The expert graphical installer.............................9 3.1.7 The simple wizard installer.............................. 10 3.2 Running the installer...................................... 10 3.2.1 Binary systems menu (Unix only).......................... 10 3.2.2 Selecting what is to be installed...........................