Magic Items by Rarity
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
HAlls Of HEroes
HALLS OF HEROES AN ORGANIZED PLAY CAMPAIGN FOR D&D 5E DUNGEON MASTER GUIDE v1.2 Effective Date: 2020-November-17 Website: hallsofheroes.com Facebook: https://www.facebook.com/groups/HallsofHeroes/ Twitter: @Halls_of_Heroes. Reddit at /r/HallsOfHeroes Discord: https://discord.gg/Kf8sEen 1 HE ASICS T B PREPARING THE ADVENTURE Before you sit down at the table, you want to have Halls of Heroes is an organized play system for read through the adventure to get an idea of what’s th Dungeons & Dragons, 5 Edition, continuing the going on behind the scenes. Not all adventures spirit of the first seven seasons of Adventurers explain everything up front, and so it’s a good idea League. As with all organized play, the players and to have read the entire adventure to get the big DM follow a shared set of principles so that picture. You can also use this time to run what-if characters may move from adventure to adventure scenarios for how to make an adventure more or and from DM to DM freely. less challenging on the fly. Settings SITTING DOWN AT THE TABLE Halls of Heroes currently has two settings: Whether the tabletop is real or virtual, eventually Forgotten Realms (FR) and Eberron (EB). See the the players gather around. Halls of Heroes Players Guide for the relevant Ask players for relevant information about each of setting for character creation and advancement their characters that will help you balance and run rules for each setting. the adventure. What’s relevant may vary from Available Adventures adventure to adventure, but often includes things See Appendix C; Content Catalog for the full list of like character name, classes, levels, armor class, adventures for each setting. -
4Th Edition System Reference Document
4th Edition System Reference Document Last Updated: February 27, 2009 DUNGEONS & DRAGONS® 4TH Edition System Reference Document Last Updated: February 25, 2009 System Reference Document ©2009 Wizards of the Coast page 1 of 84 Usage Guidelines These Usage Guidelines are presented to help you use this template in a Licensed Product, nor may you define these 4E System Reference Document (SRD) and the 4E References it References. You may, however, print a kobold wyrmpriest contains, as well as to help you in using the DUNGEONS & lich that you create and that is relevant to your Licensed DRAGONS® (D&D) Core Rulebooks to create your own Product. Similarly, when you create an NPC, you may apply Licensed Product. Despite appearing in this SRD, these the NPC Magic Threshold (D&D 4E Dungeon Master’s Guide, Usage Guidelines are not 4E References, and they may not be page 187) rule to that NPC. You might also print the specific reprinted or otherwise reproduced. For these guidelines, the attack bonus and damage for an NPC’s paladin power, even Core Rulebooks are defined as the D&D 4th Edition (4E) though you cannot reprint the power text from the D&D 4E PLAYER’S HAND BOOK® (PH), PLAYER’S HAND BOOK® 2 (PH2), Player’s Handbook. ® ® DUNGEON MASTER’S GUIDE (DMG), MONSTER MANUAL Citation (MM), MONSTER MANUAL® 2 (MM2), and ADVENTURER’S You may, as needed, cite the source of a 4E Reference for VAULT™ (AV). Your use of the SRD is subject to your ease of player use. When you do so, you may cite the Core continued compliance with the 4E Game System License Rulebook the 4E Reference comes from by title alone. -
Psychedelics and Entheogens: Implications of Administration in Medical and Non- Medical Contexts
Psychedelics and Entheogens: Implications of Administration in Medical and Non- Medical Contexts by Hannah Rae Kirk A THESIS submitted to Oregon State University Honors College in partial fulfillment of the requirements for the degree of Honors Baccalaureate of Science in Biology (Honors Scholar) Presented May 23, 2018 Commencement June 2018 AN ABSTRACT OF THE THESIS OF Hannah Rae Kirk for the degree of Honors Baccalaureate of Science in Biology presented on May 23, 2018. Title: Psychedelics and Entheogens: Implications of Administration in Medical and Non-Medical Contexts. Abstract approved:_____________________________________________________ Robin Pappas Psychedelics and entheogens began as religious sacraments. They were apotheosized for their mind-expanding powers and were thought to open realms to the world of the Gods. It was not until the first psychedelic compound was discovered in a laboratory setting a mere hundred years ago that they entered into formal scientific study. Although they were initially well-received in academic and professional circles, research into their potential was interrupted when they were made illegal. Only recently have scientists renewed the investigation of psychedelic substances, in the hope of demonstrating their potential in understanding and healing the human mind. This thesis will explore the history of psychedelics and entheogens, consider the causes behind the prohibition of their research, and outline their reintroduction into current scientific research. Psychedelic compounds have proven to be magnifiers of the mind and, under appropriate circumstances, can act as medicaments in both therapeutic and non-medical contexts. By exploring the journey of psychedelic substances from sacraments, to therapeutic aids, to dangerous drugs, and back again, this thesis will highlight what is at stake when politics and misinformation suppresses scientific research. -
Watching Outside While Under a Carpet Cloak of Invisibility
Watching outside while under a carpet cloak of invisibility Jin-Zhu Zhao, De-Lin Wang, Ru-Wen Peng*, and Mu Wang National Laboratory of Solid State Microstructures and Department of Physics, Nanjing University, Nanjing 210093, China Abstract We demonstrate in this letter a unique approach for watching outside while hiding in a carpet cloaking based on transformation optics. Unlike conventional carpet cloaking, which screens all the incident electromagnetic waves, we break the cloak and allow incident light get into the carpet. Hence outside information is detected inside the cloak. To recover the invisible cloaking, complementary techniques are applied in the broken space. Consequently, a hiding-inside-and-watching-outside (HIWO) carpet cloak is sewed, which works as a perfectly invisible cloaking and allows surveillance of the outside at the same time. Our work provides a strategy for ideal cloak with “hiding” and “watching” functions simultaneously. PACS numbers: 42.79.-e, 41.20.Jb, 42.25.Bs Keywords: Optical cloaking; Transformation optics * To whom correspondence should be addressed. Electronic address: [email protected] 1 Invisible cloak has been conceived by mankind for a long time. Very recently this imagination has turned to be possible. Pendry et al. [1] proposed a scheme to design a cloaking of objects from electromagnetic fields by using transformation optics [2]. Leonhardt [3] developed optical conformal mapping for an invisibility device. Inspired by the theoretical strategies, metamaterial microwave cloaking has been experimentally realized for the first time [4]. However, some problems remain challenging, such as singular parameter and narrow-band limit of the cloak [1]. In order to solve parameter singularity of the cloak, carpet cloaking has been proposed to give all objects the appearance of a flat conducting sheet [5], which has been experimentally achieved at microwave [6] and optical [7] frequencies, respectively. -
The Renaissance Around Us by Eric Mcluhan We Are Presently in The
The Renaissance Around Us By Eric McLuhan We are presently in the grip of the largest and grandest renaissance that the world has ever seen. This should come as no surprise. When we use the phrase, "the Renaissance," we generally mean the renaissance of the fifteenth and sixteenth centuries. Actually The Renaissance was invented in the nineteenth century. Until then, people didn't think in those terms: we had no word for it. Apparently, it took two and a half centuries for people to recover from that cultural convulsion sufficiently to discover a need for the word. "Renaissance" debuts in English in 1845, coinciding with the invention of the telegraph, the technology which precipitated the first stage of the renaissance which now envelops us. Coincidentally, the same date saw the invention-a kind of renaissance-of dinosaurs. The word "dinosaur" too enters the language (1841) at the time of the telegraph. Everyone knew about those piles of old bones that littered the US landscape. In the nineteenth century, Americans even shipped railway cars full of them to Europe; Americans themselves, by and large, ignored them. So why should it take over two centuries to notice the 16 th -century tidal wave of rebirth and renewal? Any environmental action automatically overwhelms and paralyzes the sensibilities: its cataclysmic size and power and sheer obviousness-these form a cloak of invisibility. That it took two or more centuries to recover from The Renaissance enough to notice it testifies to its scope and power. And the renaissance gathering momentum during the 20 th century is so much more grand and potent as to make that last renaissance seem puny by comparison. -
Changes to D&D Adventurers League Rewards
Changes to D&D Adventurers League Rewards Xanathar’s Guide to Everything (XGE) presents our campaign with a number of exciting possibilities, including the chance reconceptualize and simplify how we handle rewards. With the start of season 8, the D&D Adventurers League (DDAL) will be undergoing a sweeping overhaul of many of our rulesets and here we focus on how we can make our system of rewards fit more styles of play and give players more choices. Let’s take a look at the new changes regarding rewards. Advancement Checkpoints Starting with Season 8, the DDAL will be using the Advancement Checkpoint system described in XGE with some slight adjustments (see below). This system rewards every character (and player) for taking part in a play session. For published hardcover adventures, a character receives 1 advancement checkpoint for each hour played that DM deems the characters are making progress towards the adventure’s goals. For all other types of Adventurer’s League adventures, the adventure’s prescribed duration determines the number of advancement checkpoints that a character receives, with those checkpoints being awarded for achieving specific goals listed in the adventure. The Fruits of Success and Price of Failure Some adventures may award or subtract an advancement checkpoint based on the level of success. For example, your party might complete an epic quest and save all the land, receiving a bonus checkpoint, or they might choose to let all the innocents burn in favor of sleeping in, losing an advancement checkpoint from their total for playing that adventure. Playing Out of Tier References to rewards for playing above or below a character’s tier are ignored. -
Fiendish Aspects Full
INTRODUCTION Got demons? Well, you will if you pick up a copy of Fiendish Codex I: Hordes of the Abyss, which is packed full of information on demons and demon lords and how to use all this nastiness in your campaign. The chapter on demon lords mentions aspects of the demon lords as more common foes than the demon lords themselves, FIENDISH but few aspects are presented in the book since the ASPECTS designers put so many other useful things in that tome. Well, that is where this little guide comes in. In A Web Enhancement for Fiendish this combined edition of Fiendish Aspects, you’ll meet eleven aspects of demon lords, all suitable for mid- Codex I: Hordes of the Abyss level campaigns. Several of the demon lords could have aspects that are different than the ones you see here, because an aspect is one facet of a demon lord CREDITS rather than a lesser version of the whole package. If Design: Robert Wiese you don’t like the aspect presented here for your Editing: Miranda Horner demon lord of choice, choose a different “view” of the Typesetting: Nancy Walker demon lord and make your own. For example, Juiblex Web Production Bart Carroll has a few combat tricks, plus a few spell-like and ooze- Web Development: Mark A. Jindra related powers. If you want a more oozy aspect of Graphic Design: Sean Glenn, Cynthia Fliege Juiblex, take away the grappling and constriction & Jen Page powers and give it the create slime and summon ooze Special T h a n k s : Michael Donais, Skaff Elias, Rob abilities. -
Morgan Le Fay's Ultimate Treason Revealed
CORE Metadata, citation and similar papers at core.ac.uk Provided by Lehigh University: Lehigh Preserve Lehigh University Lehigh Preserve Theses and Dissertations 1993 Avalon revisited : Morgan le Fay's ultimate treason revealed: and 'The veils of wretched love':uncovering Sister Loepolda's hidded truths in Louise Erdrich's Love medicine and Tracks Ann Maureen Cavanaugh Lehigh University Follow this and additional works at: http://preserve.lehigh.edu/etd Recommended Citation Cavanaugh, Ann Maureen, "Avalon revisited : Morgan le Fay's ultimate treason revealed: and 'The eiv ls of wretched love':uncovering Sister Loepolda's hidded truths in Louise Erdrich's Love medicine and Tracks" (1993). Theses and Dissertations. Paper 201. This Thesis is brought to you for free and open access by Lehigh Preserve. It has been accepted for inclusion in Theses and Dissertations by an authorized administrator of Lehigh Preserve. For more information, please contact [email protected]. UH R: Cavanaugh,. nn Maureen T~TLE:, valon Revisited: Morgan La Fayus Ultimate I Treason Revealedaac ""'l DATE: October 10,1993 Avalon Revisited: Morgan Ie Fay's Ultimate Treason Revealed and 'The Veils of Wretched Love': uncovering sister Leopolda's Hidden Truths in Louise Erdrich's Love Medicine and Tracks by Ann Maureen Cavanaugh A Thesis Presented to the Graduate and Research Committee of Lehigh University in candidacy for the Degree of Master of Arts in the Department of English Lehigh university October 1993 "Yet in every winter's heart there is a quivering spring, and behind the veil of each night there is a smiling dawn. Now my despair has turned into hope." (Kahlil Gibran) Thanks Dad, Mom, Gr~ndmom, Bert, steen, Andrea, and Maurice for your loving support. -
Sane Magic Item Prices
Introduction • Consumables are items that are used some set Have you ever wondered how much an item truly costs? amount of times (usually once) and then are gone. Have you been wanting to find or craft an item but aren’t • Combat Items are items that primarily make the sure how it fits in to the grand scheme of things? Did you user better at killing things. Some also have other ever look at sovereign glue and say to yourself, “There is killing-unrelated effects, but these are not the no way that glue is worth 500,000 gp when Sentinal shield primary source of their utility. is worth 500gp”. Well you are in luck because this guide • Noncombat Items are items that primarily make is for you. the user better at solving problems in a killing- Brainstorming with the Giant In the Playground, /r/ unrelated manner. Some also make the user better DnDNext, and EnWorld forums, Saidoro has put together at killing things, but this is not the primary source a set of tables that break down the costs, reasons for the of their utility. costs, and DMG page to find the item. • Summoning Items are items that summon creatures to kill things or solve problems for you. • Gamechanging Items are items that can have major DM Preface effects on the way the players engage with the world Your world need not sell the magic items for the prices or that can resculpt the campaign world in some given below. Your world does not even need to sell the major way all on their own. -
Competing Philosophies in Calderon's El Mayor Encanto, Amor
Bulletin of Spanish Studies, Volume LXXXVII, Number 2, 2010 The Figure of Circe and the Power of Knowledge: Competing Philosophies in Caldero´n’s El mayor encanto, amor JONATHAN ELLIS Oklahoma State University At first, Caldero´n’s mythological play follows the well-known story of Homer’s Odyssey. On their way home from the Trojan War, Ulises1 and his crew stop at the island of the witch Circe. Most of the Greeks search the island and arrive at the palace of Circe as their leader waits at the beach. Rather than be wary, they choose to indulge their desires and baser natures. As we know, Circe transforms all but one of them into beasts with a potion. However, from this point on Caldero´n begins to introduce significant changes into the story known from both Homer and Ovid. When Ulises confronts Circe, she gives him also a potion, but he does not drink, having learned of its danger and having learned how to render it useless.2 Defeated, Circe cries out, ‘¿Quie´n cielos airados, / quie´nma´s ha sabido que yo?’ (1515a).3 This early passage is key, indicating that she recognizes knowledge to be the basis of her power with which she attempts to control all of nature, the elements and men. However, 1 I have retained the Spanish spelling of the names throughout, in order to clearly distinguish between Caldero´n’s characters and those of Classical literature. 2 In Homer, Odysseus is aided by Hermes who provides the moly root as protection against the effects of Circe’s potion. -
D&D 4E DM Kit and Mordenkainen's Emporium Random Loot Tables
D&D 4e DM Kit and Mordenkainen’s Emporium Random Loot Tables Level 1 Level 2 Level 3 Level 4 1!Weapon of Surrounding 1!Way-Leader Weapon 1!Weapon of Defense 1!Seeker Weapon 2!Shock Weapon 2!Weapon of Surrounding 2!Way-Leader Weapon 2!Weapon of Defense 3!Warning Weapon 3!Warning Weapon 3!Luckblade 3!Giantslayer Weapon 4!Luckblade 4!Seeker Weapon 4!Weapon of Accuracy 4!Weapon of Submission 5!Way-Leader Weapon 5!Weapon of Submission 5!Shock Weapon 5!Weapon of Accuracy 6!Ebon Armor 6!Ebon Armor 6!Armor of the Charging Wind 6!Wintersnap Armor 7!Delver's Armor 7!Delver's Armor 7!Armor of Dogged Grit 7!Armor of Dogged Grit 8!Armor of the Charging Wind 8!Armor of the Charging Wind 8!Delver's Armor 8!Ebon Armor 9!Doppelganger Armor 9!Doppelganger Armor 9!Dwarven Armor 9!Armor of the Charging Wind 10!Wintersnap Armor 10!Dwarven Armor 10!Doppelganger Armor 10!Delver's Armor 11!Bag of Holding 11!Nolzur's Inkwell 11!Acrobat Boots 11!Chime of Opening 12!Vial of Darkness 12!Elixir of Clairvoyance 12!Bracers of Defense 12!Ironskin Belt 13!Bashing Shield 13!Elixir of Protection from Evil 13!Bashing Shield 13!Elixir of Levitation 14!Elixir of Treasure Finding 14!Ranging Defender Shield 14!Wand of Fear 14!Decanter of Endless Water 15!Symbol of Battle 15!Mountebank's Deck 15!Chime of Opening 15!Nolzur's Marvelous Pigments 16!Rod of Revenge 16!Orb of Inevitable Continuance 16!Guardian's Whistle 16!Lightning Wand 17!Orb of Relentless Sympathy 17!Horned Helm 17!Staff of Storms 17!Bracers of Defense 18!Shiver-Strike Ammunition 18!Symbol of Battle 18!Elixir of -
Pearls of Wisdom Cover Images Pearls of Wisdom Details of Tiraz Textile, Yemen Or Egypt, 10Th–12Th Centuries, Cotton with Resist-Dyed Warp (Ikat), Ink, and Gold Paint
Pearls of Wisdom Cover Images Pearls of Wisdom Details of tiraz textile, Yemen or Egypt, 10th–12th centuries, cotton with resist-dyed warp (ikat), ink, and gold paint. Kelsey Museum of Archaeology, 22621 (cat. no. 3). Published by The Arts of Islam Kelsey Museum of Archaeology at the University of Michigan 434 South State Street Ann Arbor, Michigan 48109-1390 http://www.lsa.umich.edu/kelsey/research/publications Distributed by ISD 70 Enterprise Drive, Suite 2 Bristol, CT 06010 USA phone: 860.584.6546 email: [email protected] christiane gruber and ashley dimmig Exhibition Website http://lw.lsa.umich.edu/kelsey/pearls/index.html © Kelsey Museum of Archaeology 2014 Kelsey Museum Publication 10 ISBN 978-0-9906623-0-3 Ann Arbor, Michigan 2014 Pearls of Wisdom The Arts of Islam at the University of Michigan christiane gruber and ashley dimmig Kelsey Museum Publication 10 Ann Arbor, Michigan 2014 Contents Catalogue Essay 1 Catalogue of Objects Introduction 27 Everyday Beauty Functional Beauty 32 Personal Adornment 40 Play and Protection Games and Toys 50 Amulets and Talismans 54 Surf and Turf 61 Media Metaphors Media Metaphors 70 Tiraz and Epigraphy 82 Coins and Measures 86 Illumination Lamps and Lighting 96 Illumination and Enlightenment 101 Bibliography 109 Acknowledgments 117 Accession Number/Catalogue Number Concordance 118 Subject Index 119 About the Authors 121 Handwriting is the necklace of wisdom. It serves to sort the pearls of wisdom, to bring its dispersed pieces into good order, to put its stray bits together.1 —Abu Hayyan al-Tawhidi (d. after 1009–1010) n his treatise on penmanship, the medieval calligrapher Abu Hayyan Fig.