Informal Complaints to FCC About the Simpsons Television Show , 2003
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Are You What You Watch?
Are You What You Watch? Tracking the Political Divide Through TV Preferences By Johanna Blakley, PhD; Erica Watson-Currie, PhD; Hee-Sung Shin, PhD; Laurie Trotta Valenti, PhD; Camille Saucier, MA; and Heidi Boisvert, PhD About The Norman Lear Center is a nonpartisan research and public policy center that studies the social, political, economic and cultural impact of entertainment on the world. The Lear Center translates its findings into action through testimony, journalism, strategic research and innovative public outreach campaigns. Through scholarship and research; through its conferences, public events and publications; and in its attempts to illuminate and repair the world, the Lear Center works to be at the forefront of discussion and practice in the field. futurePerfect Lab is a creative services agency and think tank exclusively for non-profits, cultural and educational institutions. We harness the power of pop culture for social good. We work in creative partnership with non-profits to engineer their social messages for mass appeal. Using integrated media strategies informed by neuroscience, we design playful experiences and participatory tools that provoke audiences and amplify our clients’ vision for a better future. At the Lear Center’s Media Impact Project, we study the impact of news and entertainment on viewers. Our goal is to prove that media matters, and to improve the quality of media to serve the public good. We partner with media makers and funders to create and conduct program evaluation, develop and test research hypotheses, and publish and promote thought leadership on the role of media in social change. Are You What You Watch? is made possible in part by support from the Pop Culture Collaborative, a philanthropic resource that uses grantmaking, convening, narrative strategy, and research to transform the narrative landscape around people of color, immigrants, refugees, Muslims and Native people – especially those who are women, queer, transgender and/or disabled. -
Mediasprawl: Springfield U.S.A
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Iowa Research Online Iowa Journal of Cultural Studies Volume 3, Issue 1 2003 Article 10 SUBURBIA Mediasprawl: Springfield U.S.A Douglas Rushkoff∗ ∗ Copyright c 2003 by the authors. Iowa Journal of Cultural Studies is produced by The Berkeley Electronic Press (bepress). https://ir.uiowa.edu/ijcs Mediasprawl: Springfield U.S.A. Douglas Rushkoff The Simpsons are the closest thing in America to a national media literacy program. By pretending to be a kids’ cartoon, the show gets away with murder: that is, the virtual murder of our most coercive media iconography and techniques. For what began as entertaining interstitial material for an alternative network variety show has revealed itself, in the twenty-first century, as nothing short of a media revolu tion. Maybe that’s the very reason The Simpsons works so well. The Simpsons were bom to provide The Tracey Ullman Show with a way of cutting to commercial breaks. Their very function as a form of media was to bridge the discontinuity inherent to broadcast television. They existed to pave over the breaks. But rather than dampening the effects of these gaps in the broadcast stream, they heightened them. They acknowledged the jagged edges and recombinant forms behind the glossy patina of American television and, by doing so, initiated its deconstruction. They exist in the outlying suburbs of the American media landscape: the hinter lands of the Fox network. And living as they do—simultaneously a part of yet separate from the mainstream, primetime fare—they are able to bear witness to our cultural formulations and then comment upon them. -
In the Circuit Court of the Sixth Judicial Circuit in and for Travis County, State of Lone Star
IN THE CIRCUIT COURT OF THE SIXTH JUDICIAL CIRCUIT IN AND FOR TRAVIS COUNTY, STATE OF LONE STAR CIVIL DIVISION SARAH SMITH, as personal ) representative of the Estate of Dakota ) Smith, Deceased, ) ) Plaintiff, ) Case No. 2001-5555 ) v. ) ) HOMER SIMPSON, ) ) Defendant. ) ________________________________) Prepared by: Judge Jerry R. Parker Second District Court of Appeal 801 Twiggs Street Suite 600 Tampa, FL 33602 Copyright 2001 Texas Young Lawyers Association -and- Judge Jerry R. Parker ALL RIGHTS RESERVED This case file was commissioned by the Texas Young Lawyers Association and prepared by Judge Jerry R. Parker for the 2002 National Trial Competition. This is the thirteenth year Judge Parker has provided the case file utilized for the National Trial Competition. SARAH SMITH, as personal representative of the Estate of Dakota Smith, Deceased, v. HOMER SIMPSON, Table of Contents Statement of the Case and Stipulations -------------------------------- 1 Witness List -------------------------------------------------------------------- 9 Complaint ----------------------------------------------------------------------- 10 Answer and Affirmative Defense ------------------------------------------ 14 Depositions: Tracy Leduc ---------------------------------------------------------- 17 Sydney Lloyd --------------------------------------------------------- 22 Homer Simpson ----------------------------------------------------- 27 Jane Simpson ------------------------------------------------------- 33 Exhibits: Exhibit A (Leduc street drawing) -
An Analysis of Hegemonic Social Structures in "Friends"
"I'LL BE THERE FOR YOU" IF YOU ARE JUST LIKE ME: AN ANALYSIS OF HEGEMONIC SOCIAL STRUCTURES IN "FRIENDS" Lisa Marie Marshall A Dissertation Submitted to the Graduate College of Bowling Green State University in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY August 2007 Committee: Katherine A. Bradshaw, Advisor Audrey E. Ellenwood Graduate Faculty Representative James C. Foust Lynda Dee Dixon © 2007 Lisa Marshall All Rights Reserved iii ABSTRACT Katherine A. Bradshaw, Advisor The purpose of this dissertation is to analyze the dominant ideologies and hegemonic social constructs the television series Friends communicates in regard to friendship practices, gender roles, racial representations, and social class in order to suggest relationships between the series and social patterns in the broader culture. This dissertation describes the importance of studying television content and its relationship to media culture and social influence. The analysis included a quantitative content analysis of friendship maintenance, and a qualitative textual analysis of alternative families, gender, race, and class representations. The analysis found the characters displayed actions of selectivity, only accepting a small group of friends in their social circle based on friendship, gender, race, and social class distinctions as the six characters formed a culture that no one else was allowed to enter. iv ACKNOWLEDGMENTS This project stems from countless years of watching and appreciating television. When I was in college, a good friend told me about a series that featured six young people who discussed their lives over countless cups of coffee. Even though the series was in its seventh year at the time, I did not start to watch the show until that season. -
NCA All-Star National Championship Wall of Fame
WALL OF FAME DIVISION YEAR TEAM CITY, STATE L1 Tiny 2019 Cheer Force Arkansas Tiny Talons Conway, AR 2018 Cheer Athletics Itty Bitty Kitties Plano, TX 2017 Cheer Athletics Itty Bitty Kitties Plano, TX 2016 The Stingray All Stars Grape Marietta, GA 2015 Cheer Athletics Itty Bitty Kitties Plano, TX 2014 Cheer Athletics Itty Bitty Kitties Plano, TX 2013 The Stingray All Stars Marietta, GA 2012 Texas Lonestar Cheer Company Houston, TX 2011 The Stingray All Stars Marietta, GA 2010 Texas Lonestar Cheer Company Houston, TX 2009 Cheer Athletics Itty Bitty Kitties Dallas, TX 2008 Woodlands Elite The Woodlands, TX 2007 The Pride Addison, TX __________________________________________________________________________________________________ L1.1 Tiny Prep D2 2019 East Texas Twisters Ice Ice Baby Canton, TX __________________________________________________________________________________________________ L1.1 Tiny Prep 2019 All-Star Revolution Bullets Webster, TX __________________________________________________________________________________________________ L1 Tiny Prep 2018 Liberty Cheer Starlettes Midlothian, TX 2017 Louisiana Rebel All Stars Faith (A) Shreveport, LA Cheer It Up All-Stars Pearls (B) Tahlequah, OK 2016 Texas Legacy Cheer Laredo, TX 2015 Texas Legacy Cheer Laredo, TX 2014 Raider Xtreme Raider Tots Lubbock, TX __________________________________________________________________________________________________ L1 Mini 2008 The Stingray All Stars Marietta, GA 2007 Odyssey Cheer and Athletics Arlington, TX 2006 Infinity Sports Kemah, -
Video Games: Changing the Way We Think of Home Entertainment
Rochester Institute of Technology RIT Scholar Works Theses 2005 Video games: Changing the way we think of home entertainment Eri Shulga Follow this and additional works at: https://scholarworks.rit.edu/theses Recommended Citation Shulga, Eri, "Video games: Changing the way we think of home entertainment" (2005). Thesis. Rochester Institute of Technology. Accessed from This Thesis is brought to you for free and open access by RIT Scholar Works. It has been accepted for inclusion in Theses by an authorized administrator of RIT Scholar Works. For more information, please contact [email protected]. Video Games: Changing The Way We Think Of Home Entertainment by Eri Shulga Thesis submitted in partial fulfillment of the requirements for the degree of Master of Science in Information Technology Rochester Institute of Technology B. Thomas Golisano College of Computing and Information Sciences Copyright 2005 Rochester Institute of Technology B. Thomas Golisano College of Computing and Information Sciences Master of Science in Information Technology Thesis Approval Form Student Name: _ __;E=.;r....;...i S=-h;....;..;u;;;..;..lg;;i..;:a;;...__ _____ Thesis Title: Video Games: Changing the Way We Think of Home Entertainment Thesis Committee Name Signature Date Evelyn Rozanski, Ph.D Evelyn Rozanski /o-/d-os- Chair Prof. Andy Phelps Andrew Phelps Committee Member Anne Haake, Ph.D Anne R. Haake Committee Member Thesis Reproduction Permission Form Rochester Institute of Technology B. Thomas Golisano College of Computing and Information Sciences Master of Science in Information Technology Video Games: Changing the Way We Think Of Home Entertainment L Eri Shulga. hereby grant permission to the Wallace Library of the Rochester Institute of Technofogy to reproduce my thesis in whole or in part. -
Annual Report 2008
® Annual Report 2008 • Revised corporate mission: To provide convenient access to 2007 media entertainment • Announced decisive steps to strengthen the core rental business, enhance the company’s retail offering, and embrace digital content delivery • Positioned BLOCKBUSTER Total Access™ into a profi table and stable business • Completed Blu-ray Disc™ kiosk installation • Launched a new and improved blockbuster.com and integrated 2008 Movielink’s 10,000+ titles into the site • Improved studio relationships, with 80% of movie studios currently committed to revenue share arrangements • Enhanced approximately 600 domestic stores • Improved in-stock availability to 60% during the fi rst week a hot new release is available on DVD • Expanded entertainment related merchandise, including licensed memorabilia • Launched “Rock the Block” Concept in Reno, Dallas and New York City • Introduced consumer electronics, games and game merchandise in approximately 4,000 domestic stores • Launched new products and services nationally, including event ticketing through alliance with Live Nation • Continued to improve product assortment among confection and snack items • Launched BLOCKBUSTER® OnDemand through alliance with 2Wire® • Announced alliance with NCR Corporation to provide DVD vending 2009 • Teamed with Sonic Solutions® to provide consumers instant access to Blockbuster’s digital movie service across extensive range of home and portable devices • Began to gradually roll-out “Choose Your Terms” nationally • Announced pilot program to include online -
Dreamworlds 3: Desire, Sex & Power in Music Video
MEDIA EDUCATION F O U N D A T I O N STUDY GUIDE DREAMWORLDS 3: DESIRE, SEX & POWER IN MUSIC VIDEO STUDY GUIDE WRITTEN BY BILL YOUSMAN, JEREMY EARP & JAKE GEISSMAN CONTENTS NOTE TO TEACHERS 3 OVERVIEW 4 PRE-VIEWING DISCUSSION QUESTIONS 4 INTRODUCTION 5 Key Points 5 Discussion Questions 5 Assignments 6 TECHNIQUES OF STORYTELLING 7 Key Points 7 Discussion Questions 8 Assignments 8 CONSTRUCTING FEMININITY 9 Key Points 9 Discussion Questions 10 Assignments 11 THE PORNOGRAPHIC IMAGINATION 12 Key Points 12 Discussion Questions 13 Assignments 14 WAYS OF LOOKING 15 Key Points 15 Discussion Questions 17 Assignments 17 FEMALE ARTISTS: TRAPPED IN THE PORNOGRAPHIC GAZE 18 Key Points 18 Discussion Questions 19 Assignments 19 MASCULINITY AND CONTROL 20 Key Points 20 Discussion Questions 22 Assignments 23 ADDITIONAL RESCOURCES 24 Recommended Reading 24 Other MEF Films on Related Issues 26 MEDIA EDUCATION FOUNDATION | www.MEDIAED.org 2 This study guide may be reproduced for educational, non-profit uses only. © 2007 NOTE TO TEACHERS This study guide is designed to help you and your students engage and manage the information presented in this video. Given that it can be difficult to teach visual content—and difficult for students to recall detailed information from videos after viewing them—the intention here is to give you a tool to help your students slow down and deepen their thinking about the specific issues this video addresses. With this in mind, we’ve structured the guide so that you have the option of focusing in depth on one section of the video at a time. -
Matt Groening and Lynda Barry Love, Hate & Comics—The Friendship That Would Not Die
H O S n o t p U e c n e d u r P Saturday, October 7, 201 7, 8pm Zellerbach Hall Matt Groening and Lynda Barry Love, Hate & Comics—The Friendship That Would Not Die Cal Performances’ 2017 –18 season is sponsored by Wells Fargo. ABOUT THE ARTISTS Matt Groening , creator and executive producer Simpsons , Futurama, and Life in Hell . Groening of the Emmy Award-winning series The Simp - has launched The Simpsons Store app and the sons , made television history by bringing Futuramaworld app; both feature online comics animation back to prime time and creating an and books. immortal nuclear family. The Simpsons is now The multitude of awards bestowed on Matt the longest-running scripted series in television Groening’s creations include Emmys, Annies, history and was voted “Best Show of the 20th the prestigious Peabody Award, and the Rueben Century” by Time Magazine. Award for Outstanding Cartoonist of the Year, Groening also served as producer and writer the highest honor presented by the National during the four-year creation process of the hit Cartoonists Society. feature film The Simpsons Movie , released in Netflix has announced Groening’s new series, 2007. In 2009 a series of Simpsons US postage Disenchantment . stamps personally designed by Groening was released nationwide. Currently, the television se - Lynda Barry has worked as a painter, cartoon - ries is celebrating its 30th anniversary and is in ist, writer, illustrator, playwright, editor, com - production on the 30th season, where Groening mentator, and teacher, and found they are very continues to serve as executive producer. -
Using Artistic Markers and Speaker Identification for Narrative-Theme
Using Artistic Markers and Speaker Identification for Narrative-Theme Navigation of Seinfeld Episodes Gerald Friedland, Luke Gottlieb, and Adam Janin International Computer Science Institute 1947 Center Street, Suite 600 Berkeley, CA 94704-1198 [fractor|luke|janin]@icsi.berkeley.edu Abstract ysis, thus completely ignoring the rich information within the video/audio medium. Even portable devices such as This article describes a system to navigate Seinfeld smartphones are sufficiently powerful for more intelligent episodes based on acoustic event detection and speaker browsing than play/pause/rewind. identification of the audio track and subsequent inference of In the following article, we present a system that ex- narrative themes based on genre-specific production rules. tends typical navigation features significantly. Based on the The system distinguishes laughter, music, and other noise idea that TV shows are already conceptually segmented by as well as speech segments. Speech segments are then iden- their producers into narrative themes (such as scenes and tified against pre-trained speaker models. Given this seg- dialog segments), we present a system that analyzes these mentation and the artistic production rules that underlie “markers” to present an advanced “narrative-theme” navi- the “situation comedy” genre and Seinfeld in particular, gation interface. We chose to stick to a particular exam- the system enables a user to browse an episode by scene, ple presented in the description of the ACM Multimedia punchline, and dialog segments. The themes can be filtered Grand Challenge [1] ; namely, the segmentation of Seinfeld by the main actors, e.g. the user can choose to see only episodes 2. -
The Simpsons in Their Car, Driving Down a Snowy Road
'Name: Ryan Emms 'Email Address: [email protected] 'Fan Script Title: Dial 'L' for Lunatic ******************************************************* Cast of Characters Homer Simpson Marge Simpson Bart Simpson Lisa Simpson Maggie Simpson Bart's Classmates Charles Montgomery Burns Wayland Smithers Seymour Skinner Edna Krebappel Moe Szyslak Apu Nahasapeemapetilon Barney Gumbel Carl Lenny Milhouse Van Houten Herschel Krustofsky Bob Terwilliger Clancy Wiggum Dispatch Other Police Officers Kent Brockman Julius Hibbert Cut to - Springfield - at night [theme from 'COPS' playing] Enter Chief Clancy Wiggum [theme from 'COPS' ends] Chief Wiggum This is a nice night to do rounds: nothing to ruin it whatsoever. [picks up his two-way radio] Clancy to base, first rounds completed, no signs of trouble. Enter Dispatch, on other side of the CB radio Dispatch [crackling] Come in, 14. Chief Wiggum This is 14. Over. Dispatch There's a report of a man down in front of Moe's bar. An ambulance has already been sent. How long until you get there? Chief Wiggum In less than two minutes. [turns siren on, and turns off CB radio] This will be a good time to get a drink in [chuckles to himself] [Exit] Cut to - Springfield - Moe's Tavern - at night Enter Chief Wiggum Chief Wiggum [to CB radio] Dispatch, I have arrived at the scene, over and out. [gets out of the car] Enter Homer Simpson, Moe Szyslak, Carl, Lenny, Barney Gumbel, and Charles Montgomery Burns Chief Wiggum What exactly happened here? Homer [drunkenly] We.saw.a.mur.der. Chief Wiggum Say again? You saw a moodoo? Homer Shut.up.Wig.gum. -
SIMPSONS to SOUTH PARK-FILM 4165 (4 Credits) SPRING 2015 Tuesdays 6:00 P.M.-10:00 P.M
CONTEMPORARY ANIMATION: THE SIMPSONS TO SOUTH PARK-FILM 4165 (4 Credits) SPRING 2015 Tuesdays 6:00 P.M.-10:00 P.M. Social Work 134 Instructor: Steven Pecchia-Bekkum Office Phone: 801-935-9143 E-Mail: [email protected] Office Hours: M-W 3:00 P.M.-5:00 P.M. (FMAB 107C) Course Description: Since it first appeared as a series of short animations on the Tracy Ullman Show (1987), The Simpsons has served as a running commentary on the lives and attitudes of the American people. Its subject matter has touched upon the fabric of American society regarding politics, religion, ethnic identity, disability, sexuality and gender-based issues. Also, this innovative program has delved into the realm of the personal; issues of family, employment, addiction, and death are familiar material found in the program’s narrative. Additionally, The Simpsons has spawned a series of animated programs (South Park, Futurama, Family Guy, Rick and Morty etc.) that have also been instrumental in this reflective look on the world in which we live. The abstraction of animation provides a safe emotional distance from these difficult topics and affords these programs a venue to reflect the true nature of modern American society. Course Objectives: The objective of this course is to provide the intellectual basis for a deeper understanding of The Simpsons, South Park, Futurama, Family Guy, and Rick and Morty within the context of the culture that nurtured these animations. The student will, upon successful completion of this course: (1) recognize cultural references within these animations. (2) correlate narratives to the issues about society that are raised.