Manual Iot Forensics of a Samsung Gear S3 Frontier Smartwatch
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Texting on a Smartwatch Versus a Smartphone: a Comparison of Their Effects on Driving Performance
TEXTING ON A SMARTWATCH VERSUS A SMARTPHONE: A COMPARISON OF THEIR EFFECTS ON DRIVING PERFORMANCE A Dissertation by Joel Persinger Master of Arts, Wichita State University, 2014 Bachelor of Science, Eastern Kentucky University, 2005 Submitted to the Department of Psychology and the faculty of the Graduate School of Wichita State University in partial fulfillment of the requirements for the degree of Doctor of Philosophy December 2017 ©Copyright 2017 by Joel A. Persinger All Rights Reserved TEXTING ON A SMARTWATCH VERSUS A SMARTPHONE: A COMPARISON OF THEIR EFFECTS ON DRIVING PERFORMANCE The following faculty members have examined the final copy of this dissertation for form and content, and recommend that it be accepted in partial fulfillment of the requirement for the degree of Doctor of Philosophy, with a major in Psychology. _____________________________________________ Rui Ni, Committee Chair _____________________________________________ Alex Chaparro, Committee Member _____________________________________________ Barbara Chaparro, Committee Member _____________________________________________ Jibo He, Committee Member _____________________________________________ Jeremy Patterson, Committee Member Accepted for the College of Liberal Arts and Sciences _______________________________________________ Ron Matson, Dean Accepted for the Graduate School _______________________________________________ Dennis Livesay, Dean iii DEDICATION To my beautiful wife, who has pushed me to go further than I ever thought I could. She has truly carried me though graduate school with love and encouragement. iv ABSTRACT The National Safety Council reports that 6 percent or more car crashes involved text messaging from a smartphone. In addition, many studies have found that cell phone while driving increases crash risk by 2.8–5 times (Klauer et al. 2006; Redelmeier and Tibshirani 1997; Violanti 1998; Violanti and Marshall 1996). -
Samsung Gear 2 Product Specifications
Samsung Gear 2 Product Specifications: Display 1.63” Super AMOLED (320 x 320) AP 1.0 GHz Dual Core Processor OS Tizen based wearable platform Gear 2 : 2.0 Megapixel Auto Focus (1920x1080, 1080x1080, 1280x960) Camera Gear 2 Neo : N/A Codec: H.264(AVC), H.263 Video Format: 3GP, MP4 HD(720p, @30fps) Playback & Recording Codec: MP3/AAC/ AAC+/eAAC+ Audio Format: MP3, M4A, AAC, OGG Camera Auto Focus Camera, Sound & Shot, Location Tags, Signature Features Fitness Features: 1. Heart Rate sensor 2. Pedometer 3. Exercise Standalone Modes: Running, Walking Companion Modes: Cycling, Hiking 4. Sleep Music Player with Bluetooth® Headset and Speaker WatchON Remote: Remote Controller via IrLED Sensor Additional Basic Features: Features - Bluetooth Call, Camera, Notification(SMS, E-mail, Apps), Voice Memo, Contact, Find My Device, Gallery, Logs, Media Controller, Schedule, Smart Relay, S Voice, Stopwatch, Timer, Weather More Features(Downloadable): - Calculator, ChatON, Flashlight, Quick Settings Changeable Strap Color Options: - Gear 2 : Charcoal Black, Gold Brown and Wild Orange - Gear 2 Neo : Charcoal Black, Mocha Grey and Wild Orange IP67 Dust and Water Resistant, Noise Cancellation Samsung Services Samsung Apps Connectivity Bluetooth® v4.0 LE, IrLED Sensor Accelerometer, Gyroscope, Heart Rate RAM: 512MB Memory Storage: 4GB Internal Memory Gear 2 : 36.9 x 58.4x 10.0 mm, 68g Dimension Gear 2 Neo : 37.9 x 58.8 x 10.0mm, 55g Standard Battery, Li-ion 300mAh Battery Typical Usage 2~3 days, Low Usage up to 6 days About Samsung Electronics Co., Ltd. Samsung Electronics Co., Ltd. is a global leader in technology, opening new possibilities for people everywhere. -
Presentación De Powerpoint
Sergio Foncillas García Sales Manager Hospitality Agenda . Experiencia Mobility Hotel Samsung . Mercado Wearables . Características Wearables Samsung . Gear Fit . Gear 2 Neo / Gear . Aplicaciones actuales . Aplicaciones en desarrollo . Futuro wearables Samsung . Talent Program Gear 2 . Prueba de producto Experiencia Mobility Samsung Hotel https://www.youtube.com/watch?v=QmBHRLzJNXY La ‘Wearable Technology’ –o “tecnología para llevar puesta”- busca la integración y adaptación de la tecnología más avanzada a dispositivos que puedan llevarse encima de una manera cómoda. Se trata de gafas, relojes, anillos y pulseras que representan el futuro tecnológico y que, según las previsiones, tendrán un valor de mercado en el año 2018 superior a los 12.000 millones de dólares. Fuente: 1st Wearable Technology Conference Wearables Samsung Mide pulsaciones Aviso de llamadas, mensajes, emails… Conectado por Bluetooth a tu smartphone Samsung Fotografías (Gear 2) Resistente al agua y polvo (IP67) Llamadas de teléfono Aplicación S Health Podómetro, ejercicio, sueño, cuenta atrás, cronómetro, buscar dispositivo… Mando a distancia Sistema operativo Tizen Tarjeta de Embarque . Ejercicio . Nivel de stress . Sueño . SIMBAND: sensores modulares . Nueva plataforma de software . Presión arterial . Respiración . Frecuencia cardíaca . Nivel de hidratación … Aplicaciones en desarrollo Presente Geolocalización Realidad aumentada Códigos QR Acceso a parques temáticos, resorts… … Futuro Tarjeta SIM/MicroSIM incorporada NFC … Madrid, Abril de 2014 – Anunciamos una nueva edición de nuestro Talent Program, un concurso para desarrolladores con el objetivo de fortalecer el mercado de aplicaciones para wearables, como complemento de la iniciativa internacional “Samsung Gear App Challenge”. Mediante esta iniciativa, en Samsung queremos animar a los desarrolladores de aplicaciones a trabajar en proyectos para enriquecer las posibilidades de los dispositivos wearables como Samsung Gear 2 a través del SDK específico de Tizen. -
Samsung Watch and Mobile App User Guide
Samsung Watch and Mobile App User Guide Smart Monitor Corp 6203 San Ignacio Ave. Suite 112 San Jose, CA 95119 1.888.334.5045 www.smart-monitor.com Updated 1/11/9 Table of Contents Getting Started ........................................................... …………………………..1 Setting up SmartWatch InspyreTM app…………………………………………………...3 Entering Contacts……………………………………………………...…………………………..5 Home / Menu ............................................................. …………………………..6 Features ...................................................................... …………………………..7 Events ......................................................................... …………………………..8 Settings ....................................................................... …………………………..9 Watch Features…………………………………………………………………………………… 10 User Portal…………………………………………………………………………………………….10 Troubleshooting the Inspyre app ................................ ………………………….11 SmartWatch InspyreTM Application Icon Items in blue represent where to press on the screen of the Android device. We recommend that you review the user manual for your Android and/or Samsung devices prior to downloading the SmartWatch InspyreTM application. Smart Monitor has no control of phone coverage during normal usage of the SmartWatch InspyreTM. Bluetooth signals may intermittently be disrupted by surrounding interference. If you need further assistance with your SmartWatch InspyreTM, please contact Smart Monitor at [email protected] or call 1.888.334.5045 during our hours of operation: Monday – Friday 9AM -
Securing and Managing Wearables in the Enterprise
White Paper: Securing and Managing Wearables in the Enterprise Streamline deployment and protect smartwatch data with Samsung Knox Configure White Paper: Securing and Managing Wearables in the Enterprise 2 Introduction: Smartwatches in the Enterprise As the wearable device market heats up, wrist-worn devices Industries as varied as healthcare, such as smartwatches are leading the pack. According to CCS Insight, forecasts for global sales of smart wearable devices finance, energy, transportation, will grow strongly over the next five years, with the global public safety, retail and hospitality market reaching nearly $30 billion by 2023.1 are deploying smartwatches for While smartwatches for fitness and activity tracking are popular, consumer demand is only part of the equation. added business value. Enterprises are also seeing business value in wearable devices. In a report by Robert Half Technology, 81 percent of CIOs surveyed expect wearable devices like smartwatches to Samsung has been working to address these concerns and become common tools in the workplace.2 has developed the tools to make its Galaxy and Galaxy Active smartwatches customizable, easily manageable and highly secure for enterprise users. This white paper will look at how these tools address key wearable security and manageability challenges, as well as considerations for smartwatch 81% deployments. of CIOs surveyed expect wearable devices like smartwatches to become common tools in the workplace. Industries as varied as healthcare, finance, energy, transportation, public safety, retail and hospitality are deploying smartwatches for added business value, such as hands-free communication for maintenance workers, task management, as well as physical monitoring of field workers in dangerous or remote locations. -
Samsung Gear 2 Pro Instructions the Gear Fit2 Pro Is Referred to As the Gear in This Manual
Samsung Gear 2 Pro Instructions The Gear Fit2 Pro is referred to as the Gear in this manual. • The items supplied 2 On another mobile device, launch Samsung Gear to connect to your Gear. 2. Tap Gear connection _ Remote connection. Note: You must connect the Gear to Wi-Fi and sign in to your Samsung account on the smartphone to enable. This app displays Google Navigation instructions on your Samsung Gear Fit2 smartwatch. It automatically installs the companion app on your Gear Fit2. To get Swim.com on your Samsung Gear Fit2 Pro or Galaxy Fit, you'll the watch for 2 seconds until the lock has been confirmed as disabled. Samsung Gear 2 Pro Instructions Click Here --> Refer user manual for troubleshooting instructions. Not all Samsung Gear Fit 2 Pro SM-R365 Smart Fitness Band (SM-R365NZKAXAR) Liquid Black - Large. No information is available for this page.Learn why Manuals and User Guides for Samsung Gear Fit2 Pro. We have 2 Samsung Gear Fit2 Pro manuals available for free PDF download: User Manual, Quick Start. Buy Samsung Gear Fit 2 Pro Fitness Tracker - UK Version - Black at Amazon UK. So when you are out on a cycle the watch does not give you directions. This is the Instruction manual for the Argos Product SAMSUNG GEAR FIT 2 PRO SMARTWATCH (759/6706) in PDF format. Product support is also available. your Gear Fit2 Pro to find manuals, specs, features, and FAQs. You can also register your product to gain access to Samsung's world-class customer support. From the Apps screen of the smartphone, tap Samsung Gear. -
Bachelorarbeit
Fachbereich 02 Informatik Bachelorarbeit in dem Studiengang der Wirtschaftsinformatik Anforderungen an Benutzerschnittstellen für Ambient Assisted Living (AAL) am Beispiel der Funktionssteuerung mit einer Smartwatch von Daniel Hellmann Erstprüfer: Professor Dr. Karl Jonas Zweitprüfer: Professor Dr. Ralf Thiele Eingereicht am: 16.09.2015 Bonn, 16.12.2015 Betreuender Dozent: Prof. Dr. Karl Jonas Hochschule Bonn-Rhein-Sieg Grantham-Allee 20 53757 Sankt Augustin Raum: C 277 Telefon: +49 2241 865 244 Fax: +49 2241 865 8244 E-Mail: [email protected] Autor: Daniel Helmut Hellmann Matrikelnummer an der Hochschule: 9017401 Hausdorffstraße 194 53129 Bonn Telefon: +491776441463 E-Mail: [email protected] Eidesstattliche Erklärung Ich versichere an Eides statt, die von mir vorgelegte Arbeit selbstständig ver- fasst zu haben. Alle Stellen, die wörtlich oder sinngemäß aus veröffentlichten oder nicht veröffentlichten Arbeiten anderer entnommen sind, habe ich als ent- nommen kenntlich gemacht. Sämtliche Quellen und Hilfsmittel, die ich für die Arbeit benutzt habe, sind angegeben. Die Arbeit hat mit gleichem Inhalt bzw. in wesentlichen Teilen noch keiner anderen Prüfungsbehörde vorgelegen. Ort, Datum Hellmann, Daniel Helmut Inhaltsverzeichnis 1.Einleitung ............................................................................................................... 1 1.1 Problemstellung ............................................................................................... 1 1.2 Fragestellung .................................................................................................. -
Apple and Nokia: the Transformation from Products to Services
9 Apple and Nokia: The Transformation from Products to Services In the mid- to late 2000s, Nokia flourished as the world’s dominant mobile phone – and mobile phone operating software – producer. Founded in 1871 originally as a rubber boots manufacturer, by 2007 Nokia produced more than half of all mobile phones sold on the planet, and its Symbian mobile operating system commanded a 65.6 percent global market share. 1 But within half a decade, Nokia would falter and be surpassed in the smartphone market not only by Apple’s revolu- tionary iPhone but also by competitors including Google and Samsung. And in September 2013, Nokia would sell its mobile phone business to Microsoft for $7 billion. 2 Apple literally came out of nowhere – it sold exactly zero mobile phones before the year 2007 (the year Nokia held more than half of the global market share) – but by the first quarter of 2013, Apple had captured almost 40 percent of the US smartphone market and over 50 percent of the operating profit in the global handset industry.3 In fiscal year 2013, Apple would sell five times more smart- phones than Nokia: 150 million iPhones compared to Nokia’s sales of 30 million Lumia Windows phones. 4 In contrast to Nokia, Apple real- ized it wasn’t just about the mobile device itself, it was about leveraging software to create a platform for developing compelling mobile experi- ences – including not just telephony but also music, movies, applica- tions, and computing – and then building a business model that allows partners to make money alongside the company (e.g., Apple’s iTunes and AppStore) and, in so doing, perpetuate a virtuous cycle of making the iPhone attractive to customers over multiple life cycles through ever-ex- panding feature sets. -
UI Design for Wearable Devices
FACULTY OF ENGINEERING UNIVERSITY OF PORTO UI Design for Wearable Devices Vitor Mota Master in Informatics and Computing Engineering Supervised by: Miguel Pimenta Monteiro (Assistant professor) Pedro Rocha (GlinttHS) January 2015 2 Abstract Smartwatches have been around for some time now (Ranger 2015), but 2015 is the year this wearable technology will finally get its boom in terms of popularity and growth. Technology giants like Apple, Google and Samsung are betting on their own-line of products such as the Apple Watch, Android Wear and Gear respectively (Apple Inc 2015a; Google Inc 2015b; SAMSUNG 2015). All of these devices are computation capable electronics with very small touch capacitive screens, limited number of hardware buttons with varying screen sizes and even shapes. Our research focused mainly on these constraints and how to successfully develop user friendly GUI’s for such small screens. The goal was to develop a model with guidelines to help developers provide easy to use and user friendly applications at a visual and interaction level to end users. To successfully achieve this, we first took a deep look at the available technology within these devices, including the framework each of the major platforms provide and the underlying hardware capabilities such as sensors like GPS, gyroscope, the use of the touch screen or microphone for user input and whether the shape of the device (round or squared) can have different effects on the design and usability. We also analyzed the impact of placement and arrangement of interface components having in mind that this technology, since it is a wearable watch, can be worn on both wrists and therefore will be used with only one hand that may obscure a different portion of the interface depending on which wrist the user uses it (Chandra and Raghunath 2000). -
Characterizing Smartwatch Usage in the Wild
Characterizing Smartwatch Usage In The Wild Xing Liu1 Tianyu Chen1 Feng Qian1 Zhixiu Guo23 Felix Xiaozhu Lin4 Xiaofeng Wang1 Kai Chen25 1Indiana University Bloomington 2SKLOIS, Institute of Information Engineering, Chinese Academy of Sciences 3Beijing Jiaotong University 4Purdue ECE 5School of Cyber Security, University of Chinese Academy of Sciences ABSTRACT participants, we conduct an in-depth characterization of three key Smartwatch has become one of the most popular wearable aspects of smartwatch usage “in the wild”: usage patterns, energy computers on the market. We conduct an IRB-approved consumption, and network traffic characteristics. This is to our measurement study involving 27 Android smartwatch users. Using knowledge the most comprehensive and in-depth crowd-sourced a 106-day dataset collected from our participants, we perform in- study of smartwatches. Our key measurement results consist of depth characterization of three key aspects of smartwatch usage “in the following. the wild”: usage patterns, energy consumption, and network traffic. • We characterize the smartwatch usage patterns. An Android Based on our findings, we identify key aspects of the smartwatch watch can stay in one of the four states with diverse power ecosystem that can be further improved, propose recommendations, characteristics: fully awake, dozing (with dimmed watch face and point out future research directions. display and restricted system activity), sleeping (screen further turned off), and charging. We find that smartwatch’s wake-up CCS Concepts period accounts for only 2% of the overall usage period among • → the four states. The wake-up sessions are not only short, but Human-centered computing Ubiquitous and mobile also frequent (72 times per day on average). -
Electronic 3D Models Catalogue (On July 26, 2019)
Electronic 3D models Catalogue (on July 26, 2019) Acer 001 Acer Iconia Tab A510 002 Acer Liquid Z5 003 Acer Liquid S2 Red 004 Acer Liquid S2 Black 005 Acer Iconia Tab A3 White 006 Acer Iconia Tab A1-810 White 007 Acer Iconia W4 008 Acer Liquid E3 Black 009 Acer Liquid E3 Silver 010 Acer Iconia B1-720 Iron Gray 011 Acer Iconia B1-720 Red 012 Acer Iconia B1-720 White 013 Acer Liquid Z3 Rock Black 014 Acer Liquid Z3 Classic White 015 Acer Iconia One 7 B1-730 Black 016 Acer Iconia One 7 B1-730 Red 017 Acer Iconia One 7 B1-730 Yellow 018 Acer Iconia One 7 B1-730 Green 019 Acer Iconia One 7 B1-730 Pink 020 Acer Iconia One 7 B1-730 Orange 021 Acer Iconia One 7 B1-730 Purple 022 Acer Iconia One 7 B1-730 White 023 Acer Iconia One 7 B1-730 Blue 024 Acer Iconia One 7 B1-730 Cyan 025 Acer Aspire Switch 10 026 Acer Iconia Tab A1-810 Red 027 Acer Iconia Tab A1-810 Black 028 Acer Iconia A1-830 White 029 Acer Liquid Z4 White 030 Acer Liquid Z4 Black 031 Acer Liquid Z200 Essential White 032 Acer Liquid Z200 Titanium Black 033 Acer Liquid Z200 Fragrant Pink 034 Acer Liquid Z200 Sky Blue 035 Acer Liquid Z200 Sunshine Yellow 036 Acer Liquid Jade Black 037 Acer Liquid Jade Green 038 Acer Liquid Jade White 039 Acer Liquid Z500 Sandy Silver 040 Acer Liquid Z500 Aquamarine Green 041 Acer Liquid Z500 Titanium Black 042 Acer Iconia Tab 7 (A1-713) 043 Acer Iconia Tab 7 (A1-713HD) 044 Acer Liquid E700 Burgundy Red 045 Acer Liquid E700 Titan Black 046 Acer Iconia Tab 8 047 Acer Liquid X1 Graphite Black 048 Acer Liquid X1 Wine Red 049 Acer Iconia Tab 8 W 050 Acer -
A Predictive Fingerstroke-Level Model for Smartwatch Interaction
Multimodal Technologies and Interaction Article A Predictive Fingerstroke-Level Model for Smartwatch Interaction Shiroq Al-Megren ID Information Technology Department, King Saud University, Riyadh 12371, Saudi Arabia; [email protected]; Tel.: +966-11-805-7839 Received: 24 May 2018; Accepted: 25 June 2018; Published: 2 July 2018 Abstract: The keystroke-level model (KLM) is commonly used to predict the time it will take an expert user to accomplish a task without errors when using an interactive system. The KLM was initially intended to predict interactions in conventional set-ups, i.e., mouse and keyboard interactions. However, it has since been adapted to predict interactions with smartphones, in-vehicle information systems, and natural user interfaces. The simplicity of the KLM and its extensions, along with their resource- and time-saving capabilities, has driven their adoption. In recent years, the popularity of smartwatches has grown, introducing new design challenges due to the small touch screens and bimanual interactions involved, which make current extensions to the KLM unsuitable for modelling smartwatches. Therefore, it is necessary to study these interfaces and interactions. This paper reports on three studies performed to modify the original KLM and its extensions for smartwatch interaction. First, an observational study was conducted to characterise smartwatch interactions. Second, the unit times for the observed interactions were derived through another study, in which the times required to perform the relevant physical actions were measured. Finally, a third study was carried out to validate the model for interactions with the Apple Watch and Samsung Gear S3. The results show that the new model can accurately predict the performance of smartwatch users with a percentage error of 12.07%; a value that falls below the acceptable percentage dictated by the original KLM ~21%.