Model 5872 Mattel Electronics

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Model 5872 Mattel Electronics .... • • • , • ~ • ,• • -- - • • • (\ - - • MODEL 5872 - MATTEL ELECTRONICS 5150 Rosecrans Avenue Hawthorne. California 90250 I- \ • • • TABLE OF CONTENTS ,_. -. '. .' 1. SPECiFiCATIONS·,; ......................................... Page 1 • • .. 2. OPERATING INSTRUCTIONS ................................ Page 2 3. SYSTEM DESCRIPTION AND OPERATION ................... Page 5 • • 4. SYSTEM TESTING. • . .. Page 9 . ~ ..' . 5. DISASSEMBLY PROCEDURE ................................ Page 9 6. PRELIMINARY CHECKLIST ................................. Page 10 7. TROUBLESHOOTING ...................................... Page 11 _., 8. ADJUSTMENTS ............................................ Page 20 PARTS LIST ............................................................................................... Page 21 . 10. SCHEMATIC DIAGRAM ..................................... Page 25 . • • • • • • ·. " . .. • .. • • • • • ~ . - . .. • • .. • • -• ... • - • • • • • • . - , --- '--, · . • • • • • • - - • • • •• ! • • SPECIFICATIONS MICROPROCESSOR (CPU) - General Instrument CP-1610 16-bit processor. MEMORY - 7K internal ROM, RAM, and 1/0 structures, remaining 64K address space available for external programs. CONTROLS - Two removable hand controllers: 12-bulton numeric keypad, four action buttons, 16-position directional movement disc. SOUND - Programmable sound generator (PSG) capable of producing three simultaneous sound patterns. COLOR REPRODUCTION - 16 different color hues: Black Gray Blue Cyan Red Orange Tan Brown Dark Green Magenta Light Green Light Blue Yellow Yellow-Green White Purple VIDEO RESOLUTION - 192 vertical x 160 horizontal picture elements. VOLTAGE REQUIREMENTS - 120VAC 60 Hz DIMENSIONS: (WxDxH) - 10" x 6'14' x 3" WEIGHT - Console Assembly with Packing Material and Accessories - 4.7 lb. Console Assembly alone - 2.3 lb. ·, ACCESSORIES - Antenna Switch Box, Switch Box Cable (15 feet), Wall-Mounted Power Trans­ , former, and Owner's Manual. • • -1- • • OPERATING INSTRUCTIONS • A. Connection to the color television receiver 2. Connect the RF cable from the RF f"""'\ • output jack on the Master Component. ~ 1. Connect the tWin lead from the antenna to the jack marked GAME on the ~ switch box to the VHF antenna input of antenna switch box. Place switch box the television receiver. Figure 1 illus­ to the GAME position. trates the proper connection when twin lead is used from antenna system; 3. Set the television receiver to channel Figure 2 illustrates the proper connec­ 3 or 4, whichever is not used in your tion when coaxial cable is used. If the broadcast area. Place the RF channel TV receiver has only 75 ohm coaxial select switch (located at the back of input, then a 300 to 75 ohm adaptor the Master Component) to correspond must be used. to the channel set on the television. TO MASTER __ COMPONENT I TYPICAL UHFNHF FLAT "TWIN LEAD" TV RECEIVER WIRE FROM TV ANTENNA TERMINALS ANTENNA OR ANTENNA SYSTEM • , SWITCH BOX VHF ANTENNA TERMINAL FOR COAX TYPE OF NOTE: NO CHANGE TO YOUR EXISTING ANTENNA WIRE UHF ANTENNA CONNECTION IS REOUIRED. Figure 1 TO MASTER __ ROUND VHF COMPONENT ' TYPICAL UKFNHF . ANTENNA OR TV RECEIVER ANTENNA SYSTEM WIRE TERMINALS ROUNO"COAX"TO ALTERNATE FLAT "TWIN LEAD" VHF ANTENNA BALUN CONVERTER' TERMINAL AVAILABLE AT MOST NOTE: NO CHANGE TO ELECTRONICS YOUR EXISTING UHF ANTENNA PARTS STORES CONNECTION IS REOUIRED. Figure 2 -2- _ _ ._ _ ' _________________ ._0" • • B. Power Connection keypad) is UP on the screen, etc. For further • instructions, refer to the individual game 1. Plug the transformer unit into a 120 Volt cartridges. 60 Hz wall outlet. 2. Insert the other end of the power cord To operate the directional disc, depress the into the rear-panel power socket. outer edge of the disc with one finger and rotate it around the edge to change the direction on C. Gameplay the object you are moving. You have the ability 1. Turn TV set ON. to move the object in any desired direction. 2. I nsert the game cartridge in the slot The keypad buttons and directional disc located on the right side of the Master cannot be operated simultaneously. However, Component (Figure 3). the action buttons and directional disc may be operated simultaneously. 3. Remove the Hand Controllers from their holder on the Master Component. When returning the Hand Controller to the Master Component, coil the cable beneath it in 4. Depress the ON/OFF/RESET switch the cradle. To avoid permanently overstretch­ button to turn on the Master Component. ing the coiled cables, they should not be pulled 5. RESET: Tapping the ON/OFF/RESET out to their extreme length. button will cause the game being played E. Intermission and Time Out to be reset to the title page. POWER OFF: To turn the MasterComponent off, 1. If, for any reason, you wish to interrupt depress the ON/OFF/RESET button for your game, you may use the Inter­ 3 seconds and then release it. mission Code. Removing the game overlay and pressing 1 and 9 simul­ D. Hand Controllers taneously on either Hand Controller The Master Component is equipped with two will cause the television screen to go Hand Controllers (each Hand Controller may blank and game play to stop. To resume be unplugged where the coiled cord meets the game play, simply depress any key on Master Component.) There are 12 keys on the either Hand Controller. keypad. These are used for feeding data into 2. If NO functions on either Hand Con­ the Master Component. • troller are activated for approximately With each cartridge, there are 2 overlays which 5 minutes, the television screen WILL , fit over the keypads on the 2 Hand Controllers. AUTOMATICALLY GO BLANK and the These overlays are keyed to the particular game play will stop. To resume game game being played and determine how the play, simply depress any key on either keys on the keypad relate to the cartridge. Hand Controller. The purpose of this Slip the overlay under the keypad frame. unique feature is to eliminate the possibility of a permanent playfield image being imprinted on the tele­ There are 2 action buttons on both sides of the vision screen. Hand Controllers. The upper buttons, one on each side, perform the same function for the NOTICE TO PROJECTION TV OWNERS: convenience of either right- or left-handed players. The lower buttons perform varying Operating the Master Component for extended functions. The functions of all the buttons periods of time on a projection TV system may , depend on the cartridge being used and are cause the stationary game objects to become different for each cartridge overlay. permanently imprinted on the projection TV The disc at the base of the Hand Controller picture tube(s). This is especially true when ,,r-- . is a directional control for those cartridges the brightness and contrast controls are set in which direction is a factor. There are 16 extremely high for game viewing. Please directional positions on the disc. The direction observe the following precautions to minimize of the disc corresponds to direction of the the chances of a game image being imprinted television screen. UP on the disc (toward the on the screen: -3- • o TRANSFORMER UNIT COLOR TELEVISION (Plugs into AC Wall Outlet) • TV CONNECTION I TO SWITCH BOX • POWER PLUG (Plug into rear 01 Master Component) j. , HAND CONTROLLER ON/OFF/RESET BUTTON MASTER GAME COMPONENT CARTRIDGE I o ANTENNA SWITCH BOX (To be located on rear of TV) o 0) Figure 3 - MATTEL INTELLIVIS ASTER COMPONENT (Wiring Diagram) o • - --------------------------------.-, ..- .. ~ .. " • • 1. Always use lowest possible brightness 3. FollOw your projection TV owner's • and contrast control settings during manual for proper viewing conditions game operation. for programming. 2. Games containing stationary white or light colored objects should not be played for extended periods of time. SYSTEM DESCRIPTION AND OPERATION The Intellivision II system consists of a Master switch, power supply board assembly, logic Component with two detachable hand con­ board assembly, and two hand controller trollers, an antenna switch box, RF connecting assemblies. Recessed compartments at the cable and a wall-mounted transformer unit. top of the console are provided for storage The Master Component operates in conjunc­ of the hand controllers and cables. A slot in tion with a color television set and an I ntelli­ the right-hand side of the Console Assembly vision game cartridge. Peripheral equipment is the insertion port for the game cartridge. (such as the Intellivoice'· Voice Synthesis unit) The ON/OFF/RESET switch is located at the may also be used with the Intellivision II lower left-hand corner of the Console system. Assembly. The Master Component system is based on A. ON/OFF/RESET SWITCH, This switch has two processors. One is a 16 bit microprocessor three main functions: When the Master Com­ (CPU) that computes the game action against ponent is off, depressing this switch will the stored program rules. The second is the apply power to the unit. When the Master Standard Television Interface Circuit (STIC) Component is on, quickly tapping this switch that interprets a condensed memory area and will reset the game in play. Finally, when the uses this to generate a color video signal. Master Component is on, holding this switch The video signal is applied to the RF modulator down for about 3 seconds and then releasing to provide the television signal. The user's it will turn power to the unit off. color television receiver is used for the video display. B. POWER SUPPLY BOARD ASSEMBLY. The Power Supply Board converts the AC
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