Mystara MC Appendix

Total Page:16

File Type:pdf, Size:1020Kb

Mystara MC Appendix Sample file Appendix Contents Introduction, 4 Familiar, 41 Aryth, 42 Actaeon, 8 Bogan, 42 Agarat, 9 Fylgar, 42 Ash crawler, 10 Gretch, 42 Ulzaq, 42 Frost salamander, 43 B Ice crab, 43 Baldandar, 11 Fundamental, air/earth, 44 Bargda, 12 Fundamental, fire/water, 45 Bhut, 13 Birds of Mystara, 14 Magpie, 14 Piranha bird, 14 Gargantua, 46 Sprackle, 15 Geonid, 47 Blackball, 16 Ghostly horde, 48 Brain collector, 17 Giant, athach, 49 Giant, hephaeston, 50 Golem, amber/skeletal, 51 Golem, drolem, 52 Che vail, 18 Golem, iron gargoyle/mud, 53 Choker, 19 Golem, rock/silver, 54 Coltpixy, 20 Gray philosopher, 55 Crone of chaos, 21 Guardian warrior, 56 Gyerian, 57 D Darkhood, 22 H Darkwing, 23 Herex, 58 Decapus, 24 Hivebrood, 59 Deep glaurant, 25 Horde, 61 Diabolus, 26 Hsiao, 62 Dragon, 27 SampleHuptzeen file, 63 Crystalline, 28 Hutaakan, 64 Jade, 29 Onyx, 30 Ruby, 31 I Dragonfly, 32 Imp Drake, 34 Wood, 65 Dusanu, 36 Bog, 66 Garden, 66 Elemental of chaos, air/earth, 37 J,K Eolian, 37 Jellyfish Erdeen, 37 Marauder, 67 Elemental of chaos, fire/water, 38 Death's head, 67 Pyrophor, 38 Galley, 67 Undine, 38 Kna, 68 Elemental of law, air/earth, 39 Kopru, 69 Anemo, 39 Kryst, 39 Elemental of law, fire/water, 40 Helion, 40 Lizard, 70 Hydrax, 40 Draco lizard, 70 Giant footpad, 70 Giant gecko, 71 Lava lizard, 71 Rockhome, 71 Contents Giant tuatara, 71 Spirit, 105 Xytar, 71 Druj, 105 Lizard-kin, 72 Odic, 106 Cayman, 72 Statue, living, 107 Chameleon man, 72 Crystal, 107 Gator man, 73 Iron, 107 Sis'thik (desert scourge), 73 Jade, 107 Lupin, 74 Rock/Ooze, 107 Lycanthrope, werejaguar, 75 Silver, 108 Lycanthrope, wereswine, 76 Steel, 108 Surtaki, 109 M Magen, 77 Manikin, 79 Tabi, 110 Mek, 80 Thoul, 111 Mujina, 81 Thunderhead, 112 Nagpa, 82 Tiger, ebon, 113 Topi, 114 Tortle, 115 N Snapper, 115 Nightshade, 83 Nightcrawler, 84 Nighwalker, 84 V, W Nightwing, 84 Vampire, velya, Nuckalavee, 85 Swamp velya, 116 White fang, 117 Worm, 118 Great annelid, 118 Pegataur, 86 Caecillia, 118 Phanaton, 87 Fyrsnaca, 119 Plant, dangerous, 88 Leviathan, 119 Amber lotus, 88 Red worm, 119 Archer bush, 89 Sample fileSlime worm, 119 Grab grass, 89 Wyrd, 120 Vampire rose, 89 Greater wyrd, 120 Plasm, 90 Y,Z R, S Yowler, 121 Rakasta, 91 Zombie, lightning, 122 Rock man, 92 Greater lightning zombie, 122 Saberclaw, 93 Sacrol, 94 Encounter Tables, 123 Scamille, 95 Shapeshifter, 96 Adaptor, 96 Metamorph, 97 Polymar, 97 Randara, 97 CREDITS Shargugh, 98 Shark-kin, 99 Design: John Nephew, Teeuwynn Woodruff, John Terra, and Sollux, 100 Skip Williams Spectral death, 101 Development: Tim Beach and Jon Pickens Spectral hound, 102 Editing: Andria Hayday, Sue Weinlein, John Rateliff, and Spider-kin, 103 Anne Brown with Scott Haring Aranea, 103 Cover Art: Jeff Easley Planar spider, 103 Decorative Borders: Randy Asplund-Faith Plopped, 104 Interior Art: Arnie Swekel Rhagodessa, 104 Production: Angelika Lokotz Introduction his volume holds a host of creatures both 0 Non-intelligent or not ratable wondrous and horrifying. Each is unique 1 Animal intelligence to the MYSTARA1" campaign, and presented 2-4 Semi-intelligent in AD&D® game terms for the first time 5-7 Low intelligence ever. Of course, other monsters roam the 8-10 Average (human) intelligence realm too; Mystara is home to many crea- 11-12 Very intelligent tures introduced in the Monstrous Manual'" 13-14 High intelligence (a compilation of the original MONSTROUS COMPENDIUM® Vol- 15-16 Exceptional intelligence umes One and Two, plus other creatures). Further, though Mys- 17-18 Genius tara is the "natural habitat" of the creatures in this appendix, 19-20 Supra-genius most could invade virtually any AD&D game world! 21+ Godlike intelligence The text below explains the format in which each monster is presented. Thereafter, you'll find tips for making the most of TREASURE refers to the treasure tables in the DUNGEON MASTER these monsters in play—especially if you're a Dungeon Master Guide (DMG). Most treasures are carried by individuals; trea- (DM) facing experienced adventurers who believe they've "seen sure types appearing in parentheses are typically found in the it all." lair. If individual treasure is indicated, a single monster may A note to FIRST QUEST'" game players: The descriptions in this carry it (or not, at the DM's discretion). appendix assume the reader already owns two hardcover Major treasures are usually found in the monster's lair; these AD&D rulebooks: the Player's Handbook and the DUNGEON are most often designed and placed by the DM. Intelligent mon- MASTER® Guide. While you'll be able to understand the descrip- sters use any magical items present and try to carry off their tions of many Mystaran creatures without those books, the most valuable treasures if hard pressed. If treasure is assigned deadlier the monster, the more likely it is to boast abilities not randomly, roll for each type possible; if all rolls fail, no treasure covered by the FIRST QUEST game rules. of any type is found. Treasure should be scaled down if only a few monsters are encountered (fewer than the typical encounter, that is). Large treasures are noted by a multiplier (xlO, for exam- The Monsters ple); this should not be confused with treasure type X. Do not Each monster description begins with a summary table covering use the tables to place dungeon treasures, since the numbers the following details: encountered underground will often be much smaller. CLIMATE/TERRAIN indicates where the creature is most often ALIGNMENT reflects the common behavior of a typical speci- found. Climates include arctic, subarctic, temperate, subtropi- men. Exceptions, though rare, can be expected. cal, and tropical. Typical terrain includes plain/scrub, forest, rough/hill, mountain, swamp, and desert. In some cases, a range No. APPEARING indicates an average encounter size for a is given; for instance, "cold" encompasses arctic, subarcticSample, and wildernes files encounter. The DM should adjust this number to fit colder temperate regions. other circumstances, as the need arises. In a dungeon, for exam- ple, the number appearing is lower. FREQUENCY is the likelihood of encountering a creature in any Note that some "solitary" creatures are found in small groups. given area. DMs can adjust these chances for special locations. This could mean one of two things. One, the groups are very small family units. Or two, several individuals happen to be in the Very rare = 4% chance same place but not as a cooperative group (four alley cats feasting Rare = 11% chance on the same garbage heap do not work as a pack, for example). Uncommon = 20% chance Common = 65% chance ARMOR CLASS represents armor worn by humans and human- oids, as well as a protection due to physical structure or magical ORGANIZATION describes the general social structure the mon- nature, and defensive ability due to speed, reflexes, and so ster adopts. "Solitary" includes small family groups. forth. Humans and man-sized humanoids that wear armor have an unarmored rating in parentheses. Listed AC does not include ACTIVITY CYCLE is the time of day when the monster is most any situational bonuses noted in the description. active. Light is the key for "nocturnal" creatures; in subterranean settings, they could be encountered anytime. The activity cycle MOVEMENT shows the relative speed rating of the creature. listed is a general guideline and exceptions are fairly common. Higher speeds may be possible for short periods. Human, demi- human, and humanoid rates are often determined by armor DIET explains what the creature usually eats. Carnivores eat type (unarmored rates appear in parentheses). For monsters meat, herbivores eat plants, and omnivores enjoy a diet that with special locomotion, additional details are provided. Abbre- includes both. Scavengers primarily eat carrion. If a monster viations include: does not fit any of these categories, the substances it does devour are described in the main text. Fl = flying Sw = swimming INTELLIGENCE is the equivalent of human "IQ." Certain mon- Br = burrowing sters are instinctively cunning in combat, despite a low IQ; such Cl = climbing cases are noted in the monster descriptions. Ratings correspond Gl = gliding roughly to the following Intelligence ability scores: Wb = moving across webs Notations for flying creatures include a Maneuverability Class MAGIC RESISTANCE is the percentage chance that any magic from A to E. Class A creatures have virtually total command cast upon the creature will fail to affect it, even if other crea- over their movements in the air; they can hover, face any direc- tures nearby are affected. If the magic penetrates the resistance, tion in a given round, and attack each round. Class B creatures the creature is still entitled to any normal saving throw allowed. are very maneuverable; they can hover, turn 180 degrees in a Creatures may have resistances to certain spells; this is not con- round, and attack in each round. Class C creatures are some- sidered "magic resistance," which is effective against all spells. what agile in the air; they cannot move less than half their A creature with "nil" magic resistance receives any normal sav- movement rate without falling, they can turn up to 90 degrees ing throw allowed. in a round, and attack aerially once every two rounds. Class D creatures are somewhat slow; they cannot move less than half SIZE is abbreviated as follows: their movement rate without falling, can turn only 60 degrees in a round, and they can make one pass every three rounds. Class T = tiny (2 ft. tall or less) E includes large, clumsy fliers; these cannot move less than half S = smaller than a typical human (over 2 ft.
Recommended publications
  • Campaign Information
    Arak and Gwydion (Some Thoughts on the Shadow Elves' History) By R. Sweeney Gwydion isn't a 'real' demon, but rather a creature of great power from the plane of shadow. Gwydion's evil was his enslavement of the ShadowElves. His torment is his betrayal by Arak. Unlike Vecna, he was not on the prime and could only be 'trapped' because he was trying to follow the Shadow Elves into RL. (Presumably to kill them or re-enslave them). I wonder what Arak was thinking, however. Would there be anyplace he could take the Shadow elves into exile where Gwydion could not follow? Did he think he could hide from such a powerful creature? Gwydion must have had an enemy. A sibling perhaps. The Shadow Elves must have acted as some sort of armed forces for him. Arak must have believed that if Gwydion suddenly found himself without his Slaves, he would have been destroyed by his rivals. However, there other.. less satisfying, perhaps, ways of re-writing ShadowElf history. Gwydion, the shadow-being, falls 'in love' with an elf from some other world. They mate, bear children. Woman dies, Gwydion takes his children and their children as slaves. Millenia pass. Arak was Gwydion's favorite. Perhaps, Gwydion had mated with one of the Shadow elves of unsurpassed beauty and begat Arak. Thus, he set his son above all the other slaves. Arak, however, desired more than to be the head of the slaves. He managed to betray his father to his enemies. Arak had intended patricide. He was going to take away Gwydion's protective armed forces, leaving him vulnerable to attack by his other enemies.
    [Show full text]
  • Dragon Magazine #182
    Issue #182 Vol. XVII, No. 1 SPECIAL ATTRACTIONS Dragons: the lords of fantasy June 1992 9 Our annual tribute to our namesakeslong may they live! Publisher Not Cheaper by the Dozen Spike Y. Jones James M. Ward 10 Twelve of the DRAGONLANCE® sagas most egg-citing creations. Editor The Vikings' Dragons Jean Rabe Roger E. Moore 17 Linnorms: the first of a two-part series on the Norse dragons. The Dragons Bestiary Gregory Detwiler Associate editor 25 unhealthy branches of the dragon family tree. Dale A. Donovan Fiction editor F ICTION Barbara G. Young The Dragonbone Flute fiction by Lois Tilton Editorial assistant 84 He was a shepherd who loved musicbut he loved his audience more. Wolfgang H. Baur Art director R EVIEWS Larry W. Smith The Role of Computers Hartley, Patricia, and Kirk Lesser 55 From Mars to the stars: two high-powered science-fiction games. Production staff Gaye O'Keefe Angelika Lokotz Role-playing Reviews Lester Smith Tracey Zamagne Mary Roath 96 Now you can be the smallest of creatures or the most powerful. Through the Looking Glass Robert Bigelow Subscriptions\t 112 A collection of draconic wonders, for gaming or display. Janet L. Winters U.S. advertising O THER FEATURES Roseann Schnering Novel Ideas James Lowder 34 Two new horrific novels, spawned in the mists of Ravenloft. U.K. correspondent The Voyage of the Princess Ark Bruce A. Heard and U.K. advertising 41 This month, the readers questions take center stage. Bronwen Livermore The Wild, Wild World of Dice Michael J. DAlfonsi 45 Okay, so how many six-sided dice do you own? Kings of the Caravans Ed Greenwood 48 A land like the Forgotten Realms requires tough merchants! Dragonslayers on the Screen Dorothy Slama 62 Some handy guidelines for letting your computer be your DM.
    [Show full text]
  • Dungeon Module B4
    Dungeon Module B4 T h e Lost City by Tom Moldvay AN ADVENTURE FOR CHARACTER LEVELS 1-3 Lost in the desert! The only hope for survival lies in a ruined city rising out of the sands. Food, water, and wealth await heroic adventurers inside an ancient pyramid ruled by a strange race of masked beings. This module includes a cover folder with maps, and a descriptive booklet with a ready-made adventure for the DUNGEON & DRAGONS® Basic game. It also includes enough information to continue the adventure beyond level 3, using the DUNGEONS & DRAGONS® Expert game rules. DUNGEONS & DRAGONS and D&D are registered trademarks of TSR Hobbies, Inc. Distributed to the book trade in the United States by Random House, Inc., and in Canada by Random House of Canada, Ltd. Distributed to the toy and hobby trade by regional distributors. Distributed in the United Kingdom by TSR Hobbies (UK) Ltd. © 1982 TSR Hobbies, Inc. All Rights Reserved. © 1 980 TSR Hobbies. Inc All Rights Reserved IS B N 0-93 56 96 -55-5 P R I N TED IN U.S.A. 9049 Dungeons & Dragons® Basic Set Before beginning the adventure, please read the module thoroughly to become familiar with the Lost City. The DM's Background explains the Lost City's history. The Players' Background is to be Dungeon Module B4 read to the players before the adventure begins. In the Encounter Keys, the encounter number matches the location of the encounter on the maps. The boxed encounter information can be THE LOST CITY read aloud to the players at the right time.
    [Show full text]
  • Dragon Magazine #228
    Where the good games are As I write this, the past weekend was the WINTER FANTASY ™ slots of the two LIVING DEATH adventures; all the judges sched- gaming convention. uled to run them later really wanted to play them first. That’s a It is over, and we’ve survived. WINTER FANTASY isn’t as hectic vote of confidence for you. or crowded as the GENCON® game fair, so we can relax a bit These judges really impressed me. For those of you who’ve more, meet more people, and have more fun. never played a LIVING CITY, LIVING JUNGLE™, or LIVING DEATH game, It was good meeting designers and editors from other game you don’t know what you’re missing. The judges who run these companies and discussing trends in the gaming industry, but it things are the closest thing to a professional corps of DMs that was also good sitting in the hotel bar (or better yet, Mader’s, I can imagine. Many judges have been doing this for years, and down the street) with old friends and colleagues and just talk- some go to gaming conventions solely for the purpose of run- ing shop. ning games. They really enjoy it, they’re really good, and they Conventions are business, but they are also fun. really know the rules. I came out of WINTER FANTASY with a higher respect for the Now the Network drops into GENCON gear. Tournaments are people who run these things. TSR’s new convention coordina- being readied and judges are signing up.
    [Show full text]
  • DESIGN-DRIVEN APPROACHES TOWARD MORE EXPRESSIVE STORYGAMES a Dissertation Submitted in Partial Satisfaction of the Requirements for the Degree Of
    UNIVERSITY OF CALIFORNIA SANTA CRUZ CHANGEFUL TALES: DESIGN-DRIVEN APPROACHES TOWARD MORE EXPRESSIVE STORYGAMES A dissertation submitted in partial satisfaction of the requirements for the degree of DOCTOR OF PHILOSOPHY in COMPUTER SCIENCE by Aaron A. Reed June 2017 The Dissertation of Aaron A. Reed is approved: Noah Wardrip-Fruin, Chair Michael Mateas Michael Chemers Dean Tyrus Miller Vice Provost and Dean of Graduate Studies Copyright c by Aaron A. Reed 2017 Table of Contents List of Figures viii List of Tables xii Abstract xiii Acknowledgments xv Introduction 1 1 Framework 15 1.1 Vocabulary . 15 1.1.1 Foundational terms . 15 1.1.2 Storygames . 18 1.1.2.1 Adventure as prototypical storygame . 19 1.1.2.2 What Isn't a Storygame? . 21 1.1.3 Expressive Input . 24 1.1.4 Why Fiction? . 27 1.2 A Framework for Storygame Discussion . 30 1.2.1 The Slipperiness of Genre . 30 1.2.2 Inputs, Events, and Actions . 31 1.2.3 Mechanics and Dynamics . 32 1.2.4 Operational Logics . 33 1.2.5 Narrative Mechanics . 34 1.2.6 Narrative Logics . 36 1.2.7 The Choice Graph: A Standard Narrative Logic . 38 2 The Adventure Game: An Existing Storygame Mode 44 2.1 Definition . 46 2.2 Eureka Stories . 56 2.3 The Adventure Triangle and its Flaws . 60 2.3.1 Instability . 65 iii 2.4 Blue Lacuna ................................. 66 2.5 Three Design Solutions . 69 2.5.1 The Witness ............................. 70 2.5.2 Firewatch ............................... 78 2.5.3 Her Story ............................... 86 2.6 A Technological Fix? .
    [Show full text]
  • Cult of the Dragon
    Cult of the Dragon by Dale Donovan And naught will be left save shuttered thrones with no rulers. But the dead dragons shall rule the world entire, and . Sammaster First-Speaker Founder of the Cult of the Dragon Dedication To my mother and my father, who always encouraged me, no matter how seemingly strange my interests may have appeared. Thanks to you both I had the chance to pursueand obtainmy dream. While it may seem curious to dedicate a book about a bunch of psycho cultists to ones parents, I figured that, of all people, you two would understand. Credits Design: Dale Donovan Additional and Original Design: L. Richard Baker III, Eric L. Boyd, Timothy B. Brown, Monte Cook, Nigel Findley, Ed Greenwood, Lenard Lakofka, David Kelman, Bill Muhlhausen, Robert S. Mullin, Bruce Nesmith, Jeffrey Pettengill, Jon Pickens, and James M. Ward Development & Editing: Julia Martin Cover Illustration: Clyde Caldwell Interior Illustrations: Glen Michael Angus Art Direction: Dana Knutson and Dawn Murin Typesetting: Angelika Lokotz Research, Inspiration, & Additional Contributions: Robert L. Nichols & Craig Sefton Special Acknowledgment: Gregory Detwiler, Ed Greenwood, Jamie Nossal, Cindy Rick, Carl Sargent, Steven Schend, and the stories of Clark Ashton Smith & Edgar Allan Poe Campaign setting based on the original game world of Ed Greenwood. Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson. ADVANCED DUNGEONS & DRAGONS, AD&D, DUNGEONS & DRAGONS, DUNGEON MASTER, FORGOTTEN REALMS, MONSTROUS COMPENDIUM, PLAYERS OPTION, and the TSR logo are registered trademarks owned by TSR, Inc. COUNCIL OF WYRMS, ENCYCLOPEDIA MAGICA, and MONSTROUS MANUAL are trademarks owned by TSR, Inc.
    [Show full text]
  • Chronomancer
    OPTIONAL GAME ACCESSORY Chronomancer Credits Design: Loren Coleman Development and Editing: Matt Forbeck Additional Assistance: Jim Butler, Andria Hayday, Bruce Heard, Steve Miller, Roger Moore, Jon Pickens, Skip Williams, and David Wise Graphic Design: Stephen Daniele and Paul Hanchette Cover Art: Alan Pollack Interior Art: Thomas Baxa, Adrian Bourne, Terry Dykstra, Jim HoUoway, Mark Nelson Typography: Angelika Lokotz Production: Paul Hanchette Sample file ADVANCED DUNGEONS & DRAGONS, AD&D, AL-QADIM, BLACKMOOR, DARK SUN, DRAGONLANCE, FORGOTTEN REALMS, GREYHAWK, HOLLOW WORLD, MYSTARA, RAVENLOFT, RED STEEL, and SPELLJAMMER are registered trademarks owned by TSR, Inc. BIRTHRIGHT, COUNCIL OF WYRMS, ENCYCLOPEDIA MAGICA, PLANESCAPE, and the TSR logo are trademarks owned by TSR, Inc. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc. Random House and its affiliate companies have worldwide distribution rights in the book trade for English-language products of TSR, Inc. Distributed to the book and hobby trade in the United Kingdom by TSR Ltd. Distributed to the toy and hobby trade by regional distributors. ©1995 TSR, Inc. All rights reserved. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the materials or artwork contained herein is prohibited without the express written permission of TSR, Inc. Printed in the United States of America. TSR, Inc. TSR Ltd. 201 Sheridan Springs Rd. 120 Church End Lake Geneva Cherry Hinton WI43147 Cambridge CB1 3LB USA United Kingdom ISBN 0-7869-0325-2 1st Printing, August 1995 9506XXX1501 le of Contents Introduction 3 Chapter 4: Chronomancy 39 Where This Belongs in Your Campaign .
    [Show full text]
  • Savage Coast Campaign Book
    Savage Coast Campaign Book Credits Design: Tim Beach and Bruce Heard Additional Design: David Gross, Cindi M. Rice, and Ed Stark Editing: Cindi M. Rice Editorial Assistance: Tony Bryant, Jonatha Ariadne Caspian, and Lester Smith Project Coordination: Karen S. Boomgarden Art Coordination: Bob Galica Cover Painting: Paul Jaquays Cartography: John Knecht and Diesel Graphic Design: Heather Le May Based in part on the "Princess Ark" series by Bruce Heard and partially derived from the work of Merle and Jackie Rasmussen. Playtesting and Review: Many people at WarCon, Hurricon, and Concentric; Carrie A. Bebris; Anne Brown; Steven Brown; Bruce Cordell; Miranda Horner; Mike Huebbe; Kevin Melka; Sean Reynolds; and Ed Stark Special Thanks to the following, without whom this would have been a lesser product: Rich Baker, Wolfgang Baur, Tim Brown, Angela Clay, William W. Connors, David "Zeb" Cook, Patty Corbett, Flint Dille, Dan Donelly (and the Society of the Grand Gauche), Cathy Griffin, David Gross, Jeff Grubb, Andria Hayday, Bruce Heard, Dori Hein, Gordon Hookailo, Gwendolyn Kestrel, Brad Lavendar, Julia Martin, Colin McComb, Dominic Messinger, Bruce Nesmith, Faith Price, John Rateliff, Thomas Reid, Marshall Simpson, Bill Slavicsek, Lester Smith, Dave Sutherland, Audra Timmer, Sue Weinlein, Skip Williams, David Wise, and Phi Mu Alpha Sinfonia (especially John Cereso and Ky Hascall) Copyright © 1996 TSR, Inc. All Rights Reserved. Made in the U.S.A. ADVANCED DUNGEONS & DRAGONS, AD&D, DUNGEONS & DRAGONS, D&D, DRAGON, DUNGEON MASTER, AD&D, MYSTARA, MONSTROUS COMPENDIUM, and RED STEEL are registered trademarks owned by TSR, Inc. MONSTROUS MANUAL, SAVAGE COAST, and the TSR logo are trademarks owned by TSR, Inc.
    [Show full text]
  • MYSTARA MESSAGE BOARD (AOL) Folder 2 - 25Th Aug 1995 to 12Th March 1996
    MYSTARA MESSAGE BOARD (AOL) Folder 2 - 25th Aug 1995 to 12th March 1996 Subj: * New Folder Date: 8/25/95 2:37:04 PM From: TSRO Tank Posted on: America Online Please resume the Mystara discussion here --TSRO Tank Subj: Mystara books? Date: 8/25/95 4:14:00 PM From: Anodaewyn1 Posted on: America Online Now, maybe I'm missing something... but, the only book that I have for the Mystara setting is the Dragonlord series. Just the two. Are there others? ~~J Subj: Re:Mystara books? Date: 8/25/95 4:40:24 PM From: TSR Bruce Posted on: America Online There should only be three (Dragonlords, Dragonkings, and Knights of Mystara coming out in November). Bruce Heard Subj: Swashbucklers & Firearms Date: 8/25/95 4:41:58 PM From: TSR Bruce Posted on: America Online Repeated from previous folder: Subj: Firearms & Swashbucklers Date: 95-08-25 14:10:47 EDT From: TSR Bruce Posted on: America Online Just a note to say that I'll be posting some questions to debate in the Red Steel folder, hopefully today. This has to do with adapting a campaign setting to firearms and swashbucklers. In general this Page 1 of 170 MYSTARA MESSAGE BOARD (AOL) Folder 2 - 25th Aug 1995 to 12th March 1996 affects the use of firearms vs. armor, and secret fencing passes favoring skilled swordsmen with rapiers and main gauche. I'm just looking for comments and opinions. Thanks. Bruce Heard Subj: Re:Mystara books? Date: 8/25/95 8:53:30 PM From: Anodaewyn1 Posted on: America Online okay cool....thanks for the info.
    [Show full text]
  • Tomb of Horrors
    Tomb of Horrors LEGEND OF THE TOMB tional information which player characters would have no way of know- The legend of the tomb is an old story with many parts, some of ing, and avoid facial expressions or voice tones which might give which may be lost or obscured. Characters attempting to glean spe- helpful hints or mislead players. The real enjoyment of this module is cial information by consulting sages or through legend lore spells managing to cope, and those players who manage to do so even may still have difficulty obtaining as much background as they de- semi-successfully will appreciate your refereeing property and allow- sire, for the scraps of information are often minimal and mystical. ing them to “live or die” on their own. These bits of information are available as clues, and characters can The starting information for the module depends upon whether you make of them what they wish: Ancient Burial Places; Ancient Tombs; are using the Tomb as an insertion into your own campaign, as a Sorcerous Kings; Challenges; Surpassing (Certain Death); Soul Eat- section of THE WORLD OF GREYHAWK, or simply as a one-shot ers; Treasure; Great . The other parts of the legend can be fur- exercise for your players. Because of the variableness, the informa- nished by the Dungeon Master from the description which follows: tion for starting is stated so as to assume the expedition has arrived at the site of the TOMB OF HORRORS. As Dungeon Master, you The Tomb of Honors: Somewhere under a lost and lonely hill of may fill in whatever background Is needed, and if this is a section of grim and foreboding aspect lies a labyrinthine crypt.
    [Show full text]
  • Bestiary of the Realms: Volume 2
    Bestiary of the Realms: Volume 2 by Thomas M. Costa and Eric L. Boyd Art by Noëlle Triaureau Editorial assistance from Joe “Warlockco” Weber A NOTE FROM THE AUTHORS Welcome to volume two of the Bestiary of the Realms. As this is our second volume, you’ll find several score new or converted monsters, as well as a few different interpretations of monsters that have already been converted. A word of caution, just as many official 3E and 3.5E monsters did not slavishly follow earlier write-ups of those monsters, neither do the monsters herein. Instead, we did our best to consider all sources, hopefully make full and creative use of the 3.5E rules (including non-core WotC books), and in many cases add a little bit here and there to many of the monsters, even if it was in only adding or updating their Realms lore. A few have even been renamed. One last note, we’ve done our best to include source references for all things where appropriate, except those found in the three core rulebooks or Expanded Psionics Handbook. Until then, Sword High! – Thomas M. Costa and Eric L. Boyd ABOUT THE AUTHORS Thomas M. Costa is a senior analyst with the Government Accountability Office. He has been a contributor to several Wizards of the Coast products including Demihuman Deities and Races of Faerûn, and is the author of several Dragon Magazine and Wizards of the Coast website articles. He can be reached at [email protected]. Eric L. Boyd is a software designer and freelance game designer.
    [Show full text]
  • Customer Order Form
    #355 | APR18 PREVIEWS world.com ORDERS DUE APR 18 THE COMIC SHOP’S CATALOG PREVIEWSPREVIEWS CUSTOMER ORDER FORM CUSTOMER 601 7 Apr18 Cover ROF and COF.indd 1 3/8/2018 3:51:03 PM You'll for PREVIEWS!PREVIEWS! STARTING THIS MONTH Toys & Merchandise sections start with the Back Cover! Page M-1 Dynamite Entertainment added to our Premier Comics! Page 251 BOOM! Studios added to our Premier Comics! Page 279 New Manga section! Page 471 Updated Look & Design! Apr18 Previews Flip Ad.indd 1 3/8/2018 9:55:59 AM BUFFY THE VAMPIRE SWORD SLAYER SEASON 12: DAUGHTER #1 THE RECKONING #1 DARK HORSE COMICS DARK HORSE COMICS THE MAN OF JUSTICE LEAGUE #1 THE LEAGUE OF STEEL #1 DC ENTERTAINMENT EXTRAORDINARY DC ENTERTAINMENT GENTLEMEN: THE TEMPEST #1 IDW ENTERTAINMENT THE MAGIC ORDER #1 IMAGE COMICS THE WEATHERMAN #1 IMAGE COMICS CHARLIE’S ANT-MAN & ANGELS #1 BY NIGHT #1 THE WASP #1 DYNAMITE BOOM! STUDIOS MARVEL COMICS ENTERTAINMENT Apr18 Gem Page ROF COF.indd 1 3/8/2018 3:39:16 PM FEATURED ITEMS COMIC BOOKS · GRAPHIC NOVELS · PRINT InSexts Year One HC l AFTERSHOCK COMICS Lost City Explorers #1 l AFTERSHOCK COMICS Carson of Venus: Fear on Four Worlds #1 l AMERICAN MYTHOLOGY PRODUCTIONS Archie’s Super Teens vs. Crusaders #1 l ARCHIE COMIC PUBLICATIONS Solo: A Star Wars Story: The Official Guide HC l DK PUBLISHING CO The Overstreet Comic Book Price Guide Volume 48 SC/HC l GEMSTONE PUBLISHING Mae Volume 1 TP l LION FORGE 1 A Tale of a Thousand and One Nights: Hasib & The Queen of Serpents HC l NBM Shadow Roads #1 l ONI PRESS INC.
    [Show full text]