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Madonna: Kabbalah with the Kids! the Cast of the Bold Type Are Super Talented, So It’S Not Really Surprising to Madonna Makes a Quick Entrance Into Know That
JJ Jr. RSS Twitter Facebook Instagram MAIN ABOUT US EXCLUSIVE CONTACT SEND TIPS Search Chris Pine & Annabelle Wallis Miranda Lambert Mentions Will Smith & Jada Pinkett Smith You Won't Believe What One Hold Hands, Look So Cute Blake Shelton's Girlfriend Don't Say They're Married Woman Did to Protest Donald Together in London! Gwen Stefani in New Interview Anymore Find Out Why Trump (Hint: It's Terrifying) Older Newer SUN, 10 MARCH 2013 AT 7:30 PM Tweet 'The Bold Type' Cast Really Wants To Do A Musical Episode Madonna: Kabbalah with the Kids! The cast of The Bold Type are super talented, so it’s not really surprising to Madonna makes a quick entrance into know that... the Kabbalah Center while all bundled up for the chilly day on Saturday (March 9) in New York City. 'Free Rein' Returns To Netflix For The 54yearold entertainer was Season 2 on July 6th! Free Rein is almost here again and JJJ is accompanied by three of her children, so excited! The new season will center Lourdes, 16, Mercy, 8, and David, 7. on Zoe Phillips as... Last week, Madonna and Lourdes met up with some dancers from her MDNA tour at Antica Pesa in the Williamsburg Justin Bieber & GF Hailey Baldwin section of Brooklyn, where they dined on Head Out to Brooklyn... Justin Bieber and GF Hailey Baldwin are yummy Italian cuisine. continuing to have so much fun together! The 24yearold... An onlooker commented that Madonna seemed like the “coolest mom in the world,” according to People. -
The Top 87 of 2019!
THE TOP 87 OF 2019! Rank Artist Title Label 1 CAMEL PHAT/CRISTOPH BREATHE (ft. Jem Cooke) Arista 2 MAHALO & DL/LILY DENNING SO COLD Perfect Havoc 3 GRYFFIN REMEMBER (f. ZOHARA) Geffen 4 CHAINSMOKERS/ILLENIUM TAKEAWAY (f. Lennon Stella) Disruptor/Columbia 5 NOTD/FELIX JAEHN SO CLOSE (f. Georgia Ku & Capt. Cuts) Island/Republic 6 JAX JONES/MARTIN SOLVEIG ALL DAY AND NIGHT (f. Madison Beer) Interscope 7 ARMIN VAN B/ABOVE & BEYOND SHOW ME LOVE Armind 8 ARIANA GRANDE THANK U, NEXT Republic 9 LODATO HOME Overdrive 10 HALSEY WITHOUT ME Capitol 11 CHEAT CODES/DANIEL BLUME WHO'S GOT YOUR LOVE 300 Ent. 12 PHANTOMS DESIGNS FOR YOU Casablanca/Republic 13 SILK CITY/DIPLO/ MARK RONSON ELECTRICITY (f. Dua Lipa) Columbia 14 KYGO/WHITNEY HOUSTON HIGHER LOVE RCA 15 KHALID TALK RCA 16 D-SOL/KATT ROCKELL FEEL ALIVE Pay Back/Big Beat 17 MADEON ALL MY FRIENDS Columbia 18 KYGO/VALERIE BROUSSARD THINK ABOUT YOU RCA 19 MARTIN GARR/MATISSE & SADKO MISTAKEN (f. Alex Aris) RCA 20 GRYFFIN/SLANDER ALL YOU NEED TO KNOW Darkroom/Geffen 21 KHALID BETTER RCA 22 STEVE AOKI/BTS WASTE IT ON ME Ultra 23 AVICII HEAVEN Avicii Music/AB/Geffen 24 LIL NAS X OLD TOWN ROAD Columbia 25 DAVID GUETT/MARTIN SOLVEIG THING FOR YOU Warner/FFRR 26 FLORA CASH YOU'RE SOMEBODY ELSE Bee & E/RCA 27 AVICII/ALOE BLACC S.O.S. Geffen/Interscope 28 DOM DOLLA TAKE IT Sweat It Out 29 ARTY SAVE ME TONIGHT Armada 30 BENNY BLANC/CALVIN HARRIS I FOUND YOU Interscope 31 DALLASK/NICKY ROMERO SOMETIMES (f. -
Avicii Feat. Aloe Blacc Sos
538 TOP 50 26 APRIL 2019 538.NL/TOP50 1=3# 1 AVICII FEAT. ALOE BLACC SOS 3+8# 2 2-12# 3 4=17# 4 MABEL DADDY YANKEE FEAT. SUZAN & FREEK SNOW DON’T CALL ME CON CALMA ALS HET AVOND UP IS 11+10# 5 6=17# 6 17+3# 7 P!NK ROBIN SCHULZ FEAT. LIL NAS X FEAT. BILLY ERIKA SIROLA RAY CYRUS WALK ME HOME SPEECHLESS OLD TOWN ROAD 7-7# 8 8-8# 9 9-16# DUNCAN LAURENCE JONAS BROTHERS GUY SEBASTIAN ARCADE SUCKER BEFORE I GO KRIS KROSS AMSTERDAM FEAT. MAAN, TABITHA & BIZZEY HIJ IS VAN MIJ 5-17# MARTIN GARRIX FEAT. BONN NO SLEEP 10-9# DAVID GUETTA FEAT. BEBE REXHA & J BALVIN SAY MY NAME 12-17# DAVINA MICHELLE SKYWARD 18+6# NIELSON IJSKOUD 13-17# BILLIE EILISH BAD GUY 14-4# PANIC! AT THE DISCO HIGH HOPES 15-17# JONAS BLUE FEAT. THERESA REX WHAT I LIKE ABOUT YOU 21+4# DERMOT KENNEDY POWER OVER ME 19=12# MARSHMELLO FEAT. CHVRCHES HERE WITH ME 16-7# KHALID FEAT. DISCLOSURE TALK 24+9# AVA MAX SO AM I 30+4# KREZIP LOST WITHOUT YOU 20-13# ALVARO SOLER LOCA 23-10# PANIC! AT THE DISCO HEY LOOK MA, I MADE IT 22-5# BEBE REXHA LAST HURRAH 34+3# GEORGE EZRA PRETTY SHINING PEOPLE 31+5# ARMIN VAN BUUREN X LUCAS & STEVE DON'T GIVE UP ON ME 27-4# DANNY VERA ROLLER COASTER 28-4# JAX JONES & MARTIN SOLVEIG FEAT. MADISON BEER ALL DAY AND NIGHT 47+2# SAM SMITH & NORMANI DANCING WITH A STRANGER 25-15# AVA MAX SWEET BUT PSYCHO 26-17# CALVIN HARRIS & RAG 'N' BONE MAN GIANT 29-16# BTS FEAT. -
Dopuna 26.03 Četvrtak 1 Hendikep Pol
Dupla Prvo Poluvreme-kraj Ukupno golova STAR BET Friendly Club Matches šansa poluvreme 2+ 1 X 2 1X 12 X2 1-1 X-1 X-X X-2 2-2 1 X 2 0-2 2-3 3+ 4+ 5+ 1p. Čet 17:00 6704 Kalmar 1.47 4.30 5.50 JonkopingsSodra 1.09 1.15 2.38 2.12 4.65 7.80 13.0 9.50 1.86 2.55 5.00 1.85 2.75 2.25 1.35 1.98 3.05 Čet 18:45 6200 Markaryds 1.80 4.25 3.10 Delary/Pjätteryd 1.28 1.15 1.83 2.65 5.90 9.00 9.00 4.90 2.15 2.70 3.20 1.50 4.00 2.75 1.17 1.54 2.12 Čet 20:00 6701 Vaster 4.05 4.45 1.55 IK Virgo 2.18 1.14 1.17 6.60 11.0 9.50 5.50 2.22 3.80 2.85 1.87 1.44 4.50 2.95 1.14 1.46 1.97 Oba tima Oba tima daju Kombinacije Tim 1 golova Tim 2 golova Kombinacije VG STAR BET daju gol gol kombinacije golova GG GG GG1& GG1/ 1 & 2 & T1 T1 T1 T2 T2 T2 1 & 2 & 1 & 2 & 1-1& 2-2& 1-1& 2-2& 1+I& 1+I& 2+I& GG 1>2 2>1 &3+ &4+ GG2 GG2 GG GG 2+ I 2+ 3+ 2+ I 2+ 3+ 3+ 3+ 4+ 4+ 3+ 3+ 4+ 4+ 1+II 2+II 2+II 6704 Kalmar Jonk.Sod 1.48 1.62 2.18 8.50 1.66 2.45 8.25 3.10 1.33 2.08 8.75 2.95 8.25 1.80 7.70 2.62 13.0 2.55 13.0 3.35 17.0 3.05 1.86 1.29 1.91 3.20 6200 Markaryd Delary/P 1.20 1.25 1.55 4.80 1.31 2.40 4.10 2.90 1.32 2.07 4.30 1.74 3.40 2.00 3.65 2.62 4.85 2.95 5.75 3.55 7.00 2.75 1.87 1.15 1.56 2.28 6701 Vaster IK Virgo 1.20 1.24 1.51 4.70 1.30 5.10 2.10 4.80 1.88 3.90 2.50 1.22 1.75 4.75 1.70 6.40 2.15 7.60 2.45 9.25 2.85 2.75 1.85 1.12 1.49 2.12 Prijateljske utakmice se mogu igrati u formatu 2x40 ili 2x45 min. -
Gender, Ethnicity, and Identity in Virtual
Virtual Pop: Gender, Ethnicity, and Identity in Virtual Bands and Vocaloid Alicia Stark Cardiff University School of Music 2018 Presented in partial fulfilment of the requirements for the degree Doctor of Philosophy in Musicology TABLE OF CONTENTS ABSTRACT i DEDICATION iii ACKNOWLEDGEMENTS iv INTRODUCTION 7 EXISTING STUDIES OF VIRTUAL BANDS 9 RESEARCH QUESTIONS 13 METHODOLOGY 19 THESIS STRUCTURE 30 CHAPTER 1: ‘YOU’VE COME A LONG WAY, BABY:’ THE HISTORY AND TECHNOLOGIES OF VIRTUAL BANDS 36 CATEGORIES OF VIRTUAL BANDS 37 AN ANIMATED ANTHOLOGY – THE RISE IN POPULARITY OF ANIMATION 42 ALVIN AND THE CHIPMUNKS… 44 …AND THEIR SUCCESSORS 49 VIRTUAL BANDS FOR ALL AGES, AVAILABLE ON YOUR TV 54 VIRTUAL BANDS IN OTHER TYPES OF MEDIA 61 CREATING THE VOICE 69 REPRODUCING THE BODY 79 CONCLUSION 86 CHAPTER 2: ‘ALMOST UNREAL:’ TOWARDS A THEORETICAL FRAMEWORK FOR VIRTUAL BANDS 88 DEFINING REALITY AND VIRTUAL REALITY 89 APPLYING THEORIES OF ‘REALNESS’ TO VIRTUAL BANDS 98 UNDERSTANDING MULTIMEDIA 102 APPLYING THEORIES OF MULTIMEDIA TO VIRTUAL BANDS 110 THE VOICE IN VIRTUAL BANDS 114 AGENCY: TRANSFORMATION THROUGH TECHNOLOGY 120 CONCLUSION 133 CHAPTER 3: ‘INSIDE, OUTSIDE, UPSIDE DOWN:’ GENDER AND ETHNICITY IN VIRTUAL BANDS 135 GENDER 136 ETHNICITY 152 CASE STUDIES: DETHKLOK, JOSIE AND THE PUSSYCATS, STUDIO KILLERS 159 CONCLUSION 179 CHAPTER 4: ‘SPITTING OUT THE DEMONS:’ GORILLAZ’ CREATION STORY AND THE CONSTRUCTION OF AUTHENTICITY 181 ACADEMIC DISCOURSE ON GORILLAZ 187 MASCULINITY IN GORILLAZ 191 ETHNICITY IN GORILLAZ 200 GORILLAZ FANDOM 215 CONCLUSION 225 -
Virtual Celebrities and Consumers: a Blended Reality
Virtual Celebrities and Consumers: A Blended Reality How virtual celebrities are consumed in the East and West Author: Thuy Duong Hoang (115821) Yidan Su (115392) Supervisor: Claus Springborg Master’s Thesis, MSocSc Management of Creative Business Processes Copenhagen Business School Date of submission: May 15, 2019 Pages: 117 (31.960 words, 202.544 characters) excl. front page, bibliography and appendix Abstract The goal of this study is to research how virtual celebrities are consumed in the East and West. The digital revolution has led to a surge in circulation of information. This has contributed to the transformation of human attention from an innate information gathering tool to a profitable resource, paving the way for the economy of attention. Therefore, it is significant for marketers and companies to understand how to attract attention. As celebrities enjoy large amounts of attention, they have been widely used in endorsement campaigns. Yet, their human flaws can still lead to scandals. Therefore, we argue that virtual celebrities can be used as an alternative. They are a new type of celebrity, who are able to perform ‘real life’ activities and earn money. Examples from the East include the virtual singer Hatsune Miku and the virtual YouTuber Kizuna AI, while the West is represented by the virtual band Gorillaz, or virtual model Lil Miquela, among others. A descriptive approach is used to describe the preferences of Eastern and Western consumers in context of virtual celebrities. Our research philosophy consists of objectivism and positivism. Applying a deductive research strategy, we draw hypotheses from literature, which will be tested using quantitative methods. -
Esports Spectatorship in Australia
Networked Society Institute Esports Spectatorship in Australia Research Paper Esports Spectatorship in Australia Networked Society Institute Research Paper September 2018 Martin Gibbs, Marcus Carter, David Cumming, Robbie Fordyce, and Emma Witkowski Contact Martin Gibbs – [email protected] ISBN 978-0-7340-5327-5 Licence Creative Commons Attribution-ShareAlike – creativecommons.org/licenses/by-sa/4.0/ Cover Image Adobe Stock Image Acknowledgements The authors would like to acknowledge the support for this project provided by the Melbourne School of Engineering, The University of Melbourne. We would also like to thank Naomi Robinson for assistance with the research. We would also like to thank David Saliba and Mia Consalvo for input and suggestions at the begin of the project. We would also like to thank Kate Murray and Adam Lodders and the Networked Society Institute for their support in producing this report. Esports Spectatorship in Australia 2 Networked Society Institute, University of Melbourne Executive summary Esports – the organised, professional and spectated play of competitive digital games – has evolved into a massive global industry in the past decade. Boasting significant market value and broad global audience reach, esports is driven by modern highspeed internet infrastructure and live-streaming platforms like Twitch.tv. However, esports has yet to take hold as an industry in Australia, largely due to geographical isolation from major esports regions compounded by Australia’s traditionally lacklustre network infrastructure. Although the esports industry relies on various revenue streams, sponsorship and advertising deals provide the industry’s main source of funding. Teams, tournaments and esports organisations of various sizes are sponsored by major international companies like Intel, Samsung and Mercedes-Benz. -
Chapter 8 – Discussion
Constructing authentic esports spectatorship: An ethnography David Jian-Jia Cumming ORCID: 0000-0002-0121-476X Submitted in total fulfilment of the requirements of the degree of Doctor of Philosophy October 2020 School of Computing and Information Systems Melbourne School of Engineering The University of Melbourne Abstract Formally organised competitive video gaming, commonly known as esports, has seen a rapid rise in popularity over the past decade as a form of spectator entertainment. Thousands of fans pack grand stadia across the globe to watch their favourite esports teams and players compete for extravagant prize pools, while millions watch online remotely in their homes via livestreaming platforms like Twitch. Unlike conventional sports however, there is no inherent need for esports to take place in any particular physically-situated site like a stadium. The computerised nature of esports lends the practice a perceived placeless quality. No matter where an esports event is situated, be it in a stadium or networked across homes, the digital synthetic environments in which players’ avatars compete remain the same as objective constructs of code and graphical assets. If the perspective of watching esports is largely the same across different sites by virtue of its inherent mediation, then why is esports spectated beyond the comfort of the home? The aim of this thesis is to address this conundrum by exploring the experiences esports spectatorship in varying contexts. In particular, this thesis seeks to understand how experiences of esports spectatorship are influenced by and differ across various sites of spectatorship. This aim is achieved through an ethnographic methodology, where data is generated through embedded interactions and experiences with esports spectators at three distinct sites of esports spectatorship. -
'POP/STARS' Coming to Beat Saber As Playable Track
Hit K/DA song ‘POP/STARS’ coming to Beat Saber as playable track League of Legends’ chart-topping single will make its VR debut on December 21 Dublin, Ireland – Riot Games is excited to announce it has collaborated with Beat Games to bring the viral hit ‘POP/STARS’ – which debuted at #1 on the World Digital Song Sales chart and hit 100 million views on YouTube in just one month – to the VR rhythm game Beat Saber! Owners of the game will be able to play the track free of charge, no DLC purchase required. "We’ve been blown away by the reaction to ‘POP/STARS’ and the variety of amazing adaptations that content creators from both the League community and beyond have brought to life,” said Tom Ebsworth, EU Marketing Director for Riot Games. “As huge Beat Saber fans ourselves, both of the game and Beat Games who share our passion for gaming and music, it was a no-brainer that this crossover needed to exist. We’re excited to give fans of the song a new way to experience it and to hear what they think!" “The moment we listened to ‘POP/STARS’ we knew for sure this is going to be a hit in Beat Saber,” said Jaroslav Beck, Beat Games CEO. “The track is so pulsing and the video is just epic – it matches our game perfectly. We are so excited that with Beat Saber, players finally get a chance to experience ‘POP/STARS’ on a whole new level and literally feel every beat.” This will be the first time that a song from the League of Legends universe has been officially licenced for use in a rhythm game. -
Sports Geek Nation AMA with Andrew Wray
Sports Geek Nation SportsGeekNation.com @SportsGeek Sports Geek Nation AMA with Andrew Wray Andrew Wray is the Founder and Special Content Lead of Snowball Esports. Andrew started his career in the sports industry as an intern at the Adelaide Football Club where he worked with the commercial projects team assisting with drafting business plans and developing project ideas and concepts. After Andrew’s stint at the Crows and finishing Uni, he joined Riot Games which started his journey into the esports industry. As the Esports Player Manager, he worked around the bits and pieces around esports from building good relationships with stakeholders, team staff and players to liaising and developing internal systems to track and display the current team rosters. In 2018, Andrew founded Snowball Esports an Australian-based hub for Oceanic esports currently covering the League of Legends Oceanic Pro League, Overwatch Contenders Australia and Oceanic CS:GO. Connect with Andrew Wray on Twitter @AWray7, LinkedIn and Slack @awray Find out more about Snowball Esports at snowballesports.com Here’s the full transcript: Links to names will link you into Slack community, if you are not a member please sign up here. Q. seancallanan: I’ll start @awray can you give everyone some insights into your esports story and what the last 18 months have been like at Snowball Esports? A. awray: My two biggest hobbies growing up were video games and watching sports No surprises that very early on watching my first stream in 2011 I thought esports had some serious legs. I graduated university at the end of 2015 and landed my first job at Riot Games in Sydney, spent the year there with the esports team and had an amazing time. -
Esports Yearbook 2015/16 Esports Yearbook Editors: Julia Hiltscher and Tobias M
Julia Hiltscher and Tobias M. Scholz eSports Yearbook 2015/16 ESPORTS YEARBOOK Editors: Julia Hiltscher and Tobias M. Scholz Layout: Tobias M. Scholz Cover: Photo: P.Strack, ESL Copyright © 2017 by eSports Yearbook and the Authors of the Articles or Pictures. ISBN: to be announced Production and Publishing House: Books on Demand GmbH, Norderstedt. Printed in Germany 2017 www.esportsyearbook.com eSports Yearbook 2015/16 Editors: Julia Hiltscher and Tobias M. Scholz Contributors: Viktor Barie, Ho Kai Sze Brenda, Isaque Renovato de Araujo, Fernando Por- fírio Soares de Oliveira, Rolf Drenthe, Filbert Goetomo, Christian Esteban Martín Luján, Marc-Andre Messier, Patrick Strack Content Preface 7 by Julia Hiltscher and Tobias M. Scholz Spectating the Rift: A Study into eSports Spectatorship 9 by Ho Kai Sze Brenda Informal Roles within eSport Teams: A Content Analysis of the Game 36 Counter-Strike: Global Offensive by Rolf Drenthe A Turning Point for FPS Games 49 by Marc-André Messier “Reverse-Gamification” Analysis of the Crowding-Out Effects 52 in eSports by Viktor Barie ONLINPCS: From Olympics to Eletrônics 71 by Isaque Renovato de Araujo, Fernando Porfírio Soares de Oliveira eSports in Korea: A Study on League of Legends Team Performances 79 on the Share Price of Owning Corporations by Filbert Goetomo Ergonomics and Videogames: Habits, Diseases and Health 95 Perception of Gamers by Christian Esteban Martín Luján - 6 - Preface By Julia Hiltscher and Tobias M. Scholz You seem to hear it every year: eSports is growing and can be described as a global phenome- non. We are yet once more stunned by events such as Amazon’s purchase of Twitch for nearly 1 billion dollars. -
Project Based Learning Clubs Accolades Principal's
HARMONY MIDDLE SCHOOL ANNUAL REPORT 2019-2020 PRINCIPAL’S MESSAGE We are so glad to share our successes th with you this year in our 8 Annual Report. We had some big ones like PROJECT BASED LEARNING being re-designated as a School to Watch for the second time and being The 6th grade students participated in their the only Loudoun County middle school first PBL Experience of 6th grade science named as a Project Based Learning (PBL) called The Rocket Launch. Students worked Wall-to-Wall School. We also had in teams to design, create, and test rockets. successes in our music department, with Students went through the scientific the Odyssey of the Mind teams, method during this experience; changing academic, and even local sports programs with our Harmony kids the independent variables (amount of water used) for each launch. participating. Most of all, we each made progress as individuals. Hopefully we all More PBL can be found on pages 2-4. became kinder and politer to each other, became more aware of safety issues, and became more culturally CLUBS sensitive. All we ask is to keep improving Despite missing our last couple of meetings and being better people. Regardless of this year, the Latin Club had a great year of school location (on site or through fun and exploring the ancient world! Some distant learning), our students have of our activities included building Roman- shown us great things and great themed gingerbread houses, hosting the potential. We encourage them to keep Woodgrove Latin Club for Olympic Games, working hard to be better.