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Manual-3DS-Animal-Crossing-Happy
1 Important Information Basic Information 2 amiibo 3 Information-Sharing Precautions 4 Online Features 5 Note to Parents and Guardians Getting Started 6 Introduction 7 Controls 8 Starting the Game 9 Saving and Erasing Data Designing Homes 10 The Basics of Design 11 Placing Furniture 12 Unlockable Features Things to Do in Town 13 Nook's Homes 14 Visiting Houses and Facilities 15 Using amiibo Cards Internet Communication 16 Posting to Miiverse 17 Happy Home Network Miscellaneous 18 SpotPass 19 Paintings and Sculptures Troubleshooting 20 Support Information 1 Important Information Please read this manual carefully before using the software. If the software will be used by children, the manual should be read and explained to them by an adult. Also, before using this software, please select in the HOME Menu and carefully review content in "Health and Safety Information." It contains important information that will help you enj oy this software. You should also thoroughly read your Operations Manual, including the "Health and Safety Information" section, before using this software. Please note that except where otherwise stated, "Nintendo 3DS™" refers to all devices in the Nintendo 3DS family, including the New Nintendo 3DS, New Nintendo 3DS XL, Nintendo 3DS, Nintendo 3DS XL, and Nintendo 2DS™. CAUTION - STYLUS USE To avoid fatigue and discomfort when using the stylus, do not grip it tightly or press it hard against the screen. Keep your fingers, hand, wrist, and arm relaxed. Long, steady, gentle strokes work just as well as many short, hard strokes. Important Information Your Nintendo 3DS system and this software are not designed for use with any unauthorized device or unlicensed accessory. -
Downloaded Mp4 Video Playback Time Restrictions Videohunter
downloaded mp4 video playback time restrictions VideoHunter. VideoHunter is an all-featured HD video downloader, providing user-friendly features and speedy performance to download online videos/audios from over 1,000 sites to MP3, MP4 formats, including YouTube, Facebook, Twitter, Instagram, SoundCloud, Vlive, Pornhub, Niconico, Bilibili, TED, CNN, and so forth. VideoHunter's provided qualities can reach 1080p, 4K, and even 8K, bringing fantastic offline playback experience. Grab Online Videos in High-Definition (HD) Quality. VideoHunter makes it incredibly convenient to download HD videos from popular media sites. All videos will be preserved in their original quality without re-encoding. Once you provide the video link to this amazing online video downloader, it will give you a list of video quality options for output. The available quality largely depends on what you’re downloading. Normally, video quality can be achieved to 1080p, 2K, 4K, or even 8K at maximum. What You Should Know about DVR Format and DVR Player. Have you ever meet some DVR format files? I would assume most of you are coming here for the reason involving with DVR format and DVR players. We will introduce the explanation of this type of format and some DVR player software in this post. For your consequent questions, there are two detailed solutions to play DVR/H.264 being illustrated. Moreover, in the below part, we have listed the best DVR players for you. So if this is exactly what you are looking for, just read the below passage and get the right one as needed and wanted. Part 1: bout DVR and H.264A. -
38 Studios: Rhode Island Economic Development Corp
38 Studios: Rhode Island Economic Development Corp. (“RIEDC”) Discussion Materials June 14, 2010 Public Session – Private and Confidential Interactive Entertainment Industry Overview Interactive Entertainment Market Opportunity Growth in the Interactive Entertainment Market will be Primarily Driven by Software Sales . Worldwide revenue representing retail value of shipments of videogame consoles, dedicated handheld gaming devices, and packaged software for consoles and handhelds reached a record high of $71.7 billion in 2008, up 15% from 2007’s record high of $62.4 billion. The worldwide market is expected to reach $124.1 billion in 2013, a projected compounded annual growth rate of 11.0%. While hardware revenue is projected to decline and then rise again in 2012 and 2013 due to the console cycle, the retail value of software shipments is expected to increase at a compounded annual growth rate of 14.3% in the projected years, reaching $101.8 billion in 2013. Worldwide Interactive Entertainment Revenue by Component ($ in Billions) Hardware Software '09E-'13E $150.0 CAGRs: $124.1 11.0% $108.7 $96.8 $100.0 $91.5 $81.9 $71.7 14.3% $62.4 $101.8 $89.8 $80.0 $59.7 $71.1 $50.0 $39.1 $46.6 $40.7 $25.4 $21.6 $25.1 $22.2 $22.3 $13.7 $20.3 $16.8 $18.9 0.1% $0.0 2006A 2007A 2008A 2009E 2010E 2011E 2012E 2013E Source: IDC, May 2009 38 Studios: Rhode Island Economic Development Corp. 2 Market Opportunity by Geography North America and Western Europe Each Currently Represent 40% of Total Market Share . -
The Indigenous Shôjo: Transmedia Representations of Ainu Femininity In
Journal of Anime and Manga Studies Volume 1 The Indigenous Shôjo: Transmedia Representations of Ainu Femininity in Japan’s Samurai Spirits, 1993–2019 Christina Spiker Volume 1, Pages 138-168 Abstract: Little scholarly attention has been given to the visual representations of the Ainu people in popular culture, even though media images have a significant role in forging stereotypes of indigeneity. This article investigates the role of representation in creating an accessible version of indigenous culture repackaged for Japanese audiences. Before the recent mainstream success of manga/anime Golden Kamuy (2014–), two female heroines from the arcade fighting game Samurai Spirits (Samurai supirittsu)— Nakoruru and her sister Rimururu—formed a dominant expression of Ainu identity in visual culture beginning in the mid-1990s. Working through the in-game representation of Nakoruru in addition to her larger mediation in the anime media mix, this article explores the tensions embodied in her character. While Nakoruru is framed as indigenous, her body is simultaneously represented in the visual language of the Japanese shôjo, or “young girl.” This duality to her fetishized image cannot be reconciled and is critical to creating a version of indigenous femininity that Japanese audiences could easily consume. This paper historicizes various representations of indigenous Otherness against the backdrop of Japanese racism and indigenous activism in the late 1990s and early 2000s by analyzing Nakoruru’s official representation in the game franchise, including her appearance in a 2001 OVA, alongside fan interpretations of these characters in self-published comics (dôjinshi) criticized by Ainu scholar Chupuchisekor. Keywords: Ainu, indigenous studies, shôjo, gender, arcade gaming, stereotypes Author Bio: Christina M. -
Reuters Institute Digital News Report 2020
Reuters Institute Digital News Report 2020 Reuters Institute Digital News Report 2020 Nic Newman with Richard Fletcher, Anne Schulz, Simge Andı, and Rasmus Kleis Nielsen Supported by Surveyed by © Reuters Institute for the Study of Journalism Reuters Institute for the Study of Journalism / Digital News Report 2020 4 Contents Foreword by Rasmus Kleis Nielsen 5 3.15 Netherlands 76 Methodology 6 3.16 Norway 77 Authorship and Research Acknowledgements 7 3.17 Poland 78 3.18 Portugal 79 SECTION 1 3.19 Romania 80 Executive Summary and Key Findings by Nic Newman 9 3.20 Slovakia 81 3.21 Spain 82 SECTION 2 3.22 Sweden 83 Further Analysis and International Comparison 33 3.23 Switzerland 84 2.1 How and Why People are Paying for Online News 34 3.24 Turkey 85 2.2 The Resurgence and Importance of Email Newsletters 38 AMERICAS 2.3 How Do People Want the Media to Cover Politics? 42 3.25 United States 88 2.4 Global Turmoil in the Neighbourhood: 3.26 Argentina 89 Problems Mount for Regional and Local News 47 3.27 Brazil 90 2.5 How People Access News about Climate Change 52 3.28 Canada 91 3.29 Chile 92 SECTION 3 3.30 Mexico 93 Country and Market Data 59 ASIA PACIFIC EUROPE 3.31 Australia 96 3.01 United Kingdom 62 3.32 Hong Kong 97 3.02 Austria 63 3.33 Japan 98 3.03 Belgium 64 3.34 Malaysia 99 3.04 Bulgaria 65 3.35 Philippines 100 3.05 Croatia 66 3.36 Singapore 101 3.06 Czech Republic 67 3.37 South Korea 102 3.07 Denmark 68 3.38 Taiwan 103 3.08 Finland 69 AFRICA 3.09 France 70 3.39 Kenya 106 3.10 Germany 71 3.40 South Africa 107 3.11 Greece 72 3.12 Hungary 73 SECTION 4 3.13 Ireland 74 References and Selected Publications 109 3.14 Italy 75 4 / 5 Foreword Professor Rasmus Kleis Nielsen Director, Reuters Institute for the Study of Journalism (RISJ) The coronavirus crisis is having a profound impact not just on Our main survey this year covered respondents in 40 markets, our health and our communities, but also on the news media. -
Cyberlink Powerdirector User's Guide Copyright and Disclaimer All Rights Reserved
CyberLink PowerDirector User's Guide Copyright and Disclaimer All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means electronic, mechanical, photocopying, recording, or otherwise without the prior written permission of CyberLink Corporation. To the extent allowed by law, PowerDirector IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY WARRANTY FOR INFORMATION, SERVICES, OR PRODUCTS PROVIDED THROUGH OR IN CONNECTION WITH PowerDirector AND ANY IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, EXPECTATION OF PRIVACY, OR NON-INFRINGEMENT. BY USING THIS SOFTWARE, YOU AGREE THAT CYBERLINK WILL NOT BE LIABLE FOR ANY DIRECT, INDIRECT, OR CONSEQUENTIAL LOSS ARISING FROM THE USE OF THIS SOFTWARE OR MATERIALS CONTAINED EITHER IN THIS PACKAGE. The terms and conditions here under shall be governed and construed in accordance with the laws of Taiwan. PowerDirector is a registered trademark along with other company and product names mentioned in this publication, used for identification purposes and remain the exclusive property of their respective owners. Manufactured under license from Dolby Laboratories. Dolby and the double-D symbol are registered trademarks of Dolby Laboratories. Confidential unpublished works. Copyright 1995-2005 Dolby Laboratories. All rights reserved. For DTS patents, see http://patents.dts.com. Manufactured under license from DTS Licensing Limited. DTS, the Symbol, & DTS and the Symbol together are registered trademarks, and DTS 5.1 Producer is a trademark of DTS, Inc. © DTS, Inc. All Rights Reserved. International Headquarters Mailing Address CyberLink Corporation 15F., No. -
Nintendo Co., Ltd
Nintendo Co., Ltd. Financial Results Briefing for the Nine-Month Period Ended December 2013 (Briefing Date: 1/30/2014) Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Consolidated Statements of Income Transition million yen FY3/2010 FY3/2011 FY3/2012 FY3/2013 FY3/2014 Apr.-Dec.'09 Apr.-Dec.'10 Apr.-Dec.'11 Apr.-Dec.'12 Apr.-Dec.'13 Net sales 1,182,177 807,990 556,166 543,033 499,120 Cost of sales 715,575 487,575 425,064 415,781 349,825 Gross profit 466,602 320,415 131,101 127,251 149,294 (Gross profit ratio) (39.5%) (39.7%) (23.6%) (23.4%) (29.9%) Selling, general and administrative expenses 169,945 161,619 147,509 133,108 150,873 Operating income 296,656 158,795 -16,408 -5,857 -1,578 (Operating income ratio) (25.1%) (19.7%) (-3.0%) (-1.1%) (-0.3%) Non-operating income 19,918 7,327 7,369 29,602 57,570 (of which foreign exchange gains) (9,996) ( - ) ( - ) (22,225) (48,122) Non-operating expenses 2,064 85,635 56,988 989 425 (of which foreign exchange losses) ( - ) (84,403) (53,725) ( - ) ( - ) Ordinary income 314,511 80,488 -66,027 22,756 55,566 (Ordinary income ratio) (26.6%) (10.0%) (-11.9%) (4.2%) (11.1%) Extraordinary income 4,310 115 49 - 1,422 Extraordinary loss 2,284 33 72 402 53 Income before income taxes and minority interests 316,537 80,569 -66,051 22,354 56,936 Income taxes 124,063 31,019 -17,674 7,743 46,743 Income before minority interests - 49,550 -48,376 14,610 10,192 Minority interests in income -127 -7 -25 64 -3 Net income 192,601 49,557 -48,351 14,545 10,195 (Net income ratio) (16.3%) (6.1%) (-8.7%) (2.7%) (2.0%) - 1 - Nintendo Co., Ltd. -
What Is Niconico Chokaigi?
niconico Chokaigi 2020 Exhibit Proposal Please note that the contract is only in Japanese. If you would like to apply, please contact us through agency. DWANGO Co.,Ltd. ver. 8/31/2019 niconico Chokaigi 2020 overview “niconico Chokaigi 2020” will hold jointly with ”Tokaigi: Game Party Japan 2020” × “Chokaigi” focuses on experience and sharing Japanese internet cultures, motivation of visitors are performers and experience booth. “Tokaigi” focuses on video games, visitors are mainly male and video game players. Not to mention, the internet and video games have a high affinity. In 2020, “Chokaigi” and “Tokaigi” will hold jointly, and will be more attractive events! niconico Chokaigi 2020 and Tokaigi: Game Party Japan 2020 overview Date:April 18,2020(Sat) 10:00-18:00 April 19,2020(Sun) 10:00-17:00 Venue:Makuhari Messe Halls 1-11 and Event Hall Sponsor:niconico Chokaigi Executive Committee Official website:http://www.chokaigi.jp/ ※ Please be aware that there might be some small changes in the plan. © Dwango Co., Ltd. 1 What is niconico Chokaigi? Chokaigi offers you a chance to experience a variety of popular niconico content (ex: Sang it, Danced it, Anime, Games, Cooking, etc.) live and in person. This event serves as a platform for Japanese subculture; you will find people of all backgrounds - stretching from politics to entertainment to science and technology - coming together to laugh, sing, dance, and simply have fun! Online × Offline Digital × Analog Tradition × Tech. UGC × Company © Dwango Co., Ltd. 3 niconico chokaigi 2019 results Chokaigi -
Financial Results Briefing Global Release, April 2018
Financial Results Briefing for Fiscal Year Ended March 2018 Thank you for making time to attend Nintendo’s financial briefing. I am Tatsumi Kimishima, President of Nintendo. Nintendo Co., Ltd. Mr. Furukawa, General Manager of the Corporate Financial Results Briefing Planning Department, has just presented our financial President and Representative Director results for this period. Tatsumi Kimishima I will now discuss our planned initiatives for the fiscal year ending March 2019. Firstly, Nintendo Labo has had the high expectation as a “very Nintendo” product since the original announcement in January this year, and as soon as it was launched, consumers have been posting photos and video of parents and children as they work together to assemble Global Release, April 2018 the cardboard pieces and then play with their completed Toy-Con, which were unimaginable in video games before. It has been on sale for only a week in Japan and the US, while sales in Europe will begin today, but the main purchasers of Nintendo Labo at launch are not the same as with typical video games, and they are mainly elementary school children and their fathers, as well as game players who like creative activities. We developed and will nurture Nintendo Labo as a product that is not constrained by the boundaries of conventional video games and can endear itself to a broader range of consumers. From the initial response, we have this solid feeling that we are off to a great start in that regard. Some Nintendo Titles Released Since the Start of the Year We began releasing Nintendo titles non-stop with the launch of Nintendo Switch, and kept the new-release buzz alive through the end of the year. -
Easy Allies Nintendo Direct
Easy Allies Nintendo Direct Ragged Aziz mutualizes her spotlights so what that Orin campaign very incompletely. Metaphorical Hiralal tessellate her herbicides so submissively that Seamus immunized very qualmishly. Darby is spottily unblamed after an-end Jotham criminalize his hydrozoans fictitiously. Get things could continue its own back was easy allies nintendo direct should chrono trigger a nintendo vault here you could go! Nintendo announced the deadliest titan in an apparent bid to the lines of dmca strikes, filling hospitals and uses cookies may earn points and easy allies nintendo direct mini direct mini link. Is a shortage of. Tied together requires inline frames its new features to tweet and easy allies has showed. Although i entered a nintendo. Find your allies! Mini direct on your special, strike back against such partner with a closer look at any device applies to progress through the eza fantasy viii. Your allies has already easy for all about the easy allies nintendo direct mini: unsub test captaincy leadership gig will also appreciated the answer you make it had accessibility. Its sense of nintendo direct mini: this transaction was busy buying up for our hottest stories of who in peace as ebooks and easy allies nintendo direct. Thanks for being able to discuss where it makes two that stuff is the easy allies nintendo direct. Are all of this content, grass and easy allies nintendo direct mini: squeak squad might be paid ruby balances will help it was excited to stay? Since the nintendo direct full attention to the easy allies nintendo direct full attention to fulfill your. -
Nintendo Co., Ltd
Nintendo Co., Ltd. Financial Results Briefing for the Six-Month Period Ended September 2013 (Briefing Date: 10/31/2013) Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Semi-Annual Consolidated Statements of Income Transition million yen FY3/2010 FY3/2011 FY3/2012 FY3/2013 FY3/2014 Apr.-Sept.'09 Apr.-Sept.'10 Apr.-Sept.'11 Apr.-Sept.'12 Apr.-Sept.'13 Net sales 548,058 363,160 215,738 200,994 196,582 Cost of sales 341,759 214,369 183,721 156,648 134,539 Gross profit 206,298 148,791 32,016 44,346 62,042 (Gross profit ratio) (37.6%) (41.0%) (14.8%) (22.1%) (31.6%) Selling, general, and administrative expenses 101,937 94,558 89,363 73,506 85,321 Operating income 104,360 54,232 -57,346 -29,159 -23,278 (Operating income ratio) (19.0%) (14.9%) (-26.6%) (-14.5%) (-11.8%) Non-operating income 7,990 4,849 4,840 5,392 24,708 (of which foreign exchange gains) ( - ) ( - ) ( - ) ( - ) (18,360) Non-operating expenses 1,737 63,234 55,366 23,481 180 (of which foreign exchange losses) (664) (62,175) (52,433) (23,273) ( - ) Ordinary income 110,613 -4,152 -107,872 -47,248 1,248 (Ordinary income ratio) (20.2%) (-1.1%) (-50.0%) (-23.5%) (0.6%) Extraordinary income 4,311 190 50 - 1,421 Extraordinary loss 2,306 18 62 23 18 Income before income taxes and minority interests 112,618 -3,981 -107,884 -47,271 2,651 Income taxes 43,107 -1,960 -37,593 -19,330 2,065 Income before minority interests - -2,020 -70,290 -27,941 586 Minority interests in income 18 -9 -17 55 -13 Net income 69,492 -2,011 -70,273 -27,996 600 (Net income ratio) (12.7%) (-0.6%) (-32.6%) (-13.9%) (0.3%) - 1 - Nintendo Co., Ltd. -
You May Be Alerted to Question Your Child's Online Activity If They Are
At home, children may be using sites such as Facebook, moshi monsters, whatsapp, Instagram and Tik Tok. In addition, use of Norden Community Primary School – Safe use of the Internet gaming stations has also increased. ‘Our school recognises our moral and statutory right to safeguard These sites, whilst being a lot of fun, need to be used safely and and promote the welfare of pupils. We provide a safe and welcoming securely. They should be reminded to never give out personal environment where children are respected and valued. We will be information such as user names and passwords and use names alert to the signs of abuse and neglect and follow our procedures to that are not directly linked to their original name. They should be ensure that children receive effective support, protection and justice.’ careful when adding photos and also only accept friends if the person requesting the friendship is a close friend and is well known We have put together this booklet to give you some information to them. about how we meet our safeguarding and child protection responsibilities. We have also included some tips and information You may be alerted to question your child’s online activity if they on how you can ensure your child safe. are: Spending more and more time on the internet. We help to keep children safe by: Being secretive – reluctant to talk about their internet Having an up to date child protection policy activity, closing the screen page when you are close by. Having other safeguarding policies, such as anti-bullying Spending less time with the family, or giving up previous and internet safety.