Sky & Weather Enhancement Pack

Contents

How to Install ...... 2 Recommended Settings...... 2 Features ...... 3 Sky & Environmental Lighting ...... 3 Sky Colour ...... 3 Clouds ...... 5 Sunlight Colour & Angle ...... 7 Sun Glare ...... 8 Moon ...... 9 Supported Routes ...... 10 How to Apply to Other Routes ...... 11 Weather ...... 12 Clear ...... 12 Haze ...... 13 Mist ...... 13 Fog ...... 14 Fair Cloud ...... 16 Overcast ...... 17 Rain ...... 18 Snow ...... 20 Rain Showers ...... 22 Snow Showers ...... 25 Thunderstorms ...... 28 How to Apply Weather to a Scenario ...... 30 Quick Drive ...... 32 Note for Scenario Developers ...... 32 Scenario ...... 33 Credits ...... 33

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How to Install

1) Locate where you have downloaded this pack and unzip it. Information on how to do this can be found here. 2) Go to the location where you have extracted the files from the .zip file. 3) Now find the .exe file called ‘Sky & Weather Enhancement Pack’. Double-click this file. 4) Follow the steps and by the end of the process, this pack will have installed.

Recommended Settings To experience this pack as intended, you must change your in-game Audio & Graphics settings as displayed below:

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Features

Sky & Environmental Lighting Sky Colour Sky colours have been carefully chosen to represent the transition from the brilliant blue of mid-day, to the subtle blues of dusk, to the black of night. Seasonal changes are taken into account so for example, when the sun is at its highest point in autumn the sky will look more like 16:00 during summer. All screenshots below are taken during summer.

13:00 (sun at its highest point)

19:30 (90 minutes before sunset)

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21:00 (sunset)

22:00 (1 hour after sunset)

00:00 (night)

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Clouds Within the limitations of the simulator, we have provided as many different cloud types as possible. Which cloud type is shown depends on the weather used which is covered later in this manual.

Cumulus

Haze

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Overcast

Stormy

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Sunlight Colour & Angle As per reality, sunlight colour changes from a very white light at mid-day to a warm glow at sunset. Seasonal differences are once again taken into account so the mid- day sun during winter will look warmer compared to summer. In addition to this, the angle of the sun varies by season so the sun is a lot lower at mid-day during winter compared to summer. Finally, the sun is in the south at mid-day, as is correct for the northern hemisphere. Both screenshots below are taken during summer.

13:00 (sun at its highest point)

20:40 (20 minutes before sunset)

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Sun Glare Great care has been taken to try and produce the best possible looking glare from the sun within the limitations of the simulator. This accentuates the brightness of the sun during the middle of the day, its orange glow at sunset, and afterglow after sunset.

16:00 (mid-afternoon)

20:50 (10 minutes before sunset)

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21:30 (30 minutes after sunset)

Moon Nine different phases of the moon are represented and which one shows is dependent on the date of the scenario.

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Supported Routes Please see below for a list of the routes which will have this new sky automatically applied:

• AP Wherry Lines: Norwich to Great Yarmouth & Lowestoft • BMG Welsh Marches Line: Newport to Shrewsbury • DTG Birmingham Cross City Line: Lichfield - Bromsgrove & Redditch • DTG Chatham Main Line: London - Gillingham • DTG Chatham Main & Valley Lines • DTG • DTG East Coast Main Line: London - Peterborough • DTG - Glasgow • DTG Falmouth Branch • DTG Circle Line: Edinburgh - • DTG : London - Ipswich • DTG • DTG Isle of Wight • DTG Liverpool - Manchester • DTG London - Brighton • DTG London - Faversham High Speed • DTG : London - Bedford • DTG • DTG North London & Goblin Lines • DTG North Wales Coastal: Crewe - Llandudno • DTG : London Waterloo - Portsmouth • DTG Riviera Line: - • DTG Riviera Line in the Fifties: Exeter - Kingswear • DTG Settle - Carlisle • DTG Somerset & Dorset Railway • DTG South London Network • DTG South Wales Coastal: Bristol - Swansea • DTG : Southampton - Bournemouth • DTG WCML South: London Euston - Birmingham • DTG Weardale & Teesdale Network • DTG North • DTG West Coast Main Line Over Shap • DTG • DTG Western Lines of • DTG Woodhead • DTG Woodhead Electric Railway in Blue • Just Trains Bristol - Exeter • Just Trains Midland Main Line • Just Trains South Western Expressways - Reading • Milepost Simulations (South) • Rivet Games Suburban Glasgow Northwest: Springburn - Helensburgh

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Please note that we only recommend using these new skies in conjunction with the weather patterns included in this pack. Using other weather patterns could result in intermittent display issues.

How to Apply to Other Routes DISCLAIMER: This advice is given on a no-support basis and assumes some prior knowledge. We recommend you only attempt this if you are confident in your knowledge of Train Simulator folder structures.

1) Go to the assets folder for the relevant route and find the folder called ‘TimeOfDay’. If there is no folder called this, find the ‘template’ blueprint for the route which is usually in a folder called ‘TemplateRoutes’. Open this blueprint and see where the TimeOfDay blueprints are located and go there. 2) Go to your RailWorks directory and navigate to Assets\AP\WeatherEP\TimeOfDay. 3) Copy the four .bin files in this folder named after each season and paste them into the TimeOfDay folder of your chosen route. If the naming convention differs for the relevant route, re-name accordingly so the new files match the naming of the old.

Please note that we cannot permit the distribution of these TimeOfDay files. If you wish to distribute a route, or a patch for a route which uses these files, you must edit the template blueprint to point to the AP\WeatherEP\TimeOfDay folder and enable the AP>WeatherEP blueprint set in the route editor.

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Weather A wide variety of new weather patterns are supplied in this pack to make best use of the new clouds and to give more variety/immersion within scenarios. They consist of two types; ‘standard’ & ‘extension’.

Standard weather patterns are generally constant and do not change during a scenario, though there are exceptions.

Extension weather patterns tend to change throughout scenarios and can contain more advanced functionality such as lightning flashes, thunder and custom density of precipitation shown on the windscreen.

Please see below for an overview of the types of weather included and information regarding each individual weather pattern. ‘Name’ is the name of the weather pattern as it appears in the scenario editor:

Clear

Standard Weather Patterns

Name Notes APEP Clear (Low Wind) 8mph wind APEP Clear (Mid Wind) 16mph wind APEP Clear (High Wind) 23mph wind

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Haze

Standard Weather Patterns

Name Notes APEP Haze Light APEP Haze Medium APEP Haze Thick

Mist

Standard Weather Patterns

Name Notes APEP Mist Light Due to a Train Simulator limitation, the colour of the mist is linked APEP Mist Medium to sky colour, which is why it has a blue tinge. APEP Mist Thick

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Fog

Standard Weather Patterns

Name Notes APEP Fog Light 700m visibility APEP Fog Medium 450m visibility APEP Fog Thick 150m visibility APEP Fog Variable 1 Fog varies in thickness during scenario APEP Fog Variable 2 Fog varies in thickness during scenario APEP Fog Variable 3 Fog varies in thickness during scenario APEP Clear to Fog Light Starts as Clear and after 20 minutes, transitions to Fog Light APEP Clear to Fog Medium Starts as Clear and after 30 minutes, transitions to Fog Medium APEP Clear to Fog Thick Starts as Clear and after 40 minutes, transitions to Fog Thick APEP Fog Light to Clear Starts as Fog Light and after 20 minutes, transitions to Clear APEP Fog Medium to Clear Starts as Fog Medium and after 30 minutes, transitions to Clear APEP Fog Thick to Clear Starts as Fog Thick and after 40 minutes, transitions to Clear

Extension Weather Patterns

Name Trigger Name Notes APEP Fog Variable Weather1 Fog varies in thickness during scenario with occasional Weather2 patches of clear blue skies Weather3 APEP Weather ClearLightFog Transitions from Clear to Fog Light over 2 minutes ClearMedFog Transitions from Clear to Fog Medium over 2.5 minutes ClearThickFog Transitions from Clear to Fog Thick over 3 minutes LightFogClear Transitions from Fog Light to Clear over 2 minutes MedFogClear Transitions from Fog Medium to Clear over 2.5 minutes ThickFogClear Transitions from Fog Thick to Clear over 3 minutes MistLightFog Transitions from Mist Light to Fog Light over 2 minutes

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MistMedFog Transitions from Mist Light to Fog Medium over 2.5 minutes MistThickFog Transitions from Mist Light to Fog Thick over 3 minutes LightFogMist Transitions from Fog Light to Mist Light over 2 minutes MedFogMist Transitions from Fog Medium to Mist Light over 2.5 minutes ThickFogMist Transitions from Fog Thick to Mist Light over 3 minutes Weather1, Weather2 & Weather3 are variations on the same theme that have different timings for when fog is thick or not and when clear blue skies appear. This is to help avoid a repetitive feel when using the same weather type in multiple scenarios. They should be triggered at the very start of a scenario.

The six weather patterns highlighted in yellow are provided to give fine control over when fog gives way to clear skies and vice versa. These can be triggered whenever you wish during a scenario but you must take care in ensuring that if you wish to go from Clear to Fog Light for example, that your starting weather is Clear so as to avoid any sharp transitions. At the end of one of these patterns, it will hold the type of weather so Clear to Fog Light will keep the weather as light fog unless you trigger another weather pattern such as Fog Light to Clear to return to clear skies.

The six weather patterns highlighted in green are provided to give fine control over when fog gives way to light mist and vice versa. These can be triggered whenever you wish during a scenario but you must take care in ensuring that if you wish to go from Mist Light to Fog Light for example, that your starting weather is Mist Light so as to avoid any sharp transitions. At the end of one of these patterns, it will hold the type of weather so Mist Light to Fog Light will keep the weather as light fog unless you trigger another weather pattern such as Fog Light to Mist Light to return to light mist.

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Fair Cloud

Standard Weather Patterns

Name Type Notes APEP Fair Cloud Standard APEP Fair Cloud with Haze Standard Haze Thick APEP Fair Cloud with Mist Standard Mist Light

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Overcast

Standard Weather Patterns

Name Notes APEP Overcast APEP Overcast (Fog) Should not be used at night APEP Overcast (Winter) To be used during winter APEP Overcast (Fog) (Winter) To be used during winter and should not be used at night APEP Clear to Overcast Over 1 hour, clear skies give way to haze and then an overcast sky APEP Overcast to Clear Over 1 hour, overcast skies give way to haze and then a clear sky

Extension Weather Patterns

These extension weather patterns must be used with APEP Overcast as the standard weather pattern.

Name Trigger Name Notes APEP Overcast ClearOvercast Over 1 hour, clear skies give way to haze and then an overcast sky OvercastClear Over 1 hour, overcast skies give way to haze and then a clear sky

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Rain

Standard Weather Patterns

Name Notes APEP Rain Light APEP Rain Light (Fog) Should not be used at night APEP Rain Moderate APEP Rain Moderate (Fog) Should not be used at night APEP Rain Heavy APEP Rain Heavy (Fog) Should not be used at night. Recommended if you wish for rain to appear more like a downpour.

Extension Weather Patterns

Name Trigger Name Notes APEP Weather DrizzleFog Constant drizzle and should not be used at night ModRain Identical to standard Rain Moderate but with realistic density of rain drops on windscreen ModRainFog Identical to standard Rain Moderate but with realistic density of rain drops on windscreen. Should not be used at night. HeavyRain Identical to standard Rain Heavy but with more realistic density of rain drops on windscreen HeavyRainFog Identical to standard Rain Heavy but with realistic density of rain drops on windscreen. Should not be used at night. APEP Rain Variable Weather1 Rain varies in intensity during scenario with occasional dry Weather2 spells Weather3 APEP Rain Variable See Rain Variable Identical to Rain Variable but with fog. Should not be used (Fog) above at night. APEP Overcast to Weather1 First 10 minutes are Overcast before transitioning to Rain Rain Heavy over 30 minutes

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Weather2 First 25 minutes are Overcast before transitioning to Rain Moderate over 20 minutes Weather3 First 40 minutes are Overcast before transitioning to Rain Light over 10 minutes APEP Overcast to See Overcast to Identical to Overcast to Rain but with fog. Should not be Rain (Fog) Rain above used at night. APEP Rain to Weather1 First 10 minutes are Rain Heavy before transitioning to Overcast Overcast over 30 minutes Weather2 First 25 minutes are Rain Moderate before transitioning to Overcast over 20 minutes Weather3 First 40 minutes are Rain Light before transitioning to Overcast over 10 minutes APEP Rain to See Rain to Identical to Rain to Overcast but with fog. Should not be Overcast (Fog) Overcast above used at night. APEP Overcast OvercastClearRain From Overcast, Rain Moderate rain develops over 15 minutes, then a 4 minute burst of Rain Heavy before transitioning to Clear over 3 minutes. Represents a cold front passing through. OvercastFairRain Identical to above but transitions to Fair Cloud instead of Clear. APEP Rain to Clear Weather1 First 10 minutes are Rain Moderate, then 4 minutes of Rain Heavy before transitioning to Clear over 3 minutes. Represents a cold front passing through. Weather2 First 25 minutes are Rain Moderate, then 4 minutes of Rain Heavy before transitioning to Clear over 3 minutes. Represents a cold front passing through. Weather3 First 40 minutes are Rain Moderate, then 4 minutes of Rain Heavy before transitioning to Clear over 3 minutes. Represents a cold front passing through.

For trigger names Weather1/2/3 , these extension weather patterns should be triggered at the very start of a scenario. Unless otherwise stated, Weather1, Weather2 & Weather3 are variations on the same theme that have different timings for when rain is heavy or not. This is to help avoid a repetitive feel when using the same weather type in multiple scenarios.

For other trigger names, these can be triggered whenever you like.

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Snow

Standard Weather Patterns

Name Notes APEP Snow Light APEP Snow Light (Fog) Should not be used at night APEP Snow Moderate APEP Snow Moderate (Fog) Should not be used at night APEP Snow Heavy APEP Snow Heavy (Fog) Should not be used at night. Recommended if you wish for snow to appear more like a blizzard.

Extension Weather Patterns

Name Trigger Name Notes APEP Weather LightSnow Identical to Snow Light but with greatly reduced raindrops on windscreen to simulate snow bouncing off LightSnowFog Identical to Snow Light (Fog) but with greatly reduced raindrops on windscreen. Should not be used at night. ModSnow Identical to Snow Moderate but with greatly reduced raindrops on windscreen ModSnowFog Identical to Snow Moderate (Fog) but with greatly reduced raindrops on windscreen. Should not be used at night. HeavySnow Identical to Snow Heavy but with greatly reduced raindrops on windscreen HeavySnowFog Identical to Snow Heavy (Fog) but with greatly reduced raindrops on windscreen. Should not be used at night. APEP Snow Weather1 Snow varies in intensity during scenario with occasional dry Variable Weather2 spells Weather3 APEP Snow See Snow Variable Identical to Snow Variable but with fog. Should not be Variable (Fog) above used at night.

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All of these extension weather patterns should be triggered at the very start of a scenario. Weather1, Weather2 & Weather3 are variations on the same theme that have different timings for when snow is heavy or not. This is to help avoid a repetitive feel when using the same weather type in multiple scenarios.

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Rain Showers

Extension Weather Patterns

Fair Cloud

These extension weather patterns must be used with APEP Fair Cloud, APEP Fair Cloud (Haze) or APEP Fair Cloud (Mist) as the standard weather pattern.

These are one-off showers that can be triggered whenever you wish during a scenario. Once they reach their end, they will fade back into your chosen standard weather pattern. You should always ensure that one of these is not active when triggering another.

Name Trigger Name Notes APEP Fair Cloud LightRainShower1 Light shower that lasts 8 minutes LightRainShower2 Light shower that lasts 13 minutes LightRainShower3 Light shower that lasts 8 minutes. Starts raining with sun still out at start. LightRainShower4 Light shower that lasts 15 minutes LightRainShower5 Light shower that lasts 7 minutes. Starts raining with sun still out at start. LightRainShower6 Light Shower that lasts 17 minutes ModRainShower1 Moderate shower that lasts 11 minutes. ModRainShower2 Moderate shower that lasts 10 minutes. ModRainShower3 Moderate shower that lasts 10 minutes. Starts raining with sun still out at start. ModRainShower4 Moderate shower that lasts 19 minutes. ModRainShower5 Moderate shower that lasts 12 minutes. Starts raining with sun still out at start. ModRainShower6 Moderate shower that lasts 8 minutes.

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HeavyRainShower1 Heavy shower that lasts 11 minutes. Heavy rain starts very quickly. HeavyRainShower2 Heavy shower that lasts 8.5 minutes. Short burst of heavy rain. HeavyRainShower3 Heavy shower that lasts 9.5 minutes. Starts raining with sun still out at start. Rain stops quickly at end. HeavyRainShower4 Heavy shower that lasts 19 minutes HeavyRainShower5 Heavy shower that lasts 11 minutes. Starts raining with sun still out at start. HeavyRainShower6 Heavy shower that lasts 9 minutes. Gradual build to 2 minutes of heavy rain. To make these showers have a stormier feel with darker skies and environment, add ‘Stormy’ to the trigger name. For example, ‘HeavyRainShower1’ would become ‘HeavyRainShowerStormy1’.

To add fog to a stormy shower, add ‘Fog’ to the trigger name. For example, ‘HeavyRainShowerStormy1’ would become ‘HeavyRainShowerStormyFog1’. This is recommended if you wish for rain to appear more like a downpour or drizzly. This should not be used at night.

APEP Rain Weather1 17 minutes before first heavy shower. 2 subsequent heavy Showers showers. Total duration of 75 minutes. Constant Fair Cloud after. Weather2 6 minutes before first heavy shower. 2 subsequent heavy showers. Total duration of 70 minutes. Constant Fair Cloud after. Weather3 Starts in the middle of a heavy shower. 3 subsequent heavy showers. Total duration of 85 minutes. Constant Fair Cloud after. Weather1, Weather2 & Weather3 are variations on the same theme that have different timings for when showers appear and their length. They should be triggered at the very start of a scenario and will continue infinitely. This automates showers appearing and is for those who don’t wish to trigger showers individually.

Overcast

These extension weather patterns must be used with APEP Overcast or APEP Overcast (Fog) as the standard weather pattern. We do not recommend using a foggy standard weather pattern in conjunction with a non-foggy extended weather pattern and vice versa.

These are one-off showers that can be triggered whenever you wish during a scenario. Once they reach their end, they will fade back into your chosen standard weather pattern. You should always ensure that one of these is not active when triggering another.

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Name Trigger Name Notes APEP Overcast LightRainShower1 Light rain shower that lasts 8 minutes LightRainShower2 Light rain shower that lasts 4.5 minutes LightRainShower3 Light rain shower that lasts 14.5 minutes LightRainShower4 Light rain shower that lasts 9 minutes LightRainShower5 Light rain shower that lasts 8 minutes LightRainShower6 Light rain shower that lasts 22 minutes ModRainShower1 Moderate rain shower that lasts 14 minutes ModRainShower2 Moderate rain shower that lasts 8 minutes ModRainShower3 Moderate rain shower that lasts 23 minutes ModRainShower4 Moderate rain shower that lasts 12 minutes ModRainShower5 Moderate rain shower that lasts 10 minutes ModRainShower6 Moderate rain shower that lasts 32 minutes HeavyRainShower1 Heavy rain shower that lasts 14 minutes HeavyRainShower2 Heavy rain shower that lasts 8 minutes HeavyRainShower3 Heavy rain shower that lasts 23 minutes HeavyRainShower4 Heavy rain shower that lasts 12 minutes HeavyRainShower5 Heavy rain shower that lasts 10 minutes HeavyRainShower6 Heavy rain shower that lasts 32 minutes

To add fog to a shower, add ‘Fog’ to the trigger name. For example, ‘HeavyRainShower1’ would become ‘HeavyRainShowerFog1’. This is recommended if you wish for rain to appear more like a downpour or drizzly. This should not be used at night.

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Snow Showers

Extension Weather Patterns

Fair Cloud

These extension weather patterns must be used with APEP Fair Cloud, APEP Fair Cloud (Haze) or APEP Fair Cloud (Mist) as the standard weather pattern.

These are one-off showers that can be triggered whenever you wish during a scenario. Once they reach their end, they will fade back into your chosen standard weather pattern. You should always ensure that one of these is not active when triggering another.

Name Trigger Name Notes APEP Fair Cloud LightSnowShower1 Light snow shower that lasts 5 minutes LightSnowShower2 Light snow shower that lasts 6 minutes LightSnowShower3 Light snow shower that lasts 9 minutes LightSnowShower4 Light snow shower that lasts 4 minutes LightSnowShower5 Light snow shower that lasts 17 minutes LightSnowShower6 Light snow shower that lasts 10 minutes ModSnowShower1 Moderate snow shower that lasts 6.5 minutes ModSnowShower2 Moderate snow shower that lasts 5 minutes ModSnowShower3 Moderate snow shower that lasts 9.5 minutes ModSnowShower4 Moderate snow shower that lasts 4 minutes ModSnowShower5 Moderate snow shower that lasts 19 minutes ModSnowShower6 Moderate snow shower that lasts 10.5 minutes HeavySnowShower1 Heavy snow shower that lasts 6.5 minutes HeavySnowShower2 Heavy snow shower that lasts 5 minutes

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HeavySnowShower3 Heavy snow shower that lasts 9.5 minutes HeavySnowShower4 Heavy snow shower that lasts 4 minutes HeavySnowShower5 Heavy snow shower that lasts 19 minutes HeavySnowShower6 Heavy snow shower that lasts 10.5 minutes To add fog to a shower, add ‘Fog’ to the trigger name. For example, ‘HeavySnowShower1’ would become ‘HeavySnowShowerFog1’. This is recommended if you wish for snow to appear more like a blizzard. This should not be used at night.

Overcast

These extension weather patterns must be used with APEP Overcast, APEP Overcast (Fog), APEP Overcast (Winter) or APEP Overcast (Fog) (Winter) as the standard weather pattern. We do not recommend using a foggy standard weather pattern in conjunction with a non-foggy extended weather pattern and vice versa.

These are one-off showers that can be triggered whenever you wish during a scenario. Once they reach their end, they will fade back into your chosen standard weather pattern. You should always ensure that one of these is not active when triggering another.

Name Trigger Name Notes APEP Overcast LightSnowShower1 Light snow shower that lasts 5 minutes LightSnowShower2 Light snow shower that lasts 6 minutes LightSnowShower3 Light snow shower that lasts 9 minutes LightSnowShower4 Light snow shower that lasts 4 minutes LightSnowShower5 Light snow shower that lasts 17 minutes LightSnowShower6 Light snow shower that lasts 10 minutes ModSnowShower1 Moderate snow shower that lasts 6.5 minutes ModSnowShower2 Moderate snow shower that lasts 5 minutes ModSnowShower3 Moderate snow shower that lasts 9.5 minutes ModSnowShower4 Moderate snow shower that lasts 4 minutes ModSnowShower5 Moderate snow shower that lasts 19 minutes ModSnowShower6 Moderate snow shower that lasts 10.5 minutes HeavySnowShower1 Heavy snow shower that lasts 6.5 minutes HeavySnowShower2 Heavy snow shower that lasts 5 minutes HeavySnowShower3 Heavy snow shower that lasts 9.5 minutes HeavySnowShower4 Heavy snow shower that lasts 4 minutes HeavySnowShower5 Heavy snow shower that lasts 19 minutes HeavySnowShower6 Heavy snow shower that lasts 10.5 minutes

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To add fog to a shower, add ‘Fog’ to the trigger name. For example, ‘HeavySnowShower1’ would become ‘HeavySnowShowerFog1’. This is recommended if you wish for snow to appear more like a blizzard. This should not be used at night.

Name Trigger Name Notes APEP Snow Heavy Weather1 4 minutes before first shower. 4 subsequent showers. Showers Total duration of 55 minutes. Constant Overcast after.

Weather2 15 minutes before first shower. 4 subsequent showers. Total duration of 75 minutes. Constant Overcast after. Weather3 Starts in the middle of a shower. 3 subsequent showers. Total duration of 65 minutes. Constant Overcast after. APEP Snow Heavy See Snow Heavy Identical to Snow Heavy Showers but with fog. Should Showers (Fog) Showers above not be used at night. Recommended if you wish for snow to appear more like a blizzard. Weather1, Weather2 & Weather3 are variations on the same theme that have different timings for when showers appear and their length. They should be triggered at the very start of a scenario and will continue infinitely. This automates showers appearing and is for those who don’t wish to trigger showers individually.

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Thunderstorms

Extension Weather Patterns

Name Trigger Name Notes APEP Thunderstorm Weather1 Continuous heavy rain with lightning flashes and thunder APEP Thunderstorm Weather1 Identical to Thunderstorm but with fog. Should not be (Fog) used at night. Recommended if you wish for rain to appear more like a downpour. APEP Thundery SingleWeather1 Starts in the middle of a shower that lasts 11 minutes. Rain Showers reduces over 2 minutes at end. SingleWeather2 Shower that lasts 12.5 minutes. Heavy rain starts very quickly. Rain reduces over 2 minutes at end. SingleWeather3 Shower that lasts 11 minutes. Short burst of heavy rain. SingleWeather4 Shower that lasts 13 minutes. APEP Thundery See Thundery Identical to Thundery Showers but with fog during Showers (Fog) Showers above showers. Should not be used at night. Recommended if you wish for rain to appear more like a downpour.

These weather patterns must be used in conjunction with APEP Fair Cloud, APEP Fair Cloud (Haze) or APEP Fair Cloud (Mist) as the standard weather pattern.

Weather1 should be triggered at the very start of a scenario and will continue infinitely.

SingleWeather1 to 6 are one-off showers that can be triggered whenever you wish during a scenario. Once they reach their end, they will fade back into your chosen standard weather pattern. You should always ensure that one of these is not active when triggering another. SingleWeather1 should only be triggered at the very start of a scenario.

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IMPORTANT NOTE Only flashes simulating sheet lightning appear in the weather patterns listed above. Fork lightning does not appear. Due to the way the simulator supports fork lightning, it must be created on a per scenario basis with each strike individually placed and timed. This is why we have included a scenario with this pack to show off this exciting new feature, with a view to including it in future scenarios too.

Whilst we would love to give you the ability to create your own weather patterns to take advantage of this in your own scenarios, we have not found a way of achieving this which would ensure only those who have purchased this pack would experience it. As a result, this feature will only be available in scenarios designed by us.

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How to Apply Weather to a Scenario Standard

Standard weather patterns are what most scenario creators will already be familiar with and can be applied very easily by following the steps below:

1) Open Train Simulator, click ‘Build’, ‘Scenario’, and select the scenario you wish to apply a new kind of weather to. Click ‘Edit’ and wait for the scenario to load in the scenario editor. 2) Hover the mouse on the middle far-left of the screen and the rolling stock menu will fly-out, click the object set filter which looks like a blue box with an orange arrow to the right of it. 3) Hover your mouse on the far-right of the screen and a fly-out will appear. Select ‘AP’ from the drop-down menu and tick the second and third box next to ‘WeatherEP’. 4) Now find the scenario marker for your scenario and double click it. 5) Hover the mouse on the far-right of the screen and a menu will fly-out listing scenario information. 6) Where there is a cloud and sun icon, click the arrow to bring up the drop-down menu and select the weather you desire.

Extension

Extension weather patterns require a little more setting up and must be triggered in your player train’s instructions. We recommend you only carry this out if you have a basic knowledge of Train Simulator’s scenario editor and that you know where your RailWorks directory is located. Please note that from our experience, career scenarios cannot have extended weather patterns added to them.

Unless otherwise stated as being designed to be activated at the very start of a scenario, these weather patterns can be activated whenever a player wishes. Until activated, the simulator will use whatever standard weather pattern you have selected. At the end of an extension weather pattern, it will either stay constant or fade back into the standard weather pattern. Please see the notes earlier in this manual for the characteristic of your chosen extension weather pattern.

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To apply this type of weather, follow step 1 to 5 as listed on the last page in the ‘Standard’ section and then read below:

1) Towards the top of the menu, click the cogs icon. 2) Click the arrow to bring up the drop-down menu and select the weather you desire. 3) Hover your mouse on the top far-left of the screen and the tool box menu will fly-out. This has a red tool box icon on the top left of the screen.

4) Click the ‘Timetable View’ icon and select the player train. 5) Towards the top right-hand corner of the screen. click the ‘Trigger Instruction’

icon which will create a trigger instruction. For weather extension patterns that need to be triggered at the very start of a scenario, select the instruction and move it to the top of your player train’s instructions by clicking

the ‘Move Up’ icon . For a weather extension pattern which you wish to trigger later in a scenario, move the instruction to the point where you would like to trigger it using the ‘Move Up’ or ‘Move Down’ icons. 6) Open the trigger instruction by clicking its icon and go to the fourth field which looks like this:

7) In this field, enter the ‘Trigger Name’ for your relevant weather extension pattern. Please refer to the list of weather types earlier in this manual to find this. If you would like to delay when this weather extension pattern is triggered, change the duration field, which by default is ‘+00:00’ (instant). 8) Now exit ‘Timetable View’ and save the scenario by pressing F2. 9) Exit Train Simulator and then load it again. Make sure that you are either in windowed or borderless mode. 10) Click ‘Build’, ‘Scenario’, and select the scenario you are applying the extension weather pattern to. 11) On the right hand-side of the screen, you will see a button that says ‘Open’. Click this and it will take you to the scenario’s folder on your hard drive. 12) In a separate window, go to your RailWorks directory and double click the following folders in sequence: Assets\AP\WeatherEP\ScenarioScript. 13) You will find a file called ‘ScenarioScript.lua’, copy this to the scenario folder you should still have open in another window. 14) Your weather extension pattern should now be set up and ready to use. Page 31

Quick Drive The weather included in this pack can also be used in Quick Drive. Please see below for which weather patterns correspond to the weather setting you choose in Quick Drive:

Quick Drive Weather Setting AP Weather Pattern Used Clear APEP Clear (Low Wind) Cloudy APEP Fair Cloud Foggy APEP Fog Variable 1 Rain APEP Moderate Rain (standard) Stormy APEP Heavy Rain (Fog) Overcast APEP Overcast Cloudy Snow APEP Heavy Snow (Fog)

We would have liked to have used a thundery weather pattern for the ‘Stormy’ setting but Train Simulator does not support using extension weather patterns in Quick Drive.

Note for Scenario Developers We encourage the use of our weather in scenarios, though anyone using a scenario with our weather will of course need to purchase this pack to experience it. That said, please note that any scenarios using our weather will still work for those who haven’t purchased this pack, they will just experience a default weather pattern instead.

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Scenario One scenario has been included in this pack to show off the fork lightning functionality.

APWSEP: 2O46 12:07 Sutton - Luton Route = MML - London St. Pancras to Bedford Track covered = St. Pancras - Luton Traction = Ex-First Capital Connect 319370 Year = 2015 Duration = 50 minutes

Credits Thanks goes to the following individuals for providing photographs of lightning:

‘J Iannone’ - https://www.flickr.com/photos/jiannone/5935989764/ ‘neapel’ - https://www.flickr.com/photos/13983509@N03/9186237705/ ‘Jim Pennucci’ - https://www.flickr.com/photos/pennuja/2570881245/ ‘Timo Newton-Syms’ - https://www.flickr.com/photos/timo_w2s/7667615924/ ‘Derek Keats’- https://www.flickr.com/photos/dkeats/32700044391/ ‘Jaime Golombek’ - https://www.flickr.com/photos/golo/4637978846/

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