Word Embeddings Learned from Tweets and General Data
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Comparative Study of Deep Learning Software Frameworks
Comparative Study of Deep Learning Software Frameworks Soheil Bahrampour, Naveen Ramakrishnan, Lukas Schott, Mohak Shah Research and Technology Center, Robert Bosch LLC {Soheil.Bahrampour, Naveen.Ramakrishnan, fixed-term.Lukas.Schott, Mohak.Shah}@us.bosch.com ABSTRACT such as dropout and weight decay [2]. As the popular- Deep learning methods have resulted in significant perfor- ity of the deep learning methods have increased over the mance improvements in several application domains and as last few years, several deep learning software frameworks such several software frameworks have been developed to have appeared to enable efficient development and imple- facilitate their implementation. This paper presents a com- mentation of these methods. The list of available frame- parative study of five deep learning frameworks, namely works includes, but is not limited to, Caffe, DeepLearning4J, Caffe, Neon, TensorFlow, Theano, and Torch, on three as- deepmat, Eblearn, Neon, PyLearn, TensorFlow, Theano, pects: extensibility, hardware utilization, and speed. The Torch, etc. Different frameworks try to optimize different as- study is performed on several types of deep learning ar- pects of training or deployment of a deep learning algorithm. chitectures and we evaluate the performance of the above For instance, Caffe emphasises ease of use where standard frameworks when employed on a single machine for both layers can be easily configured without hard-coding while (multi-threaded) CPU and GPU (Nvidia Titan X) settings. Theano provides automatic differentiation capabilities which The speed performance metrics used here include the gradi- facilitates flexibility to modify architecture for research and ent computation time, which is important during the train- development. Several of these frameworks have received ing phase of deep networks, and the forward time, which wide attention from the research community and are well- is important from the deployment perspective of trained developed allowing efficient training of deep networks with networks. -
Reinforcement Learning in Videogames
Reinforcement Learning in Videogames Alex` Os´esLaza Final Project Director: Javier B´ejarAlonso FIB • UPC 20 de junio de 2017 2 Acknowledgements First I would like and appreciate the work and effort that my director, Javier B´ejar, has put into me. Either solving a ton of questions that I had or guiding me throughout the whole project, he has helped me a lot to make a good final project. I would also love to thank my family and friends, that supported me throughout the entirety of the career and specially during this project. 3 4 Abstract (English) While there are still a lot of projects and papers focused on: given a game, discover and measure which is the best algorithm for it, I decided to twist things around and decided to focus on two algorithms and its parameters be able to tell which games will be best approachable with it. To do this, I will be implementing both algorithms Q-Learning and SARSA, helping myself with Neural Networks to be able to represent the vast state space that the games have. The idea is to implement the algorithms as general as possible.This way in case someone wanted to use my algorithms for their game, it would take the less amount of time possible to adapt the game for the algorithm. I will be using some games that are used to make Artificial Intelligence competitions so I have a base to work with, having more time to focus on the actual algorithm implementation and results comparison. 5 6 Abstract (Catal`a) Mentre ja existeixen molts projectes i estudis centrats en: donat un joc, descobrir i mesurar quin es el millor algoritme per aquell joc, he decidit donar-li la volta i centrar-me en donat dos algorismes i els seus par`ametres,ser capa¸cde trobar quin tipus de jocs es beneficien m´esde la configuraci´odonada. -
Distributed Negative Sampling for Word Embeddings Stergios Stergiou Zygimantas Straznickas Yahoo Research MIT [email protected] [email protected]
Proceedings of the Thirty-First AAAI Conference on Artificial Intelligence (AAAI-17) Distributed Negative Sampling for Word Embeddings Stergios Stergiou Zygimantas Straznickas Yahoo Research MIT [email protected] [email protected] Rolina Wu Kostas Tsioutsiouliklis University of Waterloo Yahoo Research [email protected] [email protected] Abstract Training for such large vocabularies presents several chal- lenges. Word2Vec needs to maintain two d-dimensional vec- Word2Vec recently popularized dense vector word represen- tors of single-precision floating point numbers for each vo- tations as fixed-length features for machine learning algo- cabulary word. All vectors need to be kept in main memory rithms and is in widespread use today. In this paper we in- to achieve acceptable training latency, which is impractical vestigate one of its core components, Negative Sampling, and propose efficient distributed algorithms that allow us to scale for contemporary commodity servers. As a concrete exam- to vocabulary sizes of more than 1 billion unique words and ple, Ordentlich et al. (Ordentlich et al. 2016) describe an corpus sizes of more than 1 trillion words. application in which they use word embeddings to match search queries to online ads. Their dictionary comprises ≈ 200 million composite words which implies a main mem- Introduction ory requirement of ≈ 800 GB for d = 500. A complemen- tary challenge is that corpora sizes themselves increase. The Recently, Mikolov et al (Mikolov et al. 2013; Mikolov and largest reported dataset that has been used was 100 billion Dean 2013) introduced Word2Vec, a suite of algorithms words (Mikolov and Dean 2013) which required training for unsupervised training of dense vector representations of time in the order of days. -
Comparative Study of Caffe, Neon, Theano, and Torch
Workshop track - ICLR 2016 COMPARATIVE STUDY OF CAFFE,NEON,THEANO, AND TORCH FOR DEEP LEARNING Soheil Bahrampour, Naveen Ramakrishnan, Lukas Schott, Mohak Shah Bosch Research and Technology Center fSoheil.Bahrampour,Naveen.Ramakrishnan, fixed-term.Lukas.Schott,[email protected] ABSTRACT Deep learning methods have resulted in significant performance improvements in several application domains and as such several software frameworks have been developed to facilitate their implementation. This paper presents a comparative study of four deep learning frameworks, namely Caffe, Neon, Theano, and Torch, on three aspects: extensibility, hardware utilization, and speed. The study is per- formed on several types of deep learning architectures and we evaluate the per- formance of the above frameworks when employed on a single machine for both (multi-threaded) CPU and GPU (Nvidia Titan X) settings. The speed performance metrics used here include the gradient computation time, which is important dur- ing the training phase of deep networks, and the forward time, which is important from the deployment perspective of trained networks. For convolutional networks, we also report how each of these frameworks support various convolutional algo- rithms and their corresponding performance. From our experiments, we observe that Theano and Torch are the most easily extensible frameworks. We observe that Torch is best suited for any deep architecture on CPU, followed by Theano. It also achieves the best performance on the GPU for large convolutional and fully connected networks, followed closely by Neon. Theano achieves the best perfor- mance on GPU for training and deployment of LSTM networks. Finally Caffe is the easiest for evaluating the performance of standard deep architectures. -
BUSEM at Semeval-2017 Task 4A Sentiment Analysis with Word
BUSEM at SemEval-2017 Task 4 Sentiment Analysis with Word Embedding and Long Short Term Memory RNN Approaches Deger Ayata1, Murat Saraclar 1, Arzucan Ozgur2 1Electrical & Electronical Engineering Department, Bogaziçi University 2Computer Engineering Department, Bogaziçi University Istanbul , Turkey {deger.ayata, murat.saraclar, arzucan.ozgur}@boun.edu.tr Abstract uses word embeddings for feature representation and Support Vector Machine This paper describes our approach for (SVM), Random Forest (RF) and Naive Bayes SemEval-2017 Task 4: Sentiment Analysis in (NB) algorithms for classification Twitter Twitter. We have participated in Subtask A: messages into negative, neutral and positive Message Polarity Classification subtask and polarity. The second system is based on Long developed two systems. The first system Short Term Memory Recurrent Neural uses word embeddings for feature representation and Support Vector Machine, Networks (LSTM) and uses word indexes as Random Forest and Naive Bayes algorithms sequence of inputs for feature representation. for the classification of Twitter messages into The remainder of this article is structured as negative, neutral and positive polarity. The follows: Section 2 contains information about second system is based on Long Short Term the system description and Section 3 explains Memory Recurrent Neural Networks and methods, models, tools and software packages uses word indexes as sequence of inputs for used in this work. Test cases and datasets are feature representation. explained in Section 4. Results are given in Section 5 with discussions. Finally, section 6 summarizes the conclusions and future work. 1 Introduction 2 System Description Sentiment analysis is extracting subjective information from source materials, via natural We have developed two independent language processing, computational linguistics, systems. -
Evaluation of Machine Learning Algorithms for Sms Spam Filtering
EVALUATION OF MACHINE LEARNING ALGORITHMS FOR SMS SPAM FILTERING David Bäckman Bachelor Thesis, 15 credits Bachelor Of Science Programme in Computing Science 2019 Abstract The purpose of this thesis is to evaluate dierent machine learning algorithms and methods for text representation in order to determine what is best suited to use to distinguish between spam SMS and legitimate SMS. A data set that contains 5573 real SMS has been used to train the algorithms K-Nearest Neighbor, Support Vector Machine, Naive Bayes and Logistic Regression. The dierent methods that have been used to represent text are Bag of Words, Bigram and Word2Vec. In particular, it has been investigated if semantic text representations can improve the performance of classication. A total of 12 combinations have been evaluated with help of the metrics accuracy and F1-score. The results shows that Logistic Regression together with Bag of Words reach the highest accuracy and F1-score. Bigram as text representation seems to work worse then the others methods. Word2Vec can increase the performnce for K- Nearst Neigbor but not for the other algorithms. Acknowledgements I would like to thank my supervisor Kai-Florian Richter for all good advice and guidance through the project. I would also like to thank all my classmates for help and support during the education, you have made it possible for me to reach this day. Contents 1 Introduction 1 1.1 Background1 1.2 Purpose and Research Questions1 2 Related Work 3 3 Theoretical Background 5 3.1 The Choice of Algorithms5 3.2 Classication -
NLP - Assignment 2
NLP - Assignment 2 Week 2 December 27th, 2016 1. A 5-gram model is a order Markov Model: (a) Six (b) Five (c) Four (d) Constant Ans : c) Four 2. For the following corpus C1 of 3 sentences, what is the total count of unique bi- grams for which the likelihood will be estimated? Assume we do not perform any pre-processing, and we are using the corpus as given. (i) ice cream tastes better than any other food (ii) ice cream is generally served after the meal (iii) many of us have happy childhood memories linked to ice cream (a) 22 (b) 27 (c) 30 (d) 34 Ans : b) 27 3. Arrange the words \curry, oil and tea" in descending order, based on the frequency of their occurrence in the Google Books n-grams. The Google Books n-gram viewer is available at https://books.google.com/ngrams: (a) tea, oil, curry (c) curry, tea, oil (b) curry, oil, tea (d) oil, tea, curry Ans: d) oil, tea, curry 4. Given a corpus C2, The Maximum Likelihood Estimation (MLE) for the bigram \ice cream" is 0.4 and the count of occurrence of the word \ice" is 310. The likelihood of \ice cream" after applying add-one smoothing is 0:025, for the same corpus C2. What is the vocabulary size of C2: 1 (a) 4390 (b) 4690 (c) 5270 (d) 5550 Ans: b)4690 The Questions from 5 to 10 require you to analyse the data given in the corpus C3, using a programming language of your choice. -
3 Dictionaries and Tolerant Retrieval
Online edition (c)2009 Cambridge UP DRAFT! © April 1, 2009 Cambridge University Press. Feedback welcome. 49 Dictionaries and tolerant 3 retrieval In Chapters 1 and 2 we developed the ideas underlying inverted indexes for handling Boolean and proximity queries. Here, we develop techniques that are robust to typographical errors in the query, as well as alternative spellings. In Section 3.1 we develop data structures that help the search for terms in the vocabulary in an inverted index. In Section 3.2 we study WILDCARD QUERY the idea of a wildcard query: a query such as *a*e*i*o*u*, which seeks doc- uments containing any term that includes all the five vowels in sequence. The * symbol indicates any (possibly empty) string of characters. Users pose such queries to a search engine when they are uncertain about how to spell a query term, or seek documents containing variants of a query term; for in- stance, the query automat* would seek documents containing any of the terms automatic, automation and automated. We then turn to other forms of imprecisely posed queries, focusing on spelling errors in Section 3.3. Users make spelling errors either by accident, or because the term they are searching for (e.g., Herman) has no unambiguous spelling in the collection. We detail a number of techniques for correcting spelling errors in queries, one term at a time as well as for an entire string of query terms. Finally, in Section 3.4 we study a method for seeking vo- cabulary terms that are phonetically close to the query term(s). -
Using Long Short-Term Memory Recurrent Neural Network in Land Cover Classification on Landsat and Cropland Data Layer Time Series
Using Long Short-Term Memory Recurrent Neural Network in Land Cover Classification on Landsat and Cropland Data Layer time series Ziheng Suna, Liping Dia,*, Hui Fang a Center for Spatial Information Science and Systems, George Mason University, Fairfax, United States * [email protected]; Tel: +1-703-993-6114; Fax: +1-703-993-6127; mailing address: 4087 University Dr STE 3100, Fairfax, VA, 22030, United States. Dr. Ziheng Sun is a research assistant professor in Center for Spatial Information Science and Systems, George Mason University. Dr. Liping Di is a professor of Geography and Geoinformation Science, George Mason University and the director of Center for Spatial Information Science and Systems, George Mason University. Hui Fang receives her M.Sc degree from State Key Laboratory of Information Engineering in Surveying, Mapping and Remote Sensing, Wuhan University. This manuscript contains 6328 words. Using Long Short-Term Memory Recurrent Neural Network in Land Cover Classification on Landsat Time Series and Cropland Data Layer Land cover maps are significant in assisting agricultural decision making. However, the existing workflow of producing land cover maps is very complicated and the result accuracy is ambiguous. This work builds a long short-term memory (LSTM) recurrent neural network (RNN) model to take advantage of the temporal pattern of crops across image time series to improve the accuracy and reduce the complexity. An end-to-end framework is proposed to train and test the model. Landsat scenes are used as Earth observations, and some field- measured data together with CDL (Cropland Data Layer) datasets are used as reference data. The network is thoroughly trained using state-of-the-art techniques of deep learning. -
Learning Options in Deep Reinforcement Learning Jean
Learning Options in Deep Reinforcement Learning Jean Merheb-Harb Computer Science McGill University, Montreal December 8, 2016 A thesis submitted to McGill University in partial fulfilment of the requirements of the degree of Master of Science. c Jean Merheb-Harb; December 8, 2016. i Acknowledgements First and foremost, I would like to thank my supervisor, Doina Precup, for all the encouragement and for teaching me so much. A special thanks to Pierre-Luc Bacon, for the great discussions we’ve had and enduring my constant bombardment of questions. ii Abstract Temporal abstraction is a key idea in decision making that is seen as crucial for creating artificial intelligence. Humans have the ability to reason over long periods of time and make decisions on multiple time scales. Options are a rein- forcement learning framework that allow an agent to make temporally extended decisions. In this thesis, we present the deep option-critic, which combines the powerful representation learning capabilities of deep learning models with the option-critic to learn both state and temporal abstraction automatically from data in an end-to-end fashion. We apply the algorithm on the Arcade Learning Environment, where the agent must learn to play Atari 2600 video games, and analyze performance and behaviours learned using the options framework. iii Résumé L’abstraction temporelle est une idée clée dans la prise de décision qui est considérée comme cruciale pour la création de l’intelligence artificielle. Les humains ont la capacité de raisonner sur de longues périodes de temps et pren- dre des décisions sur différentes échelles de temps. -
Deep Learning: Concepts and Implementation Tools
Deep learning: concepts and implementation tools Eddy S´anchez-DelaCruz and David Lara-Alabazares Postgraduate Department, Technological Institute of Misantla, Veracruz Mexico. feddsacx, [email protected] Abstract. In this paper, the concepts and tool available to use Deep learning in scholar projects are given. We carry out experiments by com- bining meta-classifiers with a deep artificial neural network in four binary datasets. The results show optimal percentages of correct classification in some cases. The sample criteria that prevalence in this study was a representative sample over traditional criteria. Keywords: Artificial Intelligence · Deep Learning · Artificial Neural Network · Meta-classifiers 1 Introduction At the beginning of the 21st century, Artificial Intelligence (AI) in its various disciplines that integrate it, has started in a surprising way, to emulate faith- fully human behavior and reasoning. As results of this, remarkable progress have emerged in different fields such as the computer-assisted medical diagnosis, clas- sification of DNA sequences, data mining, artificial vision, voice recognition, analysis of written language, virtual games, robotics, and any others where the reasoning is the main element [9]. Among the different disciplines of AI, the deep learning is a novel alternative (from a few decades ago) that has as main objective to make that an intelligent agent can be capable to make its own decisions, something that currently is only possible in science fiction. In this sense, different approaches of Artificial Neural Networks (ANN) are used in deep learning, having as goal provides to an agent of personality comparable to a human. Among these approaches, we have Deep Neural Networks, Convolutional Neural Networks, and Deep Belief Networks. -
N-Gram-Based Machine Translation
N-gram-based Machine Translation ∗ JoseB.Mari´ no˜ ∗ Rafael E. Banchs ∗ Josep M. Crego ∗ Adria` de Gispert ∗ Patrik Lambert ∗ Jose´ A. R. Fonollosa ∗ Marta R. Costa-jussa` Universitat Politecnica` de Catalunya This article describes in detail an n-gram approach to statistical machine translation. This ap- proach consists of a log-linear combination of a translation model based on n-grams of bilingual units, which are referred to as tuples, along with four specific feature functions. Translation performance, which happens to be in the state of the art, is demonstrated with Spanish-to-English and English-to-Spanish translations of the European Parliament Plenary Sessions (EPPS). 1. Introduction The beginnings of statistical machine translation (SMT) can be traced back to the early fifties, closely related to the ideas from which information theory arose (Shannon and Weaver 1949) and inspired by works on cryptography (Shannon 1949, 1951) during World War II. According to this view, machine translation was conceived as the problem of finding a sentence by decoding a given “encrypted” version of it (Weaver 1955). Although the idea seemed very feasible, enthusiasm faded shortly afterward because of the computational limitations of the time (Hutchins 1986). Finally, during the nineties, two factors made it possible for SMT to become an actual and practical technology: first, significant increment in both the computational power and storage capacity of computers, and second, the availability of large volumes of bilingual data. The first SMT systems were developed in the early nineties (Brown et al. 1990, 1993). These systems were based on the so-called noisy channel approach, which models the probability of a target language sentence T given a source language sentence S as the product of a translation-model probability p(S|T), which accounts for adequacy of trans- lation contents, times a target language probability p(T), which accounts for fluency of target constructions.