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Unicraft: Exploring the Impact of Asynchronous Multiplayer Game Elements in Gamification
UniCraft: Exploring the impact of asynchronous multiplayer game elements in gamification FEATHERSTONE, Mark <http://orcid.org/0000-0001-6701-6056> and HABGOOD, Jacob <http://orcid.org/0000-0003-4531-0507> Available from Sheffield Hallam University Research Archive (SHURA) at: http://shura.shu.ac.uk/21261/ This document is the author deposited version. You are advised to consult the publisher's version if you wish to cite from it. Published version FEATHERSTONE, Mark and HABGOOD, Jacob (2018). UniCraft: Exploring the impact of asynchronous multiplayer game elements in gamification. International Journal of Human-Computer Studies. Copyright and re-use policy See http://shura.shu.ac.uk/information.html Sheffield Hallam University Research Archive http://shura.shu.ac.uk UniCraft: Exploring the impact of asynchronous multiplayer game elements in gamification Mark Featherstone, PGCE, BSc [email protected] Sheffield Hallam University Sheffield, UK Corresponding author Bio: after many years working as a games developer, I now run the games development undergraduate course as a senior lecturer at Sheffield Hallam University. While working as a commercial game developer I helped create video games on PC and Xbox for companies such as Gremlin, Rage Games, Infogrammes, NCSoft and more recently as an independent game developer at Moonpod. My research focus is in the area of games based learning and the use of video game design principles in education. I'm also the Technical Director at Steel Minions Games Studio, which provides work-based simulation for game development students. Dr. Jacob Habgood, PhD, BSc, PGCTLHE [email protected] Sheffield Hallam University Sheffield, UK Bio: I teach games development at Sheffield Hallam University and manage the university's PlayStation teaching facility. -
The Gamification Inventory 133
The Gamification Inventory An Instrument for the Qualitative Evaluation of Gamification and its Application to Learning Management Systems Jan Broer October 25, 2017 A thesis submitted for the degree of Doctor of Engineering (Dr.-Ing.) to the faculty of Mathematics and Computer Science at the University of Bremen. 1st supervisor: Prof. Dr. Andreas Breiter 2nd supervisor: Prof. Dr. Thomas Köhler Abstract Gamification has risen meteorically in popularity since the beginning of the decade, both in practitioner circles and among researchers. We show that empirical results of gamification’s effects do not match the hype around it as studies have largely failed to prove any effects. We posit that a proper evaluation of gamification requires an understanding of how gamification can be expressed in real-world applications and employ Wittgensteinian family resemblances as a basis for such a definition. We have collected a set of properties that gamified applications can have through the analysis of goals and means of gamification mentioned in the literature and through an expert survey. We then used those results to create the Gamification Inventory, an instrument for the qualitative assessment of gamification in a given system. We have tested the instrument with a set of evaluators in the field of learning management systems (LMSs), informing both a refinement of the instrument and the preparation of an experiment with the intent of testing the effectiveness of common forms of gamification. The analysis of these LMSs led to results very similar to what our analysis of pre- vious empirical studies in gamification, and especially gamification in education, have shown: most gamification is concentrated on using points, badges, levels and leader- boards as game design elements. -
Metadefender Core V4.17.3
MetaDefender Core v4.17.3 © 2020 OPSWAT, Inc. All rights reserved. OPSWAT®, MetadefenderTM and the OPSWAT logo are trademarks of OPSWAT, Inc. All other trademarks, trade names, service marks, service names, and images mentioned and/or used herein belong to their respective owners. Table of Contents About This Guide 13 Key Features of MetaDefender Core 14 1. Quick Start with MetaDefender Core 15 1.1. Installation 15 Operating system invariant initial steps 15 Basic setup 16 1.1.1. Configuration wizard 16 1.2. License Activation 21 1.3. Process Files with MetaDefender Core 21 2. Installing or Upgrading MetaDefender Core 22 2.1. Recommended System Configuration 22 Microsoft Windows Deployments 22 Unix Based Deployments 24 Data Retention 26 Custom Engines 27 Browser Requirements for the Metadefender Core Management Console 27 2.2. Installing MetaDefender 27 Installation 27 Installation notes 27 2.2.1. Installing Metadefender Core using command line 28 2.2.2. Installing Metadefender Core using the Install Wizard 31 2.3. Upgrading MetaDefender Core 31 Upgrading from MetaDefender Core 3.x 31 Upgrading from MetaDefender Core 4.x 31 2.4. MetaDefender Core Licensing 32 2.4.1. Activating Metadefender Licenses 32 2.4.2. Checking Your Metadefender Core License 37 2.5. Performance and Load Estimation 38 What to know before reading the results: Some factors that affect performance 38 How test results are calculated 39 Test Reports 39 Performance Report - Multi-Scanning On Linux 39 Performance Report - Multi-Scanning On Windows 43 2.6. Special installation options 46 Use RAMDISK for the tempdirectory 46 3. -
Softening the Learning Curve of Software Development Tools
Softening the Learning Curve of Software Development Tools João Fernandes Prof. Dr. Mário Rui Instituto Superior Técnico Gomes [email protected] Instituto Superior Técnico [email protected] Prof. Dr. Rui Prada Eng. Lúcio Ferrão Instituto Superior Técnico OutSystems [email protected] [email protected] ABSTRACT steep learning curve to novice users. This allows illustrat- In the software industry, albeit wide spread techniques to ing the typical learning tools, and their adequacy according make the development cycle more agile, it is not easy for a to the expertise of the user. Even though a set of tools company to implement, maintain and deliver tools that sup- are deployed, novice users still take much time to evolve, port the learning stages of their users. As such, the learn- since these tools present low retention rates. In order to ing processes and tools tend to receive fewer budget on the address the problem of steep learning curves, this document product backlog. With this in consideration, a framework presents a framework that intends to: increase the learn- for computer assisted learning was devised. This framework ers' retention rate, meaning that learners should be able is intended to increase the subject matter retention rate, to perform better given a transfer test, not slowing the per- minimize the learners' frustration levels, while keeping the formance of advanced users, and not to significantly increase development and maintenance costs low. the maintenance costs. The learning curve presented by an Integrated Development 2. THE LEARNING CURVE OF AN IDE Environment is discussed. -
Vexcel Imaging / Microsoft Photogrammetry User Meeting, Tokyo, September 2008
Vexcel Imaging / Microsoft Photogrammetry User Meeting, Tokyo, September 2008 Michael Gruber, [email protected] Vexcel Imaging Photogrammetry Products UltraCamXp UltraCam Xp Based on the most successfull UltraCamX Key features • CCD size 6.0 µm (UCX: 7.2 µm) • 195 Mega pixel (UCX: 136 Mega pixel) • Storage system 2 x 2.1 Terra byte (UCX: 2 x 1.7 TB) • Storage system 6600 images (UCX: 4700 images) • New filters for even improved image dynamic UltraCam Xp Projects • 500m flying height ‐> 2.9 cm GSD ‐> 514m strip width • 1000m flying height ‐> 5.8 cm GSD ‐> 1028m strip width • 3000m flying height ‐> 17.4 cm GSD ‐> 3085m strip width Largest digital camera world‐wide Lowest possible collection costs Most efficient digital camera world‐wide Success Story Sales Figures • 244 cameras world‐wide • 101 cameras of UCD and UCX • 47 UltraCamD • 54 UltraCamX Announcement: The UltraCam #100 has been sold in July 2008 Vexcel market share to Geokosmos, Russia, 42% with UCD/UCX by our partner GeoLidar Success Story Sales Figures Announcement: • 244 cameras world‐wide Aerodata, Belgium, • 103 cameras of UCD, UCX purchased UltraCam Xp and UCXp #1 and #2 at ISPRS 08 • 47 UltraCamD • 54 UltraCamX • 2 UltraCamXp • (end of July 08) UltraCamXp Computing Unit exchangeable Data Unit Data Unit Docking Station 4 parallel Download Ports UltraCamXp Largest Image Format 17310 by 11310 pixel (195 Mpixel) On board Data Storage 6600 Frames / Data Unit Short frame intervall (2 sec) 3cm GSD / 60% Endlap / 140 kn Microsoft/Vexcel Aerial Camera Evolution UltraCamD -
Microsoft Surface User Experience Guidelines
Microsoft Surface™ User Experience Guidelines Designing for Successful Touch Experiences Version 1.0 June 30, 2008 1 Copyright This document is provided for informational purposes only, and Microsoft makes no warranties, either express or implied, in this document. Information in this document, including URL and other Internet Web site references, is subject to change without notice. The entire risk of the use or the results from the use of this document remains with the user. Unless otherwise noted, the example companies, organizations, products, domain names, e-mail addresses, logos, people, places, financial and other data, and events depicted herein are fictitious. No association with any real company, organization, product, domain name, e-mail address, logo, person, places, financial or other data, or events is intended or should be inferred. Complying with all applicable copyright laws is the responsibility of the user. Without limiting the rights under copyright, no part of this document may be reproduced, stored in or introduced into a retrieval system, or transmitted in any form or by any means (electronic, mechanical, photocopying, recording, or otherwise), or for any purpose, without the express written permission of Microsoft. Microsoft may have patents, patent applications, trademarks, copyrights, or other intellectual property rights covering subject matter in this document. Except as expressly provided in any written license agreement from Microsoft, the furnishing of this document does not give you any license to these patents, trademarks, copyrights, or other intellectual property. © 2008 Microsoft Corporation. All rights reserved. Microsoft, Excel, Microsoft Surface, the Microsoft Surface logo, Segoe, Silverlight, Windows, Windows Media, Windows Vista, Virtual Earth, Xbox LIVE, XNA, and Zune are either registered trademarks or trademarks of the Microsoft group of companies. -
Jennifer Beaudette Manager
Jennifer Beaudette Manager – IT Business Analysis, Applications & Development Fish & Richardson *Served as Project Manager for Windows 7/Office 2010 Rollout 11 Offices 1100 Users 400 Attorneys Generic Timeline & Checklist Wednesday, September 22, 2010 10:24 AM Office Name Deployment Date (3 weeks before) - [Date] Initial Communication Email to Office Project Manager Management Draft End User Initial Communication Marketing Lead Training Equipment Hardware Check Local IT End User Hardware Check Local IT Finalize Deployment Team and Announce Project Manager Travel Schedules Finalized and Approved All Traveling Team Members Marketing Materials Drafted & Sent For Approval Marketing Lead Marketing Materials Produced Marketing Lead (2 weeks before) - [Date] Initial Communication Email to End Users Project Manager Plan and Announce Promotional Event Marketing Lead Resend User Survey to Prior Users Project Manager Marketing Materials Received and Displayed Local IT Production of all Pre-Approved Training Marketing Lead Materials/ Ship to Assigned Trainer Training Schedule Drafted and Sent For Approval Training Lead Promotional Materials Double-Checked Local IT Any New Equipment Tagged and Delivered Hardware Lead Submit Any Changes/Updates to Project Team Manager Training Schedule Finalized and Entered into Training Lead Online Learning System Begin User Scheduling for Upgrade Time/Day - Local IT Entry into SharePoint Delivery Pre-Upgrade Information Sheet to End Local IT Users Arrange and Book Conference Rooms for Local IT Training/Alternate -
Wordcamp 2010-Public.Pdf
1 Does anyone here use Microsoft Office? It is used by hundreds of millions of people to create billions of documents across thousands of different communities. What happens when you combine Microsoft Office, one of the oldest and most complex works of consumer software with games? This is exactly the question that Office Labs asked. Office Labs is the wild side of the Office developer organization. 2 What we came up with is something called Ribbon Hero, a plugin for Word, Excel and Powerpoint that is turns the act of learning the various features of Office into a social game that can be played during your coffee break. I’ll dig into Ribbon Hero in more depth later in the talk, but first I wanted to cover a more important issue. Why did we do this? What did we mix the chocolate of games with the peanut butter of everyday applications? 3 Here’s what I’ll be talking about today. First, we’ll cover Holes in modern application and user experience design. The tools we have for designing software are good, but they are missing a major aspect of how users actually use products. Next, I’ll give you a brief overview of the vast and exciting field of game design and how it offers unique techniques for filling the holes in application design. Then we’ll take a quick look at Ribbon Hero, an example of how game mechanics improve applications. Finally, if there is time, I want to show what happens when you design a tradtional application like a blog with game mechanics in mind from the very beginning. -
Developing a Zoomable Timeline for Big History
19 From Concept to Reality: Developing a Zoomable Timeline for Big History Roland Saekow Abstract Big History is proving to be an excellent framework for designing undergradu- ate synthesis courses. A serious problem in teaching such courses is how to convey the vast stretches of time from the Big Bang, 13.7 billion years ago, to the present, and how to clarify the wildly different time scales of cosmic history, Earth and life history, human prehistory and human history. Inspired by a se- ries of printable timelines created by Professor Walter Alvarez at the Univer- sity of California, Berkeley, a time visualization tool called ‘ChronoZoom’ was developed through a collaborative effort of the Department of Earth and Plane- tary Science at UC Berkeley and Microsoft Research. With the help of the Of- fice of Intellectual Property and Industry Research Alliances at UC Berkeley, a relationship was established that resulted in the creation of a prototype of ChronoZoom, leveraging Microsoft Seadragon zoom technology. Work on a sec- ond version of ChronoZoom is presently underway with the hope that it will be among the first in a new generation of tools to enhance the study of Big History. In Spring of 2009, I had the good fortune of taking Walter Alvarez' Big His- tory course at the University of California Berkeley. As a senior about to com- plete an interdisciplinary degree in Design, I was always attracted to big picture courses rather than those that focused on specifics. So when a housemate told me about Walter's Big History course, I immediately enrolled. -
User Interaction in Deductive Interactive Program Verification
User Interaction in Deductive Interactive Program Verification Zur Erlangung des akademischen Grades eines Doktors der Naturwissenschaften von der KIT-Fakult¨atf¨urInformatik des Karlsruher Instituts f¨urTechnologie (KIT) genehmigte Dissertation von Sarah Caecilia Grebing aus Mannheim Tag der m¨undlichen Pr¨ufung: 07. Februar 2019 Erster Gutachter: Prof. Dr. Bernhard Beckert Zweiter Gutachter: Assoc. Prof. Dr. Andr´ePlatzer Contents Deutsche Zusammenfassung xv 1. Introduction1 1.1. Structure and Contribution of this Thesis . .2 1.1.1. Qualitative, Explorative User Studies . .3 1.1.2. Interaction Concept for Interactive Program Verification . .5 1.2. Previously Published Material . .6 I. Foundations for this Thesis9 2. Usability of Software Systems: Background and Methods 11 2.1. Human-Computer Interaction . 12 2.2. User-Centered Process . 12 2.3. Usability . 13 2.3.1. What is Usability? . 13 2.3.2. Usability Principles . 14 2.4. Interactions . 16 2.4.1. Models of Interaction . 16 2.4.2. Interaction Styles . 18 2.5. Task Analysis . 20 2.5.1. A brief Introduction to Sequence Models . 20 2.6. Evaluation Methods . 22 2.6.1. Questionnaires . 23 2.6.2. Interviews . 24 2.6.3. Focus Groups . 24 2.6.4. Preparation and Conduction of Focus Groups and Interviews . 25 3. Interactive Deductive Program Verification 29 3.1. Introduction . 29 3.2. Logical Calculi . 30 3.3. Specification of Java Programs with JML . 32 3.3.1. Method Contracts . 33 3.3.2. Loop Invariants . 34 3.3.3. Class Invariants . 36 3.3.4. The Purpose of Specifications . 36 3.4. A Brief Introduction to Java Dynamic Logic (JavaDL) . -
Free Tools from Microsoft: This Is a List of More Free Tools from Microsoft That Many Teachers Have Found Useful
Free Software and Tools from Microsoft Have the following free software installed on your laptop: Before you come to the Institute in November, install these six pieces of software and play around with each of them. You should have a basic understanding of each of these. You will want to use at least one of these for your Learning Excursion project. 1. AutoCollage (from Partners in Learning) http://us.partnersinlearningnetwork.com/Resources/Pages/AutoCollage.aspx Photo collages celebrate important events and themes in our lives. Pick a folder, press a button, and in a few minutes AutoCollage presents you with a unique memento to print or email to your family and friends. 2. Photosynth http://photosynth.net/create.aspx Photosynth takes your photos, mashes them together and recreates a 3D scene out of them that anyone can view and move around in. Different than static photos and video, Photosynth allows you to explore details of places, objects, and events unlike any other media. You can’t stop video, move around and zoom in to check out the smallest details, but with Photosynth you can. And you can’t look at a photo gallery and immediately see the spatial relation between the photos, but with Photosynth you can! 3. Image Composite Editor http://research.microsoft.com/en-us/um/redmond/groups/ivm/ice/ Microsoft Image Composite Editor is an advanced panoramic image stitcher. Given a set of overlapping photographs of a scene shot from a single camera location, the application creates a high-resolution panorama that seamlessly combines the original images. -
FULL LIST of APPS ACE-MSI SR2 1040 Works Acroprint Attendance Rx 1040Scan ACT! 1099-Etc
FULL LIST OF APPS ACE-MSI SR2 1040 Works Acroprint Attendance Rx 1040Scan ACT! 1099-Etc. Act-3D Lumion Free 1Password actiTime 247Security DVRViewer Active State Password Gorilla 2BrightSparks SyncBackPro ActiveHelper Support Panel Desktop 2X SecureRDP Acumatica ERP 3M Products for Microsoft Office Adams Tax Forms Helper 3Rivers Cotton Merchant Application AdaptCRM Enterprise 4Team Sync2 Address Accelerator/ Postal Saver Plugin for Raiser's Edge 5 Minute Financials ADLware QuickBooks Integration 7-Zip Adobe Acrobat Standard A2iA CheckReader Adobe Acrobat AutoPortfolio AbacusLaw Adobe Acrobat Pro AbacusLaw Accounting Adobe Acrobat Reader AbacusLaw Workstation Adobe AIR ABBYY FineReader Adobe Contribute Abila Fundraising Adobe Creative Cloud Abila MIP Fund Accounting Adobe Creative Suite Ability PC-ACE Adobe Customization Wizard Able2Extract Adobe Digital Editions Able2Extract PDF Converter Adobe Dreamweaver About Time Adobe Firework AbstractExpress Adobe Flash Player Accelrys Materials Studio Adobe FormsCentral Account Ability Import Adobe Illustrator Account Ability PDF Writer Adobe InCopy CS6 Account Ability Tax Form Preparation Adobe InDesign Accountants Workflow Solutions Access Database Adobe LiveCycle Designer AccountEdge Pro Adobe PageMaker Accounting CS Adobe PDF iFilter Accounting Link for NAPA TracsAcct1st Adobe Photoshop ACCTivate! Adobe Reader Accubid ChangeOrder Adobe Shockwave Player Accubid Livecount ADP PayConnexion Accubid Pro ADP Payroll for Windows AccuLink Adapter ADP PaySpecialist AccuPOS ADP ReportSmith AccuServer