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Liste Von Programmiersprachen
www.sf-ag.com Liste von Programmiersprachen A (1) A (21) AMOS BASIC (2) A# (22) AMPL (3) A+ (23) Angel Script (4) ABAP (24) ANSYS Parametric Design Language (5) Action (25) APL (6) Action Script (26) App Inventor (7) Action Oberon (27) Applied Type System (8) ACUCOBOL (28) Apple Script (9) Ada (29) Arden-Syntax (10) ADbasic (30) ARLA (11) Adenine (31) ASIC (12) Agilent VEE (32) Atlas Transformatikon Language (13) AIMMS (33) Autocoder (14) Aldor (34) Auto Hotkey (15) Alef (35) Autolt (16) Aleph (36) AutoLISP (17) ALGOL (ALGOL 60, ALGOL W, ALGOL 68) (37) Automatically Programmed Tools (APT) (18) Alice (38) Avenue (19) AML (39) awk (awk, gawk, mawk, nawk) (20) Amiga BASIC B (1) B (9) Bean Shell (2) B-0 (10) Befunge (3) BANCStar (11) Beta (Programmiersprache) (4) BASIC, siehe auch Liste der BASIC-Dialekte (12) BLISS (Programmiersprache) (5) Basic Calculator (13) Blitz Basic (6) Batch (14) Boo (7) Bash (15) Brainfuck, Branfuck2D (8) Basic Combined Programming Language (BCPL) Stichworte: Hochsprachenliste Letzte Änderung: 27.07.2016 / TS C:\Users\Goose\Downloads\Softwareentwicklung\Hochsprachenliste.doc Seite 1 von 7 www.sf-ag.com C (1) C (20) Cluster (2) C++ (21) Co-array Fortran (3) C-- (22) COBOL (4) C# (23) Cobra (5) C/AL (24) Coffee Script (6) Caml, siehe Objective CAML (25) COMAL (7) Ceylon (26) Cω (8) C for graphics (27) COMIT (9) Chef (28) Common Lisp (10) CHILL (29) Component Pascal (11) Chuck (Programmiersprache) (30) Comskee (12) CL (31) CONZEPT 16 (13) Clarion (32) CPL (14) Clean (33) CURL (15) Clipper (34) Curry (16) CLIPS (35) -
Lindoo2019 Miami Xojo Presentation
Back to the Basics, in an Two Effort to Improve Student distinct retention in Intro to schools Programming Classes CS Dr. Ed Lindoo Associate Professor Computer Information Systems (CC&IS) 3 year average CS and CIS Drop/Fail rate • 3 year average • 50+ percent drop/fail rate in intro to programming class Two CIS classes taught by CS • Specifically CC&IS students were failing at a 62% rate! • Big problem! • If they fail this course, they don’t continue in the program • Represents a huge loss of revenue to the school • Intro to programming class taught by CS department • I was asked by our Dean to “Fix it” • Computer Science students and Information Systems students • Performed extensive research on why students fail. (business students) took the class together. • After sifting through all the research, I decided to go back to • Business students don’t have the strong technical skills to the basics, BASIC programing that is. jump into a Java or C++ course • I started thinking back to my days of BASIC and QBASIC • Certainly not as an intro class • Remember BASIC? • But that’s what was happening • Well that wasn’t going to cut it! • Further research found a common theme • Visual Programming Environments • Easier to understand languages. DON’T START WITH C++ • I thought long and hard about it • Re-wrote the entire course, Intro to Programming based on Xojo • Even though I had done a lot of work in VB.net, I felt like that was too heavy for this course • Ahh, but there’s a catch…………………isn’t there always? • Then I remembered back to my days of using Real Basic, so I • Must pass a Java course once they pass this class. -
Programming Java for OS X
Programming Java for OS X hat’s so different about Java on a Mac? Pure Java applica- tions run on any operating system that supports Java. W Popular Java tools run on OS X. From the developer’s point of view, Java is Java, no matter where it runs. Users do not agree. To an OS X user, pure Java applications that ignore the feel and features of OS X are less desirable, meaning the customers will take their money elsewhere. Fewer sales translates into unhappy managers and all the awkwardness that follows. In this book, I show how to build GUIs that feel and behave like OS X users expect them to behave. I explain development tools and libraries found on the Mac. I explore bundling of Java applications for deployment on OS X. I also discuss interfacing Java with other languages commonly used on the Mac. This chapter is about the background and basics of Java develop- ment on OS X. I explain the history of Java development. I show you around Apple’s developer Web site. Finally, I go over the IDEs commonly used for Java development on the Mac. In This Chapter Reviewing Apple Java History Exploring the history of Apple embraced Java technologies long before the first version of Java on Apple computers OS X graced a blue and white Mac tower. Refugees from the old Installing developer tan Macs of the 1990s may vaguely remember using what was tools on OS X called the MRJ when their PC counterparts were busy using JVMs. Looking at the MRJ stands for Mac OS Runtime for Java. -
Narciso Martí Oliet Universidad Complutense De Madrid, 2018 Resumen
BF y el asombroso mundo de los lenguajes esotéricos Narciso Martí Oliet Universidad Complutense de Madrid, 2018 Resumen Entre los miles de lenguajes de programación que existen, hay una especie que se ha hecho más visible en los últimos años, la de los lenguajes esotéricos. Se trata de lenguajes que no pretenden facilitarle la vida al programador o al menos facilitar la programación de ciertos sistemas, sino precisamente todo lo contrario; en la creación de muchos de ellos ha primado la diversión sobre la utilidad. En esta presentación veremos un panorama general de esta especie de lenguajes, prestando un poco más de atención a BF, uno de los lenguajes más famosos entre ellos. GitHub’s most popular PLs Ruby C++ C PHP Shell scripts Python TypeScript Java C# JavaScript PL Explorations (textbook) JavaScript Java CoffeeScript Clojure Lua Elm Python Erlang Ruby Go Julia Swift PL Explorations (more langs) Fortran C++ ML TypeScript COBOL Rust OCaml Dart Lisp CLU Haskell APL Algol Ada F# Prolog Simula C# Elixir K Smalltalk Scala PHP Io C Perl Hack Factor Lenguajes esotéricos Naturaleza ofuscada Utilidad dudosa Características poco comunes Prueba de concepto Según algunos APL, Lisp, Haskell, Oz (multiparadigma), JavaScript son buenos ejemplos. Lenguajes esotéricos Lenguaje de programación minimalista Sintaxis muy básica Alfabeto restringido Desafío para la creación e implementación Desafío para la programación Lenguajes esotéricos Cercanos a conceptos esenciales en computación Máquinas de Turing y máquinas de registros Turing computabilidad y -
Metadefender Core V4.12.2
MetaDefender Core v4.12.2 © 2018 OPSWAT, Inc. All rights reserved. OPSWAT®, MetadefenderTM and the OPSWAT logo are trademarks of OPSWAT, Inc. All other trademarks, trade names, service marks, service names, and images mentioned and/or used herein belong to their respective owners. Table of Contents About This Guide 13 Key Features of Metadefender Core 14 1. Quick Start with Metadefender Core 15 1.1. Installation 15 Operating system invariant initial steps 15 Basic setup 16 1.1.1. Configuration wizard 16 1.2. License Activation 21 1.3. Scan Files with Metadefender Core 21 2. Installing or Upgrading Metadefender Core 22 2.1. Recommended System Requirements 22 System Requirements For Server 22 Browser Requirements for the Metadefender Core Management Console 24 2.2. Installing Metadefender 25 Installation 25 Installation notes 25 2.2.1. Installing Metadefender Core using command line 26 2.2.2. Installing Metadefender Core using the Install Wizard 27 2.3. Upgrading MetaDefender Core 27 Upgrading from MetaDefender Core 3.x 27 Upgrading from MetaDefender Core 4.x 28 2.4. Metadefender Core Licensing 28 2.4.1. Activating Metadefender Licenses 28 2.4.2. Checking Your Metadefender Core License 35 2.5. Performance and Load Estimation 36 What to know before reading the results: Some factors that affect performance 36 How test results are calculated 37 Test Reports 37 Performance Report - Multi-Scanning On Linux 37 Performance Report - Multi-Scanning On Windows 41 2.6. Special installation options 46 Use RAMDISK for the tempdirectory 46 3. Configuring Metadefender Core 50 3.1. Management Console 50 3.2. -
Eclipse Project Briefing Materials
[________________________] Eclipse project briefing materials. Copyright (c) 2002, 2003 IBM Corporation and others. All rights reserved. This content is made available to you by Eclipse.org under the terms and conditions of the Common Public License Version 1.0 ("CPL"), a copy of which is available at http://www.eclipse.org/legal/cpl-v10.html The most up-to-date briefing materials on the Eclipse project are found on the eclipse.org website at http://eclipse.org/eclipse/ 200303331 1 EclipseEclipse ProjectProject 200303331 3 Eclipse Project Aims ■ Provide open platform for application development tools – Run on a wide range of operating systems – GUI and non-GUI ■ Language-neutral – Permit unrestricted content types – HTML, Java, C, JSP, EJB, XML, GIF, … ■ Facilitate seamless tool integration – At UI and deeper – Add new tools to existing installed products ■ Attract community of tool developers – Including independent software vendors (ISVs) – Capitalize on popularity of Java for writing tools 200303331 4 Eclipse Overview Another Eclipse Platform Tool Java Workbench Help Development Tools JFace (JDT) SWT Team Your Tool Plug-in Workspace Development Debug Environment (PDE) Their Platform Runtime Tool Eclipse Project 200303331 5 Eclipse Origins ■ Eclipse created by OTI and IBM teams responsible for IDE products – IBM VisualAge/Smalltalk (Smalltalk IDE) – IBM VisualAge/Java (Java IDE) – IBM VisualAge/Micro Edition (Java IDE) ■ Initially staffed with 40 full-time developers ■ Geographically dispersed development teams – OTI Ottawa, OTI Minneapolis, -
Language Interoperability in Control Network Programming
International Journal of Science and Engineering Investigations vol. 7, issue 78, July 2018 ISSN: 2251-8843 Language Interoperability in Control Network Programming Kostadin Kratchanov1, Efe Ergün2 1,2Yaşar University, Izmir, Turkey ([email protected], [email protected]) Abstract - Control Network Programming (CNP) is a There is a number of reasons why language interoperability programming paradigm which is being described with the is highly desirable. For example, if a programmer has to maxim “Primitives + Control Network = Control Network implement a specific feature that has been already implemented program”. It is a type of graphic programming. The Control in another language the corresponding program component can Network is a recursive system of graphs; it can be a purely simply be reused. Some languages are especially fit and descriptive specification of the problem being solved. Clearly, effective in implementing specific features and often have ‘drawing’ the control network does not include any emerged to target particular problem domains. Rich third-party programming. The Primitives are elementary, easily packages for certain languages are available. Also, every understandable and clearly specified actions. Ultimately, they programmer usually has a preferred language in which their have to be programmed. Historically, they are usually coded in expertise and efficiency is better. There are hundreds of Free Pascal. The actual code of the primitives has never been programming languages used and constantly being developed considered important. The essence of an “algorithm” is thus making language interoperability a necessity. represented by its control network. CNP was always meant to Programmers with experience and preferences in different be an easy and fast approach for software application programming languages can easier team up for solving development that actually involves very little real complex tasks. -
Opengl-Table of Contents
I Wish I Knew How To … Program OpenGL Core 32-bit with Xojo November 2016 Edition (2.0) By Eugene Dakin Version 2016 Copyright © 2016. All rights reserved. No part of this material, may be reproduced or transmitted in any form, by any means (electronic, photocopying, recording or otherwise) without prior written permission. Trademarks Xojo, and Real Studio are a registered trademark or trademark of Xojo Software, Inc.. Microsoft, Windows XP, Windows Vista, Visual Basic, and Visual Studio are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries. All other trademarks are the property of their respective owners. The examples, products and other information contained herein are fictitious. There is no association with any real product, person, place or name is intended or inferred. About the Author Eugene Dakin is an author, Professional Chemist, oilfield consultant and programmer in Canada. When he is in-between courses and oilfield projects, he and his wife spend valuable time raising their wonderful children. He has been hobby programming on computer’s for over 25 years. He has created over 170 technical and industrial simulation programs for Windows in Xojo. Eugene can be contacted via: E-mail: [email protected] Website: http://www.scispec.ca Dedication This writing is dedicated to my wife and children. Without their support this would not have been written. Special Thanks This book has been written with the helpful tips and tricks of fellow programmers in the Xojo community. Special thanks go to Alwyn Bester, Will Shank, Jim McKay. Additional thanks go to Jeff Quan for writing the many OpenGL library declares for Xojo. -
Using the Java Bridge
Using the Java Bridge In the worlds of Mac OS X, Yellow Box for Windows, and WebObjects programming, there are two languages in common use: Java and Objective-C. This document describes the Java bridge, a technology from Apple that makes communication between these two languages possible. The first section, ÒIntroduction,Ó gives a brief overview of the bridgeÕs capabilities. For a technical overview of the bridge, see ÒHow the Bridge WorksÓ (page 2). To learn how to expose your Objective-C code to Java, see ÒWrapping Objective-C FrameworksÓ (page 9). If you want to write Java code that references Objective-C classes, see ÒUsing Java-Wrapped Objective-C ClassesÓ (page 6). If you are writing Objective-C code that references Java classes, read ÒUsing Java from Objective-CÓ (page 5). Introduction The original OpenStep system developed by NeXT Software contained a number of object-oriented frameworks written in the Objective-C language. Most developers who used these frameworks wrote their code in Objective-C. In recent years, the number of developers writing Java code has increased dramatically. For the benefit of these programmers, Apple Computer has provided Java APIs for these frameworks: Foundation Kit, AppKit, WebObjects, and Enterprise Objects. They were made possible by using techniques described later in Introduction 1 Using the Java Bridge this document. You can use these same techniques to expose your own Objective-C frameworks to Java code. Java and Objective-C are both object-oriented languages, and they have enough similarities that communication between the two is possible. However, there are some differences between the two languages that you need to be aware of in order to use the bridge effectively. -
Introduction to Programming with Xojo, Will Motivate You to Learn More About Xojo Or Any Other Programming Language
Page 1 of 291 Introduction CONTENTS 1. Foreword 2. Acknowledgments 3. Conventions 4. Copyright & License Page 2 of 291 Foreword When you finish this book, you won’t be an expert developer, but you should have a solid grasp on the basic building blocks of writing your own apps. Our hope is that reading Introduction to Programming with Xojo, will motivate you to learn more about Xojo or any other programming language. The hardest programming language to learn is the first one. This book focuses on Xojo - because it’s easier to learn than many other languages. Once you’ve learned one language, the others become easier, because you’ve already learned the basic concepts involved. For example, once you know to write code in Xojo, learning Java becomes much easier, not only because the languages are similar and you already know about arrays, loops, variables, classes, debugging, and more. After all, a loop is a loop in any language. So while this book does focus on Xojo, the concepts that are introduced are applicable to many iii different programming languages. Where possible, some commonalities and differences are pointed out in notes. Before you get started, you’ll need to download and install Xojo to your computer. To do so, visit http://www.xojo.com and click on the download link. Xojo works on Windows, macOS and Linux. It is free to download, develop and test - you only need to buy a license if you want to compile your apps. Page 3 of 291 Acknowledgements Special thanks go out to Brad Rhine who wrote the original versions of this book with help from Geoff Perlman (CEO of Xojo, Inc). -
Autocoding Methods for Networked Embedded Systems
University of Warwick institutional repository: http://go.warwick.ac.uk/wrap A Thesis Submitted for the Degree of PhD at the University of Warwick http://go.warwick.ac.uk/wrap/36892 This thesis is made available online and is protected by original copyright. Please scroll down to view the document itself. Please refer to the repository record for this item for information to help you to cite it. Our policy information is available from the repository home page. Innovation Report AUTOCODING METHODS FOR NETWORKED EMBEDDED SYSTEMS Submitted in partial fulfilment of the Engineering Doctorate By James Finney, 0117868 November 2009 Academic Supervisors: Dr. Peter Jones, Ross McMurran Industrial Supervisor: Dr. Paul Faithfull Declaration I have read and understood the rules on cheating, plagiarism and appropriate referencing as outlined in my handbook and I declare that the work contained in this submission is my own, unless otherwise acknowledged. Signed: …………………………………………………………………….James Finney ii Acknowledgements I would like to thank Rapicore Ltd and the EPSRC for funding this project. I would also like to offer special thanks to my supervisors: Dr. R.P. Jones, Dr. P. Faithfull, and R. McMurran, for their time, support, and guidance throughout this project. iii Table of Contents Declaration ....................................................................................................................... ii Acknowledgements ......................................................................................................... iii Figures -
Oracle® Fusion Middleware 1 Oracle Jdeveloper System Requirements
Oracle® Fusion Middleware Installation Guide for Oracle JDeveloper 11g Release 1 (11.1.1) E13666-08 January 2011 This document provides information on: ■ Section 1, "Oracle JDeveloper System Requirements" ■ Section 2, "Installing the Oracle JDeveloper Studio Edition" ■ Section 3, "Installing the Oracle JDeveloper Java Edition" ■ Section 4, "Using Oracle JDeveloper on Windows" ■ Section 5, "Using Oracle JDeveloper on Linux and UNIX Systems" ■ Section 6, "Using Oracle JDeveloper on Mac OS X Platforms" ■ Section 7, "Migrating from a Previous Version" ■ Section 8, "Enabling Oracle JDeveloper Extensions" ■ Section 9, "Installing Additional Oracle Fusion Middleware Design Time Components" ■ Section 10, "Setting the User Home Directory" ■ Section 11, "Using Oracle JDeveloper in a Multiuser Environment" ■ Section 12, "Using Oracle WebLogic Server with Oracle JDeveloper" ■ Section 13, "Oracle JDeveloper Certification Information" ■ Section 14, "Oracle JDeveloper Accessibility Information" ■ Section 15, "Uninstalling Oracle JDeveloper" ■ Section 16, "Oracle on the Web" ■ Section 17, "Documentation Accessibility" 1 Oracle JDeveloper System Requirements This release of Oracle JDeveloper is tested and supported on the specific versions Windows, Linux, and Mac OS X, as listed in Section 1.1, "Recommended CPU, Memory, Display, and Hard Drive Configurations". In addition, it is supported on any operating system that supports Sun Java SE Development Kit (JDK) 6 Update 21 or later. ORACLE CONFIDENTIAL. 1.1 Recommended CPU, Memory, Display, and Hard Drive