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THQ Nordic AB (Publ) Acquires Koch Media
THQ Nordic AB (publ) acquires Koch Media Investor Presentation February 14, 2018 Acquisition rationale AAA intellectual property rights Saints Row and Dead Island Long-term exclusive licence within Games for “Metro” based on books by Dmitry Glukhovsky 4 AAA titles in production including announced Metro Exodus and Dead Island 2 2 AAA studios Deep Silver Volition (Champaign, IL) and Deep Silver Dambuster Studios (Nottingham, UK) #1 Publishing partner in Europe for 50+ companies Complementary business models and entrepreneurial cultural fit Potential revenue synergy and strong platform for further acquisitions EPS accretive acquisition to THQ Nordic shareholders 2 Creating a European player of great scale Internal development studios1 7 3 10 External development studios1 18 8 26 Number of IPs1 91 15 106 Announced 12 5 17 Development projects1 Unannounced 24 9 33 Headcount (internal and external)1 462 1,181 1,643 Net sales 2017 9m, Apr-Dec SEK 426m SEK 2,548m SEK 2,933m2 Adj. EBIT 2017 9m, Apr-Dec SEK 156m SEK 296m3 SEK 505m2,3 1) December 31, 2017. 2) Pro forma. 3) Adjusted for write-downs of SEK 552m. Source: Koch Media, THQ Nordic 3 High level transaction structure THQ Nordic AB (publ) Koch Media Holding GmbH, seller (Sweden) (Germany) Purchase price EUR 91.5m 100% 100% SALEM einhundertste Koch Media GmbH, Operations Holding GmbH operative company (Austria) 100% (Austria) Pre-transaction Transaction Transaction information . Purchase price of EUR 91.5m – EUR 66m in cash paid at closing – EUR 16m in cash paid no later than August 14, 2018 – EUR 9.5m in shares paid no later than June 15, 2018 . -
View Annual Report
TO OUR STOCKHOLDERS: Chairman’s Letter Chairman’s Fiscal year 2006 signaled the beginning of profound change in our industry Ì change in the way consumers purchase and play EA games, the platforms they play on, and the approach we take to develop and publish our products. It was a year that challenged us to think diÅerently about navigating technology transitions and to invest in new opportunities with potentially richer margins. It was a year that marked the introduction of new titles and new services that improve the game experience and generate incremental revenue. Most of all, it was a year that convinced us that the artistic and economic opportunities in our business are much greater than we could have imagined just Ñve years ago. Transition is never easy and the combination of new technology, new platforms and new markets makes this one particularly complex. Today, EA is investing ahead of revenue in what we believe will be another period of strong and sustained growth for the interactive entertainment industry. No other company is investing in as many strategic areas; no other company has as much opportunity. Our commitment of Ñnancial and creative resources is signiÑcant, but so is the potential for long-term growth. Our net revenue for Ñscal 2006 was $2.951 billion, down six percent. Operating income was $325 million or 11 percent of revenue. Operating cash Öow was $596 million and we ended the year with $2.272 billion in cash and short term investments. Our return on invested capital was 21 percent and diluted earnings per share were $0.75. -
Tom Clancy Endwar
ANNUAL REPORT 2007 2007 ANNUAL REPORT 2007 ANNUAL UBISOFT • table of contents table O1 PROFILE 02 > CORPORATE MILESTONES: 1986 – 2007 04 > CHAIRMAN AND CEO’S STATEMENT 06 > TOP MANAGEMENT 08 > KEY FIGURES Ubisoft’s cult character since 1995, Rayman has been helping to rid the world of raving 1995, Rayman has been since cult character Ubisoft’s opponents. formidable again against these once off and in 2007 he will face rabbids, 10 > AN ORGANIZATION WITH A GLOBAL REACH ® 12 > A DYNAMIC MARKET AT THE HEART OF ENTERTAINMENT TODAY 02 STRATEGY RAYMAN 16 > CLOSE TO THE CONSUMER 18 > TALENTED PEOPLE 20 > A PASSION FOR INNOVATION 03 BRANDS 24 > CREATING STRONG BRANDS 26 > SOMETHING FOR EVERYONE 28 > BRANDS: FRONT AND CENTER 31 > FINANCIAL REPORT 1 0 PROFILE MORE THAN 20 YEARS OF GROWTH AND PROFILE ENTERTAINMENT leading developer, Apublisher and distributor of video games, ubisoft has grown at an astonishing pace. From start-up distributor to industry trendsetter, the group’s success can be attributed to the consistent application of a long-term strategy centered upon strong brands, worldwide direct distribution, talented people and innovation. This year, Ubisoft’s audacious next-gen strategy translated into concrete gains with annual sales totaling €680 million and an increased market share in key territories, all of which enabled the group to hold fast to its position of 4th independent publisher worldwide.* With the second largest internal creative workforce in the industry, Ubisoft has the means to bring great games to life and to continue enchanting -
Manual English.Pdf
Chapter 1 TABLE OF CONTENTS GETTING STARTED Chapter 1: Getting Started ...................................................................1 Operating Systems Chapter 2: Interactions & Classes ........................................................6 Chapter 3: School Supplies ...................................................................9 Windows XP Chapter 4: Bullworth Society .............................................................12 Windows Vista Chapter 5: Credits ..............................................................................16 Minimum System Requirements Memory: 1 GB RAM 4.7 GB of hard drive disc space Processor: Intel Pentium 4 (3+ GHZ) AMD Athlon 3000+ Video card: DirectX 9.0c Shader 3.0 supported Nvidia 6800 or 7300 or better ATI Radeon X1300 or better Sound card: DX9-compatible Installation You must have Administrator privileges to install and play Bully: Scholarship Edition. If you are unsure about how to achieve this, please consult your Windows system manual. Insert the Bully: Scholarship Edition DVD into your DVD-ROM Drive. If AutoPlay is enabled, the Launch Menu will appear otherwise use Explorer to browse the disc, and launch. ABOUT THIS BOOK Select the INSTALL option to run the installer. Since publishing the first edition there have been some exciting new Agree to the license Agreement. developments. This second edition has been updated to reflect those changes. You will also find some additional material has been added. Choose the install location: Entire chapters have been rewritten and some have simply been by default we use “C:\Program Files\Rockstar Games\Bully Scholarship deleted to streamline your learning experience. Enjoy! Edition” BULLY: SCHOLARSHIP EDITION CHAPTER 1: GETTING STARTED 1 Chapter 1 Installation continued CONTROLS Once Installation has finished, you will be returned to the Launch Menu. Controls: Standard If you do not have DirectX 9.0c installed on your PC, then we suggest Show Secondary Tasks Arrow Left launching DIRECTX INSTALL from the Launch Menu. -
Lan Ps4 Digital Manual E
PHOTOSENSITIVITY/EPILEPSY/SEIZURES A very small percentage of individuals may experience epileptic seizures or blackouts when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or when playing video games may trigger epileptic seizures or blackouts in these individuals. These conditions may trigger previously undetected epileptic symptoms or seizures in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition or has had seizures of any kind, consult your doctor before playing. IMMEDIATELY DISCONTINUE use and consult your doctor before resuming gameplay if you or your child experience any of the following health problems or symptoms: • dizziness, • eye or muscle twitches, • disorientation, • any involuntary • altered vision, • loss of awareness, • seizures, or movement or convulsion. RESUME GAMEPLAY ONLY ON APPROVAL OF YOUR DOCTOR. Use and handling of video games to reduce the likelihood of a seizure • Use in a well-lit area and keep as far away as possible from the television screen. • Avoid large screen televisions. Use the smallest television screen available. • Avoid prolonged use of the PlayStation®4 system. Take a 15-minute break during each hour of play. • Avoid playing when you are tired or need sleep. 3D images Some people may experience discomfort (such as eye strain, eye fatigue, or nausea) while watching 3D video images or playing stereoscopic 3D games on 3D televisions. If you experience such discomfort you should immediately discontinue use of your television until the discomfort subsides. SIE recommends that all viewers take regular breaks while watching 3D video, or playing stereoscopic 3D games. -
Navigationen: 'It's All in the Game' 2009
Repositorium für die Medienwissenschaft Benjamin Beil, Sascha Simons, Jürgen Sorg u.a. (Hg.) Navigationen: 'It's all in the game' 2009 https://doi.org/10.25969/mediarep/532 Veröffentlichungsversion / published version Teil eines Periodikums / periodical part Empfohlene Zitierung / Suggested Citation: Beil, Benjamin; Simons, Sascha; Sorg, Jürgen u.a. (Hg.): Navigationen: 'It's all in the game', Jg. 9 (2009), Nr. 1. DOI: https://doi.org/10.25969/mediarep/532. Erstmalig hier erschienen / Initial publication here: https://nbn-resolving.org/urn:nbn:de:hbz:467-5722 Nutzungsbedingungen: Terms of use: Dieser Text wird unter einer Deposit-Lizenz (Keine This document is made available under a Deposit License (No Weiterverbreitung - keine Bearbeitung) zur Verfügung gestellt. Redistribution - no modifications). We grant a non-exclusive, Gewährt wird ein nicht exklusives, nicht übertragbares, non-transferable, individual, and limited right for using this persönliches und beschränktes Recht auf Nutzung dieses document. This document is solely intended for your personal, Dokuments. Dieses Dokument ist ausschließlich für non-commercial use. All copies of this documents must retain den persönlichen, nicht-kommerziellen Gebrauch bestimmt. all copyright information and other information regarding legal Auf sämtlichen Kopien dieses Dokuments müssen alle protection. You are not allowed to alter this document in any Urheberrechtshinweise und sonstigen Hinweise auf gesetzlichen way, to copy it for public or commercial purposes, to exhibit the Schutz beibehalten werden. Sie dürfen dieses Dokument document in public, to perform, distribute, or otherwise use the nicht in irgendeiner Weise abändern, noch dürfen Sie document in public. dieses Dokument für öffentliche oder kommerzielle Zwecke By using this particular document, you accept the conditions of vervielfältigen, öffentlich ausstellen, aufführen, vertreiben oder use stated above. -
Thewarriors-PSP-Manual.Pdf
For safe use of this product, carefully read the following section of this manual and the Precautions section of the instruction manual supplied with the PSP® (PlayStation®Portable) system before use. Retain both this software manual and the instruction manual for future reference. WARNING: PHOTOSENSITIVITY/EPILEPSY/SEIZURES A very small percentage of individuals may experience epileptic seizures or blackouts when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a screen or when playing video games may trigger epileptic seizures or blackouts in these individuals. These conditions may trigger previously undetected epileptic symptoms or seizures in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition or has had seizures of any kind, consult your physician before playing. IMMEDIATELY DISCONTINUE use and consult your physician before resuming gameplay if you or your child experience any of the following health problems or symptoms: • dizziness • disorientation • altered vision • seizures • eye or muscle twitches • any involuntary movement or convulsion • loss of awareness __________________________________________________________________________________RESUME GAMEPLAY ONLY ON APPROVAL OF YOUR PHYSICIAN. Use and handling of video games to reduce the likelihood of a seizure • Use in a well-lit area and keep a safe distance from the screen. • Avoid prolonged use of the PSP® system. Take a 15-minute break during each hour of play. __________________________________________________________________________________• Avoid playing when you are tired or need sleep. Stop using the system immediately if you experience any of the following symptoms: lightheadedness, nausea, or a sensation similar to motion sickness; discomfort or pain in the eyes, ears, hands, arms, or any other part of __________________________________________________________________________________the body. -
Lan Xb1 Digital Manual E
WARNING Before playing this game, read the Xbox One system, and accessory manuals for important safety and health information. www.xbox.com/support. Important Health Warning About Playing Video Games A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people with no history of seizures or epilepsy may have an undiagnosed condition that can cause “photosensitive epileptic seizures” while watching video games. Symptoms can include light-headedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, momentary loss of awareness, and loss of consciousness or convulsions that can lead to injury from falling down or striking nearby objects. Immediately stop playing and consult a doctor if you experience any of these symptoms. Parents, watch for or ask children about these symptoms—children and teenagers are more likely to experience these seizures. The risk may be reduced by being farther from the screen; using a smaller screen; playing in a well-lit room, and not playing when drowsy or fatigued. If you or any relatives have a history of seizures or epilepsy, consult a doctor before playing. BACKSTORY In the years after World War II, while many struggled to rebuild their lives in a devastated economy, Los Angeles embraced an era of unprec - edented growth and prosperity, and Hollywood became a shining beacon of the American Dream to the rest of the world. Yet beneath the glitz and glamour lay a darker reality: a burgeoning drug trade, a movie industry relentlessly preying on naïve young girls, rampant corruption at every level of police and government, and thousands of demobilized troops trying to readjust to civilian life and leave the horrors of war behind them. -
Lan Xb1 Digital Manual G
WARNUNG Lesen Sie vor dem Spielen dieses Spiels die wichtigen Sicherheits- und Gesundheitsinformationen in den Handbüchern zum Xbox One System sowie in den Handbüchern des verwendeten Zubehörs. www.xbox.com/support. Wichtige Gesundheitsinformationen: Photosensitive Anfälle (Anfälle durch Lichtempfindlichkeit) Bei einer sehr kleinen Anzahl von Personen können bestimmte visuelle Einflüsse (beispielsweise aufflackernde Lichter oder visuelle Muster, wie sie in Videospielen vorkommen) zu photosensitiven Anfällen führen. Diese können auch bei Personen auftreten, in deren Krankheitsgeschichte keine Anzeichen für Epilepsie o. Ä. vorhanden sind, bei denen jedoch ein nicht diagnostizierter medizinischer Sachverhalt vorliegt, der diese so genannten „photosensitiven epileptischen Anfälle“ während der Nutzung von Videospielen hervorrufen kann. Zu den Symptomen gehören Schwindel, Veränderungen der Sehleistung, Zuckungen im Auge oder Gesicht, Zuckungen oder Schüttelbewegungen der Arme und Beine, Orientierungsverlust, Verwirrung oder vorübergehender Bewusstseinsverlust und Bewusstseinsverlust oder Schüttelkrämpfe, die zu Verletzungen durch Hinfallen oder das Stoßen gegen in der Nähe befindliche Gegenstände führen können. Falls beim Spielen ein derartiges Symptom auftritt, müssen Sie das Spiel sofort abbrechen und ärztliche Hilfe anfordern. Eltern sollten ihre Kinder beobachten und diese nach den oben genannten Symptomen fragen. Die Wahrscheinlichkeit, dass derartige Anfälle auftreten, ist bei Kindern und Teenagern größer als bei Erwachsenen. Die Gefahr -
Lan Pc Ru.Pdf
Сетевое сообщество Social Club компании Rockstar Games расширяет и обогащает опыт полученный от игры L.A. Noire. Сравнивайте свои успехи с достижениями других игроков! Вступите в Social Club, чтобы получить доступ к костюму «Чикагская молния», который повышает меткость вашего героя при стрельбе из дробовика или пистолета-пулемета. Вы еще не в клубе? Зарегистрируйтесь в Social Club компании Rockstar Games в игре или на сайте rockstargames.com/socialclub 02 ПРЕДЫСТОРИЯ Конец сороковых годов прошлого века. Европа занята восстановлением экономики, подорванной Второй мировой войной. А тем временем живет по Лос-Анджелес послевоенный Голливудсвоим стал законамвоплощением — американской мечты; процветание и вот девиз этого города. Но роскошь — фасадом проступает истинноеза внешним лицо Города блестящим ангелов: наркоторговля, разврат, коррупция, тысячи выброшенных на ветеранов войны... обочину жизни Лейтенант морской пехоты Коул Фелпс, наг р ажден ны й выс ш им з наком отл и ч ия в о ен но - морского флота — Серебряной звездой, вступает в ряды полиции Лос-Анджелеса, стремясь послужить родине и переживает не в мирное время. Полиция лучшие времена, в постоянно поступают обвинения в ее адрес и жестокости. Молодой герой войныкоррупции наверняка поможет изменить общественное мнение в сторону... лучшую 03 Установка МиниМальные систеМные требования ОС: XP Service Pack 3/Vista Service Pack 1/Windows 7 Процессор: Intel Dual Core 2,2 ГГц/AMD Dual Core 2,4 ГГц Память: 2 Гб оперативной памяти/16 Гб свободного места на жестком диске видеокарта: NVIDIA GeForce 8600 GT 512 Мб/Radeon HD3000 512 Мб Для достижения лучшей производительности в игре предпочтителен компьютер более мощной конфигурации. Установка 01. Вставьте DVD-диск №1 с игрой L.A. Noire в устройство чтения дисков DVD и следуйте указаниям, появляющимся на экране. -
Chiffre D'affaires Q4 2000-2001
Ubisoft reports fourth-quarter 2006/2007 sales • Fourth quarter sales up 37.4% to €197 million, outstripping targets. • Full-year sales up 24.4% to €680 million. • Forecasts revised upwards for 2006/2007 current operating income1 and net cash position, as well as for 2007/2008 sales. Paris, April 26, 2007 – Today, Ubisoft, one of the world’s largest video game publishers, reported its sales for the fourth fiscal quarter ended March 31, 2007. Sales Sales for the fourth quarter of 2006-07 came to €197 million, up 37.4%, or 41.7% at constant exchange rates, compared with the €144 million recorded for the same period of 2005-06. Full-year sales for fiscal 2006-07 totaled €680 million, versus €547 million for fiscal 2005-06, representing an increase of 24.4%, or 27.2% at constant exchange rates. Fourth-quarter sales beat the €152 million minimum target Ubisoft projected in its third- quarter sales figures announcement by €45 million. This superior performance was fueled by the following factors: • Robust performances of two key games launched during the quarter : o Tom Clancy's Ghost Recon Advanced Warfighter® 2 got off to an excellent start with 1 million units sold on the Xbox 360™ video game and entertainment system from Microsoft. Launched just one year after the first game, this success highlights the proven strength of the Tom Clancy's Ghost Recon® franchise. o Teenage Mutant Ninja Turtles® also turned in a good showing with more than 1.1 million units sold for its launch on eight platforms. • Continued success of games launched in previous quarters, including: o Tom Clancy’s Rainbow Six® Vegas (1.7 million units sold since the game was launched). -
Crunch » Dans L'industrie Du Jeu Vidéo Américain
https://lib.uliege.be https://matheo.uliege.be Traitements médiatiques des conflits sociaux liés à la pratique du « crunch » dans l'industrie du jeu vidéo américaine : comparaison entre sites de presse généralistes et vidéoludiques américains, sur base de trois études de cas entre 2004 et 2020 Auteur : Manguette, Clément Promoteur(s) : Vanesse, Marc Faculté : Faculté de Philosophie et Lettres Diplôme : Master en journalisme, à finalité spécialisée en investigation multimédia Année académique : 2020-2021 URI/URL : http://hdl.handle.net/2268.2/11082 Avertissement à l'attention des usagers : Ce document est en accès privé. Université de Liège Faculté de Philosophie et Lettres Département Médias, Culture et Communication Traitements médiatiques des conflits sociaux liés à la pratique du « crunch » dans l’industrie du jeu vidéo américaine : comparaison entre sites de presse généralistes et vidéoludiques américains, sur base de trois études de cas entre 2004 et 2020 Mémoire présenté par Clément MANGUETTE en vue de l’obtention du grade de Master en Journalisme, à finalité spécialisée en investigation multimédia. Année académique 2019-2020 Remerciements Je souhaite avant tout remercier les personnes qui ont rendu possible la réalisation de ce travail. Je remercie monsieur Boris Krywicki, dont les conseils, la patience et les corrections m’ont permis d’affiner le sujet et de définir un cap pour la rédaction du présent travail. J’adresse aussi mes remerciements au professeur Marc Vanesse pour avoir accepté d’être mon promoteur. Je remercie également Claire, pour sa relecture et pour son soutien indéfectible qui m’a permis de traverser les moments de doute et de découragement.