United Games May 2003

Total Page:16

File Type:pdf, Size:1020Kb

United Games May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
Recommended publications
  • GTA San Andreas
    jg. 9, H. 1,2009 NAVI "".,.""", ~ GATION EN ........................ ... ,.. Zeitschrift für Medien· und Kulturwissenschaften Benjamin Beil! Sascha Si mons ! jürgen Sorg! jochen Venus (Hrsg.) "It's all in the Game" - Computerspiele zwischen Spiel und Erzählung r NAVI ················~ GATIONEN ...........................~ Zeitschrift für Medien- und Kulturwissenschaften IMPRESSUM HERAUSGEBER: REDAKTIONSADRESSE: Peter Gendolta Universität Siegen Sprecher des Kulturwissenschaftlichen SFB/FK 615 .. Medienumbrüche" Forschungskollegs 615 "Medienumbrüche" 5706B Siegen Tel. : 0271 /74049 32 WISSENSCHAFTLICHER BEIRAT: [email protected]·siegen.de Knut Hickethier, Klaus Kreimeier, Rainer Leschke. Joachim Paech Schüren Verlag GmbH Universitätsstraße 55 REDAKTION: 35037 Marburg Nicola Glaubitz, Christoph Meibom. Georg Rademacher Erscheinungsweise zweimal jährlich UMSCHLAGGESTALTUNG UND Preis des Einzelheftes: 13,- LAYOUT: Preis des Doppelheftes: 22,· Christoph Meibom, Susanne Pütz Jahresabonnement: 20.- Jahresabonnement TITELBILD: für Studierende: 14,- Screenshot aus dem Computerspiel 'Grand Theft Auto IV' Mit freundlicher Erlaubnis von Take-Two ISSN 1619· 1641 Interactive Deutschland ISBN 978·3-89472-551·8 DRUCK: Majuskel Medienproduktion, Wetzlar / Diese Arbeit ist im Kulturwissenschaftlichen Forschungskolleg 615 der Universität Siegen entstanden und wurde auf seine Veranlassung unter Verwendung der von der Deutschen Forschungsgemeinschaft zur Verfügung gestellten Mittel gedruckt. Benjamin Beil / Sascha Si mons / Jürgen Sorg / Jochen Venus (Hrsg.)
    [Show full text]
  • Read Book Archaeological Theory in a Nutshell
    ARCHAEOLOGICAL THEORY IN A NUTSHELL Author: Adrian Praetzellis Number of Pages: 344 pages Published Date: 21 Dec 2016 Publisher: Left Coast Press Inc Publication Country: Walnut Creek, United States Language: English ISBN: 9781629581590 DOWNLOAD: ARCHAEOLOGICAL THEORY IN A NUTSHELL Archaeological Theory in a Nutshell PDF Book In-depth case studies by partner organizations of Oxfam and Novib as well as by some Oxfam staff show how a variety of approaches to impact assessment - qualitative, quantitative, and participatory - in a range of situations from large-scale integrated development programs to projects involving only one community. Its three sections, Classical and Early Modern Ideas of Memory; Enlightenment and Romantic Memory, and Memory and Late Modernity lay out the key psychological, rhetorical, and cultural concepts of memory in the work of a range of thinkers from Plato to Walter Benjamin. Un Monton de Regalos 6pkAn engaging Maths activity book to really help boost your child's progress at every stage of their learning. If you are copying these guys, you aren't learning from them. Vaginal Birth After Caesarean: The VBAC HandbookInterest in natural ways to improve fertility is soaring. Containing over 8,000 names, from Aachen to Zyrardow, this is a unique and fascinating guide for geographers, travellers, and all with an interest in current world affairs. Cesarsky, France; A. The Company publishes and develops products through various wholly owned subsidiaries including: Rockstar Games, Rockstar North, Gotham Games, Gathering
    [Show full text]
  • THQ Nordic AB (Publ) Acquires Koch Media
    THQ Nordic AB (publ) acquires Koch Media Investor Presentation February 14, 2018 Acquisition rationale AAA intellectual property rights Saints Row and Dead Island Long-term exclusive licence within Games for “Metro” based on books by Dmitry Glukhovsky 4 AAA titles in production including announced Metro Exodus and Dead Island 2 2 AAA studios Deep Silver Volition (Champaign, IL) and Deep Silver Dambuster Studios (Nottingham, UK) #1 Publishing partner in Europe for 50+ companies Complementary business models and entrepreneurial cultural fit Potential revenue synergy and strong platform for further acquisitions EPS accretive acquisition to THQ Nordic shareholders 2 Creating a European player of great scale Internal development studios1 7 3 10 External development studios1 18 8 26 Number of IPs1 91 15 106 Announced 12 5 17 Development projects1 Unannounced 24 9 33 Headcount (internal and external)1 462 1,181 1,643 Net sales 2017 9m, Apr-Dec SEK 426m SEK 2,548m SEK 2,933m2 Adj. EBIT 2017 9m, Apr-Dec SEK 156m SEK 296m3 SEK 505m2,3 1) December 31, 2017. 2) Pro forma. 3) Adjusted for write-downs of SEK 552m. Source: Koch Media, THQ Nordic 3 High level transaction structure THQ Nordic AB (publ) Koch Media Holding GmbH, seller (Sweden) (Germany) Purchase price EUR 91.5m 100% 100% SALEM einhundertste Koch Media GmbH, Operations Holding GmbH operative company (Austria) 100% (Austria) Pre-transaction Transaction Transaction information . Purchase price of EUR 91.5m – EUR 66m in cash paid at closing – EUR 16m in cash paid no later than August 14, 2018 – EUR 9.5m in shares paid no later than June 15, 2018 .
    [Show full text]
  • Gotham Games Ships the Great Escape for Playstation 2, Xbox and PC
    Gotham Games Ships The Great Escape for PlayStation 2, Xbox and PC July 23, 2003 8:34 AM ET NEW YORK--(BUSINESS WIRE)--July 23, 2003-- Featuring The Virtual Return of Steve McQueen, Gotham Games and MGM Interactive Deliver the Classic Title of the Summer Gotham Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ:TTWO), announced today that The Great Escape, based on the classic 1963 Metro-Goldwyn-Mayer Studios Film, has shipped to retail outlets nationwide for the PlayStation(R)2 computer entertainment system, Xbox(TM) video game system from Microsoft(TM) and PC. One of the most celebrated tough-guys of American cinema, Steve McQueen makes a triumphant return as he is digitally recreated to reprise his unforgettable role as Captain Virgil "the Cooler King" Hilts in The Great Escape. Utilizing McQueen's likeness, The Great Escape puts gamers in control of Hilts and his band of POWs as they break free from the notorious Stalag Luft III prison camp and battle the Nazis throughout WWII. Gamers will combat the evil Third Reich in fistfights, shootouts and high-speed chases through 18 unique levels of adrenaline-filled stealth and combat-based gameplay. Throughout The Great Escape, players will control multiple characters, each with their own individual strengths and abilities, through a variety of levels. McQueen's character Hilts, "The Cooler King," has a knack for picking locks. MacDonald, known as "Intelligence," can speak German to impersonate Nazi soldiers, and Hendley, "The Scrounger," is a master pickpocket. The diverse and beautifully rendered levels include a German POW camp, a mountaintop castle-fortress, a moving train and an active Luftwaffe airfield.
    [Show full text]
  • View Annual Report
    TO OUR STOCKHOLDERS: Chairman’s Letter Chairman’s Fiscal year 2006 signaled the beginning of profound change in our industry Ì change in the way consumers purchase and play EA games, the platforms they play on, and the approach we take to develop and publish our products. It was a year that challenged us to think diÅerently about navigating technology transitions and to invest in new opportunities with potentially richer margins. It was a year that marked the introduction of new titles and new services that improve the game experience and generate incremental revenue. Most of all, it was a year that convinced us that the artistic and economic opportunities in our business are much greater than we could have imagined just Ñve years ago. Transition is never easy and the combination of new technology, new platforms and new markets makes this one particularly complex. Today, EA is investing ahead of revenue in what we believe will be another period of strong and sustained growth for the interactive entertainment industry. No other company is investing in as many strategic areas; no other company has as much opportunity. Our commitment of Ñnancial and creative resources is signiÑcant, but so is the potential for long-term growth. Our net revenue for Ñscal 2006 was $2.951 billion, down six percent. Operating income was $325 million or 11 percent of revenue. Operating cash Öow was $596 million and we ended the year with $2.272 billion in cash and short term investments. Our return on invested capital was 21 percent and diluted earnings per share were $0.75.
    [Show full text]
  • Inside the Video Game Industry
    Inside the Video Game Industry GameDevelopersTalkAbout theBusinessofPlay Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman Downloaded by [Pennsylvania State University] at 11:09 14 September 2017 First published by Routledge Th ird Avenue, New York, NY and by Routledge Park Square, Milton Park, Abingdon, Oxon OX RN Routledge is an imprint of the Taylor & Francis Group, an Informa business © Taylor & Francis Th e right of Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman to be identifi ed as authors of this work has been asserted by them in accordance with sections and of the Copyright, Designs and Patents Act . All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. Trademark notice : Product or corporate names may be trademarks or registered trademarks, and are used only for identifi cation and explanation without intent to infringe. Library of Congress Cataloging in Publication Data Names: Ruggill, Judd Ethan, editor. | McAllister, Ken S., – editor. | Nichols, Randall K., editor. | Kaufman, Ryan, editor. Title: Inside the video game industry : game developers talk about the business of play / edited by Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman. Description: New York : Routledge is an imprint of the Taylor & Francis Group, an Informa Business, [] | Includes index. Identifi ers: LCCN | ISBN (hardback) | ISBN (pbk.) | ISBN (ebk) Subjects: LCSH: Video games industry.
    [Show full text]
  • Tom Clancy Endwar
    ANNUAL REPORT 2007 2007 ANNUAL REPORT 2007 ANNUAL UBISOFT • table of contents table O1 PROFILE 02 > CORPORATE MILESTONES: 1986 – 2007 04 > CHAIRMAN AND CEO’S STATEMENT 06 > TOP MANAGEMENT 08 > KEY FIGURES Ubisoft’s cult character since 1995, Rayman has been helping to rid the world of raving 1995, Rayman has been since cult character Ubisoft’s opponents. formidable again against these once off and in 2007 he will face rabbids, 10 > AN ORGANIZATION WITH A GLOBAL REACH ® 12 > A DYNAMIC MARKET AT THE HEART OF ENTERTAINMENT TODAY 02 STRATEGY RAYMAN 16 > CLOSE TO THE CONSUMER 18 > TALENTED PEOPLE 20 > A PASSION FOR INNOVATION 03 BRANDS 24 > CREATING STRONG BRANDS 26 > SOMETHING FOR EVERYONE 28 > BRANDS: FRONT AND CENTER 31 > FINANCIAL REPORT 1 0 PROFILE MORE THAN 20 YEARS OF GROWTH AND PROFILE ENTERTAINMENT leading developer, Apublisher and distributor of video games, ubisoft has grown at an astonishing pace. From start-up distributor to industry trendsetter, the group’s success can be attributed to the consistent application of a long-term strategy centered upon strong brands, worldwide direct distribution, talented people and innovation. This year, Ubisoft’s audacious next-gen strategy translated into concrete gains with annual sales totaling €680 million and an increased market share in key territories, all of which enabled the group to hold fast to its position of 4th independent publisher worldwide.* With the second largest internal creative workforce in the industry, Ubisoft has the means to bring great games to life and to continue enchanting
    [Show full text]
  • Chiffre D'affaires Q4 2000-2001
    Ubisoft reports fourth-quarter 2006/2007 sales • Fourth quarter sales up 37.4% to €197 million, outstripping targets. • Full-year sales up 24.4% to €680 million. • Forecasts revised upwards for 2006/2007 current operating income1 and net cash position, as well as for 2007/2008 sales. Paris, April 26, 2007 – Today, Ubisoft, one of the world’s largest video game publishers, reported its sales for the fourth fiscal quarter ended March 31, 2007. Sales Sales for the fourth quarter of 2006-07 came to €197 million, up 37.4%, or 41.7% at constant exchange rates, compared with the €144 million recorded for the same period of 2005-06. Full-year sales for fiscal 2006-07 totaled €680 million, versus €547 million for fiscal 2005-06, representing an increase of 24.4%, or 27.2% at constant exchange rates. Fourth-quarter sales beat the €152 million minimum target Ubisoft projected in its third- quarter sales figures announcement by €45 million. This superior performance was fueled by the following factors: • Robust performances of two key games launched during the quarter : o Tom Clancy's Ghost Recon Advanced Warfighter® 2 got off to an excellent start with 1 million units sold on the Xbox 360™ video game and entertainment system from Microsoft. Launched just one year after the first game, this success highlights the proven strength of the Tom Clancy's Ghost Recon® franchise. o Teenage Mutant Ninja Turtles® also turned in a good showing with more than 1.1 million units sold for its launch on eight platforms. • Continued success of games launched in previous quarters, including: o Tom Clancy’s Rainbow Six® Vegas (1.7 million units sold since the game was launched).
    [Show full text]
  • The End Game How Top Developers Sold Their Studios
    The End Game How Top Developers Sold Their Studios In November 2002 Angel Studios was purchased by Take Two for $28 million dollars in cash and 235,000 shares of stock. A month earlier Activision purchased Luxoflux for $9 million dollars and 110,000 shares of stock. That same year Infogrames (now Atari) purchased Shiny for a surprising $47 million dollars, and who can forget Microsoft’s purchase of Rare for a whopping $375 million? And the list goes on: Massive Entertainement, Rainbow Studios, Barking Dog, Black Box, Shaba Games, Gray Matter, Treyarch, Outrage, Volition, Digital Anvil, Westwood Studios, and more. All have been purchased by a major publisher and experienced the thrill of the end game. For many developers, selling their studio is the final prize for a race well run. But what do you really know about how a deal goes down and whether or not you are a good prospect? What is it that will make your studio attractive? How will your company be valued? And perhaps most importantly, what can you do to prepare? The information presented in this lecture is based on interviews with key executives from both sides of an acquisition transaction: independent game studios who have been purchased and the publishers who purchased them. Interviews were also conducted with attorneys and investment firms that deal in mergers and acquisitions within the video game and software industries. And finally, research was conducted to quantify specific transactions and acquisition details. DISCLAIMER Mergers and acquisitions are complex business relationships that require the help of legal and accounting professionals.
    [Show full text]
  • Marketing Violent Entertainment to Children: a Review of Self-Regulation and Industry Practices in the Motion Picture, Music Recording & Electronic Game Industries
    Marketing Violent Entertainment to Children: A Fourth Follow-up Review of Industry Practices in the Motion Picture, Music Recording & Electronic Game Industries A Report to Congress Federal Trade Commission July 2004 FEDERAL TRADE COMMISSION Timothy J. Muris, Chairman Mozelle W. Thompson, Commissioner Orson Swindle, Commissioner Thomas B. Leary, Commissioner Pamela Jones Harbour, Commissioner Report Contributors Richard F. Kelly, Bureau of Consumer Protection, Division of Advertising Practices Elizabeth Delaney, Bureau of Consumer Protection, Division of Advertising Practices Kial Young, Bureau of Consumer Protection, Division of Advertising Practices Mark Eichorn, Bureau of Consumer Protection, Division of Advertising Practices Lesley A. Fair, Bureau of Consumer Protection, Division of Advertising Practices Mary K. Engle, Associate Director, Bureau of Consumer Protection, Division of Advertising Practices. Assistants Sallie Schools, Bureau of Consumer Protection, Division of Advertising Practices Katherine Zownir, Bureau of Consumer Protection, Division of Advertising Practices Kerry Constabile, Bureau of Consumer Protection Stefano Sciolli, Bureau of Economics Interns Chadwick Crutchfield, Bureau of Consumer Protection, Division of Advertising Practices Jamie Gentry, Bureau of Consumer Protection, Division of Advertising Practices Nicholas A. James, Bureau of Consumer Protection, Division of Advertising Practices Jonathan Longobardi, Bureau of Consumer Protection, Division of Advertising Practices Marketing Violent Entertainment to Children:
    [Show full text]
  • Sony Playstation 2
    Sony PlayStation 2 Last Updated on September 28, 2021 Title Publisher Qty Box Man Comments .hack//G.U. Vol. 1//Rebirth Namco Bandai Games .hack//G.U. Vol. 1//Rebirth: Demo Namco Bandai Games .hack//G.U. Vol. 1//Rebirth: Special Edition Bandai Namco Games .hack//G.U. Vol. 2//Reminisce Namco Bandai Games .hack//G.U. Vol. 3//Redemption Namco Bandai Games .hack//Infection Part 1: Demo Bandai .hack//Infection Part 1 Bandai .hack//Mutation Part 2 Bandai .hack//Mutation Part 2: Trade Demo Bandai .hack//Mutation Part 2: Demo Bandai .hack//Outbreak Part 3: Demo Bandai .hack//Outbreak Part 3 Bandai .hack//Quarantine Part 4 Bandai .hack//Quarantine Part 4: Demo Bandai 007: Agent Under Fire Electronic Arts 007: Agent Under Fire: Greatest Hits Electronic Arts 007: Everything or Nothing Electronic Arts 007: Everything or Nothing: Greatest Hits Electronic Arts 007: Everything or Nothing: Demo Electronic Arts 007: Nightfire Electronic Arts 007: Nightfire: Greatest Hits Electronic Arts 007: Quantum of Solace Activision 18 Wheeler: American Pro Trucker Acclaim 187 Ride or Die Ubisoft 2002 FIFA World Cup Electronic Arts 2006 FIFA World Cup EA Sports 24: The Game 2K Games 25 to Life Eidos 4x4 Evolution Godgames 50 Cent: Bulletproof Vivendi Universal Games 50 Cent: Bulletproof: Greatest Hits Vivendi Universal Games 7 Wonders of the Ancient World MumboJumbo 989 Sports 2004 Disc: Demo 989 Sports 989 Sports Sampler 2003: Demo 989 Sports AC/DC Live: Rock Band Track Pack MTV Games Ace Combat 04: Shattered Skies Namco Ace Combat 04: Shattered Skies: Greatest Hits
    [Show full text]
  • Electronic Arts Inc. Notice of 2005 Annual Meeting Proxy Statement and 2005 Annual Report
    Electronic Arts Inc. Notice of 2005 Annual Meeting Proxy Statement and 2005 Annual Report TO OUR STOCKHOLDERS: Chairman’s Letter Chairman’s EA's Ñscal year 2005 was highlighted by exciting new games from our creative teams and important initiatives for extending our leadership into the next generation. We invested in people and processes, forged long-term agreements with strategic partners, introduced new franchise properties and extended our portfolio onto promising new platforms. Our net revenue was $3.1 billion Ì up six percent and gross margin was 61.8 percent. Operating income was down 14 percent to $669 million. Operating margin was 21 percent. Operating cash Öow was $634 million, our return on invested capital was 60 percent and diluted earnings per share were $1.59. In the third quarter we announced a $750 million stock repurchase program which is now in process. This year, EA published 31 titles that sold more than a million copies worldwide Ì four more than last year Ì and the average score critics gave our games positioned us among the industry's elite developers. Despite renewed competitive pressure, EA SPORTSTM titles increased their share of the sports category to a record 63 percent, and we successfully launched two new sports properties Ì FIFA Street and Fight Night. Our Club PogoTM online site continues to grow with more than 840,000 active players, including 780,000 paying members, at the end of our Ñscal year Ì the majority of whom are women. The Club Pogo subscription site maintains a strong growth curve toward what we expect will be more than one million subscribers.
    [Show full text]