Web-Based Wireless Sensor Network Platform
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Programming Technologies for the Development of Web-Based Platform for Digital Psychological Tools
(IJACSA) International Journal of Advanced Computer Science and Applications, Vol. 9, No. 8, 2018 Programming Technologies for the Development of Web-Based Platform for Digital Psychological Tools Evgeny Nikulchev1, Dmitry Ilin2 Pavel Kolyasnikov3 Ilya Zakharov5, Sergey Malykh6 4 MIREA – Russian Technological Vladimir Belov Psychological Institute of Russian University & Russian Academy Russian Academy Science Academy of Education Science, Moscow, Russia Moscow, Russia Moscow, Russia Abstract—The choice of the tools and programming In addition, large accumulated data sets can become the technologies for information systems creation is relevant. For basis for machine learning mechanisms and other approaches every projected system, it is necessary to define a number of using artificial intelligence. Accumulation of data from criteria for development environment, used libraries and population studies into a single system can allow a technologies. The paper describes the choice of technological breakthrough in the development of systems for automated solutions using the example of the developed web-based platform intellectual analysis of behavior data. of the Russian Academy of Education. This platform is used to provide information support for the activities of psychologists in The issue of selecting methodological tools for online and their research (including population and longitudinal offline research includes several items. researches). There are following system features: large scale and significant amount of developing time that needs implementation First, any selection presupposes the existence of generally and ensuring the guaranteed computing reliability of a wide well-defined criteria, on the basis of which a decision can be range of digital tools used in psychological research; ensuring made to include or not to include techniques in the final functioning in different environments when conducting mass toolkit. -
Play Framework One Web Framework to Rule Them All
Play Framework One Web Framework to rule them all Felix Müller Agenda Yet another web framework? Introduction for Java devs Demo Summary Yet another web framework? Yet another web framework? Why do we need another web framework? Existing solutions: Servlets, Ruby on Rails, Grails, Django, node.js Yet another web framework? Threaded Evented 1 thread per 1 thread per cpu request core threads may block threads shall never during request block processing Yet another web framework? Threaded Evented Servlets Node.js Ruby on Rails Play Framework Grails Django Yet another web framework? Play is completely asynchronous horizontally scalable out of the box and a lot other goodies... Introduction for Java devs Play Framework MVC pattern Scala and Java API asset compiler for CoffeeScript and LESS + Google Closure Compiler + require.js Play Console play new <appName> play compile|test|run|debug play ~compile|test|run Application structure app directory contains source code, templates and assets standard packages based on MVC: app/controllers app/models app/views Application structure public directory is default for assets as css and javascript files public/stylesheets public/javascripts public/images served directly by web server Routes configuration contains url to controller mapping statically typed pattern: <HTTP method> <url> <controller> Controllers import play.mvc.*; public class Application extends Controller { public static Result index() { return ok("It works!"); } } Templates built-in Scala based template engine -
Applicazioni Web in Groovy E Java
Università degli Studi di Padova Applicazioni web in Groovy e Java Laurea Magistrale Laureando: Davide Costa Relatore: Prof. Giorgio Clemente Dipartimento di Ingegneria dell’Informazione Anno Accademico 2011-2012 Indice INTRODUZIONE ........................................................................................... 1 1 GROOVY ............................................................................................... 5 1.1 Introduzione a Groovy ................................................................................. 5 1.2 Groovy Ver 1.8 (stable).............................................................................. 10 1.3 Installare Groovy ........................................................................................ 14 1.3.1 Installazione da codice sorgente......................................................... 15 1.4 L’interprete Groovy e groovyConsole ....................................................... 16 1.5 Esempi ........................................................................................................ 17 2 NETBEANS .......................................................................................... 20 2.1 Introduzione a Netbeans ............................................................................. 20 2.2 Installare Netbeans 7.1 ............................................................................... 22 2.3 “Hello World!” in Netbeans ....................................................................... 23 3 ARCHITETTURA MVC ....................................................................... -
Play Framework Documentation
Play framework documentation Welcome to the play framework documentation. This documentation is intended for the 1.1 release and may significantly differs from previous versions of the framework. Check the version 1.1 release notes. The 1.1 branch is in active development. Getting started Your first steps with Play and your first 5 minutes of fun. 1. Play framework overview 2. Watch the screencast 3. Five cool things you can do with Play 4. Usability - details matter as much as features 5. Frequently Asked Questions 6. Installation guide 7. Your first application - the 'Hello World' tutorial 8. Set up your preferred IDE 9. Sample applications 10. Live coding script - to practice, and impress your colleagues with Tutorial - Play guide, a real world app step-by-step Learn Play by coding 'Yet Another Blog Engine', from start to finish. Each chapter will be a chance to learn one more cool Play feature. 1. Starting up the project 2. A first iteration of the data model 3. Building the first screen 4. The comments page 5. Setting up a Captcha 6. Add tagging support 7. A basic admin area using CRUD 8. Adding authentication 9. Creating a custom editor area 10. Completing the application tests 11. Preparing for production 12. Internationalisation and localisation The essential documentation Generated with playframework pdf module. Page 1/264 Everything you need to know about Play. 1. Main concepts i. The MVC application model ii. A request life cycle iii. Application layout & organization iv. Development lifecycle 2. HTTP routing i. The routes file syntax ii. Routes priority iii. -
Title of Thesis
Bachelor’s thesis Degree programme in Information Technology 2019 Suman Aryal BOOTSTRAP – A Front-End Framework For Responsive Web Design BACHELOR’S THESIS | ABSTRACT TURKU UNIVERSITY OF APPLIED SCIENCES Degree programme in Information Technology 2019 | 37 Suman Aryal BOOTSTRAP • A Front-End Framework For Responsive Web Design With the rapid advancement of modern technology, web development has been regularly improving on every platform. Variation in the platforms from desktop to tablets and mobiles has rendered web development furthermore challenging. Different screen sizes determine the display and design of the websites. For this reason, the responsive design approach was created to resize the web page based on the screen size of the device. Bootstrap is a web development front-end library for creating responsive websites. Bootstrap with HTML, CSS, and JavaScript helps the web developers as it comes with free sets of tools to build a correctly functioning website. The primary objective of the thesis was to use Bootstrap in a website and check its responsive behavior in various devices with different screen sizes. To achieve this objective, the thesis explains the method of designing a responsive website using Bootstrap. The outcome of the thesis is a fully functioning responsive website. Similarly, this thesis also discusses the development tools used for making the website including the Bootstrap framework. Other similar front-end frameworks are compared with Bootstrap in the thesis. KEYWORDS: Bootstrap, HTML, CSS, JavaScript, Responsive -
Marius Gligor Microservices Architect
Marius Gligor Microservices architect. Fluent in Scala, Java, Python, C, C++ , learning Haskell Working comfortable on Linux, Mac and Windows environments About me: Address: Sibiu, Romania, European Union LinkedIn: https://www.linkedin.com/in/marius-g-35a7165/ Nationality: Romanian GitHub: https://github.com/gmax-ws Mail: mailto :[email protected] Web: https://www.scalable-solutions.ro Mobile: +40 74 209 3069 References: https://www.scalable-solutions.ro/rec/mag_gcd_letter_of_recommendation_20141114.pdf Skype: marius.gligor Twitter: @GligorMarius I'm a Senior Software Engineer having more than 25 years great experience as programming language. For the beginning, I learned about Java programming Software Developer and Software Architect working in various projects. Immediately language then about the Microsoft .NET C# programming language. Finally, I decided after my graduation, as a Software System Engineer I designed a lot of products, that Java is the best choice for me. My first Java based projects were Desktop tools and OS patches for a wide range of machines, 8 bits microcomputers, Applications using the SWING framework and MySQL database. In the same time, minicomputers (PDP-11) and mainframes using mainly the assembly languages. In I've started to learn about the JEE and related technologies. From 2009 until today 1990 I have had for the first time an IBM PC on my hands. Using the x86 assembly I'm working mainly on JEE and Core Java applications. I'm specialized on the sever language, I designed small tools and viruses’ cleaners. Soon in 1992 the C and C++ side and Enterprise Information Systems (database) designing and implementing became my main programming languages for the next decays. -
Generation of an Architecture View for Web Applications Using a Bayesian Network Classifier Juan-Carlos Castrejon-Castillo, Rafael Lozano, Genoveva Vargas-Solar
Generation of an Architecture View for Web Applications using a Bayesian Network Classifier Juan-Carlos Castrejon-Castillo, Rafael Lozano, Genoveva Vargas-Solar To cite this version: Juan-Carlos Castrejon-Castillo, Rafael Lozano, Genoveva Vargas-Solar. Generation of an Architecture View for Web Applications using a Bayesian Network Classifier. CONIELECOMP 2012 - International Conference on Electrical Communications and Computers, Feb 2012, Cholula, Puebla, Mexico. pp.368- 373, 10.1109/CONIELECOMP.2012.6189940. hal-00922891 HAL Id: hal-00922891 https://hal.archives-ouvertes.fr/hal-00922891 Submitted on 2 Jan 2014 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Generation of an Architecture View for Web Applications using a Bayesian Network Classifier Juan Castrejon,´ Rafael Lozano Genoveva Vargas-Solar Campus Ciudad de Mexico´ LIG-LAFMIA Labs Instituto Tecnologico´ y de Estudios Superiores de Monterrey Centre National de la Recherche Scientifique fA00970883, [email protected] [email protected] Abstract—A recurring problem in software engineering is the apply changes to individual components, by maintaining clear correct definition and enforcement of an architecture that can responsibilities and dependencies by means of three logical guide the development and maintenance processes of software grouping layers, that is, Model, View and Controller layer. -
Predix Design System Contents
Predix Design System Contents Predix Design System Overview 1 Create Modern Web Applications 1 About the Predix Design System 6 Application Development with the Predix Design System 7 Supported Browsers for Web Applications 9 Predix Design System Glossary 10 Use the Predix Design System 12 Using the Predix Design System 12 Setting Up the Predix Design System Developer Environment 13 Migrate to Predix Design System Cirrus 15 Migrating to Predix Design System Cirrus 15 New Predix UI Components for Predix Design System Cirrus 17 Deprecated Predix UI Components for Predix Design System Cirrus 18 Predix Design System Cirrus Design Changes 18 Predix Design System Cirrus API Changes 19 Get Started with Predix UI Components 26 About Predix UI Components 26 Getting Started with Predix UI Components 27 Using a Predix UI Component in a Web Application 27 Predix UI Basics 29 Predix UI Templates 30 Predix UI Components 31 Predix UI Datetime Components 33 Predix UI Mobile Components 33 Predix UI Data Visualization Components 34 Predix UI Vis Framework 35 Localize Predix UI Components 39 Localizing Predix UI Components 39 Localizing Text Strings 40 Localizing with the Moments.js Library 41 Localizing with the D3.js Library 44 Custom Locale Support 46 ii Predix Design System Theme Web Applications 51 Theming Web Applications 51 Styling a Predix UI Component 51 Applying a Theme to a Web Application 53 CSS Custom Properties Overview 54 CSS Custom Properties Reference 55 Get Started with Predix UI CSS Modules 56 About Predix UI CSS Modules 56 Getting Started with Predix UI CSS Modules 56 Predix UI CSS Visual Library 59 Predix UI CSS Layout Library 60 Predix UI CSS Utilities Library 61 Predix UI CSS Module Overview 62 Predix Design System Release Notes 66 Predix Design System Release Notes 66 iii Predix Design System Overview Create Modern Web Applications Web applications have evolved to implement many coordinated user functions and tasks traditionally associated with desktop software (for example, Google Docs and Microsoft Office). -
Building Responsive Websites
HTML5 and CSS3: Building Responsive Websites Design robust, powerful, and above all, modern websites across all manner of devices with ease using HTML5 and CSS3 A course in three modules BIRMINGHAM - MUMBAI HTML5 and CSS3: Building Responsive Websites Copyright © 2016 Packt Publishing All rights reserved. No part of this course may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews. Every effort has been made in the preparation of this course to ensure the accuracy of the information presented. However, the information contained in this course is sold without warranty, either express or implied. Neither the authors, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this course. Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this course by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information. Published on: October 2016 Published by Packt Publishing Ltd. Livery Place 35 Livery Street Birmingham B3 2PB, UK. ISBN 978-1-78712-481-3 www.packtpub.com Credits Authors Content Development Editor Thoriq Firdaus Amedh Pohad Ben Frain Benjamin LaGrone Graphics Kirk D’Penha Reviewers Saumya Dwivedi Production Coordinator Deepika Naik Gabriel Hilal Joydip Kanjilal Anirudh Prabhu Taroon Tyagi Esteban S. Abait Christopher Scott Hernandez Mauvis Ledford Sophie Williams Dale Cruse Ed Henderson Rokesh Jankie Preface Responsive web design is an explosive area of growth in modern web development due to the huge volume of different device sizes and resolutions that are now commercially available. -
Play for Java MEAP V2
MEAP Edition Manning Early Access Program Play for Java version 2 Copyright 2012 Manning Publications For more information on this and other Manning titles go to www.manning.com ©Manning Publications Co. Please post comments or corrections to the Author Online forum: http://www.manning-sandbox.com/forum.jspa?forumID=811 Licensed to Yuri Delfino <[email protected]> brief contents PART I: INTRODUCTION AND FIRST STEPS 1. Introduction to Play 2 2. The parts of an application 3. A basic CRUD application PART II: CORE FUNCTIONALITY 4. An enterprise app, Play-style 5. Models and persistence 6. Controllers—handling HTTP requests 7. Handling user input 8. View templates—producing output 9. Security 10. Testing your applications 11. Deployment PART III: ADVANCE TOPICS 12. Client-side development and Play 13. SBT project management 14. Convenience libraries 15. Cloud integration ©Manning Publications Co. Please post comments or corrections to the Author Online forum: http://www.manning-sandbox.com/forum.jspa?forumID=811 Licensed to Yuri Delfino <[email protected]> 1 Introduction to1 Play 2 This chapter covers: What the Play framework is What high-productivity web frameworks are about Why Play supports both Java and Scala What a minimal Play application looks like Play isn’t really a Java web framework. Java’s involved, but that isn’t the whole story. The first version of Play may have been written in the Java language, but it also ignored the conventions of the Java platform, providing a fresh alternative to excessive enterprise architectures. Play was not based on Java Enterprise Edition APIs and made for Java developers. -
Always Updated Source: Github Table of Contents Are Clickable UI Graphics
Always Updated Source: Github Table of contents are clickable UI Graphics ........................................................ 2 Javascript Animation Libraries ...................... 23 Fonts .................................................................. 3 Javascript Chart Libraries .............................. 24 Colors ................................................................ 5 UI Components & Kits ..................................... 24 Icons .................................................................. 8 React UI ........................................................... 27 Logos ............................................................... 10 Vue UI ............................................................... 29 Favicons .......................................................... 11 Angular UI ........................................................ 31 Icon Fonts ........................................................ 11 Svelte UI ........................................................... 32 Stock Photos ................................................... 12 React Native UI ................................................ 32 Stock Videos ................................................... 14 Design Systems & Style Guides ..................... 33 Stock Music & Sound Effects ........................ 15 Online Design Tools ........................................ 35 Vectors & Clip Art ............................................ 15 Downloadable Design Software ..................... 37 Product & Image Mockups -
Play2sdg: Bridging the Gap Between Serving and Analytics in Scalable Web Applications
Play2SDG: Bridging the Gap between Serving and Analytics in Scalable Web Applications Panagiotis Garefalakis M.Res Thesis Presentation, 7 September 2015 Outline •Motivation •Challenges ➡Scalable web app design ➡Resource efficiency ➡Resource Isolation •In-memory Web Objects model ➡Play2SDG case study ➡Experimental Results •Conclusions •Future work 2 Motivation • Most modern web and mobile applications today offer highly personalised services generating large amounts of data • Tasks separated into offline (BE) and online (LC) based on the latency, computation and data freshness requirements • To train models and offer analytics, they use asynchronous offline computation, which leads to stale data being served to clients • To serve requests robustly and with low latency, applications cache data from the analytics layer • Applications deployed in large clusters, but with no collocation of tasks to avoid SLO violations • No data freshness guarantees and poor resource efficiency 3 Typical Web App • How does a typical scalable web application look like? • There is a strict decoupling of online and offline tasks • With the emerge of cloud computing, these applications are deployed on clusters with thousands of machines Cluster A Load Balancer Web Server Web Application Database Server HTTP Request HTTP Response Business Presentation Database Data Model Data Intensive Batch Processing Data Dashed Line: Offline Task Cluster B Trained Models 4 Challenges: Resource Efficiency • Most cloud facilities operate at very low utilisation, hurting both cost effectiveness and future scalability • Figure depicts a utilisation analysis for a production cluster at Twitter with thousands of servers, managed by Mesos over one month. The cluster mostly hosts user-centric services • The aggregate CPU utilisation is consistently below 20%, even though reservations reach up to 80% of total capacity Delimitrou, Christina, and Christos Kozyrakis.