c 2019 by the authors; licensee RonPub, Lubeck,¨ Germany. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution license (http://creativecommons.org/licenses/by/4.0/). Open Access Open Journal of Information Systems (OJIS) Volume 6, Issue 1, 2019 http://www.ronpub.com/ojis ISSN 2198-9281 Multi-Game Code-Duel for Learning Programming Languages Sven Groppe, Ian Posse¨ Institute of Information Systems (IFIS), University of Lubeck,¨ Ratzeburger Allee 160, D-23562 Lubeck,¨ Germany, groppe@ifis.uni-luebeck.de,
[email protected] ABSTRACT Software developers compose computer instructions following the rules defined in programming languages for the purpose of automatic information processing. However, different programming languages have different syntax and semantic rules, and support different programming paradigms and design patterns. Learning a programming language needs many efforts and much practicing in order to master the rules and apply the patterns. Leaning multiple programming languages at the same time, of course, needs more efforts. In this work we develop the concept of multi-game and an e-learning platform called “Multi-Game Platform for Code-Duels” for learning multiple programming languages easily and efficiently. A multi-game is a video game, which consists of several mini-games. Dividing a big game into mini-games reduces the development efforts and implementation complexity. “Builders” is a multi-game developed in our platform consisting of three mini-games. Each mini-game can be solved by implementing a program by learners using different languages. Using our multi-game platform, each mini-game of Builders can be developed easily and played independently of the other mini-games.