Function Expression Vs Declaration Javascript
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A Flipped Classroom Approach for Teaching a Master's Course on Artificial Intelligence
A Flipped Classroom Approach for Teaching a Master’s Course on Artificial Intelligence Robin T. Bye? Software and Intelligent Control Engineering Laboratory Department of ICT and Natural Sciences Faculty of Information Technology and Electrical Engineering NTNU — Norwegian University of Science and Technology Postboks 1517, NO-6025 Ålesund, Norway Email: [email protected] Website: http://www.robinbye.com Abstract. In this paper, I present a flipped classroom approach for teaching a master’s course on artificial intelligence. Traditional lectures from the classroom are outsourced to an open online course that con- tains high quality video lectures, step-by-step tutorials and demonstra- tions of intelligent algorithms, and self-tests, quizzes, and multiple-choice questions. Moreover, selected problems, or coding challenges, are cherry- picked from a suitable game-like coding development platform that rids both students and the teacher of having to implement much of the fun- damental boilerplate code required to generate a suitable simulation en- vironment in which students can implement and test their algorithms. Using the resources of the online course and the coding platform thus free up much valuable time for active learning in the classroom. These learning activities are carefully chosen to align with the intended learn- ing outcomes, curriculum, and assessment to allow for learning to be constructed by the students themselves under guidance by the teacher. Thus, I perceive the teacher’s role as a facilitator for learning, much similar to that of a personal trainer or a coach. Emphasising problem- solving as key to achieving intended learning outcomes, the aim is to select problems that strike a balance between detailed step-by-step tuto- rials and highly open-ended problems. -
L&Rsquo;Ecole 42 Meilleure École De Programmation Du Monde, Vraiment ?,Les Salaires Informatiques Progressent Un Peu En
Télégrammes : Portalis porté par Sopra Steria , LinkedIn exclu des stores en Russie, Nokia brevète son assistant Viki, Semtech séduit par Avanquest. La Justice confie Portalis à Sopra-Steria. Dans un avis notifié le 28 décembre dernier, le ministère de la Justice confie à la SSII Sopra-Steria la réalisation de Portalis, un programme applicatif visant à remplacer les applications actuellement en place pour gérer les contentieux civils des tribunaux de grande instance, tribunaux d’instance, cours d’appel et conseils des prud’hommes. Conclu pour une durée de 7 ans, cet accord-cadre est estimé à environ 13,6 millions d’euros. Décomposé en 6 étapes et devant aboutir à une dématérialisation de bout-en-bout de la justice civile, le programme Portalis complète les autres projets de refonte applicative de la Justice comme Astrea (casier judiciaire), Cassiopée (chaîne pénale), Comedec (dématérialisation des actes d’état civil) ou Genesis (gestion des personnes écrouées). LinkedIn bouté de Google et Apple en Russie. Le Kremlin monte encore d’un cran son courroux contre le réseau social professionnel, maintenant propriété de Microsoft. Après l’avoir bloqué pour non-respect de la loi nationale sur l’obligation d’héberger les données sur le territoire Russe, Moscou demande à Google et à Apple de retirer l’application de leur magasin applicatif (Google Play et App Store). Une demande confirmée par les deux sociétés américaines, a indiqué le New York Times en fin de semaine dernière. Par contre, les deux firmes n’ont pas indiqué si elles allaient se plier aux exigences de la Russie. Pour mémoire, Apple a retiré l’application duNew York Times à la demande des autorités chinoises. -
Higher-Order Functions 15-150: Principles of Functional Programming – Lecture 13
Higher-order Functions 15-150: Principles of Functional Programming { Lecture 13 Giselle Reis By now you might feel like you have a pretty good idea of what is going on in functional program- ming, but in reality we have used only a fragment of the language. In this lecture we see what more we can do and what gives the name functional to this paradigm. Let's take a step back and look at ML's typing system: we have basic types (such as int, string, etc.), tuples of types (t*t' ) and functions of a type to a type (t ->t' ). In a grammar style (where α is a basic type): τ ::= α j τ ∗ τ j τ ! τ What types allowed by this grammar have we not used so far? Well, we could, for instance, have a function below a tuple. Or even a function within a function, couldn't we? The following are completely valid types: int*(int -> int) int ->(int -> int) (int -> int) -> int The first one is a pair in which the first element is an integer and the second one is a function from integers to integers. The second one is a function from integers to functions (which have type int -> int). The third type is a function from functions to integers. The two last types are examples of higher-order functions1, i.e., a function which: • receives a function as a parameter; or • returns a function. Functions can be used like any other value. They are first-class citizens. Maybe this seems strange at first, but I am sure you have used higher-order functions before without noticing it. -
Declaring Type in Javascript
Declaring Type In Javascript RoscianTweedy Sonnyand picayune sharp his Geoff taig screakstickle somolto. acrobatically Braden remains that Laurie inclinatory: outvoices she his pauperises negativity. her nigrosine runabout too vyingly? Dart is called the collection of the ways of complexity and cons to type in javascript parameter and are available for defining a loop through Chapter 16 Variables Scopes Environments and Closures. As declaring types that type named suit as unicode. If billing account is no matter, arrays with ascii character, is loaded even more? Type running a subtype of niche if their subtype relationship was declared. Expected in to evaluate to a full correctness of life single declaration would take. When declaring types define your primitive types come with the declared in several dimensions, but also access. Variables in javascript, type is not declare types are. Of course, taken a reference to the function is passed. Why in javascript files in new type in javascript parameter is already subscribed. The type inference kicks in for newly declared variables and fields, properties, arrays, for statement variables, overriden methods, method return types and generators. There is declared and declares no right declaration literals and allow javascript, it in our set reduces to. Self guided, community taught developer looking to enable knowledge, domain, and soothe animal pictures with fly world! Although memory that? Difference Between 'null' and 'undefined' in JavaScript TO. Like JavaScript and pride other language TypeScript also provides basic. The dilemma of speed versus elegance is an interesting one. Function glob glob points to global object typeof window. If your first to ensure that the function performs one of the same way to restrict the url of variables that key. -
Typescript Language Specification
TypeScript Language Specification Version 1.8 January, 2016 Microsoft is making this Specification available under the Open Web Foundation Final Specification Agreement Version 1.0 ("OWF 1.0") as of October 1, 2012. The OWF 1.0 is available at http://www.openwebfoundation.org/legal/the-owf-1-0-agreements/owfa-1-0. TypeScript is a trademark of Microsoft Corporation. Table of Contents 1 Introduction ................................................................................................................................................................................... 1 1.1 Ambient Declarations ..................................................................................................................................................... 3 1.2 Function Types .................................................................................................................................................................. 3 1.3 Object Types ...................................................................................................................................................................... 4 1.4 Structural Subtyping ....................................................................................................................................................... 6 1.5 Contextual Typing ............................................................................................................................................................ 7 1.6 Classes ................................................................................................................................................................................. -
Scala Tutorial
Scala Tutorial SCALA TUTORIAL Simply Easy Learning by tutorialspoint.com tutorialspoint.com i ABOUT THE TUTORIAL Scala Tutorial Scala is a modern multi-paradigm programming language designed to express common programming patterns in a concise, elegant, and type-safe way. Scala has been created by Martin Odersky and he released the first version in 2003. Scala smoothly integrates features of object-oriented and functional languages. This tutorial gives a great understanding on Scala. Audience This tutorial has been prepared for the beginners to help them understand programming Language Scala in simple and easy steps. After completing this tutorial, you will find yourself at a moderate level of expertise in using Scala from where you can take yourself to next levels. Prerequisites Scala Programming is based on Java, so if you are aware of Java syntax, then it's pretty easy to learn Scala. Further if you do not have expertise in Java but you know any other programming language like C, C++ or Python, then it will also help in grasping Scala concepts very quickly. Copyright & Disclaimer Notice All the content and graphics on this tutorial are the property of tutorialspoint.com. Any content from tutorialspoint.com or this tutorial may not be redistributed or reproduced in any way, shape, or form without the written permission of tutorialspoint.com. Failure to do so is a violation of copyright laws. This tutorial may contain inaccuracies or errors and tutorialspoint provides no guarantee regarding the accuracy of the site or its contents including this tutorial. If you discover that the tutorialspoint.com site or this tutorial content contains some errors, please contact us at [email protected] TUTORIALS POINT Simply Easy Learning Table of Content Scala Tutorial .......................................................................... -
Smalltalk Smalltalk
3/8/2008 CSE 3302 Programming Languages Smalltalk Everyygthing is obj ect. Obj ects communicate by messages. Chengkai Li Spring 2008 Lecture 14 – Smalltalk, Spring Lecture 14 – Smalltalk, Spring CSE3302 Programming Languages, UT-Arlington 1 CSE3302 Programming Languages, UT-Arlington 2 2008 ©Chengkai Li, 2008 2008 ©Chengkai Li, 2008 Object Hierarchy Object UndefinedObject Boolean Magnitude Collection No Data Type. True False Set … There is only Class. Char Number … Fraction Integer Float Lecture 14 – Smalltalk, Spring Lecture 14 – Smalltalk, Spring CSE3302 Programming Languages, UT-Arlington 3 CSE3302 Programming Languages, UT-Arlington 4 2008 ©Chengkai Li, 2008 2008 ©Chengkai Li, 2008 Syntax • Smalltalk is really “small” – Only 6 keywords (pseudo variables) – Class, object, variable, method names are self explanatory Sma llta lk Syn tax is Simp le. – Only syntax for calling method (messages) and defining method. • No syntax for control structure • No syntax for creating class Lecture 14 – Smalltalk, Spring Lecture 14 – Smalltalk, Spring CSE3302 Programming Languages, UT-Arlington 5 CSE3302 Programming Languages, UT-Arlington 6 2008 ©Chengkai Li, 2008 2008 ©Chengkai Li, 2008 1 3/8/2008 Expressions Literals • Literals • Number: 3 3.5 • Character: $a • Pseudo Variables • String: ‘ ’ (‘Hel’,’lo!’ and ‘Hello!’ are two objects) • Symbol: # (#foo and #foo are the same object) • Variables • Compile-time (literal) array: #(1 $a 1+2) • Assignments • Run-time (dynamic) array: {1. $a. 1+2} • Comment: “This is a comment.” • Blocks • Messages Lecture 14 – Smalltalk, Spring Lecture 14 – Smalltalk, Spring CSE3302 Programming Languages, UT-Arlington 7 CSE3302 Programming Languages, UT-Arlington 8 2008 ©Chengkai Li, 2008 2008 ©Chengkai Li, 2008 Pseudo Variables Variables • Instance variables. -
Python Functions
PPYYTTHHOONN FFUUNNCCTTIIOONNSS http://www.tutorialspoint.com/python/python_functions.htm Copyright © tutorialspoint.com A function is a block of organized, reusable code that is used to perform a single, related action. Functions provide better modularity for your application and a high degree of code reusing. As you already know, Python gives you many built-in functions like print, etc. but you can also create your own functions. These functions are called user-defined functions. Defining a Function You can define functions to provide the required functionality. Here are simple rules to define a function in Python. Function blocks begin with the keyword def followed by the function name and parentheses ( ). Any input parameters or arguments should be placed within these parentheses. You can also define parameters inside these parentheses. The first statement of a function can be an optional statement - the documentation string of the function or docstring. The code block within every function starts with a colon : and is indented. The statement return [expression] exits a function, optionally passing back an expression to the caller. A return statement with no arguments is the same as return None. Syntax def functionname( parameters ): "function_docstring" function_suite return [expression] By default, parameters have a positional behavior and you need to inform them in the same order that they were defined. Example The following function takes a string as input parameter and prints it on standard screen. def printme( str ): "This prints a passed string into this function" print str return Calling a Function Defining a function only gives it a name, specifies the parameters that are to be included in the function and structures the blocks of code. -
An Overview of the Scala Programming Language
An Overview of the Scala Programming Language Second Edition Martin Odersky, Philippe Altherr, Vincent Cremet, Iulian Dragos Gilles Dubochet, Burak Emir, Sean McDirmid, Stéphane Micheloud, Nikolay Mihaylov, Michel Schinz, Erik Stenman, Lex Spoon, Matthias Zenger École Polytechnique Fédérale de Lausanne (EPFL) 1015 Lausanne, Switzerland Technical Report LAMP-REPORT-2006-001 Abstract guage for component software needs to be scalable in the sense that the same concepts can describe small as well as Scala fuses object-oriented and functional programming in large parts. Therefore, we concentrate on mechanisms for a statically typed programming language. It is aimed at the abstraction, composition, and decomposition rather than construction of components and component systems. This adding a large set of primitives which might be useful for paper gives an overview of the Scala language for readers components at some level of scale, but not at other lev- who are familar with programming methods and program- els. Second, we postulate that scalable support for compo- ming language design. nents can be provided by a programming language which unies and generalizes object-oriented and functional pro- gramming. For statically typed languages, of which Scala 1 Introduction is an instance, these two paradigms were up to now largely separate. True component systems have been an elusive goal of the To validate our hypotheses, Scala needs to be applied software industry. Ideally, software should be assembled in the design of components and component systems. Only from libraries of pre-written components, just as hardware is serious application by a user community can tell whether the assembled from pre-fabricated chips. -
Scala Is an Object Functional Programming and Scripting Language for General Software Applications Designed to Express Solutions in a Concise Manner
https://www.guru99.com/ ------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 1) Explain what is Scala? Scala is an object functional programming and scripting language for general software applications designed to express solutions in a concise manner. 2) What is a ‘Scala set’? What are methods through which operation sets are expressed? Scala set is a collection of pairwise elements of the same type. Scala set does not contain any duplicate elements. There are two kinds of sets, mutable and immutable. 3) What is a ‘Scala map’? Scala map is a collection of key or value pairs. Based on its key any value can be retrieved. Values are not unique but keys are unique in the Map. 4) What is the advantage of Scala? • Less error prone functional style • High maintainability and productivity • High scalability • High testability • Provides features of concurrent programming 5) In what ways Scala is better than other programming language? • The arrays uses regular generics, while in other language, generics are bolted on as an afterthought and are completely separate but have overlapping behaviours with arrays. • Scala has immutable “val” as a first class language feature. The “val” of scala is similar to Java final variables. Contents may mutate but top reference is immutable. • Scala lets ‘if blocks’, ‘for-yield loops’, and ‘code’ in braces to return a value. It is more preferable, and eliminates the need for a separate ternary -
Multi-Game Code-Duel for Learning Programming Languages Sven Groppe, Ian Posse¨
c 2019 by the authors; licensee RonPub, Lubeck,¨ Germany. This article is an open access article distributed under the terms and conditions of the Creative Commons Attribution license (http://creativecommons.org/licenses/by/4.0/). Open Access Open Journal of Information Systems (OJIS) Volume 6, Issue 1, 2019 http://www.ronpub.com/ojis ISSN 2198-9281 Multi-Game Code-Duel for Learning Programming Languages Sven Groppe, Ian Posse¨ Institute of Information Systems (IFIS), University of Lubeck,¨ Ratzeburger Allee 160, D-23562 Lubeck,¨ Germany, groppe@ifis.uni-luebeck.de, [email protected] ABSTRACT Software developers compose computer instructions following the rules defined in programming languages for the purpose of automatic information processing. However, different programming languages have different syntax and semantic rules, and support different programming paradigms and design patterns. Learning a programming language needs many efforts and much practicing in order to master the rules and apply the patterns. Leaning multiple programming languages at the same time, of course, needs more efforts. In this work we develop the concept of multi-game and an e-learning platform called “Multi-Game Platform for Code-Duels” for learning multiple programming languages easily and efficiently. A multi-game is a video game, which consists of several mini-games. Dividing a big game into mini-games reduces the development efforts and implementation complexity. “Builders” is a multi-game developed in our platform consisting of three mini-games. Each mini-game can be solved by implementing a program by learners using different languages. Using our multi-game platform, each mini-game of Builders can be developed easily and played independently of the other mini-games. -
Every Programmer Should Know
Every Programmer Should Know Github A collection of (mostly) technical things every software developer should know. ☝️ These are resources I can recommend to every programmer regardless of their skill level or tech stack Highly opinionated . Not backed by science. Comes in no particular order ♻️ U like it? ⭐️ it and share with a friendly developer! U don't like it? Watch the doggo P.S. You don't need to know all of that by heart to be a programmer. But knowing the stuff will help you become better! P.P.S. Contributions are welcome! Introduction Map of Computer Science 40 Key Computer Science Concepts Explained In Layman’s Terms Falsehoods Awesome Falsehoods Curated list of falsehoods programmers believe in. Check for things you do not know about Strings, Addresses, Names, Numbers, Emails, Timezones and Dates and more. Algorithms Big O Cheatsheet Grokking Algorithms Algorithms Visualization Data Structures UC Berkeley, Data Structures Course Foundations of Data Structures - EDX Data Structures - Coursera Mathematics for Computer Science - Eric Lehman Numbers How to Count Floating Point Guide What Every Computer Scientist Should Know About Floating-Point Arithmetic Basic Number Theory Every Programmer Should Know... Strings Unicode and Character Sets Homoglyphs Unicode Common Locale Data Repository ASCII UTF-8 Latency Interactive Latency Infographics Latency Numbers Every Programmer Should Know Time Some notes about time Memory What every Programmer should know about memory Distributed Systems Designing Data-Intensive Applications