Gurps lite 3rd edition pdf

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Written by Sean Punch, based on the GURPS Main Set of Steve Jackson's 32 pages. Pdf. Price: Free! Stock number 30-6094 Is Always Available - Get It For Free! 32 pages. Soft cover. Price: Free! Stock number 6094 ISBN 1-55634-443-0 Out Of Print - Click here for dealer info GURPS in 32 pages! Free! GURPS Lite is a 32-page distillation of the basic rules of GURPS. It covers the basics of character creation, wrestling, success rolls, magic, adventure and game mastering. The goal of GURPS Lite is to help grandmasters attract new players to the game without scaring them with a basic set, compendiums and a stack of world books! With GURPS Lite HELP, you can show your players how simple the GURPS system really is. It can also be used as a self-introducing neophyte in role-playing games . . . But it is really designed as a tool to allow an experienced player to bring his friends into the game. It's available for free from e23. You can copy and distribute it freely, within the limitations found at the bottom of page 1 GURPS Lite itself. It has also been included in some GURPS books, such as Discworld Role Game. GURPS Lite for specific settings Some of our new Powered By GURPS lines have major books that include specially adapted versions of GURPS Lite. Like the original, these new versions are free to download: GURPS Lite for GURPS World War II GURPS Lite for transhuman space GURPS Lite In other languages Here's the Italian version of GURPS Lite. A mock-up and observation by Andrea Minini Saldini. Translated by Yuri Abetti, Paolo Barberis, Marco De Stefani, Ambrogio Di Renzo, Fabio Milito Pagliara, Alessandro Noviello, Pier Luigi Rocco and Mario Thani. And here is the German GURPS Lite, courtesy of the crew at Pegasus Games. The main gurPS set - Full official ground rules for the third edition of GURPS, revised. Warehouse 23 offers worldbooks, supplements and adventures, in physical and digital formats, for GURPS - as well as many of our other gaming lines. Surf our site for the files you want . . . and get them instantly using a credit card or PayPal! See our GURPS resource page for common GURPS tools. The Privacy Policy Contact us GURPS Lite Third Edition is a 32-page distillation of the basic rules of GURPS third edition. It covers the basics of character creation, wrestling, success rolls, magic, adventure and game mastering. The goal of GURPS Lite is to help grandmasters attract new players to the game without scaring them with a basic set, compendiums and a stack of world books! With GURPS Lite HELP, you can show your players how simple the GURPS system really is. It can also be used as a self-introducing neophyte in role- playing games . . . but it's really designed A tool to make an experienced player bring his friends into the game. And it's available for free here on e23! Visit the official web page for more information, resources, resources, support and links. Author Sean Punch lists an article of Rough Breakdown books by GURPS. The lower tier are the main books needed to play, moving to the lowest needed. Using resources from the further stack requires less preparatory work on the part of the game master. This is a list of publications from Steve Jackson games and other licensed publishers for the role-playing game GURPS. The fourth edition of The Basic Books These books are required to play, with the basic rules used in all settings (GURPS Basic Set: Characters and Campaigns), as well as basic accessories. Main set GURPS: GURPS Basic Kit Characters: Campaigns (GURPS Basic Set Deluxe Edition) Limited, luxurious edition (tied in cabed leather with two-color foil stamping. They have buckram-textured endpapers and stitched heads and leg bands) two volumes of basic kit. GURPS GM's Screen (GURPS Lite' Free Main Books) is a 32-page introduction to GURPS rules based on the basic rules of the basic GURPS 4e set (mostly characters). It includes basic character creation with advantages, disabilities, skills and equipment, as well as some rules of the game. It is freely available as a PDF from the website of Steve Jackson's Game Warehouse 23. This is an addition to some GURPS books. Unlike the 3E GURPS Lite version, this does not include Magery or any spells, but includes the new Jumper Advantage. The basic rules of GURPS Ultra-Lite are condensed to one page. Freely available as a PDF from Steve Jackson's games website Warehouse 23. The GURPS update, the official conversion guide from the 3rd to the 4th edition, released as a free PDF file. It is also included in the screen purchased by GM. Other free books There are a total of 28 free GURPS products, to be issued as free PDF files, in addition to the three above and one below, this includes: Infinite Worlds I.S.T. 12 Magic Spell Charts, released february 15, 2006. Alphabet Arcane: Lost Serifs 18 Martial Cards 19 Lite Chinese 20 Lite Interlingua 21 Lite Italian 22 Lite Korean 25 Martial Arts Methods Cheat Leaf 26 Space: Planetary Records and Sheets Caravan at Ein Arris (28) Caravan in Ein Arris 4th (29) Transhuman Space: Teralogos News - 2100, Fourth quarter: Transhuman Space: News of Theralogos - 2101, First quarter: Transhuman Space: Teralogos News - 2101, Second quarter : Very Nybbas Christmas 35 Traveler Interstellar Wars Fighting Counters 36 Temple of the Lost Gods PD' Transformation: Compendium Prenatal Ability (PDF Player Generated Benefits) Rules complements these books detailing general rules not used in all possible campaigns, such as rules for magical spells, for and for martial arts. GURPS Magic, Magic Rules from the basic set are expanded, detailing a large number of spells, and rules for alternative magic systems, creating magical objects, alchemy, etc. GURPS Combat Mass gives the rules for large-scale battles between military units, as well as allowing the action of the player's characters. GURPS Powers expands the basic rules of character creation to better handle powerful characters, and allows a very detailed setting of powers in which each force consists of a range of abilities (i.e., advantages) and talent, with source and focus, adding color and helping to tie together abilities, and an additional power modifier that acts as a boost (rarely) or limitation of power in general. GURPS Taumatology (GURPS Thaumatology) by Phil Masters. Expands the rules about magic by adding ceremonial, spirit, rune, freeform, material (alchemy, herbalism), and real-world inspired magic. The toolkits of the genre These books describe how to design and play campaigns in a particular genre such as fantasy, science fiction or detective fiction. GURPS Fantasy (William H. Stoddard, 20063, ISBN 1-55634-519-4) - This toolkit covers the creation of various types of fantasy settings include High and Low, Dark and Light, Swords and Witchcraft, and Myth; It also covers typical fantasy races and non-standard settings such as Roma Arcana, based on a fantastic Rome that has never completely fallen. He was a 2005 Origins Award nominee for Best Role Performance. GURPS Horror (Kenneth Hite, 2011, ISBN 1-55634-803-7) provides time-tested tips for launching horror campaigns, including current trends and trails, showing how to run everything from old-fashioned gothic and supernatural horror to the latest J-horror, survival horror and horror torture. GURPS Mysteries (Lisa Steele, 2006, ISBN 1-55634-761-8) - PDF file and POD release about adventures and campaigns based on detective fiction, crime scenes, and expanded rules for questioning THE NPC. GURPS Supers (William H. Stoddard, 2007, ISBN 978-1-55634-771-9) - is based on the powers of GURPS to describe the authority, rules and guidelines for launching a superhero campaign. Fictional Settings These add-ons detail how to design and play campaigns set specifically by fictional settings, either specific to GURPS (e.g. Banestorm, fantasy settings, or Infinite Worlds, about exploring parallel universes) or regardless of (e.g. star trek universe). GURPS Banestorm (Phil Masters and Jonathan Woodward, 2005, ISBN 1-55634-744-8), a detailed fantasy setting called Yrth, in which standard fantasy tropes such as wizards, orcs, elves, gnomes are present, along with more unusual fantastical races like reptile men. The basic premise of the setting is that magical banestorms pick up people, entire villages, etc. from other worlds (including Earth) and deposit them on Yrth. Time Change (PDF) updates the rules of trans human space for compatibility with the 4th edition of GURPS. GURPS Infinite Worlds (Kenneth Hite, Steve Jackson, and John M. Ford, 2005, ISBN 1-55634-734-0), winner of the 2005 Origin Award for Best Supporting Role Supplement. Describes the game in two settings: Infinite Worlds (cross-world travel, including other published GURPS settings) and Time Travel (within Earth history). CONITY GURPS: Interstellar Wars - Describing the period of history of the installation of the traveler of science fiction, at the very beginning of its history; Includes rules for generating characters for customization, spaceship design, interstellar commerce, reconnaissance and ship to ship combat. GURPS Casey and Andy (PDF) - Installation inspired by Casey and Andy webcomic Andy Weir. GURPS Earth Out of Time (PDF) is an installation that pits man against a dinosaur. The main directive of GURPS is one of the incarnations of the role-playing game Prime Directive, set in Star Trek received by Star Fleet Universe, along with its original books: GURPS Prime Directive: Klingon GURPS Premier Directive: Romulans Girl Genius RPG (in production), based on The Girl Genius web comic studio Foglio GURPS Thaumatology: Alchemy Baroque - The Updated Alchemy of Magic Settings GURPS Martial Arts: Gladiators GURPS Gun Fu GURPS Hotspots: Florence Vorkosigan's Renaissance Saga Source and Role Play - Source Lois McMaster Bujold's Vorkosigan Saga. GurPS zombies, 52 post-apocalypse world book 53 first printed December 2013 54 Day one 55 first printed April 2015 56 Places Gurps series 5 sourcebooks: George Cathedral (60) Tower of Octavius Worminghall (Technology and Equipment) These guides describe data, In terms of GURPS, specific objects, gadgets and vehicles, and how to build new ones. GURPS Bio-Tech - describes medical methods and improvements, as well as modified life forms. GURPS Low-Tech - describes technology and inventions in the era of sail. GURPS High-tech. - describes technologies from the invention of gunpowder to the present day. GURPS Ultra-Tech - describes technology from the near future. GURPS Shell-Tech (PDF) - gives more cyber hermitage designs for Transhuman Space. GURPS Vehicle Design (upcoming) GURPS Armory (concept (concept) For the release) These guides provide a streamlined method for building and combating spacecraft. Volumes 1 to 8 written by David Pulver. GURPS Spaceships (PDF) - describes the basic design and combat system. GURPS Spaceships 2: Traders, Liners and Transports (PDF) - focuses on the economy of commercial spacecraft. GURPS Spaceships 3: Warships and Space Pirates (PDF) GURPS Spaceships 4: Fighters, Carriers, and Fur (PDF) GURPS Spaceship 5: Reconnaissance and Colony spacecraft (PDF) GURPS Spaceship 6: Mining-Industrial Spacecraft (PDF) GURPS Spaceship 7: Strange and Alien Spaceships (PDF) GURPS Spaceships 8: Transhuman Spaceships (PDF) GURPS Creatures of the Night, Volume 1 (PDF) , Volume 2 (PDF) GURPS Creatures of the Night, Volume 3 (PDF) GURPS Creatures of the Night, Volume 4 (PDF) GURPS Creatures of the Night, Volume 5 (PDF) GURPS Dragons (3rd Edition with 4th Edition App) Dungeon Fantasy Series These guides describe how to reduce GURPS to the basic abilities and rules that you should play in the typical medieval fantasy GURPS Dungeon : GurPS Dungeon Fantasy 3: Next level GURPS Dungeon Fantasy 4: Sages GURPS Dungeon Fantasy 5: Allies (PDF) GURPS Dungeon Fantasy 6: 40 Artifacts (PDF) GURPS Dungeon Fantasy 7: Clerics (PDF) GURPS Dungeon Fantasy 8: Treasure Tables (PDF) GURPS Dungeon Fantasy 9: Summoners (PDF) GURPS Dungeon Fantasy 10: Taverns (PDF) GURPS Dungeon Fantasy 11 : Power-Ups (PDF) GURPS Dungeon Fantasy 12: Ninjas (PDF) GURPS Dungeon Fantasy 13 : Loadouts (PDF) GURPS Dungeon Fantasy 14: Psi (PDF) GURPS Dungeon Fantasy 15: Henchmen (PDF) GURPS Dungeon Fantasy 16: Wilderness Adventures (PDF) GURPS Dungeon Fantasy 17: Guild (PDF) GURPS Dungeon Fantasy 18: Power Items (PDF) GURPS Dungeon Fantasy 19: Incantation Magic (PDF) GURPS Dungeon Fantasy Adventure 1: Fire Demon Mirror (PDF) GURPS Dungeon Fantasy Denizens : Barbarians (PDF) GURPS Dungeon Fantasy Denizens: Swashbucklers (PDF) GURPS Dungeon Fantasy Monsters 1 (PDF) GURPS Dungeon Fantasy Monsters 2 : Icky Goo (PDF) GURPS Dungeon Fantasy Monsters 3: Born of Myth and Magic (PDF) GURPS Dungeon Fantasy Treasures 1: Brilliant Prizes (PDF) GURPS Dungeon Fantasy Treasures 2: Epic Treasures (PDF) Action Series These supplements describe how to reduce GURPS to the basic abilities and rules you need to play games inspired by 1980s action movies and beyond. GURPS Action 1: Heroes (PDF) GURPS Action 2: Exploitation (PDF) GURPS Action 3: Furious Fists (PDF) GURPS Action 4: Specialists (PDF) Power-Ups Series These add a small set of new features for the characters. GURPS Power-Ups 1: Imbulaments (PDF) GURPS Power-Ups 2: Perks GURPS Power-Ups 3: Talents (PDF) GURPS Power-Ups 4: Improvements (PDF) GURPS Power-Ups 5: Impulse Buys (PDF) GURPS Power-Ups 6: queer (PDF) GURPS Power-Ups 67: Wildcards (PDF) GURPS Power-Ups 8: Restrictions (PDF) Monster Hunters Series How to reduce GURPS to the basic abilities and rules that you need to play in a typical modern Monster Hunting type game. Examples of options include the Buffy the Vampire Slayer, or the Charles Strauss Laundry series. GURPS Monster Hunters 1: Champions (PDF) GURPS Monster Hunters 2: Mission (PDF) GURPS Monster Hunters 3: The Enemy (PDF) GURPS Monster Hunters 4: Sidekicks (PDF) GURPS Monster Hunters 5: Applied Xenology (PDF) Old Editions Of the Basic Books of GURPS Basic Set, First Edition: Characters GURPS Basic Set, Third Edition, Winner 1988 Origin Award for Best Game Rules. The main set of GURPS, Third Edition (Revised) GURPS Compendium I GURPS Compendium II GURPS Lite (still offered for free as a PDF on site and in store) Unlike the later version of the 4E, this included the magery advantage and rules for spells in different mana zones (this is only possible to throw Magic in the High Mana settings). It also included 14 major spells Create Fire, Daze, Discover Magic, Fireball, Stupidity, Hurry, Light Fire, Land Health, Land Force, Light, Minor Healing, Form of Fire, Shield and Sleep. These magical options were removed in the 4E Lite version in the following years. GURPS Lite for Transhuman Space is also distributed freely, a copy of pages 207-238 is distributed as a free PDF. Man to man: Fantasy fight from GURPS, melee tincture using fighting rules from GURPS. Published in 1985, before GURPS. The rules are supplemented by GURPS All-Star Jam 2004 GURPS Best Of Pyramid 1 - The first selection of articles from the online gaming magazine Pyramid. GURPS Best Of Pyramid 2 GURPS Grimoire is an accompanying volume for GURPS Magic, describing hundreds of spells and two new colleges, Gates and Techies. GURPS Magic (for GURPS 3e) GURPS Martial Arts (for GURPS 3e) GURPS Players Book (1988) GURPS Psionics (Pulver, David, 1995, 1st edition, ISBN 1-55634-196-2) GURPS Religion: Gods, Priests of Powers and Cosmic Truths (Naylor, Janet, 1994, 1st Edition, ISBN 978-1-55634-202-8) Characters GURPS Aliens, Collection and Planned Land. GURPS Fantasy Folk, a collection of fantasy races. GURPS Monsters, a collection of 48 monstrous characters including Thiamat, Snowman, Dracula, and original creations GURPS Rogues GURPS Support starring GURPS Villains GURPS Warriors GURPS Who's Who 1, a collection of 52 historical characters including Aristotle, Aaron Burr, Julius Caesar, William Shakespeare, and Nikola Tesla GURPS Who CHARACTERS GURPS Wizards creatures GURPS Bestiari (O'Sullivan, Steffan; Evans, Mark, 1988, 1st edition, ISBN 1-55634-087-7), containing information and statistics for animals including information to play animals as a player character. GurPS Blood Types, containing biographies and stats games for 23 vampires and vampires as creatures, and guidelines for creating more for different campaign settings. GURPS Creatures of the Night (Maykrantz, Scott Paul, 1994, 1st edition, ISBN 1-55634-273-X) describing original modern horrors (such as Grue Beetles, Netherpunks and Slitherwens). GURPS Dinosaurs, giving game data to dinosaurs. GURPS Dragons (3rd edition with edition 4 app) gives the game information and data about dragons, as well as as players' characters. GURPS Faerie (Davis, Graham, 2003, 1st edition, ISBN 1-55634-632-8), giving character templates and campaign settings for adventures involving little people. GURPS Bestiary (O'Sullivan, Steffan, 1999, 1st Edition, ISBN 1-55634-184-9), describing several fantastic animals and plants. GURPS Shapeshifters, about the rules of creation, the game environment and character samples for werewolves, doppelgengers and other werewolves. GURPS Space Bestiary, describing many fictional extraterrestrial beings, including silicon, crystal, energy and liquid creatures. GURPS Spirits, published in 2001, is a guide to fictional spirits from several cultures (angels, demons, genies, driads, ghosts, etc.) with a possible system of magic based on spirit. This extends the rules of the Spirit from the undead and the rules of Ritual Magic to Voodoo. GURPS Undead, published in 1998, is a piece on the site describing several species of undead (vampires, zombies, etc.), with rules for creating larger and related themes. GURPS Bio-Tech (for 3e) GURPS High-Tech (for 3e) GURPS Low-Tech (for 3e) GURPS Magic Items 1 GURPS Magic Items 2 GURPS Magic Items 3 GURPS Modern Firepower GURPS RobotsPS GURSPS GURSPS GUR Steam-Tech GURPS Ultra-Tech 1 GURPS Ultra-Tech 2 GURPS Vehicles 1 GURPS Vehicles Expansion 2 GURPS Vehicles Lite GURPS Warehouse 23 Genre GurPS Atomic Horror Tools (Paul Elliott and Chris McCubbin , 20012, ISBN 1-55634-533-X) - a source for running campaigns inspired by B-grade science fiction and 1950s horror films. Burke and Rob Garitta, 19972, ISBN 1-55634-240-3) - Describes a post-apocalyptic setting also shared by Car Wars Board Games and Autoduel Computer Game, in which characters engage in autodging, fighting in armed and armored vehicles. The guidebook contains vehicle design rules, additional skills used by car dealers, and new technologies and social conditions of the world. Setting up expanded in an additional set of original books for the world GURPS Autoduel: Car Warriors (Martha and David Ladyman, ?, ISBN 1-55634-081-8) - Pre-created characters for GURPS Autoduel. GURPS Cliffhangers (Brian J. Underhill, 1989, 20022, ISBN 1-55634-589-5) - Reference book with reference material and rules of adventure fairy tale in the style of pulp and paper fiction of the 1920s and 1930s. GURPS Cops (Lisa J. Steele, 2002, ISBN 1-55634-458-9) - a source for creating realistic characters and adventures of a policeman. GURPS Covert Ops GURPS Cyberpunk - Book that was captured by the U.S. Secret Service GURPS Dark Places GURPS Spying GURPS Horror. GURPS Illuminati, describing the genre of secret societies/conspiracies, rely on the card game Illuminati, in turn inspired by Robert Shea and Robert Anton Wilson The Illuminatus! Trilogy. Winner of the 1992 Origins Award for Best Role Supplement. GURPS Mars GURPS Mecha GURPS Space (for 3e), winner of the 1988 Origins Award for Best Role Supplement. GURPS Special Ops GURPS Steampunk, winner of the 2000 Origins Award for Best Role Supplement. GURPS Supers GURPS SWAT GURPS Time Travel, winner of the 1991 Origins Award for Best Role Supplement. History and Culture GURPS The Age of Napoleon (Nicholas Caldwell; William H Stoddard, 2003, ISBN 1-55634-451-1), the backdrop for adventures set in the late 18th and early 19th centuries, with character records for such era celebrities as Catherine the Great (Russia) and George Washington, as well as the Napoleon crowd. GURPS Arab Nights GURPS Atlantis GURPS Aztecs (Aurelio Locsin III, 1993, ISBN 1-55634-260-8), Mexico to Cortez. GURPS Camelot (Robert M. Shrek; Peggy Shrek, 1991, ISBN 1-55634-199-7), fantasy role-playing game in the genre of Arthurian. Gurps Celtic Myth (Ken and Joe Walton; 1995, ISBN 1-55634-260-8), After the Celts attacked, plundered, conquered and settled thousands of miles, leaving the red- haired descendants from Ireland to Spain to Poland to Turkey, the width of the sword extinguishing the Roman Empire before he was born. They left behind rich and terrible myths, bounty hunting and poetry, and, of course, about a just people, a euphemism in the same spirit as the Greeks when they called Furia good. GURPS China GUPRS Egypt GURPS Greece GURPS Ice Age (Kirk Wilson Tate, 1989, ISBN 1-55634-134-2), describing the rules and settings for role-playing in the time of the prehistoric man, including the shamanic magic system. GURPS Imperial Rome, describing the historical background and adventure ideas for role-playing in ancient Rome, including the parallel universe where the Roman Empire survived until now. GURPS Japan. GURPS Middle Ages I, the source for the launch of the Middle Ages themed GURPS campaign. GURPS Old West GURPS Places of Mystery GURPS Robin Hood GURPS Russia GURPS Scarlet Pimpernel (Robert Traynor and Lisa 1992, ISBN 1-55634-212-8), details for the game in the midst of the Book of scarlet Pimpernel, set in 18th century revolutionary France, Baroness Orci. GURPS Swashbucklers: Role-playing games in the world of pirates and musketeers (Steffan O'Sullivan, 1990, ISBN 1-55634-394-9), detailed role-playing games of the 17th century in the genre of swashbuckler, with rules of ship combat, fencing, weapons, dueling, codes of honor and so on. THE GURPS, the source of the book with the timing of the game and a host of short articles, some of which describe Lost Continents and some tales of Lost Fortunes. GURPS Vikings Fictional Settings AADA Road Atlas Volume 1: East Coast - First in AADA Road Atlas and Survival Guide series of road atlases detailing the setting of GURPS Autoduel (above). AADA Road Atlas Volume 2: West Coast AADA Road Atlas Volume 3: South AADA Road Atlas Volume 4: Australia AADA Road Atlas Volume 5: Midwest AADA Road Atlas Volume 6: Free Oil States AADA Road Atlas Volume 7: Mountain West GURPS Alternative Lands (Kenneth Hite, Craig Neumeier, Michael S. Schiffer, 1999, ISBN 1-55634-318-3)-represents six versions of the Earth with an alternate history that in our own world, as well as a number of less detailed parameters scattered throughout the book in side panels: for example, Gernsback is a parallel, inspired by 1930s sci-fi sci-fi stories (he is named after editor Hugo Gernsback) has as its point of divergence is the marriage of Nikola Tesla with Ann Morgan, daughter of banker and financier J. P. Morgan. Attention is paid to the ways in which Infinity Patrol agents are represented in GURPS Time Travel, and their rivals from the mysterious parallel known as the Center try to influence the course of history in each parallel; the concept of conflict between the Infinity Patrol and the Center on many parallel lands was made central in the fourth edition of GURPS as the default option in the Base Set and in the GURPS Infinite Worlds supplement. GURPS Alternate Earths 2 presents six more alternative stories, including the story of Centrum, the point of divergence of which is the successful crossing of the White Ship, which means that William Adeline, the sole heir to King Henry I of England, never drowned. GURPS Black Ops, describing the situation that the Earth is threatened by various alien, supernatural and other monstrous forces, while the player's characters are super-qualified agents of an underground agency company known as Black Operatives or Black Ops; the installation depends heavily on the use of various known or lesser known urban legends and conspiracy theories. GURPS Cabal, a customizable setting depicting a modern secret society consisting of vampires, lycanthropes and sorcerers who study the fundamental principles of magic and other planes of being. GURPS Ctulhupunk GURPS GURPS GURPS Fantasy GURPS Fantasy II: Adventures in Mad Lands (Robin D. Laws, 1993, ISBN 1-55634-264-0) GURPS Fantasy GM in Pack GURPS Fantasy Tredroy GURPS Fantasy HarkwoodPS GUR Goblins, describing the original fantasy setting in the Goblin Society in London in the 1830s. GURPS Illuminati University, detailing a fictional college where absurdity and horrible puns are the order of the day; Its students range from witches and werewolves to secret agents and space aliens. GURPS Premier Directive (see above) GURPS Premier Directive: Klingons GURPS Premier Directive: Klingon Gunboat Deckplans GURPS Premier Directive: Module Premier Alpha GURPS Prisoner, detailing the setting of the UK TV series Prisoner. GURPS Reign of Steel, describing a future world conquered by an artificial intelligence conspiracy, after the revolt of robots ended with the victory of machines. GURPS Screampunk GURPS Space Atlas GURPS Space Atlas 2: Corporate Worlds GURPS Space Atlas 3: Space Atlas GURPS Confederate 4: Phoenix and Saga Sectors GURPS Technomancer (David Pulver, 1998, ISBN 1-55634-359-0), describing settings and new rules in an alternative modern Earth where magic exists with technology. It was based on the premise that the Trinity Atomic Test had ripped a hole in the fabric of space-time, causing a tornado of magical energy. GURPS Terradyne, a future story suited to a tough sci-fi campaign in the tradition of stories by Robert Heinlein, Lester Del Rey and Ben Bow, in which technology has moved humans into space and Terradyne, a space corporate state, dominates but has no exclusive control over the space industry. It has been dried up in the Transhuman Space series, which covers the same niche. GURPS Voodoo GURPS Y2K, details some possible scenarios related to the year 2000 problem and other world events. The book adaptation follows a fictional setting adaptation of previous fictional works originating from novels: GURPS Callahan's Crosstime Salon, a parallel world-themed setting based on the bar/space connection that was created by Spider Robinson in his Callahan's Crosstime Salon stories. GURPS Conan (Curtis M. Scott, 1989, ISBN 1-55634-148-2) - describes in detail the world in which the adventures of Robert E. Howard Conan Barbarian are located. GURPS Discworld GURPS Discworld Also Hellboy Sourcebook and Roleplaying Game (Phil Masters, Jonathan Woodward, 2002, ISBN 978-1-55634-654-5), detailing the world in which Hellboy's adventures are set. GURPS Horseclans, detailing the post-apocalyptic future described in Robert Adams' horseclans sci-fi series. GURPS Humanx, detailing humanx Commonwealth, the setting of a series of sci-fi novels by Alan Dean Foster. GURPS Lensman, detailing the creation of the Lensman series, a series of sci-fi novels by E. Smith. Smith. The New Sun, detailing the setting of the Book of the New Sun, a sci-fi novel by Gene Wolfe. PLANET Gurps Krishna, detailing the production of the The queen of the zamba, the sci-fi novel by L. Sprague de Camp. GURPS Planet of Adventure, describing a distant world inhabited by many diverse alien races, is set in the world of Planet Of Adventure series of novels by Jack Vance. GURPS Riverworld, the setting in the fictional world, described in the novels of the Riverworld series by Philippe Jose Farmer. This installation is an artificial planet where everyone who has lived before a set date in history seems to have risen. GURPS Uplift, based on a fictional universe conceived by David Breen in his uplift universe series, where the biological rise of animals has become commonplace. GURPS War Against Chtorr, describing additional rules and settings of the game based on the war against Chtorr sci-fi novel series by David Gerrold, which depicts the Earth invaded by an alien ecology. GURPS Witch World (Sasha Miller and Ben W. Miller, 1989, ISBN 1-55634-143-1) is a production based on The Witch World series by Andre Norton. Included are the bestiary creatures of the witch world, details on non-human races, the history and geography of the planet, and the color-based magic system. Video game adaptation of GURPS Alpha Centauri, detailing the setting of Sid Meyer's Alpha Centauri game. MYTH GURPS, detailing the setting of the computer game Myth. Supers GURPS Aces Overseas GURPS I.S.T.: International Super Team GURPS IST Kingston GURPS Mixed Doubles, a collection of characters designed for use with GURPS Supers. GURPS Super Scum GURPS Supertemps GURPS Wild Cards, detailing the setting of science fiction/superhero general universe Wild Cards (PDF) Transhuman Space Transhuman Space TranshumanIcal Bioroid Bazaar (PDF) Bio-Tech 2100 (PDF) Broken Dreams Changing Times (PDF) Cities on the Edge (PDF) Deep behind the Fifth Wave High Frontier in Well Martial Arts 2100 (PDF) Orbital Files 1 Staffing Files 2:: Wild Justice (PDF) Personnel Files 4: Martingale Security (PDF) Personnel Files 5: School Days 2100 (PDF) Polyhymnia (PDF) Shell-Tech (PDF) Singapore Sling (PDF) Solar System Space Station Toxic Memes Transhuman Mysteries (PDF) Under pressure Of the Wings of the Rising Sun (PDF) intended to play in the third Empire Traveller was originally published in 1977 by the workshop of gaming designers. Steve Jackson Games also publishes the online magazine of the Travel Assistance Society, the official Traveller magazine. WINNER GURPS: Adventures of science fiction in the distant future (Wiseman, Lauren, 1998, 2nd edition, ISBN 1-55634-408-2) GURPS Traveller: Alien Races 1 (Pulver, David L., 1998, provides detailed information about the man-refugees of Hodani and alien Wargr, as well as three minor races. WATER GURPS: Alien Race 2 (Slack, Andy; Thomas, David; Pulver, David, 1999, 1st Edition, ISBN 1-55634-392-2) GURPS Traveller: Alien Race 3 (Slack, Andy; Thomas, David; Pulver, David; Nielsen, David, 2000, 1st edition, ISBN 1-55634-431-7) GURPS Traveller: Alien Race 4 (author), 2001, 1st edition, ISBN 1-55634-433-3) GURPS Traveller: For Claw GURPS Traveller: Deck Plan 1 Beowulf-Class Free Trader GURPS Traveler: Deck Plan 2 Modular Catter GURPS Traveller: Deck Plan 3 Empress Marava-Class Long Trader GURPS Traveler: Deck Plan 4 Attack GUR Cutter Cutter PS Traveler: Deck Plan 5 Suliman-Class Scout / Courier GURPS Traveler: Deck Plan 6 Dragon-Class Defense System Boat GURPS Traveler: Droyne Coyn Set GURPS Traveler: Long Trader GURPS Traveler: First IN GURPS Traveler: GM Screen GURPS Traveler: Ground Force GURPS Traveler : Heroes 1 - Bounty Hunters GURPS Traveller: Humaniti GURPS Traveller: Interstellar Wars (4e; see Above) GURPS Traveller: Modular Catter GURPS Traveler: Nobles GURPS Traveler: Planetary Review 1 - Kamsii GURPS Traveler : Planetary Survey 2 - Denuli GURPS Traveler: Planetary Survey 3 - Granicus GURPS Traveler: Planetary Survey 4 - Glisten GURPS Traveler: Planet: Planet Survey 5 - Tobybak GURPS Traveler: Planetary Survey 6 - Darkmoon GURPS Traveler: Psionics Institutes GURPS Traveler: Ring of Fire GURPS Traveler: Star Mers GURPS Traveler: Starports GURPS Traveler: Stars GURPS Traveler: Sword of World War II GURPS World War II GURPS World War II - Basic Rules. GURPS of World War II: All the king's men are British and Commonwealth forces. GURPS of World War II: their fine hour - Scenario details the Battle of Britain. GURPS World War II: Dogfaces - USA. GURPS World War II: Leyte Bay - Scenario details the Battle of Leyte Bay. GURPS World War II: Doomed White Eagle - Poland. GURPS World War II: Dark Legions - Italy. GURPS World War II: Frozen Hell - Finland. GURPS World War II: Hand of Steel - Commando Forces. GURPS World War II: Iron Cross - Great Germany. GURPS World War II: Michael's Army - Romania. GURPS World War II: Red Tide - USSR. GURPS Of the Second World War: Return to honor - France. GURPS world war II: Strange War II is an alternate environment in which magic, super-science, and the supernatural are real. GURPS Strange War II: The Secret of Gneisenau - Scenario details Gneisenau. GURPS World War II: Motor Pool - made WW2-era vehicles using a World War II version of the Modular Vehicle Design System from the main rulebook. The GURPS Blue Planet conversion system of THE BLUE Planet GURPS Rabbits and Burroughs (Steffan O'Sullivan, 1992, ISBN 1-55634-237-3) Based on the novel Watership Down, this setting uses animal characters with people serving as an incomprehensible race monster. GurPS Castle Falkenstein GURPS Falkenstein Castle: Ottoman Empire GURPS Conspiracy X GURPS Deadlands GURPS Deadlands: Hexes GURPS Deadlands: Varmints GURPS In Nomin, GURPS GURPS from In Nomine role-playing game GURPS Mage: Ascension, GURPS MAG: Ascension role-playing game GURPS Ogre, role- playing version of the post-apocalyptic Ogre wargame GURPS Premier Directive GURPS Vampire: Masquerade, GURPS Vampire Transformation: Masquerade Role-Playing Game. Winner of the 1993 Origins Award for Best Role Supplement. GURPS Vampire Companion GURPS Werewolf: Apocalypse, GURPS WEREWOLF: Apocalypse Role-Playing Adventure of GURPS Beat the Axe - Up Harzburk!, a solo adventure campaign set in Robert Adams Horseclans Universe (above), in which the reader/player accompanies Beeley's axe for four years. The book was printed with a serious error in the number of paragraphs, making it almost impossible to play the adventure as intended, and was therefore withdrawn. GURPS Chaos in Kansas GURPS Conan and the queen of the Black Coast GURPS Conan: Behind the Thunder River GURPS Conan: Moon Blood GURPS Conan: Wyrmslayer GURPS Cyberpunk Adventures, winner of the 1992 Origin Award for Best Role-Playing Adventure Game. GURPS Deadlands Dime Romance 1: Aces and Eights GURPS Deadlands Dime Romance 2: Wanted: The Undeads or Live GURPS Deathwish GURPS Fantasy Adventures GURPS Flight 13 GURPS For The Love of Mother-Not GURPS Martial Arts Adventures GURPS Old Stone Fort GURPS Operation Endgame GURPS Orcslayer GURPS School Hard Knocks (1989) They were later published online. GURPS Space Adventures GURPS Space: Stardemon GURPS Supers Adventures GURPS Time Travel GURPS Space: Unnight GURPS zombietown U.S. Japanese products Several books have been produced in Japanese, mostly by Japanese company SNE Group, and published by various publishers. Translations of GURPS, 3rd place (published by Kadokawa Shoten (Kadokawa Sneaker Bunko (⾓川ニカ⽂庫) or Kadokawa Sneaker G Bunko (⾓川ニカ G⽂庫)) GURPS Basic (『ガププベク』シ) - Translation of the main edition of GURPS. GURPS Magic (『ガプ マジク』) - Translation of the magic of GURPS for the 3rd edition. GURPS Martial Arts (『ガプマシャアツ』) - Translation of GURPS Martial Arts for the 3rd edition. GURPS Psionics (『ガプオニク』) - Translation by GURPS Psionics. GURPS Cyberpunk (『ガプバパク』バパ)) - Translation of GURPS cyberpunk. GURPS Translations, 3rd place (published by Fujimi Shobo) GURPS Basic kanyaku-ban (『ガプベ シク完訳版』) - Full translated version of GURPS Basic (『ガプベシク』) and gurPS Basic Set Third Edition Revised, GURPS Magic kanyaku-ban - Full translated version of GURPS Magic (Garps Magic) and translation of GURPS Magic Second Edition for the 3rd edition. GURPS Grimuard Canaku-ban (Translation of Gurps Grimuard) GURPS Marial Arts kanyaku-ban (Full translation of Garps Martial Arts) - Full translated version of GURPS Marial Arts (Garps Martial Arts) and translation of GURPS Marial Arts Second Edition for the 3rd edition of the MASTER-screen GURPS (Master Screen Garps) - Master Screen for GURPS Translations of GURPS, 4th (published by Fujimi Shobo) GURPS Basic Dai-yon-khan character (Garps Basic 4th Edition Character) - Translation of the main set of GURPS: Characters for the fourth edition. GURPS Basic Dai-yon-khan Campaign (Garps Major 4th Edition Campaign) - Translation of GURPS Main Set: Campaigns for the Fourth Edition. GURPS Mahu-Taizen - Translation of the magic of GURPS for the fourth edition. GURPS Bushin Kurin (Garps Martial Arts Adventures Wujin Advent) - Marian Arts. Delivery of GURPS Marial Arts. GURPS Cocoon - Comic fantasy and parody of Sword World RPG. GURPS Damned Stalkers (Garps Youma Night, Gurps Youma Yakou) - Modern Horn. These are detectors of supply for GURPS Supers for the third edition. GURPS Damned Stalkers Stage 2 (Garps Hyakuki NightSho, Gurps Hyakki Yasyou) - Sequel GURPS Youma Yakou. These are GURPS Supers for the third edition, GURPS Compensium I and GURPS Compensium II. GORPS Dragon Merc (Garps Dragon Mark) - Multi-Plans GURPS Power Up (Garps Power-Up) - Four original settings of the world GURPS Ring Dream (Garps Ring ★ Dream) - Modern Female Permeable (GURPs Re. Tadaaki Kawahito is published by Hobby Base (Hobby-based) in 2006: Each player's character presents his own Yuurei (spirit guardian) and fights again badly Yuureis. GULPS Runal/Yuel (Garps Lunal, Garps Yuel) - Author: Shu Tomano and SNE Group; Kahokawa Shoten in 1992; The full version and GURPS Yuel, published by Fujimi Shobo in 1994. Several novels based on GORPS Runal, which was founded in a fantastic world, heavily influenced by 4e'quest: seven mysterious moons gave magic power to their women. Korean Products Korean Publisher Dayspring Games Gurps, Gurps, Sylfiena, Gurps Sylfiena GURPS, 3------GURPS Gibon Set Gukmunpan (10:GURPS Basic Set National Edition): Gurps GURPS, 3-Φ. GURPS Mabeop (Gurps Magic): Φ Φ 3-φ. GURPS Martial Arts: Gurps 3-1. GURPS Fantasy: Gurps Fantasy: Gurps Fantasy 3-Φ. GURPS Fantasy Jongjok (Gurps Fantasy Race): Gurps Fantasy Folk 3-Φ. GURPS Cyberpunk: GURPS Cyberpunk. GURPS, 4-1-2-pan Gibon Set: Character Book (1:GURPS Edition 2Basic Set: Character Book): Gurps' Book: Gurps: Gurps: Gurps: Gurps: 4-4- GURPS Gukmun 2-pan Gibon Set: Campaign Book: GURPS National 2nd Edition Basic Set: Campaign Book: Gurps: Gurps: 4-Φ. Gurps National Gate 2 Edition Infinite World: The Gurps National Gate 2. GURPS Gukmun 2-pan Chosangneungryeok (γ: GURPS 2nd edition portrait capacity): Gurps. 2-φ(2-φ): Gurps' second edition of magic: Gurps 4-1.'m a sham. GURPS Gukmun 2-pan Dungeon Fantasy (Jigsaw: GURPS National 2nd Edition Dungeon Fantasy): Gurps Dungeon Fantasy 1, GURPS Dungeon Fantasy 4. Gurps 2-Edition Martial Arts: Gurps 4-φ. GURPS Gukmun 2-pan Hunterdeului Bam (Gurps National Gate 2nd Edition Hunters Night): Gurps Monster Hunters 1, GURPS Monster Hunters 4. Gurps' two-edition reasoning and investigation: Φ. GURPS Gukmun 2-pan Sylfiena (sifina: GURPS National Edition 2 edition Silpiena): Gurps. Earldom Sylfiena GURPS, 4-φ. Φ: Sakai, φ; Φ, Old House. [2004]. Gurps: Sakai. GURPS 4E. ISBN 1-55634-729-4. SJ01-0001. I'm sorry, i'm sorry; Φ, Old House. [2004]. Основной набор GURPS: Кампании. GURPS 4E. ISBN 978-1-55634-730-6. SJ01-0002. I'm sorry, i'm sorry; Φ, Old House. [2004]. GURPS Основной набор Deluxe Edition. ГУРПС 4E. SJ01-0003. It's a great place to stay. www.sjgames.com. [2004]. It's a great place to stay. ГУРПС 4E. SJ01-1004. 23 - GURPS Lite. www.warehouse23.com. (2009). It's a great place to stay. Φ 4E. 37-0032. Φ 23 www.warehouse23.com. - 4eupdate.pdf (PDF). The 24-page version of the 338KB is GURPS_Update.pdf. 26-page version of 321KB Warehouse 23 - Warehouse 23. www.warehouse23.com. Warehouse 23 - GURPS Infinite Worlds: I.S.T. www.warehouse23.com. Warehouse 23 - GURPS Magic Spell Charts. www.warehouse23.com. - Spell Charts 4e Magic - Steve Jackson Games (PDF). Archive from the original (PDF) dated October 18, 2005. Warehouse 23 - GURPS Range RULE. www.warehouse23.com. Warehouse 23 - GURPS Skills Category. www.warehouse23.com. - GURPS Skill Categories.pdf (PDF). Archive from the original (PDF) dated January 5, 2006. Warehouse 23 - GURPS Alphabet Arkane: Lost Serif. www.warehouse23.com. - Warehouse 23 - GURPS Fourth edition of combat cards. www.warehouse23.com. - Warehouse 23 - GURPS Lite (Chinese Fourth Edition). www.warehouse23.com. - Warehouse 23 - GURPS Lite (Interlingua Fourth Edition). www.warehouse23.com. Warehouse 23 - GURPS Lite (Italian fourth edition). www.warehouse23.com. - Warehouse 23 - GURPS Lite (Korean Fourth Edition). www.warehouse23.com. - Warehouse 23 - GURPS Lite (Lithuanian Fourth Edition). www.warehouse23.com. - Warehouse 23 - GURPS Lite (Portuguese fourth edition). www.warehouse23.com. - Warehouse 23 - GURPS Martial Arts Methods Cheat-list. www.warehouse23.com. - Warehouse 23 - SPACE GURPS: Planetary Records and Sheets. www.warehouse23.com. Warehouse 23 - Caravan in Ein Arris. www.warehouse23.com. - Warehouse 23 - Caravan in Ein Arris (fourth edition of GURPS). www.warehouse23.com. Warehouse 23 - Transhuman Space: Teralogos News - 2100, Fourth quarter. www.warehouse23.com. Warehouse 23 - Transhuman Space: Teralogos News - 2101, First quarter. www.warehouse23.com. - Warehouse 23 - Transhuman Space: Teralogos News - 2101, Second quarter. www.warehouse23.com. - Warehouse 23 - Transhuman Space: Teralogos News - 2101, Third quarter. www.warehouse23.com. Warehouse 23 - GURPS Traveller: Flare Star. www.warehouse23.com. Warehouse 23 - In Nomine: Very Nybbas Christmas. www.warehouse23.com. - Warehouse 23 - GURPS Traveler Interstellar Wars Fight Counters. www.warehouse23.com. - Warehouse 23 - Temple of the Lost Gods PD' Transformation. www.warehouse23.com. Jackson, Steve; Ross, S. John; Thibault, Daniel W. (2006). THE MAGIC OF GURPS. GURPS 4E. Steve Jackson game. ISBN 1-55634- 733-2. SJG01-0101. Review of the magic of GURPS. RPGNET. March 24, 2006. Received 2008-12-25. Punch, Sean; Dell'Orto, Peter (2008). GURPS Martial Arts. GURPS 4E. Steve Jackson game. ISBN 978-1-55634-762-7. SJG01-0105. Pulver, David. Massive fight. GURPS 4E. - Errata for mass fighting GURPS. www.sjgames.com. Strike, Sean; Masters, Phil (2007). GURPS Powers. GURPS 4E. Austin, Texas: Steve Jackson game. ISBN 978-1-55634-742-9. SJG01-0102. Review of the powers of THE GURPS. Masters, Phil (2008). GURPS Taumatology. 4E. Steve Jackson game. ISBN 978-1- 55634-758-0. SJG01-0107. Origins Awards 2005 Announcement. Received 2007-08-24. Review of the secrets of GURPS. Review at ENWorld; Christmas Gift Guide 2005. A quick review on OgreCave.com b c d e f h i j k l m n o p r Schick, Lawrence (1991). Heroic Worlds: A Story and a Guide to Role- Playing Games. Buffalo, New York: Prometheus Books. ISBN 0-87975-653-5. GURPS Banestorm review. Comprehensive review on RPGnet - 2005 Winners List. Archive from the original 2007-08-30. Girl Genius RPG. GURPS zombies. www.sjgames.com. - GURPS Post-Apocalypse Worldbooks. www.sjgames.com. - GURPS zombies: Day One. www.sjgames.com. - GURPS Locations. www.sjgames.com. - GURPS Locations: Helfsgate. www.sjgames.com. - GURPS Locations: Metro Madness. www.sjgames.com. - GURPS Locations: St. George's Cathedral. www.sjgames.com. - GURPS Locations: Octavius Tower. www.sjgames.com. - GURPS Locations: Worminghall. www.sjgames.com. - b List of 1988 winners. Archive from the original 2007-08-30. gurpslite.pdf (PDF). June 2003. 32 pages 367 KB - GURPS Lite 33 pages 468 KB - GURPS Lite for Transhuman Space (PDF). SJgames.com Archive (PDF) from the original on July 18, 2004. Published in 1985, the year before the main gurPS set of the first edition. SJG30-6086 preview.pdf (PDF). 5.19 MB and undead.pdf ( PDF). 541 K - GURPS Atomic Horror 2nd edition. RPGnet review - b List of 1992 winners. Archive from the original 2007-08-30. b Lhomme, Tristan (July-August 1992). Pour GURPS, en V.O. - GURPS Illuminati - Imperial Rome. Kasus Belli (70): 18. Review (in French) - List of 2000 winners. Archive from the original 2006-12-21. List of 1991 winners. Archive from the original for 2007-05-28. Clute, John; Grant, John (1999). Encyclopedia Fantasy. Mcmillan. ISBN 0-312-19869-8. Review: GURPS Alternative Earths. Fantasy Lounge review - GURPS Black Ops. RPGnet review GURPS Black Ops - GURPS Reign of Steel. RPGnet Review - Stenros, Jaakko (2004). //www.ropecon.fi/brap/ch15.pdf (archive-url) is missing the name (reference) (PDF). In Marcus Montola and Jaakko Stenros (e.g. In addition to roles and games: Tools, toys and theory to use imagination (PDF). ISBN 952-91-6843-8. Archive from Genre, Style, Method and Focus: Typologies for Role-Playing Games Original Value Check (reference) for 2005-03-16. Received 2008-08-05. - Sid (February 1990). Wild cards. GamesMaster Magazine. 2 (6): 25. Review of the book Travel Assistance Society. ^ The list of winners. Archive from the original 2007-08-30. b GURPS around the world. Runal Saga is a popular fantasy backdrop. Damn Stalkers is a modern horror background, and Ring Dream is about modern women's wrestling! TRPG.NET for English - Chronological Table. Archive from the original 2012-07-09. Search results Runal Saga (I ナ) ガ) in Amazon.co.jp. Received 2007-08-31. Steve Jackson plays the Daily Porthole. March 3, 2008. External links GURPS Worldbook Index. Catalogue of all printed GURPS titles on the Steve Jackson Games website. GURPS BibTeX. Archive from the original 2009-05-31. Received 2007-08-31. The BibTeX Archive is in the process of archiving bibliographic data for GURPS books. 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